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A COMPARATIVE STUDY OF DIFFERENT TEACHING STRATEGIES BASED ON TEXT TYPES ON STUDENTS’ SPEAKING COMPETENCY Nirmala, Tari,; Ni Nyoman, Padmadewi; Luh Putu, Artini,
Jurnal Pendidikan Bahasa Inggris Vol 1 (2013)
Publisher : Jurnal Pendidikan Bahasa Inggris

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstract This study aimed at comparing the effect of different teaching strategies based on text types on students’ speaking competency. Post-test Only Comparison Group Design was applied as the research design. After the treatment sessions, post-test was administered to discover the impact of the treatments. The data obtained from the post-test were analyzed by using descriptive and inferential statistical analyses. Through descriptive analysis, it was found that the mean scores of the two samples for descriptive text were 71.63 and 73.96 and for procedure text were 74.93 and 76.80. The difference between students’ speaking competency who were taught using different teaching strategies was analyzed through two-way Anova. Based on the result of the hypothesis testing, it was found that; there was a significant difference between two teaching strategies on students’ speaking competency and there was no interactional effect between two teaching strategies and the text types on students’ speaking competency. These findings provide empirical evidence of the importance to determine teaching strategies that suit the text types taught in speaking class.       Key terms : speaking competency, speaking random club, panauricon and text types
A COMPARATIVE STUDY OF DIFFERENT TEACHING STRATEGIES BASED ON TEXT TYPES ON STUDENTS’ SPEAKING COMPETENCY Nirmala, Tari,; Ni Nyoman, Padmadewi; Luh Putu, Artini,
Jurnal Pendidikan Bahasa Inggris Indonesia Vol 1 (2013)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (71.294 KB) | DOI: 10.23887/jpbi.v1i0.576

Abstract

Abstract This study aimed at comparing the effect of different teaching strategies based on text types on students? speaking competency. Post-test Only Comparison Group Design was applied as the research design. After the treatment sessions, post-test was administered to discover the impact of the treatments. The data obtained from the post-test were analyzed by using descriptive and inferential statistical analyses. Through descriptive analysis, it was found that the mean scores of the two samples for descriptive text were 71.63 and 73.96 and for procedure text were 74.93 and 76.80. The difference between students? speaking competency who were taught using different teaching strategies was analyzed through two-way Anova. Based on the result of the hypothesis testing, it was found that; there was a significant difference between two teaching strategies on students? speaking competency and there was no interactional effect between two teaching strategies and the text types on students? speaking competency. These findings provide empirical evidence of the importance to determine teaching strategies that suit the text types taught in speaking class.       Key terms : speaking competency, speaking random club, panauricon and text types
Exploring Language Learners' Engagement with Influencer Content for English Language Learning on Social Media Platforms Safitri, Ni Putu Dianita; Tari, Nirmala
Jurnal Simki Pedagogia Vol 8 No 1 (2025): Volume 8 Nomor 1 Tahun 2025
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jsp.v8i1.1009

Abstract

The growing popularity of social media has made them favored platforms for language learners seeking engaging and authentic language learning content. This study explores how language learners utilize influencer content on social media platforms to learn English. The researchers used questionnaires to find out why learners like this content, what challenges they face, and how it affects their language learning strategies. The study's findings show that language learners actively enjoy using influencer content for learning English on social media. One important finding is that authenticity in language learning content is crucial. Influencers' natural way of communicating immerses learners in the language, boosting their motivation and proficiency. The research used different types of questions and found that learners are highly motivated to access influencer content that is engaging, relatable, and authentic. Learners find influencer language learning to be a refreshing and interactive option compared to traditional classroom methods. The content analysis demonstrates the vital role played by influencers in providing diverse language learning materials. These materials include grammar explanations, vocabulary exercises, and conversational practice, speaking tips, listening comprehension, reading comprehension, and writing skills. Participants appreciate how accessible and flexible influencer content allows them to personalize their learning based on their language skills and interests. In conclusion, this study emphasizes the significant impact of influencers in making language learning on social media platforms more effective. The engaging and authentic content from influencers offers promising opportunities to improve language learners' experiences and skills.
THE CONTRIBUTION OF ENGLISH COMPETENCYON WORKING READINESS OF FOOD AND BEVERAGE PRODUCTSTUDENTS Tari, Nirmala; Dianita Safitri, Ni Putu; Oktaviani, Laras
Jurnal Manajemen Pelayanan Hotel Vol 4 No 2 (2020): Jurnal Manajemen Pelayanan Hotel
Publisher : Akademi Komunitas MAPINDO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37484/jmph.040206

