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PENERAPAN MODEL COOPERATIVE LEARNING TIPE TIME TOKEN UNTUK MENINGKATKAN KEPERCAYAAN DIRI SISWAnPADA TEMA DAERAH TEMPAT TINGGALKU DI KELAS IV SD NEGERI 101893BANGUN REJO KECAMATAN TANJUNG MORAWA Rahmi Amelia Amar; Dinda Yarshal
Jurnal Inovasi Penelitian Vol 3 No 10: Maret 2023
Publisher : Sekolah Tinggi Pariwisata Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47492/jip.v3i10.2533

Abstract

This study aims to increase students' self-confidence by applying a cooperative learning model of the time token type on the theme of the area where I live. This research was conducted in the fourth grade of SD Negeri 101893 Bangun Rejo, Tanjung Morawa. This research is a classroom action research (Classroom Action Research). The subjects in this study were fourth grade students, totaling 24 people, 11 male students and 13 female students. The instruments and data collection techniques used in this study were observation and documentation. From the results of observations, it is known that the overall teacher activity in the first cycle with the application of the time token type cooperative learning model is 56% or is in the sufficient category. In the second cycle is 69% or is in the good category. In the third cycle is 86% or is in the very good category. The overall activity of students using the time token type of cooperative learning model in the first cycle was 50%. In the second cycle is 66% with good category. In the third cycle is 83% with a very good category. Students' self-confidence in the first cycle is 56% classified as "less". In the second cycle 78% was classified as "enough" and in the third cycle the students' self-confidence increased to 88% classified as "good". Thus, it can be said that the application of the time token type of cooperative learning model can increase students' confidence in the theme of the area where I live
Edukasi Perkembangan Bahasa dan Bicara Anak Speach Delay Dina Hidayati Hutasuhut; Dinda Yarshal
Sintaks: Jurnal Bahasa & Sastra Indonesia Vol. 1 No. 1 (2021)
Publisher : Medan Resource Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (966.093 KB) | DOI: 10.57251/sin.v1i1.494

Abstract

The problem of speech delay in children is a serious problem that must be addressed immediately because it is one of the most common causes of developmental disorders in children. Several studies in several countries state that about 6 to 8% of preschool children have speech delay problems. Speech delay can be seen from the accuracy of word use, which is characterized by unclear pronunciation and in communicating can only use sign language, so that parents and people who those around him are less able to understand the child, even though the child can actually understand what people are talking about. This speech delay will not only affect the social and personal adjustment of the child, but can also affect the academic adjustment of the child. The method used in the implementation of this service activity is through the method of socialization and simulation approaches in the form of lectures and demonstrations. This service activity was carried out aiming to explain the factors that affect speech delay in children and also the treatment given by parents, teachers and the environment in response to this problem. have their own understanding in dealing with children who are late to speak and design a concept model for developing language skills for children who are late. In the end, the team of service implementation activities through this activity hopes that Nurul Hasanah's teachers can improve students' language development, knowledge and skills in presenting learning that is more attractive to students in learning.
PENGEMBANGAN MINIATUR ALAT TRANSPORTASI DARAT PADA PEMBELAJARAN GEOMETRI DI KELAS IV SD Tanti Nurwanti; Dinda Yarshal
Jurnal Inovasi Penelitian Vol 3 No 12: Mei 2023
Publisher : Sekolah Tinggi Pariwisata Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47492/jip.v3i12.2599

Abstract

This development research aims to determine the process of developing miniature media for land transportation in geometry learning that is suitable for use in elementary schools. This research is a type of research and development (Research and Development) using the ADDIE development model which consists of 5 stages, namely. Analysis (Analysis). Design (Design). Development (Development), Implementation (Implementation) and Evaluation (Evaluation). In this development the ADDIE development model is carried out only up to the 3rd stage, namely Development. The instruments used were a material expert questionnaire, a media expert questionnaire and a learning expert questionnaire to determine the feasibility of miniature land transportation media in the developed geometry learning. Based on the validation results from the material expert validator, a percentage of 80% was obtained with the "Decent" criteria. From the validation results of media experts, it was obtained a percentage of 96% with the criteria of "Very Eligible". From the results of the validation of learning experts, a percentage of 92% was obtained with the "Very Eligible" criteria. From the assessment of the three expert validators, it can be said that the miniature media for land transportation in geometry learning which was developed "Very Feasible" is used in the geometry learning process in class IVSD
Pengembangan Multimedia Berbantuan Aplikasi Storyline Benda-Benda di Sekitar Kita Di Sekolah Dasar Kelas III Dea Novia Damanik; Dinda Yarshal
JURNAL PENELITIAN PENDIDIKAN MIPA Vol. 6 No. 2 (2022): Jurnal Penelitian Pendidikan MIPA
Publisher : LPPM UMN Al Washliyah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32696/jp2mipa.v6i2.1093

