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PENGARUH PRODUKTIVITAS PETERNAK TERHADAP PENDAPATAN PETERNAK USAHA AYAM RAS PETELUR DI KECAMATAN KULO KABUPATEN SIDENRENG RAPPANG Muh Abduh Anwar; Nursapriani Nursapriani; Angga Nugraha; Syahrir L; Syamsunir Syamsunir
Jurnal Sains dan Teknologi Industri Peternakan Vol 1 No 2 (2021): Agustus 2021
Publisher : Program Studi Peternakan Universitas Muhammadiyah Sidenreng Rappang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55678/jstip.v1i2.463

Abstract

Penelitian bertujuan untuk mengetahui pengaruh produktivitas peternak usaha ayam petelur terhadap pendapatan peternak usaha ayam petelur di Kecamatan Kulo Kabupaten Sidenreng Rappang serta untuk variabel dominan berpengaruh terhadap produksi dan Pendapatan peternak usaha ayam petelur di Kecamatan Kulo Kabupaten Sidenreng Rappang. Metode penelitian yang digunakan adalah Deskriptif Kuantitatif dengan pendekatan survey populasi dalam penelitian adalah Jumlah Usaha Peternakan Ayam petelur yang ada di Kecamatan Kulo Kabupaten Sidrap sebanyak 108 Peternak dan sampel 52 Peternak. Teknik Analisis Data dengan menggunakan analisis SPSS lalu Produktivitas Peternak Usaha Ayam Petelur Untuk menguji dan menganalisis fungsi peningkatan pendapatan usaha ayam petelur di Kecamatan Kulo Kabupaten Sidenreng Rappang. Hasil penelitian faktor yang dominan berpengaruh terhadap pendapatan adalah harga telur ayam, upah tenaga kerja, biaya pakan. Direkomendasikan kepada pihak terkait yakni instansi pemerintah kabupaten sidrap dinas peternakan untuk berperan aktif memberikan bimbingan dan penyuluhan kepada peternak usaha ayam petelur produksi usaha peterak ayam peterlur dapat meningkat. Peternak ayam petelur perlu peninjauan kembali baik sehingga pendapatan dapat atau penghasilan bisa lebih meningkat lagi yaitu dengan pemeliharaan dan Perawatan menggunakan pakan yang lebih baik agar out put lebih continue.
Pengaruh Penggunaan Media Schoology terhadap Hasil Belajar Program Dasar pada Siswa Kelas X SMK Negeri 2 Sidenreng Rappang Syamsunir Syamsunir; Agussalim Agussalim
JURNAL EDUKASI NONFORMAL Vol 2 No 2 (2021): Jurnal Edukasi Nonformal
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan media Schoology terhadap hasil belajar Pemrograman Dasar siswa Kelas X SMK Negeri 2 Sidenreng Rappang.Populasi penelitian ini adalah semua siswa kelas X jurusan Teknik Komputer dan Jaringan. Maka digunakan sampel keseluruhan yang berjumlah 34 orang yang terdiri dari 24 Laki-laki dan 10 Perempuan. Teknik pengumpulan data yang digunakan adalah teknik dokumentasi dan teknik tes. Data dianalisis dengan teknik statistik imperensial dengan rumus t.tes yang ada hubungan. Dari hasil analisis data diperoleh nilai empiris sebanyak 8, 330 sedangkan nilai t.tabel pada taraf signifikansi 5% sebanyak 2,040 dan taraf signifikansi 1% sebanyak 2,750. Hal ini berarti nilai empiris lebih besar dari pada nilai t.tabel Dengan perbedaan perolehan nilai tersebut di atas, maka hipotesis nihil yang menyatakan “Tidak ada pengaruh media Schoology terhadap hasil belajar Pemrograman Dasar Siswa Kelas X SMK Negeri 2 Sidenreng Rappang”, ditolak. Dengan ditolaknya hipotesis nihil ini, maka hipotesis kerja yang berbunyi “Ada pengaruh media Schoology terhadap hasil belajar Pemrograman Dasar Siswa Kelas X SMK Negeri 2 Sidrap”, diterima.
The Use of Google Classroom As A Blended Learning Method For Eighth Grade English Learners SMP Muhammadiyah Rappang Abd Kahar; Syahrir L; Usman M; Syamsunir Syamsunir
La Ogi : English Language Journal Vol 9 No 2 (2023): July
Publisher : Prodi Pendidikan Bahasa Inggris, FKIP, LP3M Universitas Muhammadiyah Sidenreng Rappang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55678/loj.v9i2.1023