Abstract

This research aims at knowing the contribution of English competency on working readiness of Food and Beverage Product students in Akademi Komunitas MAPINDO. This research applies the correlational research design. To run this research, 30 students were selected as sample taken from two classes, TB A and TB B. The data of English Competency were collected directly from English instructor report; and students’ readiness were collected by using a questionnaire with Likert scale. The obtained data were then analyzed by using Pearson Product Moment correlation and Multiple Regression with one predictor formulas. This research discovers that both partially and simultaneously there is a significant effect of English competency on working readiness of food and beverage product students in Akademi Komunitas MAPINDO. English is very important to improve the students’ readiness in working through the hospitality industry. For that reason, it is suggested for the campus to improve students’ English competency, to be hard workers. Keywords: English Competency and Working Readiness
Gamification and Role Play: Two Combined Teaching Strategies for Developing Students' Speaking Skills Safitri, Ni Putu Dianita; Tari, Nirmala
Jurnal Manajemen Pelayanan Hotel Vol 6 No 2 (2022): Jurnal Manajemen Pelayanan Hotel
Publisher : Akademi Komunitas MAPINDO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37484/jmph.060228

Abstract

The education sector is one of the sectors seriously affected by the COVID -19 pandemic outbreak. The learning process changed from having many social interactions to being seated behind a screen for hours. Online learning connects students to a different learning experience. This has become a challenging task f or educators to make the students engaged and motivated through an online learning process; therefore, it requires the educator to discover new teaching strategies. The use of digital platforms for online learning has grown the students' interest exponentially. The educators design the learning material through games. One of the digital platforms used to maximize students' enjoyment and engagement is gamification. In this new normal, the learning process has immediately switched to offline classes. Educators need to provide an active learning activity, especially in teaching speaking. Role p lay is a common technique used to promote active learning and develop students' speaking skills. However, students need fun activities using their mobile phones, and gamification is the solution. The purpose of the study was to analyze the implementation of two combined strategies (gamification and role play) in teaching speaking for developing university students' speaking skills. There were 16 students involved in this study. The design of the study used an embedded mixed method which was mainly in the f orm of a qualitative study but supported by a quantitative data analysis. The study shows that the use of gamification and role play has a beneficial contribution to students' speaking skills. Keywords: Gamification, Role Play. Speaking Skill
The Effect of Self Assessment Towards Students' Writing Competency Tari, Nirmala; Dianita Safitri, Ni Putu
Jurnal Manajemen Pelayanan Hotel Vol 7 No 1 (2023): Jurnal Manajemen Pelayanan Hotel
Publisher : Akademi Komunitas MAPINDO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37484/jmph.070125