Abstract

Penelitian ini menggunakan metode research and development untuk mengembangkan bahan ajar berupa Link pembelajaran yang berisi materi pembelajaran IPA kelas III. Dalam pengembangan ini instrument yang digunakan untuk pengumpulan data adalah Angket/kuisioner. Teknik analisis data dalam penelitian ini bertujuan untuk mendeskripsikan pendapat, saran dan tanggapan seluruh validator yang diperoleh dari tabel kritik dan saran. Pengembangan media pembelajaran interaktif berbasis Articulate Storykine ini disimpan kedalam link gunanya untuk memudahkan siswa dalam menggunakan Articulate Storyline. Bahan Ajar ini berisi pembelajaran Tematik yang ditujukan untuk siswa kelas III SD NEGERI 104249 Bandar Dolok. Media pembelajaran ini sebelumnya telah di kelas III SD NEGERI 104249 Bandar Dolok verifikasi oleh Validator media, Validator materi yang telah memenuhi tahapan pengembangan. Hasil yang diperoleh dari tes siswa memenuhi standar sangat baik sebesar 91,87%. Software Articulate Storyline ini juga memiliki kekurangan yaitu kekurangan dari Articulate Storyline adalah harga izin untuk memiliki software itu sendiri. Media pembelajaran berbasis Articulate Storyline dirancang untuk pembelajaran personal.
Development of Digital Learning Media Helped Capcut on Theme Care Against Living Things in Class IV SD Ira Amalia Harahap; Dinda Yarshal
International Journal of Educational Research Excellence (IJERE) Vol. 2 No. 2 (2023): July-December
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijere.v2i2.456

Abstract

This research is to find out the Development of CapCut-Assisted Digital Learning Media on the Theme of Caring for Living Creatures. The research design that I used in this study was Development or Research and Development (R&D). The model used in this development is the ADDIE model. The research subjects of the development of CapCut-assisted digital learning media are media design experts, material experts. The object in this study is CapCut-assisted digital learning media on the theme of caring for living things which was created to assist teachers in thematic learning of class IV SD. Research on product development in the form of digital learning media assisted by CapCut on the theme of caring for living things for class IV SD NEGERI 0209 BAHAL BATU, which will be carried out in June 2023. To analyze the data collected from the questionnaire it can be grouped into 2 types of data, namely descriptive qualitative and quantitative descriptive. Qualitative data were obtained from a questionnaire containing criticism and suggestions from media and material validator experts. The data obtained as a reference for revising the product being developed. The data obtained as a guideline for revising the resulting product. Based on the results of the calculations above, the overall assessment results from material experts reach 70%. If the percentage obtained reaches 61% to 80% then the CapCut-assisted digital learning video is categorized as feasible. From the calculation above, it is obtained that the percentage is 70%, so the CapCut video is categorized as feasible. Based on the results of material expert validation, learning material on the theme of caring for living things through CapCut interactive video is feasible to be developed in science learning with a percentage of 80%, this means that learning media is included in the "decent" category.
Development of Interactive Learning Media Helped Kine Master on Themes of Objects, Animals, and Plants Around Me Class 1 SD Asrida Ramadhani; Dinda Yarshal
International Journal of Educational Research Excellence (IJERE) Vol. 2 No. 2 (2023): July-December
Publisher : PT Inovasi Pratama Internasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55299/ijere.v2i2.480

