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Implementing Project-Based Learning (PBL) in Final Collection to Improve the Quality of Fashion Design Student Indarti, Indarti
INVOTEC Vol 12, No 1 (2016)
Publisher : Faculty of Technological and Vocational Education-Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/invotec.v12i1.4500

Abstract

Fashion design education is one of education that prepares students to work in fashion design field. Students research future fashion trends, sketch designs, select colors, fabrics and patterns, and give instructions on how to make the products they designed. Fashion design education not only nurture and develop student’s creative skills, it also teaches essential practical skills such as production techniques and material properties, to create a final product. According to this, new educational methods and strategies are needed in order engage students in the learning process and guarantee higher quality. Project-based learning (PBL) is example of educational approach that takes in account student-center learning. Project based learning (PBL) provides opportunities for students to build these qualities, as well as more deeply learn traditional academic content and understand how it applies to the real world. The methods of Literature review will apply in this research. Literature searches process through journal, proceeding and book. Literature searches are also undertaken most using computer and electronic databases. PBL methodology enhances students learning and improves students’ confident, technical skill, soft skill and prepare graduate for professional practice. The benefit of implementing PBL are increase team work skill and student motivations, articulation between theory and practice, inquiry and problem solving.
BAJU HAZMAT UNESA UNTUK GARDA TERDEPAN PENANGANAN COVID-19 Indarti, Indarti; Wahyuningsih, Urip; Yulistiana, Yulistiana; Prihatina, Yuhri Inang; Rahayu, Imami Arum Tri; Mayasari, Peppy
Jurnal ABDI: Media Pengabdian Kepada Masyarakat Vol 6, No 2 (2021)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/ja.v6n2.p135-139

Abstract

Pencegahan penyebaran infeksi virus COVID-19 pasien ke petugas bergantung pada penggunaan alat pelindung diri (APD), salah satunya baju hazmat. Dokter serta tenaga medis lainnya merupakan garda terdepan yang menangani penyakit COVID-19, sehingga kebutuhan APD adalah paling penting bagi mereka. Untuk melindungi tenaga medis dari virus dalam ruangan serta mencegah virus tersebut keluar ruangan, para tenaga medis harus mengganti APD setiap kali menangani pasien di ruangan yang berbeda. Sehingga APD yang berupa baju (hazmat), masker, sarung tangan dan penutup kepala digunakan sering hanya sekali pakai. Tujuan kegiatan PkM ini adalah untuk menyumbangkan baju hazmat pada tenaga medis yang merupakan garda terdepan yang menangani virus COVID-19. Dalam kegiatan PkM ini, metode yang digunakan adalah pembuatan dan penyaluran alat pelindung diri (APD) berupa hazmat untuk tenaga medis di Rumah Sakit.          Tim kami dari prodi Tata Busana UNESA, mendesain alternatif baju hazmat yang terbuat dari kain spundbond polypropylene dengan ketebalan 75 gsm, yang ramah lingkungan, coating waterproof, dan breathable sehingga lebih nyaman dipakai oleh tenaga medis. Kelebihan dari non-woven ini antara lain dapat menyaring udara, anti bakteri, ramah lingkungan, tahan kelembaban air. Sebanyak 250 baju hazmat telah disumbangkan ke beberapa rumah sakit di Surabaya dan sekitarnya bersam produk-produk hasil dari PkM kelompok lain oleh tim Unesa Crisis Center.
BAJU HAZMAT UNESA UNTUK GARDA TERDEPAN PENANGANAN COVID-19 Indarti Indarti; Urip Wahyuningsih; Yulistiana Yulistiana; Yuhri Inang Prihatina; Imami Arum Tri Rahayu; Peppy Mayasari
Jurnal ABDI: Media Pengabdian Kepada Masyarakat Vol. 6 No. 2 (2021)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/ja.v6n2.p135-139

