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Strategi Guru Dalam Memanfaatkan Pembelajaran Berbasis Digital pada Kurikulum Darurat COVID-19 Sofyan Iskandar; Primanita Sholihah Rosmana; Ai Siti Nuratilah; Amelia Putri Cahyani; Moch Deannandra Fazrian
AS-SABIQUN Vol 4 No 1 (2022): MARET
Publisher : Pendidikan Islam Anak Usia Dini STIT Palapa Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36088/assabiqun.v4i1.1694

Abstract

The emergence of the Covid-19 pandemic has affected the education system in various parts of the world including Indonesia. These influences include changing the education system where schools are required to continue to run in a new situation, namely the Covid-19 pandemic. The learning carried out is required to adjust to the existing circumstances by the way distance learning (PJJ) is implemented. According to the results of literature studies that have been conducted that the teacher's strategy in utilizing digital-based learning in the Covid-19 emergency curriculum began to be applied in schools at every level of education ranging from elementary school to high school / vocational school. This research was conducted using qualitative descriptive methods that aim to determine the influence of technology on learning, the reasons why mastery of technology is very important, and to know the challenges and obstacles experienced by teachers and students in the application of this emergency curriculum. By knowing these things, therefore the use of good technology must be mastered by teachers in order to be able to create innovations in learning so that the implementation of this emergency curriculum can be maximized in its implementation.
Keefektifan Sense of Humor sebagai Media Dakwah Hisny Fajrussalam; Ai Siti Nuratilah; Amelia Putri Cahyani; Maylan Nada; Moch Deannandra Fazrian
FONDATIA Vol 6 No 2 (2022): JUNI
Publisher : Pendidikan Guru Madrasah Ibtidaiyah STIT Palapa Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (467.26 KB) | DOI: 10.36088/fondatia.v6i2.1820

Abstract

In preaching, using humor inserts in Islamic communication is something often practiced by some preachers. Humor aims to attract the attention of da'wah listeners and the part that listeners look forward to even though humor is only a complement an Islamic communication. However, the use of humor in da'wah sometimes becomes a boomerang for preachers who don’t pay attention to ethical boundaries and the provisions of applicable norms. So from the results of the author's analysis that the use of humor in Islamic communication is allowed to be a good way as long as the preacher pays attention that in inserting his humor he doesn’t forget the courtesy stipulated in the Hadith & Qur'an. Due to technological advances in preaching, at this time preachers and listeners don’t need to meet in person in one place, but with technological advances, there are a lot of media that can be used in online preaching on social media. In this study, we used quantitative methods by using data collection techniques in the form of surveys conducted online. From the survey, several respondents had different opinions, but 95% of them more often found and liked da'wah with humor inserts through the TikTok application.
Penanaman Nilai-Nilai Karakter dan Budaya Melalui Permainan Tradisional Pada Siswa Sekolah Dasar Amelia Putri Cahyani; Devi Oktaviani; Salma Ramadhani Putri; Sofi Nur Kamilah; Jennyta Caturiasari; Dede Wahyudin
Jurnal Ilmu Pendidikan Dasar Indonesia Vol. 2 No. 3 (2023): JUNI
Publisher : Educational and Talent Development Center of Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/judikdas.v2i3.796

Abstract

Permainan tradisional merupakan permainan turun menurun dari nenek moyang akan tetapi permainan tradisonal sudah tersisihkan dikarenakan di zaman era modern penggunaan teknelogi sangat digunakan untuk kehidupan sehari-hari. Teknelogi yang selalu digunakan untuk komunikasi yaitu handphone. Handphone biasanya digunakan oleh anak-anak untuk bermain game online karena anak-anak bisa bermain game online di mana saja dan kapan pun, yang mengakibatkan anak-anak tidak bermain dengan teman sebayanya karena sudah asik dan fokus dengan game online yang ada di handphone. Di zaman era modern anak-anak kurang interaksi sosial di lingkungan sekitar yang mengakibatkan anak-anak memiliki rasa kurang percaya diri, menyendiri, dan pemalu diakibatkan oleh game oline yang ada di handphone dan kurang pembatasan waktu bermain game online oleh orang tua. Cara menanamkan nilai-nilai karakter budaya untuk siswa dengan melalui permainan tradisional karena permainan tradisional dapat membentuk jiwa berkerja sama, gotong royong, disiplin, dan tanggung jawab. Penelitian ini menggunakan metode kualitatif dengan kajian studi literatur. Peneliti sudah menganalisis permaianan tradisonal bisa memiliki nilai-nilai karakter budaya untuk siswa SD seperti: kemampuan sosial, etika dan moral, kemampuan emosional, dan penguatan identitas budaya.