Abstract

This research is discussed finding the effect of self-assessment on students’ writing competency in the English Elementary Level Course. There was an observation before conducting this research to find out students’ writing competency. This research was done in Akademi Komunitas Manajemen Perhotelan Indonesia especially on Elementary Level Course Students. It was located in Kuta Utara District, Badung Regency. In the academic year 2022/2023, this level has 5 classes. This research was done for 6 months which were divided into 3 phases, namely: preparation and proposal, data collection, and finishing. Preparation and proposal were done in 3 months starting from June 2022 until August 2022. Data collection was done in 1.5 months starting from the end of August until the beginning of October 2022. Lastly, finishing was done for 1.5 months after the data were acquired. Based on the finding and discussion, the conclusion can be made as There is no significant effect of self-assessment on students’ writing competency separately. It is proven from the Sig value of 0.984 which is higher than 0.05. The English teachers are suggested to apply self-assessment in irregular classes, not online learning. It is because some problems might make self-assessment ineffective. The students are suggested to be open if they have problems understanding and implementing self-assessment. furthermore, they also have to be serious during online classes to achieve learning goals. Keywords: Writing Competency, and Self-Assessment
PENGARUH TEKHNIK SPEAKING RANDOM CLUB TERHADAP KEMAMPUAN BERBICARA PADA MAHASISWA PROGRAM STUDI TATA HIDANGAN DI AKADEMI KOMUNITAS MAPINDO PADA TAHUN AKADEMIK 2016 / 2017 Tari, Nirmala; Safitri, Ni Putu Dianita
Jurnal Manajemen Pelayanan Hotel Vol 1 No 1 (2017): Jurnal Manajemen Pelayanan Hotel
Publisher : Akademi Komunitas MAPINDO

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (192.911 KB) | DOI: 10.37484/jmph.010103

Abstract

Penelitian ini bertujuan untuk meneliti apakah ada pengaruh yang berarti pada kemampuan mahasiswadalam berbicara dengan menggunakan tekhnik Speaking Random Club. Yang menjadi populasi dalampenelitian ini adalah mahasiswa Program Studi Program Studi Tata Hidangan di Akademi KomunitasMAPINDO. Penelitian ini menggunakan hipotesis nol; yang berarti tidak ada perbedaan yang berartidiantara dua grup mahasiswa yang diajar dengan menggunakan tekhnik Speaking Random Club dantekhnik lama. Untuk mencapai tujuan penelitian ini, Post-Test Only Control Group digunakan sebagaimetode penelitian ini. Dua kelas dipilih secara acak sebagai sampel. Sistem undian diberikan, danhasilnya menunjukan bahwa kelas TH A sebagai grup experimental dan kelas TH B sebagai grup kontrol.Setelah tekhnik diaplikasikan, tes akhir kemudian diberikan untuk menemukan pengaruh tekhnik. Datayang didapatkan dari tes akhir dianalisa dengan menggunakan perhitungan deskriptif dan inferential.Pada perhitungan deskriptif, telah didapat bahwa rata-rata grup experimental adalah 85.16 sedangkanrata-rata grup kontrol adalah 70.93, ini berarti bahwa grup experimental memiliki kemampuan yang lebihbaik daripada grup kontrol. Pada perhitungan inferential, perbedaan mahasiswa yang diajar dengantekhnik Speaking Random Club dan tekhnik lama dibuktikan dengan tingkat significant 5 persen (0.05)dengan tobserved (15.46) lebih tinggi daripada tcritical value (1.96), ini berarti bahwa hipotesis nol ditolak.Berdasarkan penemuan di atas, dapat disimpulkan bahwa HO (Null Hypothesis) ditolak dan Ha(Alternative Hypothesis) diterima. Ini artinya mahasiswa yang diajar dengan tekhnik Speaking RandomClub lebih baik daripada mahasiswa yang diajar dengan tekhnik lama.
ANALISIS PEMBELAJARAN ONLINE PADA PROGRAM STUDI TATA HIDANGAN DI AKADEMI KOMUNITAS MANAJEMEN PERHOTELAN INDONESIA Tari, Nirmala; Oktaviani, Laras
Jurnal Manajemen Pelayanan Hotel Vol 6 No 1 (2022): Jurnal Manajemen Pelayanan Hotel
Publisher : Akademi Komunitas MAPINDO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37484/jmph.060118