Abstract

Pencegahan penyebaran infeksi virus COVID-19 pasien ke petugas bergantung pada penggunaan alat pelindung diri (APD), salah satunya baju hazmat. Dokter serta tenaga medis lainnya merupakan garda terdepan yang menangani penyakit COVID-19, sehingga kebutuhan APD adalah paling penting bagi mereka. Untuk melindungi tenaga medis dari virus dalam ruangan serta mencegah virus tersebut keluar ruangan, para tenaga medis harus mengganti APD setiap kali menangani pasien di ruangan yang berbeda. Sehingga APD yang berupa baju (hazmat), masker, sarung tangan dan penutup kepala digunakan sering hanya sekali pakai. Tujuan kegiatan PkM ini adalah untuk menyumbangkan baju hazmat pada tenaga medis yang merupakan garda terdepan yang menangani virus COVID-19. Dalam kegiatan PkM ini, metode yang digunakan adalah pembuatan dan penyaluran alat pelindung diri (APD) berupa hazmat untuk tenaga medis di Rumah Sakit.          Tim kami dari prodi Tata Busana UNESA, mendesain alternatif baju hazmat yang terbuat dari kain spundbond polypropylene dengan ketebalan 75 gsm, yang ramah lingkungan, coating waterproof, dan breathable sehingga lebih nyaman dipakai oleh tenaga medis. Kelebihan dari non-woven ini antara lain dapat menyaring udara, anti bakteri, ramah lingkungan, tahan kelembaban air. Sebanyak 250 baju hazmat telah disumbangkan ke beberapa rumah sakit di Surabaya dan sekitarnya bersam produk-produk hasil dari PkM kelompok lain oleh tim Unesa Crisis Center.
Metode Proses Desain dalam Penciptaan Produk Fashion dan Tekstil Indarti Indarti
BAJU: Journal of Fashion & Textile Design Unesa Vol 1 No 2 (2020)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (597.412 KB) | DOI: 10.26740/baju.v1n2.p128-137

