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Evaluating the Effectiveness of Problem-Focused Coping Strategies in Reducing Vocational High School Students’ Anxiety About Entering the Workforce Isrizal Anwar Zuhri; Carolina Ligya Radjah; Lutfi Fauzan
Bhinneka Tunggal Ika Journal Vol. 1 No. 3 (2025): Bhinneka Tunggal Ika Journal
Publisher : Pro Panoramic Solution

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.64595/btij.132025.660

Abstract

This study aims to examine the effectiveness of group counseling based on Cognitive Behavioral Therapy (CBT) using problem-focused coping strategies in reducing vocational high school students’ anxiety when preparing to enter the workforce. The study employed an experimental research method with a one-group pretest–posttest design. The sample consisted of six vocational high school students identified as having high levels of anxiety. Data were collected using two anxiety scale instruments: the first for screening purposes and the second for pretest and posttest measurements. The data were analyzed using the nonparametric Wilcoxon signed-rank test. The results indicated a significant difference between pretest and posttest scores (Z = -2.201, p = 0.028; p < 0.05). Therefore, the null hypothesis was rejected. It can be concluded that group counseling based on Cognitive Behavioral Therapy using problem-focused coping strategies is effective in reducing students’ anxiety in preparing to enter the workforce.
Fenomena Phone Snubbing pada Siswa Menengah Pertama Meytikasari Dwijayanti; Lutfi Fauzan; Meytikasari Dwijayanti; Lutfi Fauzan; Elia Flurentin
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 1 No. 3 (2021)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (257.304 KB) | DOI: 10.17977/um065v1i32021p170-177

Abstract

Abstract: In the midst of the Covid-19 pandemic, smartphones have become the main tool in online learning at all levels of education. This has an impact on the intensity of smartphone use in everyday life. This situation has led to a growing phone snubbing behavior and is not realized by individuals. Phone Snubbing as a phenomenon of excessive individual smartphone use shows a behavior that is ignorant and indifferent to the presence of people around. This behavior is characterized by being fixated on a smartphone that is held so that it can have positive and negative impacts in the social environment, especially in the personal and social fields of students. This descriptive qualitative research aims to describe information about the background and factors causing the phenomenon of phone snubbing behavior in students as well as recommendations for BK service strategies. Data analysis using the Miles and Huberman model. The validity of the research data was carried out by extending observations, increasing persistence and triangulating sources. The results showed 1) The background of phone snubbing behavior in junior high school students stated that the use of smartphones in the high category, namely an average of 6-10 hours per day, caused a high smartphone dependence. The situation of using smartphones when interacting with junior high school students is very diverse, including forms of avoidance, to get rid of boredom, the importance of activities with smartphones, and other needs that require a fast response. The reason for using a smartphone is to fulfill the interests of learning as well as for entertainment, maintaining communication with long distance friends. 2) Four factors that indicate phone snubbing behavior of junior high school students, namely nomophobia, interpersonal conflict, recognition of problems and self-isolation; 3) BK service strategy recommendations include guidance and counseling tailored to the needs. Abstrak: Di tengah pandemi Covid-19, smartphone menjadi piranti utama dalam pembelajaran daring di semua jenjang pendidikan. Hal tersebut berdampak pada intensitas penggunaan smartphone dalam kehidupan sehari-hari. Keadaan tersebut memunculkan perilaku phone snubbing semakin berkembang dan tidak disadari oleh individu. Phone Snubbing sebagai fenomena penggunaan smartphone individu yang berlebihan menunjukan perilaku abai dan tak acuh atas kehadiran orang di sekitar. Perilaku ini ditandai dengan terpaku pada smartphone yang digenggam sehingga dapat menimbulkan dampak positif dan negatif dalam lingkungan sosial, khususnya pada bidang pribadi dan sosial siswa. Penelitian kualitatif deskriptif ini bertujuan untuk menjabarkan informasi tentang latar belakang dan faktor penyebab fenomena perilaku phone snubbing pada siswa serta rekomendasi strategi layanan BK. Analisis data menggunakan model Miles & Huberman. Keabsahan data penelitian dilakukan dengan cara perpanjangan pengamatan, peningkatan ketekunan dan triangulasi sumber. Hasil penelitian menunjukkan 1) Latar belakang perilaku phone snubbing pada siswa SMP menyatakan bahwa penggunaan smartphone dengan kategori tinggi yaitu rata-rata 6-10 jam perhari hingga menyebabkan ketergantungan smartphone yang juga tinggi. Situasi penggunaan smartphone saat interaksi pada siswa SMP sangat beragam, meliputi bentuk penghindaran, untuk mengusir rasa bosan, adanya kepentingan yang terdapat dalam aktivitas dengan smartphone, dan keperluan yang lainnya yang membutuhkan fast response. Alasan penggunaan smartphone untuk memenuhi alih-alih kepentingan belajar juga untuk mencari hiburan, menjaga komunikasi dengan teman jarak jauh. 2) Empat faktor yang mengindikasikan perilaku phone snubbing siswa SMP yaitu nomophobia, konflik interpersonal, pengakuan masalah dan isolasi diri; 3) Rekomendasi strategi layanan BK meliputi bimbingan dan konseling yang disesuaikan dengan kebutuhan.
Keefektifan Layanan Informasi via Jejaring Sosial Instagram terhadap Aktualisasi Diri Peserta Didik Melenia Ayu Saputri; Lutfi Fauzan; Melenia Ayu Saputri; Lutfi Fauzan; Rizka Apriani
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 2 No. 7 (2022)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um065v2i72022p649-660

