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Journal : PENDIPA Journal of Science Education

Uji Efisiensi E-MagScience Berbasis Flip PDF Professional Tema Makanan dan Kesehatanku Untuk Menumbuhkan Kemampuan Berpikir Kritis Siswa SMP Siti Najariah Sundari; Dwi Indah Suryani; Septi Kurniasih
PendIPA Journal of Science Education Vol 6 No 3 (2022): July - October
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/pendipa.6.3.664-673

Abstract

The E-MagScience product based on Flip PDF Professional on the theme of Food and Healthy to improve the critical thinking skills of junior high school students were made to obtain data efficiently. E-MagScience has supportive rubrics such as technology directing students to experiment with food tests. The superiority of E-MagScience puts interactive quizzes so students can answer directly through the media. The research methods used Research and Development, with the research and development model Borg and Gall (1983), which is adapted to the needs and abilities of researchers with restrictions on three stages, namely: the research and data collection stages, planning and developing a preliminary form of the product. Then this study shows the results of the validity of E-MagScience based on Flip PDF Professional based on validation by material experts achieving a score of 86% in the "Very Valid" category, validation by media experts achieving a percentage value of 90% in the "Very Valid" category and validation by experts the achievement of a percentage value of 90% in the "Very Valid" category. The efficiency level of E-MagScience reached a percentage value of 89% in the "Very Efficient" type.
Pengembangan Pengembangan Media Monopoli Pada Tema Makananku Untuk Menumbuhkan Pemahaman Konsep Siswa Kelas VIII di SMP Cilegon Putri Amelia; Dwi Indah Suryani; Septi Kurniasih
PendIPA Journal of Science Education Vol 7 No 3 (2023): October
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/pendipa.7.3.386-392

Abstract

Learning activities in schools still lack teachers in using learning media, students still like to play during learning, and teachers still use conventional methods in explaining material, which can lead to a lack of understanding of concepts in students. Based on these problems, researchers developed creative and interesting media, as well as game-based media in the form of monopoly media. Monopoly media is a game-based educational media to help students grow their understanding of concepts which are structured based on indicators of concept understanding. The aim of this research is to determine the design and describe the level of efficiency of monopoly media on the theme of my food being developed. The research method used is Research and Development (R&D) according to Thiagarajan (1974) which is limited to three stages, namely (1) Define, (2) Design, and (3) Develop. The results of the research are the design of the monopoly board media in the form of questions and information contained on the board and cards containing questions and information about my food which are arranged according to indicators of concept understanding. The monopoly media validation results from the validator were obtained at 92.11% in the "Very Valid" category. Meanwhile, the level of efficiency of monopoly media on the theme of my food for class VIII at SMP Cilegon obtained a result of 86.49% in the "Very Good" category so that media on monopoly can help students in growing their understanding of concepts in learning the theme of my food. With this media, it is hoped that it can help students grow their understanding of concepts on the theme of my food.