Abstract

Proses desain sering digunakan dalam metode penciptaan desain produk secara umum maupun dalam bidang desain mode, yang telah dipublikasi oleh jurnal-jurnal internasional sejak 1900an hingga saat ini. Proses desain telah dieksplorasi di banyak disiplin ilmu, termasuk desain interior, teknik, perencanaan lingkungan arsitektur, tekstil dan pakaian. Tujuan penulisan artikel ini adalah menyajikan macam-macam metode proses desain dalam bidang desain mode yang telah dimuat di jurnal internasional ranking Q1 dan Q2 berdasarkan Scimago Journal & Country Rank. Dari hasil review diperoleh tiga macam metode proses desain, metode pertama yaitu kerangka konseptual desain pakaian, tiga tahap proses desain, dan double diamond model (model berlian ganda). Kerangka konseptual desain pakaian (apparel design framework), terdiri dari 6 thap: identifikasi masalah, ide-ide awal, perbaikan desain, pengembanga prototipe, evaluasi, dan implementasi. Pada metode pertama ini juga membahas kriteria dalam membuat pakain berdasarkan kebutuhan pengguna yang disingkat sebagai FEA (Fuctional, Expressive, Aesthetic). Metode kedua adalah tiga tahap proses desain, yang meliputi: definisi masalah dan penelitian, eksplorasi kreatif dan implementasi. Metode ketiga adalah double diamond model yang meliputi empat tahap yaitu: menemukan, mendefinisikan, mengembangkan, dan menyampaikan. Artikel ini diharapkan dapat digunakan sebagai bahan penulisan metode pada artikel ilmiah dari proyek/ tugas akhir mahasiswa maupun program-program penelitian lain. The design process is often used in the method of creating product designs in general and in the field of fashion design, which has been published by international journals since the 1900s until now. The design process has been explored in many disciplines, including interior design, engineering, architectural environmental planning, textiles and clothing. The purpose of this study is to present various design process methods in the field of fashion design that have been published in international journals ranked Q1 and Q2 based on Scimago Journal & Country Rank. From the review results obtained three kinds of design process methods. The first method is apparel design framework, a three-stage design process, and a double diamond model. The apparel design framework consists of 6 stages: problem identification, initial ideas, design refinement, prototype development, evaluation, and implementation. In this first method, it also discusses the design criteria based on user needs which are abbreviated as FEA (Fuctional, Expressive, Aesthetic). The second method is a three-stage design process, which includes: problem definition and research, creative exploration and implementation. The third method is the double diamond model which includes four stages: discover, define, develop, and deliver. With this article, it is hoped that it can be used as a method in articles from student final projects / assignments and other research programs.
Penerapan Teknik Quilting pada Baju Pesta dengan Sumber Ide Merpati Hijau dan Calathea Nur Evelynasari; Indarti Indarti
BAJU: Journal of Fashion and Textile Design Unesa Vol 4 No 1 (2023)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The green pigeon has beautiful wings dominated by green color. Calathea leaves are oval, striped motif. This study aims to provide a descriptive description of the process of making and finishing the finished party dress by taking the idea of green doves and Calathea leaves, using quilting techniques. This research method uses three stages in the design process (a three stages design process) consisting of problem definition and research, creative exploration and implementation. The initial stage of determining the concept of a women's party dress design that took inspiration from green doves and Calathea leaves focused on feminine and masculine styles. In the second stage, making moodboards and developing ten sketches of women's party dress designs were used as references. The two selected designs were realized through making construction patterns. At the implementation stage, quilting ornaments are applied as the main focus or center of attention in party attire. The process of making quilting uses satin, crinolin, and brocade. The end result of party wear is as expected, by creating dresses that combine feminine and masculine styles. The fashion style looks feminine with a slim bottom skirt and looks masculine at the top using an outer that looks straight and dashing.
Kuda Laut sebagai Inspirasi Motif Sablon DTF (Direct Transfer Film) pada Evening Gown Aisyah Angela; Indarti Indarti
BAJU: Journal of Fashion and Textile Design Unesa Vol 4 No 1 (2023)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Sea horse is an animal in the Hippocampus species in the form of a jagged body shape with a head resembling a horse, a crown on the head and a pointed elongated tail in accordance with a unique morphological shape and looks strange. The purpose of this study is to describe the process of making motif designs and the resulting motifs on evening dresses using DTF screen printing with seahorse inspiration. This research method uses the Double Diamond Model which consists of 4 stages, namely Discover, Define, Develop, and Deliver. In the early stages of determining the direction of the evening dress design by exploring the source of seahorse ideas to be used as a moodboard. The second stage is to develop the moodboard into fashion design sketches and motifs. The third stage is making 10 fashion design developments by placing motifs. The fourth stage is testing the feasibility of the clothing by selecting 1 best design to be realized into a product by making a production design, making a prototype on the total and testing the DTF screen printing. The results of this study resulted in a DTF screen printing motif inspired by a seahorse and transformed into an evening dress with an I silhouette, applying decorations and using colors that match the inspiration.
Dayak Tribe Talawang Motif as a Variety of Bridal Fashion Decoration with Laser Cutting Technique Indarti Indarti; Asri Setyo Harini
TEKNOBUGA: Jurnal Teknologi Busana dan Boga Vol 11, No 1 (2023)
Publisher : Jurusan Pendidikan Kesejahteraan Keluarga, Fakultas Teknik, Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/teknobuga.v11i1.43280

Abstract

Talawang is a traditional shield belonging to the Dayak tribe. This research aimed to describe the results of the finished Talawang motif as a wedding dress decoration. The method used a double diamond consisting of 4 stages: discover, define, develop, and deliver. The results of applying the Talawang motif on bridal clothing were analyzed descriptively using the FEA (function, aesthetic, expressive) model. The laser cutting technology could detail the Talawang motif as a modern wedding dress decoration. Making the Talawang motif of the Dayak tribe uses a particular machine for laser cutting using synthetic leather. The bride's clothing follows the design concept using a mermaid silhouette, applying the Talawang motif on the dress and part of the sleeves. The finished men's clothing is under the design concept using a classic formal dress silhouette in a suit consisting of a shirt, vest, trousers, and coat, applying the Talawang motif on the right side of the suit's body. Based on the analysis of the function of the clothing created is a wedding dress, while in terms of aesthetics by applying decorations in the form of stylized Talawang motif with laser cutting techniques. This wedding dress expresses the uniqueness and beauty of the Talawang motif, expressing a modern wedding dress with a touch of local cultural values.
Pengembangan Materi Wrap and Drape Pada Elemen Sustainable Fashion Ratna Suhartini; Yuhri Inang Prihatina; Irma Russanti; Urip Wahyuningsih; Yulistiana Yulistiana; Indarti Indarti; Bima Yatna Naugerah Ramadhani
SWARNA: Jurnal Pengabdian Kepada Masyarakat Vol. 3 No. 3 (2024): SWARNA: Jurnal Pengabdian Kepada Masyarakat, Maret 2024
Publisher : LPPM Sekolah Tinggi Ilmu Ekonomi 45 Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/swarna.v3i3.1249