Abstract

The Covid-19 pandemic has forced the teaching and learning process to be done online. This of course requires the readiness of lecturers and students to implement it because the characteristics of online learning are different from before. This study aims to determine the implementation of online learning. This research is a quantitative descriptive research conducted at AKA MAPINDO Dalung which focuses on the tourism study program. The subjects of this study were 18 lecturers spread across all study programs. Meanwhile, the object of this research is a) the quality of the implementation of online learning, b) student behavior and c) the obstacles faced in online learning. Data were collected using a questionnaire. Furthermore, the data obtained were analyzed quantitatively by calculating the average which was then confirmed into the benchmark reference assessment (PAP). The results showed a) the quality of online learning was categorized as quite good with an average score of 2.92, b) the behavior of students participating in online learning was categorized as quite good with an average score of 2.79 and c) there were various problems and obstacles found during the implementation. online learning which is divided into 8 components, namely: learning organization, learning delivery, learning management, facilities and techniques, student activities, student creativity, interaction patterns and seriousness. Keywords: analysis, online learning
Using Games: Role Play and Kahoot in English Language Teaching and Learning for Tourism Students Tari, Nirmala; Safitri, Ni Putu Dianita
Jurnal Manajemen Pelayanan Hotel Vol 7 No 2 (2023): Jurnal Manajemen Pelayanan Hotel
Publisher : Akademi Komunitas MAPINDO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37484/jmph.070226

Abstract

To improve students' language learning and overall learning experience, the incorporation of games intoEnglish Language Teaching (ELT) has emerged as a potential pedagogical method. This abstract explores theuse of two types of game, namely role play and kahoot as a creative and successful teaching and learningEnglish, focusing on the effects on language proficiency, motivation, and engagement. Games are used in ELTas a dynamic and engaging platform that promotes a learner-centered atmosphere and stimulates studentparticipation and teamwork. The variety of possibilities accommodates to various learning styles and interests,combining conventional board games and digital kahoot language learning programs. Games establish anemotionally safe environment for language learners to explore with the target language without worryingabout making mistakes by incorporating aspects of enjoyment, competition, and challenge. This encouragingenvironment makes a big contribution to increasing students' self-assurance and lowering their anxiety, whichfosters a happy learning environment. Additionally, games can be altered to fit with particular language goals,allowing teachers to focus on different linguistic abilities like vocabulary, grammar, speaking, listening, andreading comprehension. The abstract also explains how games encourage situational learning and real-worldlanguage use. Role-playing games and simulations, for instance, let students put their language abilities incontext while immersing them in real-world situations. Meanwhile, kahoot can help students to enjoy thelearning process digitally. In conclusion, games present an effective and adaptable instrument to transformEnglish Language Teaching and Learning.Keywords: Games, Role Play, Kahoot, English Language Teaching, Learning
Penerapan Model Discovery Learning dalam Meningkatkan Kemampuan Menulis Cerita Pendek bagi Mahasiswa Kursus Jurusan Akomodasi di Akademi Komunitas MAPINDO Tahun Ajaran 2019/2020 Tari, Nirmala; Safitri, Ni Putu Dianita
Jurnal Manajemen Pelayanan Hotel Vol 3 No 2 (2019): Jurnal Manajemen Pelayanan Hotel
Publisher : Akademi Komunitas MAPINDO

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (246.431 KB) | DOI: 10.37484/jmph.030205

Abstract

Penelitian ini bertujuan untuk mengetahui apakah penerapan model discovery learning dapat meningkatkan kemampuan menulis cerita pendek bagi mahasiswa kursus jurusan Akomodasi di Akademi Komunitas MAPINDO tahun ajaran 2019/2020. Penelitian ini merupakan penelitian tindakan kelas dengan menggunakan 30 mahasiswa kursus jurusan Akomodasi sebagai subjek penelitian dengan mengumpulkan data dari hasil menulis cerpen mahasiswa. Maka data dikumpulkan dengan menilai cerpen yang ditulis oleh mahasiswa dengan fokus penilaian pada pada komponen yakni; (1) Tema, (2)Tokoh/penokohan, (3)Latar, (4) alur, (5) amanat/pesan. Data yang didapat kemudian diolah secara kuantitatif dengan mengikuti rubrik penilaian yang sudah divalidasi. Adapun hasil dari penelitian ini diketahui bahwa rata-rata nilai mahasiswa dalam menulis cerpen diatas nilai standar yakni 70. Hal itu membuktikan bahwa model discovery learning mampu meningkatkan kemampuan menulis cerpen dengan topic dan tema yang menyenangkan.Kata kunci: discovery learning, menulis, cerpen