Abstract

Education is a conscious and planned effort to create a learning atmosphere and learning process so that students actively develop their potential to have religious spiritual strength, self-control, personality, intelligence, noble character and the skills needed by themselves and society. This type of research uses development research methods. or Research and Development (R&D). Research methods are used to produce certain products and test the effectiveness of these products. This research is intended to develop interactive learning media assisted by Kine Master with modifications to the design of the ADDIE model development which consists of several stages including analysis, design, development, implementation and evaluation. From the results of the needs analysis, namely researchers looking for solutions by developing products in the form of interactive learning videos with the help of Kine Master Themes Objects, Animals and Plants Around Me Class 1 SD which can facilitate teachers and students in the learning process. The results of the curriculum analysis can be described as follows: The 2018 revision of the 2013 curriculum has been used at PELITA Vocational Schools and the learning objectives in the media are described from learning indicators, because not all material can be conveyed through interactive learning. Kine Master-assisted media, it is necessary to select learning materials that are guided by the Core Competencies and Basic Competencies of Grade 1 Elementary School semester. Based on the results of research and development that has been carried out by researchers it can be concluded that research and development uses stages with the ADDIE model which is modified into 3 stages, namely : analysis, design, and development have resulted in a product in the form of interactive learning media videos assisted by Kine Master on the themes of objects, animals and plants around me.
DEVELOPMENT OF WEATHER BOX LEARNING MEDIA ON A WEATHER THEME IN CLASS III OF PRIMARY SCHOOL Annisa Fitria; Dinda Yarshal
JOURNAL OF HUMANITIES AND SOCIAL STUDIES Vol. 2 No. 02 (2024): MAY 2024
Publisher : Media Inovasi Pendidikan dan Publikasi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research is a type of research that develops theory (research and development) by referring to the ADDIE model which is an extension of Analysis, Design, Development, Implementation, Evaluation. The instrument used to collect data is a questionnaire. The data analysis technique is descriptive qualitative. media expert validation results obtained a percentage of 80%. This percentage includes "valid" criteria for use as media in learning activities for third grade elementary school students with the weather theme of science learning. Based on the results of material validation, the percentage was 82.5%. This percentage includes the criteria of "very suitable" to be used as media in learning activities for third grade elementary school students with the weather theme of science learning. Based on the results of the practicality test, the teacher's response rate was 85%. This percentage includes the "very valid" criteria for use as media in learning activities for third grade elementary school students with the weather theme of science learning. The results of this development show that the use of media in learning is very necessary. This is because it is very helpful in delivering material, especially thematic learning on the weather theme, science learning in class III elementary school
Implementasi Pendekatan TPACK Dalam Pembelajaran Pada Muatan PKn Kelas V SD IT Darussalam Delitua Dinda Yarshal; Dina Hidayati Hts; Nurdalilah Nurdalilah; Ulfa Sari Rezeki
Jurnal Pendidikan West Science Vol 2 No 02 (2024): Jurnal Pendidikan West Science
Publisher : Westscience Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58812/jpdws.v2i02.1498

Abstract

Technological pedagogical content knowledge (TPACK) adalah pengetahuan tentang pentingnya integrasi antara teknologi dan pedagogik dalam pengembangan konten di dunia pendidikan. Penelitian ini bertujuan untuk mengetahui (1) implementasi pendekatan TPACK dalam proses pembelajaran (2) Kendala implementasi pendekatan TPACK dalam proses pembelajaran. Jenis penelitian ini adalah penelitian deskriptif kualitatif yang mana nantinya akan mendeskripsikan implementasi pendekatan TPACK dalam pembelajaran. Sampel penelitian ini seluruh jumlah populasi di 1 kelas yaitu 35 orang siswa. Berdasarkan hasil penelitian implementasi pendekatan TPACK dilakukan dengan menyelaraskan proses pembelajaran dalam hal pentrasferan ilmu pengetahuan melalui teknologi dimana pendidik mengimplementasikan pendekatan TPACK ini dengan memanfaatkan video pembelajaran pada muatan PKn yang interaktif dan menampilkannya dengan berbagai perangkat teknologi, namun masih terdapat kendala yang dialami pendidik bila menggunakan pendekatan TPACK ini yaitu masalah pemadaman arus listrik, kendala lainnya ditemukan bila video pembelajaran yang ingin ditampilkan harus membutuhkan jaringan internet maka pendidik membutuhkan sinyal yang stabil pada saat proses pembelajaran.
Meningkatkan Hasil Belajar Peserta Didik Kelas V pada Materi IPAS dengan menggunakan Model Pembelajaran Problem Based Learning SD Negeri 107417 Sei Merah Aisyah Butar Butar; Dalimawatiy Kadir; Dinda Yarshal; Fitriani Fitriani; Icca Fransiska Sinaga
Journal on Education Vol 7 No 1 (2024): Journal on Education: Volume 7 Nomor 1 Tahun 2024
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v7i1.7020

Abstract

The low activity and learning outcomes of students in IPAS subjects are the main foundation in this study. The purpose of this study is to find out how well the application of the Problem Based Learning (PBL) learning model is in improving the learning activities and outcomes of elementary science and science. This research was conducted at SD Negeri 107417 Sei Merah. This research uses Classroom Action Research (PTK). The respondents of this study are 25 students in class V of SD Negeri 107417 Sei Merah. The data collection techniques in this study are observation and test techniques. The data collection instrument used is an observation sheet and a multiple-choice test. The results of the study showed that teacher activity in the first cycle was 66% and in the second cycle it increased to 87%. Student activity in the first cycle was 50% and in the second cycle it increased to 84%. Then the learning outcomes of students in the first cycle were 56% and in the second cycle increased to 92%. So it can be concluded in this study that the application of the Problem Based Learning (PBL) learning model can improve the activities and learning outcomes of class V of SD Negeri 107417 Sei Merah.