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Implementing Project-Based Learning (PBL) in Final Collection to Improve the Quality of Fashion Design Student Indarti, Indarti
INVOTEC Vol 12, No 1 (2016)
Publisher : Faculty of Technological and Vocational Education-Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/invotec.v12i1.4500

Abstract

Fashion design education is one of education that prepares students to work in fashion design field. Students research future fashion trends, sketch designs, select colors, fabrics and patterns, and give instructions on how to make the products they designed. Fashion design education not only nurture and develop student’s creative skills, it also teaches essential practical skills such as production techniques and material properties, to create a final product. According to this, new educational methods and strategies are needed in order engage students in the learning process and guarantee higher quality. Project-based learning (PBL) is example of educational approach that takes in account student-center learning. Project based learning (PBL) provides opportunities for students to build these qualities, as well as more deeply learn traditional academic content and understand how it applies to the real world. The methods of Literature review will apply in this research. Literature searches process through journal, proceeding and book. Literature searches are also undertaken most using computer and electronic databases. PBL methodology enhances students learning and improves students’ confident, technical skill, soft skill and prepare graduate for professional practice. The benefit of implementing PBL are increase team work skill and student motivations, articulation between theory and practice, inquiry and problem solving.
BAJU HAZMAT UNESA UNTUK GARDA TERDEPAN PENANGANAN COVID-19 Indarti, Indarti; Wahyuningsih, Urip; Yulistiana, Yulistiana; Prihatina, Yuhri Inang; Rahayu, Imami Arum Tri; Mayasari, Peppy
Jurnal ABDI: Media Pengabdian Kepada Masyarakat Vol 6, No 2 (2021)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/ja.v6n2.p135-139

Abstract

Pencegahan penyebaran infeksi virus COVID-19 pasien ke petugas bergantung pada penggunaan alat pelindung diri (APD), salah satunya baju hazmat. Dokter serta tenaga medis lainnya merupakan garda terdepan yang menangani penyakit COVID-19, sehingga kebutuhan APD adalah paling penting bagi mereka. Untuk melindungi tenaga medis dari virus dalam ruangan serta mencegah virus tersebut keluar ruangan, para tenaga medis harus mengganti APD setiap kali menangani pasien di ruangan yang berbeda. Sehingga APD yang berupa baju (hazmat), masker, sarung tangan dan penutup kepala digunakan sering hanya sekali pakai. Tujuan kegiatan PkM ini adalah untuk menyumbangkan baju hazmat pada tenaga medis yang merupakan garda terdepan yang menangani virus COVID-19. Dalam kegiatan PkM ini, metode yang digunakan adalah pembuatan dan penyaluran alat pelindung diri (APD) berupa hazmat untuk tenaga medis di Rumah Sakit.          Tim kami dari prodi Tata Busana UNESA, mendesain alternatif baju hazmat yang terbuat dari kain spundbond polypropylene dengan ketebalan 75 gsm, yang ramah lingkungan, coating waterproof, dan breathable sehingga lebih nyaman dipakai oleh tenaga medis. Kelebihan dari non-woven ini antara lain dapat menyaring udara, anti bakteri, ramah lingkungan, tahan kelembaban air. Sebanyak 250 baju hazmat telah disumbangkan ke beberapa rumah sakit di Surabaya dan sekitarnya bersam produk-produk hasil dari PkM kelompok lain oleh tim Unesa Crisis Center.
BAJU HAZMAT UNESA UNTUK GARDA TERDEPAN PENANGANAN COVID-19 Indarti Indarti; Urip Wahyuningsih; Yulistiana Yulistiana; Yuhri Inang Prihatina; Imami Arum Tri Rahayu; Peppy Mayasari
Jurnal ABDI: Media Pengabdian Kepada Masyarakat Vol. 6 No. 2 (2021)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/ja.v6n2.p135-139

Abstract

Pencegahan penyebaran infeksi virus COVID-19 pasien ke petugas bergantung pada penggunaan alat pelindung diri (APD), salah satunya baju hazmat. Dokter serta tenaga medis lainnya merupakan garda terdepan yang menangani penyakit COVID-19, sehingga kebutuhan APD adalah paling penting bagi mereka. Untuk melindungi tenaga medis dari virus dalam ruangan serta mencegah virus tersebut keluar ruangan, para tenaga medis harus mengganti APD setiap kali menangani pasien di ruangan yang berbeda. Sehingga APD yang berupa baju (hazmat), masker, sarung tangan dan penutup kepala digunakan sering hanya sekali pakai. Tujuan kegiatan PkM ini adalah untuk menyumbangkan baju hazmat pada tenaga medis yang merupakan garda terdepan yang menangani virus COVID-19. Dalam kegiatan PkM ini, metode yang digunakan adalah pembuatan dan penyaluran alat pelindung diri (APD) berupa hazmat untuk tenaga medis di Rumah Sakit.          Tim kami dari prodi Tata Busana UNESA, mendesain alternatif baju hazmat yang terbuat dari kain spundbond polypropylene dengan ketebalan 75 gsm, yang ramah lingkungan, coating waterproof, dan breathable sehingga lebih nyaman dipakai oleh tenaga medis. Kelebihan dari non-woven ini antara lain dapat menyaring udara, anti bakteri, ramah lingkungan, tahan kelembaban air. Sebanyak 250 baju hazmat telah disumbangkan ke beberapa rumah sakit di Surabaya dan sekitarnya bersam produk-produk hasil dari PkM kelompok lain oleh tim Unesa Crisis Center.
Metode Proses Desain dalam Penciptaan Produk Fashion dan Tekstil Indarti Indarti
BAJU: Journal of Fashion & Textile Design Unesa Vol 1 No 2 (2020)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (597.412 KB) | DOI: 10.26740/baju.v1n2.p128-137

