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Pengembangan Buku Sekolah Elektronik (BSE) Dilengkapi Media Evaluasi Mandiri Siswa Berbasis Protable Document Format wijayanto wijayanto; Ika Menarianti; arif wibisono
Jurnal Informatika Upgris Vol 2, No 2: Desember (2016)
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jiu.v2i2.1110

Abstract

Abstrak – Buku Sekolah Elektronik (BSE) yang sudah ada ditambahkan fitur Media Evaluasi Mandiri Berbasis Elektronik yang dapat dipakai di kelas pembelajaran dan dapat digunakan untuk belajar mandiri siswa. Penelitian ini merupakan model penelitian dan pengembangan (research and development). Produk yang dikembangkan dalam penelitian ini berupa BSE yang dilengkapi fitur media evaluasi belajar mandiri siswa. Tahap pengembangan media meliputi, (1) studi awal, (2) desain sistem, (3) membuat media, (4) melakukan tes secara modular, (5) validasi, (6) uji coba, (7) revisi produk, (8) field tes.Pengolahan data dengan menggunakan teknik analisis data deskriptif kualitatif. Sesuai hasil uji analisis statistik pada t-test for Equality of Means diperoleh nilai sig (2-tailed) pada nilai sesudah adalah < 0,05. Maka dapat disimpulkan bahwa nilai kondisi sesudah diterapkan buku sekolah elektronik (BSE)  lebih baik daripada sebelum diterapkannya.Diperoleh rata-rata hasil belajar (Mean) yang lebih baik antara kelas eksperimen sebesar 83,44 dibandingkan dengan kelas kontrol sebesar 79,33.Dari hasil tersebut diperoleh media pembelajaran buku sekolah elektronik (BSE) yang valid untuk belajar mandiri siswa. Kata Kunci: Buku Sekolah Elektronik, Media Evaluasi Mandiri Siswa, Portable Document Format.
Development of Integrated Laboratory Management Information System Arif Wibisono; Sudargo Sudargo; Ika Menarianti; Wijayanto Wijayanto
SISFORMA Vol 9, No 2: November 2022
Publisher : Soegijapranata Catholic University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (943.095 KB) | DOI: 10.24167/sisforma.v9i2.4359

Abstract

In 2021 PGRI Semarang University have at least 64 laboratories. This makes it a challenge for a private university to obtain funding independently in managing and maintaining assets of that size. It is necessary to develop an information system that could provide information input and information output facilities managed by the faculty and laboratory managers at the unit level of study programs and faculties, to be further reported as information to institutions and stakeholders. The researcher wants to make it a research goal, by designing and developing a Laboratory Information System (SILab) at the University of PGRI Semarang, which is validly tested according to the design results and is reliable or proven to be used well by users through user response tests.
Edu-game Application Based-Android Quantity and Unit Concepts Using Game Engine Constructs 2 Nur Khoiri; Wahyu Adien Perdana; Wijayanto
Jurnal Penelitian Pendidikan IPA Vol 9 No 7 (2023): July
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i7.4030

Abstract

The purpose of this research is to produce alternative learning media about understanding the concept of unit size as an interactive and fun educational tool. This research uses the Research and Development (R&D) method and the product development model uses the MDLC (Multimedia Development Life Circle)) consisting of six stages, namely concept, design, material collecting, assembly, testing, distribution. The media expert validation test concluded that media expert 1 with an average percentage of 77% included the criteria of "Appropriate", media expert 2 with an average percentage of 80% included the criteria of "Very Eligible", and media expert 3 with an average percentage of 97% included criteria of "Very Eligible". The overall results of the validation of media experts obtained an average percentage of 84% including the "Very Eligible" criteria. Limited trials with 32 respondents resulted in an overall testing average of 97% including the criteria of "Very Eligible" and for achieving student learning outcomes an average of 84.34 was obtained including the criteria above the KKM. The results of this study are the Edugame Application of the Android-Based Concept of Units and Quantities Using Game Engine Construct 2 which is suitable for use.
Design of Virtual Reality-Based Mathematics Virtual Lab with Constructivist Approach in Senior High School Achmad Buchori; Noviana Dini Rahmawati; Wijayanto
Proceeding International Conference on Digital Education and Social Science Vol. 2 No. 1 (2024): Proceeding International Conference on Digital Education and Social Science 202
Publisher : Asosiasi Pengelola Publikasi Ilmiah (APPI) PT PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55506/icdess.v2i1.41

Abstract

The purpose of this research is to produce a virtual reality-based high school mathematics virtual lab product with a constructivistic approach in an effort to improve the literacy and numeracy of high school students. The research method uses R&D by adopting the ADDIE model, namely Analysis (Analyze), Design (Design), Development (Development), Implementation (Implementation), and Evaluation (Evaluate). Researchers only conducted basic research so that the research stages only reached development. Data collection techniques used tests, questionnaires, structured interviews, and documentation. Data analysis used questionnaire analysis of student and teacher responses, feasibility analysis by experts, reduction of structured interview results and triangulation techniques. Test data was analysed using descriptive statistics. The results of this study are the production of virtual high school mathematics lab products as much as 10 materials that are attractively packaged based on virtual reality that have been validated by material experts and media experts with an average score of material experts = 89.70 and media experts = 90.38, meaning that this virtual mathematics lab product is very feasible to use in learning high school mathematics.