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Jobsheet Sebagai Pemantik Pembelajaran Interaktif dalam Praktikum Pariyono, Ahmad; Budiyanto, Cucuk Wawan; Lestari, Muji
Journal of Informatics and Vocational Education Vol 5, No 2 (2022): Journal of Informatics and Vocational Education - July
Publisher : Pendidikan Teknik Informatika dan Komputer, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/joive.v5i2.68067

Abstract

Learning in the digital age requires upskilling and reskilling in the application to the efficacy of learner-centered learning. Every time that goes by and becomes a new era to always accompany the development of the times, especially in the world of education. So with the development of this Era, it is hoped that educators will be able to adjust to welcoming the learning of the Eras and Their Eras. So that true learning is created with enthusiasm and happiness will be obtained by students and educators to carry out meaningful learning activities according to the environmental conditions of each school. So it is necessary to hold a shift starting from reorganizing the mindset of learning puzzles, the mindset of fierce teachers, assertive teachers, teachers commanding, and learning focusing on the teacher that we must be aware of, so that students also have the space and time to grow in accordance with the era of their time. Most importantly learners get enough love and material for them to process to discover the natural potesntion that exists in each – each unique individual.
Evaluasi Penerapan Moodle Dalam Pembelajaran Kejuruan Menggunakan Gibb's Reflective Learning Cycle Affandi, Lukman Rian; Lestari, Muji
Journal of Informatics and Vocational Education Vol 5, No 2 (2022): Journal of Informatics and Vocational Education - July
Publisher : Pendidikan Teknik Informatika dan Komputer, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/joive.v5i2.68093

Abstract

Good interaction between educators and learners can encourage the achievement of learning objectives. However, if the interaction goes well, the result will be the opposite. Moreover, the learning process needs to encourage students to think critically. However, it will instead become a burden in the learning process so that there is no collaboration between students during the learning process. This study aims to understand the perceptions of teachers and students towards the application of the Moodle Learning Management System (LMS) to improve learning outcomes that are still low using several types of learning media. This research uses a qualitative approach with Gibb's Reflective Learning Cycle technique to obtain the perceptions of educators and students. This research was conducted because, in the learning process, many still need to learn to use technology appropriately. The media used is less innovative and limited, so learning has yet to be created that encourages students to think critically and comprehensively. Unlike moodle research in general, this research is used to evaluate two sides of using technology, especially moodle, in helping the learning process, namely on the side of educators and students. 
Evaluasi Penggunaan Quizizz Untuk Meningkatkan Motivasi Belajar Peserta Didik Saputro, Yohanes Dwi; Lestari, Muji
Journal of Informatics and Vocational Education Vol 5, No 2 (2022): Journal of Informatics and Vocational Education - July
Publisher : Pendidikan Teknik Informatika dan Komputer, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/joive.v5i2.68074

Abstract

Success in learning is evidenced by student achievement that appears both during learning and after learning. Students who excel certainly have the motivation to be the best in their class, this factor underlies researchers to conduct research related to aspects of competition in encouraging students to excel more in competition within the class. The method used by researchers uses Project Based Learning with the help of the Quizizz application. The facilities provided by the Quizizz application are believed to be able to encourage students to compete and excel. With the Quizizz application students can see firsthand the results of their work in answering questions and there are also other facilities such as the power to add points if they answer correctly, so that points will be counted 2 times as much as usual. Gibbs Reflective Learning Cycle used in evaluating the learning process Unlike previous studies, this study applies 360-degree assessment techniques derived from teachers and learners to evaluate the performance of the use of technology in the learning process. 
Evaluasi Penerapan ChatBot Telegram dalam Pembelajaran Dasar-dasar Kejuruan Menggunakan Gibb's Reflective Learning Cycle Fauziyah, Farah; Budiyanto, Cucuk Wawan; Lestari, Muji
Journal of Informatics and Vocational Education Vol 5, No 2 (2022): Journal of Informatics and Vocational Education - July
Publisher : Pendidikan Teknik Informatika dan Komputer, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/joive.v5i2.67974

Abstract

Interaksi antara guru dan peserta didik atau antara peserta didik di kelas memainkan peran besar dalam keterlibatan selama pembelajaran. Kelas pasif akan menghambat pelestarian motivasi, dan perkembangan kognitif. Guru sebagai fasilitator pembelajaran harus memiliki kemampuan untuk membuat pembelajaran menjadi interaktif dimana siswa terlibat aktif dalam kegiatan pembelajaran. Dengan menerapkan chatbot telegram sebagai media interaksi dalam pembelajaran membuat pembelajaran menjadi lebih aktif karena media ini memunculkan interaksi yang baik antar siswa. Penelitian ini bertujuan untuk memahami persepsi guru dan siswa terhadap penerapan aplikasi ChatBot Telegram sebagai media interaksi dalam pembelajaran. Penelitian ini menggunakan pendekatan kualitatif dengan teknik refleksi sebagai metode untuk menangkap persepsi dari guru dan siswa. Siklus Belajar Reflektif Gibb digunakan dalam mengevaluasi proses pembelajaran Berbeda dengan penelitian sebelumnya, penelitian ini menerapkan teknik penilaian 360 derajat yang berasal dari guru dan peserta didik untuk mengevaluasi kinerja penggunaan teknologi dalam proses pembelajaran.