Abstract

In this study, Google Classroom's use as a web-based teaching tool for 8th-grade English courses at SMP Negeri Muhammadiyah Rappang is investigated. The research employed a qualitative descriptive approach to examine Google Classroom-related problems faced by teachers and students. In-depth interviews, questionnaires, and unbiased observation were used to gather the data. The outcomes demonstrated that students had favorable perceptions of utilizing Google Classroom. The study's first dimension was on how simple it was to utilize, download lessons, and send assignments. The majority of respondents—about 68%—agreed that Google Classroom improved learning productivity for eighth-graders. The effectiveness of Google Classroom was the second factor, and 44% of respondents concurred that it was simple to use. The third dimension addressed Google Classroom usage challenges such as slow internet connections, media availability limitations, and student aptitudes. Concerning network connection restrictions, 24 respondents (47.1%) agreed while 29.4% disagreed. The fourth dimension concentrated on internet quota and network-related solutions. The majority of respondents concurred that developing new networks, asking for support from the school or parents, or all three might aid in overcoming these obstacles
Articulate Storyline 3, learning media, learning outcomes, arts and culture. Jumali Jumali; Syamsunir Syamsunir; Hasanuddin Hasanuddin; Abd Kahar
Edumaspul: Jurnal Pendidikan Vol 9 No 1 (2025): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v9i1.8845

Abstract

This study examines the effectiveness of Nearpod-based learning media in enhancing the biology learning outcomes of 11th-grade students at UPT SMA Negeri 10 Sidenreng Rappang. The research employed a quasi-experimental design with a one-group pretest-posttest format. The sample consisted of 45 students who participated in the study. Data were collected using pretests and posttests to assess the students' understanding of the biology concepts, particularly in the topic of respiratory systems. The findings revealed a significant improvement in students’ learning outcomes, as evidenced by an increase in average test scores from 43.12 in the pretest to 81.75 in the posttest. This indicates that Nearpod, as an interactive learning platform, has a positive effect on students' engagement and comprehension, making it a valuable tool in modern educational settings. The study recommends integrating technology-based media, such as Nearpod, in the teaching and learning process to foster better learning experiences and outcomes for students.
The effectiveness of using Blooket on improving the learning motivation of science students in grade 8 at MTs Negeri 1 Sidenreng Rappang Fitri Ramadani; Syamsunir Syamsunir; Muhammad Takdir
Edumaspul: Jurnal Pendidikan Vol 9 No 2 (2025): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v9i2.8860

