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Journal : Jurnal of Applied Multimedia and Networking

PEMBUATAN DESAIN KARAKTER ANIMASI 2D “TERJEBAK HOAKS” DALAM BENTUK VEKTOR Umi Kalsum Nasution; Muchamad Fajri Amirul Nasrullah; Sandi Prasetyaningsih; Anis Rahmi
JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 7 No 1 (2023): Journal of Applied Multimedia and Networking
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/jamn.v7i1.5748

Abstract

Traditional 2D animation is time-consuming and costly, but technological developments have brought innovations in 2D animation creation through digitization. Vector-based 2D animation uses computer software and utilizes vector-based images to produce smooth animation. The advantages of vector-based 2D animation are the flexibility in character changes and editing, as well as the ability to reuse vector images that have already been created. This saves animation production time and costs and speeds up the production process through rigging and tweening techniques. The character design production process of the 2D animation "Terjebak Hoaks" uses Christopher Jones' design process method and applies the basic concept, size, and variation of Tom Bancroft's character design method. Each character has a different shape, size, and pose, reflecting different characteristics. The final results of this research are three 2D animated character designs in vector form that will become characters and mediums in driving the plot of the animated story "Terjebak Hoaks".
Analisis Teknik Facial Expression oleh Animator 3D: Studi Kasus Proyek Animasi X Rahmi, Anis; Taufiqurrahman, Adhitya
JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 9 No 1 (2025): Journal of Applied Multimedia and Networking
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/jamn.v9i1.10013

Abstract

The rapid development of 3D animation highlights the importance of realistic facial expressions for non-verbal communication and narrative emotion, making it necessary to research urgent shot handling techniques on relevant facial expressions. However, the production is often hampered due to technical challenges, such as the X Animation Project at PT Kinema Systrans requires special handling related to urgent shot handling techniques that require detailed notes and uniformity of facial expression handling by animators. This research uses an art-based research method with a qualitative approach that analyzes the results of urgent shot notes on the facial rig model free character Mr. Vincent. Based on the findings of the urgent shot notes, there are various terms that need to be addressed in facial expression problems. These notes indicate specific areas that need to be improved in the workflow of making facial expressions.
Pembuatan Motion Comic Chibi Sebagai Media Informasi Pendaftaran Pemberangkatan Haji Di Kantor Kementerian Agama Kota Batam rachma, Rachmawati Tsalitsah; Rahmi, Anis
JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING Vol 9 No 2 (2025): Journal of Applied Multimedia and Networking
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/jamn.v9i2.12027

Abstract

Penelitian ini mengembangkan motion comic bergaya chibi sebagai mediainformasi pendaftaran haji di Kantor Kemenag Kota Batam. Media cetakdinilai kurang efektif, terutama bagi generasi Z yang lebih akrab denganmedia digital. Menggunakan pendekatan art basic research kualitatif, karyaini dibuat dalam bentuk animasi terbatas berdurasi 3 menit 15 detik,menampilkan alur informasi melalui karakter ilustratif. Hasil evaluasi daridua ahli menunjukkan motion comic ini cukup informatif, namun masihperlu perbaikan pada intro-outro, transisi, font, dan visual panel. Gaya chibi,pewarnaan, dan karakter dinilai sesuai dengan target audiens. Secarakeseluruhan, motion comic ini berpotensi sebagai media informasi yangmenarik dan mudah dipahami, terutama bagi generasi muda.