Abstract

Abstract: The study was conducted to determine the effectiveness of information services via Instagram on the self-actualization of students and whether there are differences in the level of self-actualization between two groups with different treatments. The implementation at SMP Negeri 6 Malang used two samples, class VIII (B) as an experimental class and VIII (D) as a control class with 32 students each. Experimental classes, treatment through Instagram and control classes conventionally use power points. The implementation started on March 22 - April 19, 2022, with seven treatments and no sample withdrawals. Research method with true experimental with pretest-posttest control group design. Hypothesis test with independent sample test through SPSS 22 to find out the comparison of experimental and control class scores. The pretest output in the experimental class has a mean of 84.72 and a posttest of 99.59. The control class at the pretest has a mean of 88.19 and a post-test of 93.63. The results of the independent sample test on the pretest have a value of F (0.442) with a significance (2-tailed) of 0.137 greater than 0.05 which means that there is no noticeable difference, then at the time of post-test it shows a value of F (1.028) with a significance (2-tailed) of 0.003 less than 0.05, so there is a striking difference between the level of self-actualization of the experimental and control classes. Abstrak: Penelitian dilakukan untuk mengetahui efektivitas layanan informasi via instagram terhadap aktualisasi diri peserta didik dan ada tidaknya perbedaan tingkat aktualisasi diri antara dua kelompok dengan perlakukan yang berbeda. Pelaksanaan di SMP Negeri 6 Malang dengan memakai dua sampel, kelas VIII (B) sebagai kelas eksperimen dan VIII (D) sebagai kelas kontrol dengan masing-masing 32 peserta didik. Kelas eksperimen, treatment melalui instagram dan kelas kontrol secara konvensional menggunakan power point. Pelaksanaan mulai tanggal 22 Maret - 19 April 2022 dengan tujuh kali treatment dan tidak ada sampel yang gugur. Metode penelitian dengan true experimental dengan pretest-posttest control group design. Uji Hipotesis dengan independent sample test melalui SPSS 22 untuk mengetahui perbandingan skor kelas eksperimen dan kontrol. Output pretest pada kelas eksperimen memiliki mean 84.72 dan posttest 99.59. Kelas kontrol saat pretest memiliki mean 88.19 dan posttest 93.63. Hasil uji independent sample test pada pretest memiliki nilai F (0.442) dengan signifikansi (2-tailed) 0.137 lebih besar dari 0.05 yang berarti tidak adanya perbedaan yang mencolok, kemudian pada saat posttest menunjukkan nilai F (1.028) dengan signifikansi (2-tailed) 0.003 lebih kecil dari 0.05, sehingga ada perbedaan yang mencolok antara tingkat aktualisasi diri kelas eksperimen dan kontrol.
Pengembangan Panduan Sosiodrama untuk Meningkatkan Kecerdasan Interpersonal Siswa SMP Negeri 1 Ngoro Shafira Yanwa Salsabila; Lutfi Fauzan; Shafira Yanwa Salsabila; Lutfi Fauzan; IM Hambali
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 1 No. 1 (2021)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (230.474 KB) | DOI: 10.17977/um065v1i12021p21-28