Abstract

Sekolah menengah Kejuruan Tata Busana akan menghasilkan lulusan yang siap kerja. Guru-guru memiliki kompetensi yang sudah disetarakan dengan kompetensi di industry dengan jalan magang di industri. Dengan demikian guru-guru dapat memberikan materi sesuai dengan kompetensi yang ada di industri. Namun perkembangan fashion saat in berkembang dengan cepat, sehingga tidak semua materi yang ada di industri bisa diberikan di sekolah. Seperti wrap and drape. Berdasarkan kondisi tersebut perlu diadakan pelatihan wrap and drape bagi siswa dan guru. Adapun tujuan pelatihan adalah: 1) menambah keterampilan guru dan siswa dalam pembuatan wrap and drape 2) melatihkan pengembangan wrap and drape rok. Metode pelatihan menggunakan pembelajaran langsung. Peserta pelatihan sebanyak 20 orang. Evaluasi diadakan pada tahap awal, proses dan akhir. Hasil PKM menujukkan materi wrap and drape dapat dimasukkan dalam kurikulum Merdeka pada elemen sustainable fashion. Respon peserta pelatihan sangat baik. Masing-masing indikator pada angket pelatihan memiliki rata-rata sangat baik.
Pengembangan Media Video Pembelajaran Pembuatan Pola Jas di Kelas XI Tata Busana SMK Negeri 2 Jombang Nuryani Charismawati; Indarti Indarti; Ma’rifatun Nashikhah; Imami Arum Tri Rahayu
Journal on Education Vol 6 No 4 (2024): Journal on Education: Volume 6 Nomor 4 Mei-Agustus 2024
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i4.6124

Abstract

Learning video media is an illustration created by a computer with interactive visualization and audio, which also presents information, explains processes, explains complex concepts, teaches skills, and saves time and space. This development research aims to: 1) Describe the feasibility of learning videos for making jacket patterns in class XI Fashion Design at SMK Negeri 2 Jombang and 2) Describe the learning outcomes of class suit. The type of research used is research and development Research and Development (R&D) with the ADDIE model approach which includes analysis, design, development, implementation and evaluation stages. Product validation is carried out by experts in the field, namely lecturers and subject teachers. The trial was carried out on 34 students in class XI Fashion Design. The data collection instruments in this research used validation questionnaire sheets to measure the feasibility of learning videos as well as knowledge test sheets and product assessments to measure student learning outcomes. Descriptive data analysis techniques were used in this research to process and analyze the results of video validation questionnaires and student assessment sheets. The results of the research show that: 1) Produces a learning video media product for making jacket patterns and has been validated with a validity of 3.48 in the very good category and is worth trying out, 2) Obtaining student learning outcomes after applying the learning video media for making jacket patterns shows classical mastery of 97% in the very good category.
The application of "nyanggit ngathok" batik patterns on batik fabric in the Klampar batik village umkm as a batik tourism attraction in Madura Urip Wahyuningsih; Indarti; Yulistiana; Ratna Suhartini; Andang Widjaja; Bimo Yatna Anugerah Ramadhani
Transformasi: Jurnal Pengabdian Masyarakat Vol. 20 No. 1 (2024): Transformasi Juni
Publisher : LP2M Universitas Islam Negeri Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20414/transformasi.v20i1.9389