Abstract

Proses desain sering digunakan dalam metode penciptaan desain produk secara umum maupun dalam bidang desain mode, yang telah dipublikasi oleh jurnal-jurnal internasional sejak 1900an hingga saat ini. Proses desain telah dieksplorasi di banyak disiplin ilmu, termasuk desain interior, teknik, perencanaan lingkungan arsitektur, tekstil dan pakaian. Tujuan penulisan artikel ini adalah menyajikan macam-macam metode proses desain dalam bidang desain mode yang telah dimuat di jurnal internasional ranking Q1 dan Q2 berdasarkan Scimago Journal & Country Rank. Dari hasil review diperoleh tiga macam metode proses desain, metode pertama yaitu kerangka konseptual desain pakaian, tiga tahap proses desain, dan double diamond model (model berlian ganda). Kerangka konseptual desain pakaian (apparel design framework), terdiri dari 6 thap: identifikasi masalah, ide-ide awal, perbaikan desain, pengembanga prototipe, evaluasi, dan implementasi. Pada metode pertama ini juga membahas kriteria dalam membuat pakain berdasarkan kebutuhan pengguna yang disingkat sebagai FEA (Fuctional, Expressive, Aesthetic). Metode kedua adalah tiga tahap proses desain, yang meliputi: definisi masalah dan penelitian, eksplorasi kreatif dan implementasi. Metode ketiga adalah double diamond model yang meliputi empat tahap yaitu: menemukan, mendefinisikan, mengembangkan, dan menyampaikan. Artikel ini diharapkan dapat digunakan sebagai bahan penulisan metode pada artikel ilmiah dari proyek/ tugas akhir mahasiswa maupun program-program penelitian lain. The design process is often used in the method of creating product designs in general and in the field of fashion design, which has been published by international journals since the 1900s until now. The design process has been explored in many disciplines, including interior design, engineering, architectural environmental planning, textiles and clothing. The purpose of this study is to present various design process methods in the field of fashion design that have been published in international journals ranked Q1 and Q2 based on Scimago Journal & Country Rank. From the review results obtained three kinds of design process methods. The first method is apparel design framework, a three-stage design process, and a double diamond model. The apparel design framework consists of 6 stages: problem identification, initial ideas, design refinement, prototype development, evaluation, and implementation. In this first method, it also discusses the design criteria based on user needs which are abbreviated as FEA (Fuctional, Expressive, Aesthetic). The second method is a three-stage design process, which includes: problem definition and research, creative exploration and implementation. The third method is the double diamond model which includes four stages: discover, define, develop, and deliver. With this article, it is hoped that it can be used as a method in articles from student final projects / assignments and other research programs.
Dayak Tribe Talawang Motif as a Variety of Bridal Fashion Decoration with Laser Cutting Technique Indarti Indarti; Asri Setyo Harini
TEKNOBUGA: Jurnal Teknologi Busana dan Boga Vol 11, No 1 (2023)
Publisher : Jurusan Pendidikan Kesejahteraan Keluarga, Fakultas Teknik, Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/teknobuga.v11i1.43280

Abstract

Talawang is a traditional shield belonging to the Dayak tribe. This research aimed to describe the results of the finished Talawang motif as a wedding dress decoration. The method used a double diamond consisting of 4 stages: discover, define, develop, and deliver. The results of applying the Talawang motif on bridal clothing were analyzed descriptively using the FEA (function, aesthetic, expressive) model. The laser cutting technology could detail the Talawang motif as a modern wedding dress decoration. Making the Talawang motif of the Dayak tribe uses a particular machine for laser cutting using synthetic leather. The bride's clothing follows the design concept using a mermaid silhouette, applying the Talawang motif on the dress and part of the sleeves. The finished men's clothing is under the design concept using a classic formal dress silhouette in a suit consisting of a shirt, vest, trousers, and coat, applying the Talawang motif on the right side of the suit's body. Based on the analysis of the function of the clothing created is a wedding dress, while in terms of aesthetics by applying decorations in the form of stylized Talawang motif with laser cutting techniques. This wedding dress expresses the uniqueness and beauty of the Talawang motif, expressing a modern wedding dress with a touch of local cultural values.
Pengembangan Media Video Pembelajaran Pembuatan Pola Jas di Kelas XI Tata Busana SMK Negeri 2 Jombang Nuryani Charismawati; Indarti Indarti; Ma’rifatun Nashikhah; Imami Arum Tri Rahayu
Journal on Education Vol 6 No 4 (2024): Journal on Education: Volume 6 Nomor 4 Mei-Agustus 2024
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i4.6124

Abstract

Learning video media is an illustration created by a computer with interactive visualization and audio, which also presents information, explains processes, explains complex concepts, teaches skills, and saves time and space. This development research aims to: 1) Describe the feasibility of learning videos for making jacket patterns in class XI Fashion Design at SMK Negeri 2 Jombang and 2) Describe the learning outcomes of class suit. The type of research used is research and development Research and Development (R&D) with the ADDIE model approach which includes analysis, design, development, implementation and evaluation stages. Product validation is carried out by experts in the field, namely lecturers and subject teachers. The trial was carried out on 34 students in class XI Fashion Design. The data collection instruments in this research used validation questionnaire sheets to measure the feasibility of learning videos as well as knowledge test sheets and product assessments to measure student learning outcomes. Descriptive data analysis techniques were used in this research to process and analyze the results of video validation questionnaires and student assessment sheets. The results of the research show that: 1) Produces a learning video media product for making jacket patterns and has been validated with a validity of 3.48 in the very good category and is worth trying out, 2) Obtaining student learning outcomes after applying the learning video media for making jacket patterns shows classical mastery of 97% in the very good category.