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Sosialisasi Pemanfaatan Google Classroom Sebagai Media Sharing Knowledge Septiana Dewi Andriana; Tantri Hidayati Sinaga; Arie Rafika Dewi
J-PEMAS - Jurnal Pengabdian Masyarakat Vol. 2 No. 1 (2021): Jurnal Pengabdian Masyarakat J_PEMAS
Publisher : STMIK Amik Riau

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Abstract

Transfer ilmu atau yang lebih dikenal dengan istilah sharing knowledge menjadi sebuah hal yang terpenting di dalam dunia pendidikan. Tidak sedikit sumber yang dijadikan referensi pembelajaran, mulai dari buku cetak, ebook, jurnal maupun dari berbagai sumber lainnya. Selain referensi, media atau wadah dalam proses pertukaran ilmu tersebut juga menjadi sebuah pembahasan yang selalu hangat untuk diperbincangkan. Hal ini dapat dilihar dari berlomba-lomba nya dunia pendidikan dalam membangun portal atau sistem informasi akademik yang akan digunakan sebagai media yang dapat diakses oleh peserta didik kapan pun dan dimana pun, guna mendukung kelancaran proses pembelajaran. Namun, anggaran yang harus disediakan dalam membangun portal atau sistem informasi akademik tersebut tidak sedikit jumlahnya. Google Classroom yang dibangun dan dikembangkan langsung oleh Google hadir sebagai media sharing knowledge yang bersifat gratis atau tidak berbayar, dan dapat dijadikan sebagai pengganti portal atau sistem informasi akademik.
PERANCANGAN SISTEM INFORMASI PEMESANAN KAMAR KOST PADA RUKOST AYAH BUNDA MENGGUNAKAN METODE DESIGN THINKING Nurul Fitrah Hayati; Arie Rafika Dewi; Fachrul Rozi Lubis
METHOMIKA: Jurnal Manajemen Informatika & Komputerisasi Akuntansi Vol. 6 No. 1 (2022): METHOMIKA: Jurnal Manajemen Informatika & Komputersisasi Akuntansi
Publisher : Universitas Methodist Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1253.833 KB) | DOI: 10.46880/jmika.Vol6No1.pp29-33

Abstract

With respect to the development of information technology, and would force the people in those who use the technology maximally life of all terms. Certainly various information, one is for the students who will undergo tour study or undergo college them in the far from their homes. It made students were to will find temporary shelter as a domicile for the study done. It is therefore needed a system by which can help students to rented room without coming directly to tenants. Building these systems in a design thinking from empathizing, defining, ideating, and testing prototype. Of writing code PHP, using the program and also use database MySQL framework Codeigniter 3. With the rental system, the rooming house is to simplify prospective tenants to do the booking the rooming house without having to come to the rooming house providers.
Implementation of Computer Based Information as Learning Medium for Train Passngers at Railway Station’s Kisaran M. Fahrul Abdi; Arie Rafika Dewi; Dedy Irwan
Journal of Computer Science, Information Technology and Telecommunication Engineering Vol 2, No 2 (2021)
Publisher : Universitas Muhammadiyah Sumatera Utara, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30596/jcositte.v2i2.8036

Abstract

Information and communication technology has developed along with globalization, so that the interaction and delivery of information occurs quickly. Computers really feel the need and importance of developing and improving quality in conveying the education that will be given by passengers, especially for passengers who want to take the train at the Kisaran city station, education is a process to assist passengers in providing information which will later be carried out using the information. good. For that we need a media in educating passengers who want to ride the train at the Kisaran city station, namely by creating a website where there are several guidelines so that passengers can understand the rules during the covid 19 period well. One way to solve the above problems is using the Computer Based Instruction method, which is to provide information guides such as regulations at the Kisaran city station in the form of procedures for buying train tickets, and types of masks, and others who will be informed. The working principle of the computer based instruction (CBI) method is a programmed learning that uses a computer as a tool to communicate information to people who want to take a train from Kisaran city station.
Application of the Promotion and Retirement Determination ProcessAt the Desktop-Based Directorate of Sabhara Polda North Sumatra Eka Rahayu; Tantri Hidayati Sinaga; Arie Rafika Dewi
Journal of Computer Science, Information Technology and Telecommunication Engineering Vol 2, No 2 (2021)
Publisher : Universitas Muhammadiyah Sumatera Utara, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30596/jcositte.v2i2.7791