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Abstract: The aim of this research is to produce a sociodrama guidebook to improve interpersonal intelligence of SMP Negeri 1 Ngoro students. The method used is research and development which adapts Borg and Gall's development model. This development model consists of five steps to the product revision stage after an assessment is carried out by 1 material expert test, 1 media expert test, and 1 prospective user test (counselor). The data collection technique was carried out by interviewing with 1 counselor and distributing an inventory of interpersonal intelligence to 32 students. The data analysis used was quantitative and qualitative data analysis. The results of the evaluation of the material expert test got an average total of 3.7, the media expert test got an average total of 3.9 and the prospective user test (counselor) got an average score of 3.9. Based on the expert's judgment that the manual is suitable for use. Abstrak: Penelitian ini bertujuan untuk menghasilkan panduan sosiodrama untuk meningkatkan kecerdasan interpersonal siswa SMP Negeri 1 Ngoro. Metode yang digunakan adalah penelitian dan pengembangan yang mengadaptasi model pengembangan Borg dan Gall. Model pengembangan ini terdiri dari lima langkah sampai tahap revisi produk setelah dilakukan penilaian oleh 1 uji ahli materi, 1 uji ahli media, dan 1 uji calon pengguna (konselor). Teknik pengumpulan data dilakukan dengan wawancara bersama 1 konselor dan menyebar inventori kecerdasan interpersonal kepada 32 siswa. Analisis data yang digunakan adalah analisis data kuantitatif dan kualitatif. Hasil penilaian uji ahli materi mendapat total rata-rata sebesar 3,7 uji ahli media mendapat total rata-rata sebesar 3,9 dan uji calon pengguna (konselor) mendapat skor rata-rata sebesar 3,9. Berdasarkan penilaian dari ahli bahwa buku panduan tersebut layak digunakan.
Estetika Visual Pencahayaan dan Palet Warna dalam Membangun Atmosfer Sinematik Red Dead Redemption 2 Lutfi Fauzan; Moh. Yudik Al Faruq
Jurnal Riset Rumpun Seni, Desain dan Media Vol. 5 No. 2 (2026): Jurnal Riset Rumpun Seni, Desain dan Media
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurrsendem.v5i2.9922

Abstract

Cinematic quality is a phrase that follows Red Dead Redemption 2 almost everywhere, yet the visual machinery behind that impression is rarely taken apart. This study probes the part played by lighting and color palettes in shaping the cinematic atmosphere of Rockstar Games' open-world title. The approach is qualitative and descriptive-analytical: three regions with sharply opposed moods, namely The Heartlands, Bayou Nwa, and Colter, were explored firsthand across different in-game hours and weather, then recorded as screenshots. The reading attends to light strength and direction, color temperature, contrast, saturation, and dominant hue, interpreted through color psychology and cinematographic lighting craft. Each region, it turns out, rests its mood on a different light-and-color configuration. Golden-hour warmth leaves The Heartlands open and nostalgic; washed-out greens, fog, and flattened contrast make Bayou Nwa oppressive and menacing; a near-monochrome palette under cold light renders Colter a portrait of isolation and survival. These configurations act less as ornament than as instruments of environmental storytelling, steering how players feel about the spaces they move through.