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PENETAPAN KADAR SERAT TAK LARUT PADA MAKANAN KERIPIK SIMULASI (MEASURING CONCENTRATION OF INSOLUBLE FIBER IN SIMULATION CRISPY CHIPS) Mursalina Mursalina; Siti Morin Sinaga; Jansen Silalahi
Journal of Natural Product and Pharmaceutical Chemistry Vol 1, No 1 (2012)
Publisher : Journal of Natural Product and Pharmaceutical Chemistry

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (296.69 KB)

Abstract

ABSTRAK Latar belakang: Bekatul memiliki nilai gizi yang baik karena mengandung asam amino lisin, protein, lemak dan serat pangan yang bermanfaat bagi tubuh. Tujuan: Memanfaatkan bekatul sebagai sumber serat pada keripik simulasi. Metode: Bekatul yang digunakan diperoleh dari penggilingan padi di Desa Tanah Merah, Pasar V, kota Binjai. Keripik simulasi  dibuat dengan mensubstitusikan bekatul ke dalam tepung terigu dengan konsentrasi 0%, 3%, 6%, 9% dan 12%. Uji organoleptik dengan menggunakan skala hedonik diperoleh nilai kesukaan yang paling tinggi pada produk 3%. Ditetapkan kadar serat pada produk 0% sebagai kontrol dan rataan tertinggi produk 3% menggunakan metode analisis serat kasar (crude fiber) secara gravimetri. Hasil: Kadar serat tak larut pada keripik simulasi tanpa penambahan bekatul dan dengan penambahan bekatul (3%) berturut-turut adalah sebesar 0,49% ± 0,02% dan 5,70% ± 0,26%. Hasil pengujian organoleptik pada taraf α = 0,05 terdapat perbedaan yang signifikan. Nilai kesukaan yang paling tinggi terhadap keripik simulasi dengan penambahan bekatul (3%) dengan rataan tertinggi, yaitu 3,48 ( paling tinggi 5), menggunakan skala hedonik. Kesimpulan: Bekatul dapat dimanfaatkan sebagai sumber serat pada keripik simulasi. Kata kunci: Bekatul, keripik simulasi, gravimetri, serat tak larut ABSTRACT Objective: Bran has good nutritional value containing lysine amino acid, protein, fat and dietary fiber that coming in useful for human body. Purpose: The use of bran as a source of fiber in simulation crispy chips. Methods: Bran that used was obtained from rice hulling in Tanah Merah Village, Pasar V, Binjai city. Simulation crispy chips was made by various addition of bran 0%, 3%, 6%, 9%, and 12% respectively. Organoleptic test using hedonic scale is the highest favorite’s in product 3%. Concentration of insoluble fiber in product 0% as control and the highest as product 3% was measured using crude fiber gravimetric analysis methode. Results: Concentration of insoluble fiber in simulation crispy chips without (0%) and by adding bekatul (3%) were 0.49% ± 0.02% and 5.70% ± 0.26%. The result of organoleptic test (α = 0.05), there is a significant difference. The highest preference score of simulation crispy chips by adding bran (3%) with the highest mean is 3.48 (3.48 out of 5 scale) using hedonic scale. Conclusion: Bran can be used as the food fibrous for simulation crispy chips. Keywords: Bran , simulation crispy chips, gravimetry, insoluble fiber
Meningkatkan Kreatifitas Siswa Kelas X Melalui Pembelajaran Menulis Cerpen (Hikayat) di SMA Negeri 4 Palembang Depi Anjani; Hastari Mayrita; Mursalina Mursalina
ASPIRASI : Publikasi Hasil Pengabdian dan Kegiatan Masyarakat Vol. 3 No. 1 (2025): ASPIRASI : Publikasi Hasil Pengabdian dan Kegiatan Masyarakat 
Publisher : Asosiasi Periset Bahasa Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/aspirasi.v3i1.1357

Abstract

This activity aims to increase the creativity of grade X students of SMA Negeri 4 Palembang through learning to write short stories (hikayat). The method uses a collaborative traditional story approach design. This action involves Indonesian language teachers as partners in the planning, implementation and evaluation process. Data was collected through observations, interviews, and analysis of the results of short story writing activities through students' writing. The results of the activity showed that learning to write short stories (hikayat) can increase students' creativity, by significantly increasing the aspects of imagination, originality, and authenticity of this learning also increases students' motivation and interest in writing. Therefore, learning to write short stories (hikayat) can be an effective strategy to increase students' creativity at SMA Negeri 4 Palembang
Ukuran Perusahaan Sebagai Pemoderasi Pengaruh ESG, Profitabilitas, Dan Pertumbuhan Perusahaan Terhadap Nilai Perusahaan (Studi Perusahaan Manufaktur yang Terdaftar di BEI 2019-2023) Mursalina, Mursalina; Mardani, Ronny Malavia; Millaningtyas, Restu
E-JRM : Elektronik Jurnal Riset Manajemen E-JRM : Elektronik Jurnal Riset Manajemen Vol. 14 No. 01
Publisher : UNIVERSITAS ISLAM MALANG

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Abstract

Abstract This study uses company size as a moderating variable to examine how ESG, profitability, and company growth affect company value. This sample was taken using a saturated sample technique with a research period from 2019-2023, so that a total sample of 65 data was obtained. SEM-PLS is used in the data analysis procedure. The software used WrapPLS 7.0. The findings demonstrared that while profitability has a significant positive impact on firm value, ESG has a significant negative impact. Company growth has a negative but insignificant impack on firm value, and company size can moderate the relationship between profitability on firm value but not the relationship between ESG and company growth. Keywords: Environmental, Social, Governance, Profitability, Firm Growth, Firm Value, Firm Size