Abstract

In the administrative process for information on the rank and retirement of personnel from the Sabhara Directorate of the North Sumatra Regional Police, they still apply a manual system, where personnel must know when they will be promoted or retired, resulting in personnel neglect due to too much work. The promotion and retirement process takes a long time, because it requires consideration and approval from the leadership. From this problem, the author applies a system for determining the promotion and retirement process at the North Sumatra directorate automatically with notifications (alarms) for personnel who will be promoted and retired based on a desktop with Windows operating system. This application was created to assist the North Sumatra Regional Police Directorate in processing rank and pension data from members of the police quickly and accurately, to realize smooth operations..
Analisis Sistem Informasi Pengolahan Data Nilai Mahasiswa Menggunakan PIECES pada Prodi Sistem Informasi STTH-Medan Nurjamiyah Nurjamiyah; Arie Rafika Dewi
Query: Journal of Information Systems VOLUME: 02, NUMBER: 02, OCTOBER 2018
Publisher : Program Studi Sistem Informasi

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Abstract

In some parts of the education system, there are teaching and learning activities involving students and lecturers. And when doing some teaching and learning activities, some progress of student learning occurred which are grades obtained from the student’s examination. Presently, the student’s grades are processed conventionally which is done by each lecturer manually using pen, paper and a calculator. Thus, the Department will have difficulties managing the student’s grades given by the lecturer and the results will not be optimal either.  If done manually, the lecturer must calculate the grade for each student one at a time. Moreover, students will have to wait for a long time finding out for their grades. It will take a long time and requires high precision for accurate calculations if the student’s grades processed manually. A PIECES Analysis, which is analyzing performance, information, economics, applications, and services, is used in analyzing student information system of the Information System Department STTH-Medan. The purpose of this study is to find out the data processing system and the data needed for developing STTH-Medan Information System. By using PIECES Analysis, it will be done in detail, and can be used for information systems.Keywords: Analysis, Information Systems, Grades, PIECES, UML 
Sistem Management Inventory Suku Cadang (Bengkel PT. Sinar Mas) Riri Ferial; Ihsan Lubis; Arie Rafika Dewi
Jurnal Nasional Komputasi dan Teknologi Informasi (JNKTI) Vol 4, No 5 (2021): Oktober 2021
Publisher : Program Studi Teknik Informatika, Fakultas Teknik. Universitas Serambi Mekkah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32672/jnkti.v4i5.3406

Abstract

PT. ASM bergerak dibidang asuransi kendaraaan bermotor. saat ini pendataan barang dan penjualan yang di lakukan pada unit bengkel PT.ASM masih dikerjakan secara manual, dengan cara menulis data barang masuk dan barang keluar pada buku catatan setiap hari nya. Padahal, teknologi komputer telah digunakan untuk melakukan pendataan penjualan pada PT.ASM namun, hanya dalam bentuk file excel. Sebelum data di masukan ke komputer, maka data tersebut terlebih dahulu dituliskan pada buku secara manual dan kemudian dimasukkan ke dalam komputer. Melalui cara ini, pemilik maupun karyawan yang bekerja mungkin tidak akan menemui kesulitan yang berarti, namun, diakui tingkat kesalahan dalam penghitungan jumlah barang dan juga dalam penulisan data penjualan cukup tinggi resiko nya. dalam Penelitian ini  menggunakan  Metode  Waterfall,  metode  waterfall  memiliki  model  yang klasik  yang juga sederhana dengan aliran sistem yang linier (berurutan), yang mengalir kebawah seperti air terjun. Hasil Output dari setiap tahap merupakan input bagi tahap berikutnya. Solusi yang di berikan kepada perusahaan ini ialah pengunaan aplikasi berbasis android yang dimana dalam aplikasi tersebut diharapkan dapat memudahkan  karyawan dalam merekap pendataan barang masuk dan juga barang keluar yang di kerjakan setiap harinya,dalam pengunaan aplikasi ini karyawan dapat melakukan pekerjaan dimana  saja dan kapan saja dengan mudah dan lebih efisien, hasil perekapan data yang dikerjakan akan dapat di unduh dalam aplikasi tersebut, sehinga karyawan tidak perlu mengulang kembali setiap bulan nya untuk menghitung data barang yang masuk dan juga barang keluar.
Aplikasi Pengelolaan Keuangan Melalui E-Village Budgeting Sebagai Sarana Transparansi Pengelolaan Keuangan Nurjamiah Nurjamiah; Arie Rafika Dewi
Journal of Information System Research (JOSH) Vol 1 No 2 (2020): Januari 2020
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

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Abstract

Bad governance or poor governance by some economic actors is one of the causes of the economic crisis in Indonesia. So that the emergence of public mistrust of government performance. To restore public confidence to the government, good governance is needed, one of which is the application of e-government. E-government is a form of information and communication technology by the government which can provide information and services to the public, business affairs, and matters relating to government. One of the results of the development of e-government is e-Village Budgeting. E-village budgeting is an online-based village budget management application in order to increase transparency and accountability of the village budget. One of the problems that often arises in the administration of village governance is related to the administrative system of village financial management that is not orderly, so that not a few that cause problems of irregularities in the use of the budget. This research will be designed a web-based application that can help make financial reporting easier. The application was made so that budgeting and development monitoring in remote villages are more transparent.
Online Standard Test System Based on HOTS Using Fisher-Yates Shuffle Algorithm on Final Level Students in Medan State University Mulyahadi Wijaya Duha; Arie Rafika Dewi; Eka Rahayu
CESS (Journal of Computer Engineering, System and Science) Vol 7, No 2 (2022): July 2022
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/cess.v7i2.35657