Abstract

[Bahasa]: Kemunculan industri batik saat ini dalam rangka memenuhi kebutuhan pangsa pasar yang semakin berkembang. Batik berpola Nyanggit Nggathok adalah pola dari motif batik yang yang motifnya tidak penuh, dan ditempatkan pada lokasi tertentu berdasarkan pola bagian busananya, sehingga setelah menjadi busana akan Nggathok (bahasa Jawa) atau bertemu pola motifnya. Hal ini akan menambah nilai estetis dari busana batik dan efisien pada penggunaan kain. Pengrajin Kampung Wisata Batik Klampar dalam pembuatan motif batik masih menganut pola tradional  sehingga inefisiensi waktu dan biaya. Untuk itu perlu pengetahuan dan pelatihan membuat motif batik berpola Nyanggit Nggathok. Tujuan dari kegiatan ini adalah: (1) Pemberian pengetahuan dan pelatihan membuat motif batik berpola Nyanggit Nggathok pada pengrajin batik di Desa Klampar (2) Pengrajin mampu menekan biaya produksi (3) Pengembangan motif batik khususnya pada tukang gambar. Metode yang digunakan dalam kegiatan ini adalah pelatihan dengan jumlah peserta 10 pengrajin batik. Hasil penelitian pada penilaian kesesuaian bentuk motif 100% sesuai, kesesuaian ukuran motif 100% sesuai dan kesesuaian posisi motif pada pola 90% sesuai. Pada kriteria peletakan pola bermotif sesuai arah serat kain dan kriteria efisiensi penggunaan bahan (jarak antar bagian-bagian pola) 80% sesuai. Hal ini menunjukkan bahwa peserta hampir semuanya memahami peletakan pola bermotif dan efisiensi penggunaan kain. Selanjutnya pada penilaian pelaksanaan pelatihan 70% sangat baik, 26% baik dan 4% cukup. Pada aspek materi pelatihan 73% kategori sangat baik, 25% baik dan 3% cukup. Ditinjau dari aspek Narasumber, sangat baik sebesar 78% dan baik 23%.  Kegiatan ini berimplikasi pada peningkatan kualitas estetika produk batik serta penekanan biaya produksi pada pemakaian kain. Diharapkan hal ini dapat lebih luas diterapkan pada banyak industri batik untuk peningkatan mutu dan produksinya. Kata Kunci: nyanggit nggathok, UMKM, kampung batik klampar, estetis, efisiensi kain batik [English]: The emergence of the batik industry today is to meet the needs of the increasingly growing market share. The Nyanggit Nggathok patterned batik is a batik motif pattern that is not fully covered but strategically placed in specific areas based on the garment's pattern, ensuring that the motifs align or "Nggathok" (Javanese for "match") when the garment is assembled. This will add aesthetic value to batik clothing and be efficient in the use of fabric. Artisans in the Klampar Batik Tourism Village adhere to traditional patterns, leading to inefficiencies in time and cost. Thus, there is a need for knowledge and training on creating Nyanggit Nggathok patterned batik. The objectives of this activity are: (1) To provide knowledge and training on making Nyanggit Nggathok patterned batik to batik artisans in Klampar Village, (2) To enable artisans to reduce production costs, and (3) To develop batik motifs, especially among pattern makers. The method used in this activity was a training program involving ten batik artisans. Research results on the suitability of the motif form show that 100%, 100% of the motif sizes and 90% of the motif positions on the pattern are accurate. In the criterion of motif placement according to the fabric grain direction and material efficiency (spacing between pattern pieces), 80% were appropriate. This indicates that most participants understand the placement of patterned motifs and the efficient use of fabric. Furthermore, the evaluation of the training implementation showed that 70% rated it as excellent, 26% as good, and 4% as fair. Regarding the training content, 73% rated it as excellent, 25% as good, and 3% as fair. Reviewed the trainer's aspect, 78% rated them as very good and 23% as good. This activity has implications for improving the aesthetic quality of batik products while reducing production costs related to fabric usage. It is hoped it can be applied more widely across various batik industries to enhance their quality and production. Keywords: nyanggit nggathok, UMKM, klampar batik village, aesthetic, batik fabric efficiency