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Journal : Cakrawala Pendidikan

PENGEMBANGAN GAME PETUALANGAN “SI BOLANG” SEBAGAI MEDIA PEMBELAJARAN TEMATIK UNTUK MENINGKATKAN MOTIVASI DAN PRESTASI BELAJAR SISWA KELAS V SEKOLAH DASAR Sunarti Sunarti; Selly Rahmawati; Setia Wardani
Jurnal Cakrawala Pendidikan CAKRAWALA PENDIDIKAN EDISI FEBRUARI 2016, TH. XXXV, NO. 1
Publisher : LPMPP Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (799.455 KB) | DOI: 10.21831/cp.v1i1.8365

Abstract

Abstrak: Tujuan Penelitian ini untuk mengetahui pengembangan media pembelajaran berbasis game yang menarik dan mengetahui perbedaan motivasi dan prestasi belajar dengan media tersebut. Metode penelitian yang digunakan adalah penelitian pengembangan. Hasil pengembangan divalidasi oleh pakar media dan IT, sedangkan validasi materi dan tes evaluasi game dilakukan oleh ahli materi bahasa indonesia dan PKn. Instrumen pengumpulan data yang dipakai adalah angket dan tes. Teknik analisis data yang digunakan adalah teknik analisis statistik inferensial yaitu Mann-Whitney U-Test. Berdasarkan hasil penelitian dapat disimpulkan sebagai beikut. (1) Pengembangan media game yang menarik dilakukan dengan mengembangkan design game petualangan si Bolang. (2) Tidak ada perbedaan signifikan prestasi belajar dengan media game dan gambar. (3) Ada perbedaan signifikan motivasi belajar dengan media game dan gambar. (4) Media game lebih efektif untuk meningkatan motivasi belajar dibandingkan dengan media gambar.Kata Kunci: game petualangan “Si Bolang”, prestasi hasil belajar, motivasi belajar DEVELOPING A GAME CALLED “PETUALANGAN SI BOLANG” AS THE THEMATICS LEARNING MEDIA TO IMPROVE THE FIFTH GRADE STUDENTS’ MOTIVATION AND LEARNING ACHIEVEMENT Abstract: This study was aimed to develop an interesting game-based teaching media and to find out the difference in the motivation and learning achievement of the students taught using the media. This study used the research and development model. The product was validated by a media and IT expert, while the validation of the materials and the evaluation of the game was done by content experts at Indonesian and Civic education. The instruments used were questionnaires and tests. The data were analyzed using the inferential statistical analysis, that Mann-Whitney U-Test. The findings showed that (1) the development of an interesting game media was carried out by developing a game called “Petualangan si Bolang”; (2) There was no significant difference in the learning achievement of the students taught using a game and those taught using pictures; (3) There was no significant difference in the learning motivation of the students taught using a game and those taught using pictures; (4) the game media was more effective to improve the learning motivation than the picture media. Keywords: game “Petualangan Si Bolang”, students’ learning achievement, students’ motivation
The effectiveness of pop-up book media in learning reading skills of grade 2 elementary school Sunarti Sunarti; Deri Anggraini; Desy Putri Sarie; Padrul Jana
Jurnal Cakrawala Pendidikan Vol 42, No 2 (2023): Cakrawala Pendidikan (June 2023)
Publisher : LPMPP Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/cp.v42i2.50381

Abstract

This quasi-experimental study aims to test the effectiveness of Pop Up Book media in learning reading skills in grade II Elementary School. Randomly class II B was assigned as an experimental class, taking reading lessons using Pop Up Book media, and class II-A, as a control class, participating in reading lessons using ordinary picture media. Data collection techniques use performance tests to assess 6 aspects of reading skills, namely accuracy in voicing writing, pronunciation reasonableness, intonation, fluency, voice clarity, and word understanding. The validity of the test items ranged from 0.65 – to 0.70, with a reliability index of 0.704. The average value of reading skills from the experimental class students' pre-test results was 63.96, and 62.29 in the control class students. From the different test results, the pretest score obtained a t value of 0.887 at sig. 0.380. It can be concluded that there is no difference in reading skills between the two groups before the treatment was carried out. After the learning was carried out, the average post-test scores of the experimental class students were 81.56 and 65.38. control class students. The results of hypothesis testing obtained a value of t 7,252 on s ig. 0.000. It can be concluded that there is a very significant difference in reading skills between the experimental class and the control class. The results of the study concluded that the Pop Up Book media was effective for improving the reading skills of second-grade elementary school students.