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Journal : Pendas : Jurnah Ilmiah Pendidikan Dasar

MODEL TARIAN ANAK BERBASIS PERMAINAN TRADISIONAL JARAK-JARAK ANTUM Riska Aprilia Harahap; Patmawati; Endah Yunita; Oktaviani Andriani; Irma Armelia Saputri; Kurniawati; Jihaan Mariza; Indah Maya Sari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, Nomor 04, Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.20161

Abstract

This research uses a qualitative descriptive approach, literature study method. The purpose of writing the article is to find out that traditional games can be a model for children's dance, especially for children in elementary school. The data source used is secondary data. Secondary data is obtained from library studies in various literature sources. This data collection method is known as library research. This research is based on the background that dance learning in elementary schools often faces challenges in creating learning models that are interesting and appropriate to the needs and characteristics of children, especially children in elementary schools. Dance learning is learning that teaches students to play while learning and dance also functions to help the growth of children's cognitive, affective and psychomotor development. By integrating the movements in the distance-arak antum game into dance movements, it is hoped that it can provide a learning model that can improve motor skills, creativity, interests, talents and cultural understanding in children in elementary schools. The results of the research show that the traditional long-distance game can be adapted into an innovative children's dance model. By combining game elements such as circle formation, spinning movements and a spirit of togetherness. This dance not only has a positive impact on a fun learning experience for children but also to preserve the cultural values ​​contained in traditional games.
IMPLEMENTASI MODEL ROLE PLAYING UNTUK MENINGKATKAN SELF CONFIDENCE PESERTA DIDIK MATERI ”INDONESIAKU KAYA BUDAYA” KELAS IV SDN 198/I PASAR BARU Indah Maya Sari; Ahmad Hariandi; Khoirunnisa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10, Nomor 02 Juni 2025 t
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.23322

Abstract

This research is a classroom action research (CAR) using the Role Playing learning model aimed at seeing the process of increasing self-confidence of fourth grade students at SDN 198/I Pasar Baru. The research process began with observation, interviews and documentation. Based on the results of the study, Role Playing was able to increase students' self-confidence in learning the IPS material of Indonesiaku is rich in culture. This is because students experienced an increase in self-confidence by looking at the self-confidence indicators that can be seen from each cycle. The results obtained by students' self-confidence in cycle 1 meeting I were 43.63% with a sufficient category and meeting II was 53.89% with a fairly high category. In cycle II, meeting I increased to 68.31% with a high category and meeting II increased by 83.05% with a very high category.