Abstract

Blooket, yang dilafalkan sebagai ‘blu-kit’, merupakan salah satu platform pembelajaran yang digunakan dalam proses belajar mengajar. Platform ini dapat dimanfaatkan dalam pembelajaran daring dan diharapkan mampu meningkatkan motivasi belajar siswa. Penelitian ini bertujuan untuk mengetahui efektivitas penggunaan Blooket terhadap motivasi belajar siswa mata pelajaran Ilmu Pengetahuan Alam (IPA) kelas VIII di MTs Negeri 1 Sidenreng Rappang. Jenis penelitian ini adalah quasi experimental dengan desain one group pretest-posttest. Populasi dalam penelitian ini adalah seluruh siswa kelas VIII MTs Negeri 1 Sidenreng Rappang yang berjumlah 238 orang. Sampel penelitian ditentukan dengan teknik random sampling dan terpilih sebanyak 31 siswa dari kelas VIII.A. Instrumen yang digunakan dalam penelitian ini adalah tes dalam bentuk pilihan ganda dan kuesioner untuk mengukur motivasi belajar siswa, mencakup aspek ketuntasan belajar dan ketepatan waktu dalam memahami materi. Hasil penelitian menunjukkan bahwa terdapat efektivitas penggunaan Blooket terhadap motivasi belajar siswa. Hal ini dibuktikan melalui hasil uji paired sample t-test antara data pretest dan posttest motivasi belajar siswa yang menunjukkan nilai signifikansi. Nilai rata-rata motivasi belajar setelah perlakuan (Mx = 88,86) lebih tinggi dibandingkan sebelum perlakuan (My = 48,95). Dengan demikian, dapat disimpulkan bahwa penggunaan Blooket efektif dalam meningkatkan motivasi belajar siswa IPA kelas VIII di MTs Negeri 1 Sidenreng Rappang.
The effectiveness of using Powtoon-based learning videos on the learning outcomes of grade XI science students at MAN Sidenreng Rappang Nur Aisyah; Syamsunir Syamsunir; Muhammad Takdir
Edumaspul: Jurnal Pendidikan Vol 9 No 2 (2025): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v9i2.8869

Abstract

This study uses a quantitative method that aims to test whether Powtoon-based learning videos are effective on the learning outcomes of natural science students of Class XI IPA MAN Sidenreng Rappang. The population is 124 students, so the sampling in this thesis is taking all samples if the number of subjects is less than 100, and taking 10-25% of the subjects, or 20-25% of them if there are more than 100 subjects. Because there are only 26 people in the population-total less than 100, the researcher chose to take samples from the entire group using Suharsimi Arikunto's opinion with a sampling technique, namely simple random sampling. There are 2 research variables, namely the independent variable based on Powtoon (X) and the dependent variable, namely the learning outcomes of natural science (Y). This research was conducted at MAN Sidenreng Rappang, precisely in Baranti, Baranti District, Sidenreng Rappang Regency. Data collection techniques using tests and documentation. The collected test data were analyzed using statistical techniques using the mean formula. Based on the results of data analysis, the value of X = 87.17> Y = 40.39 was obtained so that it can be concluded that this study shows the effectiveness of the use of Powtoon-based learning videos on the learning outcomes of natural science students of class XI IPA MAN Sidenreng Rappang. Based on the research results obtained, it can be concluded that the effectiveness of using Powtoon-based learning videos on the learning outcomes of natural science students of class XI IPA MAN Sidenreng Rappang, this shows that the working hypothesis stating that the use of Powtoon-based learning videos is effective in improving the learning outcomes of natural science students of class XI IPA MAN Sidenreng Rappang, is accepted.
The Influence of Educaplay Media Usage on Learning Outcomes in the Arts and Culture Subject of 8th Grade Students at MTs Negeri 2 Sidrap Muh.Farhan Jufri; Syamsunir Syamsunir; Abd. Kahar; Hasanuddin Hasanuddin
Edumaspul: Jurnal Pendidikan Vol 9 No 2 (2025): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v9i2.8931