Abstract

Penelitian ini merupakan penelitian, perancangan dan pengembangan sistem yang dilakukan di Universitas Negeri Medan yang bertujuan untuk: 1)membuat sistem pengacakan soal dengan algoritma Fisher Yates Shuffle; 2)pendataan yang lebih dan akurat terkait hasil penilitian dari tes yang dilaukan mahasiswa; 3)tidak ada pemborosan kertas dan alat ujian; 4)mengukur kemampuan mahasiswa tingkat akhir. Pelaksanaan ujian tes standar bagi mahasiswa tingkat akhir sebelum wisuda selama ini dilakukan belum secara online. Dengan perancangan dan pengembangan sistem, maka solusi terhadap permalahan tersebut yaitu membangun sistem tes standar online berbasis HOTS menggunakan algoritma Fisher-Yates Shuffle sebagai pengacak soal yang dibuat agar meminimalisir tindak kecurangan yang dilaukan mahasiswa. Hasil dari uji coba pada penilitan ini adalah untuk pengacakan soal dan jawaban dapat membuat mahasiswa mendapatkan urutasn soal dan jawaban pada soal pilihan ganda yang berbeda-beda, sehingga dapat meminimalisisr kecurangan-kecurangan dalam proses ujian. Berdasarkan dari hasil pengujian yang telah dilakukan maka dapat disimpulkan bahwa sistem yang telah dibangun berjalan dengan baik sesuai proses yang ada dalam sistem ujian tes standar online berbasais hots.
Peningkatan Pengetahuan UI/UX Design dalam Peluang Karir Siswa SMK Negeri 1 Kutalimbaru pada Era Revolusi Industri 4.0 Boni Oktaviana Sembiring; Arie Rafika Dewi; Hasdiana Hasdiana; Ihsan Lubis
Prioritas: Jurnal Pengabdian Kepada Masyarakat Vol 1 No 01 (2019): EDISI SEPTEMBER
Publisher : Universitas Harapan Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35447/prioritas.v1i01.145

Abstract

SMK Negeri 1 Kutalimbaru merupakan sekolah menengah kejuruan yang berada di jalan Pasar IX Kutalimbaru, Sawit Rejo Kecamatan Kutalimbaru, Kabupaten Deli Serdang. Kegiatan pengabdian masyarakat yang dilakukan adalah memberikan informasi tentang kebutuhan UI/UX design dalam mencari peluang karir di dunia internet pada era revolusi 4.0. SMK Negeri 1 kutalimbaru merupakan sekolah kejuruan yang memiliki jurusan teknik dan jaringan komputer, dimana siswa/siswi diberikan pendidikan yang berkaitan dengan teknologi internet dan juga jaringan. Sehingga target dari pengabdian masyarakat ini tercapai karena sesuai dengan tujuan nya yaitu memberikan pengetahuan akan UI/UX desain sebagai peluang karir dalam bidang profesi IT di dunia internet Di era revolusi 4.0. Hasil dari pengabdian ini yaitu siswa/siswi SMK Negeri 1 Kutalimbaru lebih memahami bahwa de era revolusi 4.0 ini banyak sekali peluang karir yang bisa diperoleh dan sesuai dengan bidang keahlian yang telah mereka pelajari di sekolah.
Implementasi Aplikasi Penjualan Jasa Followers Berbasis Website Muhammad Fahrel Abimanyu; Edy Rahman Syahputra; Arie Rafika Dewi
SNASTIKOM Vol. 1 No. 01 (2022): SEMINAR NASIONAL TEKNOLOGI INFORMASI & KOMUNIKASI (SNASTIKOM) 2022
Publisher : Unit Pengelola Jurnal Universitas Harapan Medan

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Abstract

The development of information technology that encourages each individual to think creatively and innovatively to keep up with the times. Thus in the field of sales of followers, currently sales followers are in great demand by the public. This process of adding followers aims to increase brand awareness and trust in what products they sell on their social accounts. Customer convenience can increase satisfaction in purchasing. This is an opportunity for the author to build and design an online web-based follower sales application that is able to simplify the ordering process without waiting long for the order. This application makes it easier for customers to make the ordering process without coordinating with the admin first, so research is carried out that aims to find out how to design and implement a web-based sales information system. The method used is SDLC Waterfall model which consists of requirements analysis, design, code generation, testing, implementation and maintenance. The result of this research is that the existence of a web-based sales information system can make marketing more focused without having to compete with competitors on one platform and is expected to increase sales.