Abstract

This study aims to determine the effect of using the interactive learning media Educaplay on the learning outcomes in the Cultural Arts subject of eighth-grade students at MTs Negeri 2 Sidrap. The background of the research is based on the low interest and achievement of students in Cultural Arts due to the use of conventional teaching methods that lack engagement. This research employs a quantitative approach with a quasi-experimental design using a posttest-only control group design. The sample consists of two classes: class VIII B as the experimental group using Educaplay, and class VIII A as the control group using conventional learning methods. The research instrument was a multiple-choice test consisting of 30 questions. Data were analyzed using the mean calculation technique. The results show that the average score of students in the experimental group was 84.37, which is significantly higher than the control group’s score of 53.91. These findings indicate that the use of Educaplay positively and significantly affects student learning outcomes in the Cultural Arts subject. Therefore, Educaplay can be considered an effective alternative to enhance the quality and engagement of the learning process.
The Influence of Using Prezi Application on the Learning Outcomes of Indonesian Language Lessons for Eighth Grade Students at SMP Negeri 2 Baranti Andi Muh. Farhan; Usman M; Hasanuddin Hasanuddin; Syamsunir Syamsunir
Edumaspul: Jurnal Pendidikan Vol 9 No 2 (2025): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v9i2.8985

Abstract

This study aims to identify the effect of using Prezi media on the learning outcomes of eighth-grade students in Indonesian language lessons at SMP Negeri 2 Baranti. With a total population of 99 students, the researcher applied cluster sampling technique to determine the sample. Two classes were selected and divided into an experimental group and a control group. Data collection was carried out through two stages of testing, namely testing on the control group and testing on the experimental group. The findings of the study indicate that the use of Prezi media has a positive impact on improving students' learning outcomes. This is evident from the significant difference between the average scores of the experimental group (92.00) and the control group (69.75). Therefore, it can be concluded that the use of Prezi media effectively enhances students' learning outcomes in Indonesian language lessons.
The effect of using web-based Kahoot media on the learning outcomes of grade X students in informatics subject at MAN Sidrap Dzulqarnain Dzulqarnain; Syamsunir Syamsunir; Muhammad Takdir
Edumaspul: Jurnal Pendidikan Vol 9 No 2 (2025): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v9i2.9037

Abstract

This study aims to determine the influence of using web-based Kahoot media on the learning outcomes of Grade X students at MAN Sidrap. Kahoot is a game-based learning application designed to enhance student engagement through interactive online quizzes. This research employed a quantitative method with a quasi-experimental design. The research sample consisted of two classes: the experimental class using Kahoot media and the control class using conventional teaching methods. The instrument used was a learning outcomes test. The analysis results showed that the average learning outcome of students in the experimental class was 75.29, while the control class had an average of 61.55. This difference indicates that the use of Kahoot media had a positive and significant effect on improving student learning outcomes. Kahoot was proven to create a more engaging, interactive, and competitive learning environment, thereby increasing student motivation and understanding of the material.
The effectiveness of web-based Schoology learning media on informatics learning outcomes of grade VIII students at UPT SMP Negeri 4 Baranti, Sidenreng Rappang Regency Nur Azima Nur Azima; Hasanuddin Bambeng; Syamsunir Syamsunir
Edumaspul: Jurnal Pendidikan Vol 9 No 2 (2025): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v9i2.9082

Abstract

The Effectiveness of Web-Based Schoology Learning Media on Informatics Learning Outcomes of Class VIII Students of UPT SMP Negeri 4 Baranti, Sidenreng Rappang Regency”. Supervised by Syamsunir and Hasanuddin. This study aims to determine the effectiveness of web-based Schoology learning media on Informatics learning outcomes of class VIII students of UPT SMP Negeri 4 Baranti, Sidenreng Rappang Regency. The research method used is quantitative with a deductive approach. This type of research is quasi-experimental with a one-group pretest and posttest design. This study does not use a control group, but rather compares student learning outcomes before and after using Schoology learning media. Data were collected through pretest and posttest tests. The results showed an increase in student scores after using Schoology learning media. The highest pretest score was 66 and the lowest score was 30, while in the posttest the score increased to 96 and the lowest score was 70 so the average score Mx (Posttest) = 82.64 > My (Pretest) = 49.05. This indicates an increase in learning outcomes after using the Schoology learning media. Therefore, it can be concluded that the web-based Schoology learning media used in Informatics demonstrates effective student learning outcomes.