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Peningkatan Literasi Keuangan Melalui Peran Galeri Edukasi Investasi Sebagai Media Pembelajaran Pasar Modal Interaktif Siswa/I SMAN 18 Batam Tiara, Tiara; Aprayuda, Riyadi; Kholisa Dinuka, Vina; Wahana Warga Dalam, Winanda; Alif Dzulfiqar, Mohamad; Marcelina Soraya, Iassa; Zainuddin, Muhammad
Owner : Riset dan Jurnal Akuntansi Vol. 8 No. 2 (2024): Artikel Research April 2024
Publisher : Politeknik Ganesha Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33395/owner.v8i2.2133

Abstract

This research aims to provide an overview of increasing understanding of financial literacy and student responses through interactive learning media in the Investment Education Gallery. This research data was collected from 47 participants who participated in structured activities consisting of a pre-test and post-test in the form of true and false questions, then confirmatory questions related to student responses related to the role of the Investment Education Gallery as an interactive learning medium. This research found differences in scores between the pre-test and post-test. The t-test paired samples test shows that the results have significant differences descriptively. The post-test results are higher than the pre-test, meaning that after participating in socialization and mentoring activities in a series of investment education gallery activities, students' understanding has increased; apart from that, students/gave a positive response when following the learning progress as seen from being on a scale of 4, namely strongly agree and know. This research contributes to providing evidence that the role of the Investment Education Gallery in schools can be used as a teaching medium that can directly increase financial literacy, now felt by students at school.
COVID-19: MENGUKUR KEPUASAN MAHASISWA YANG MENGGUNAKAN TELECONFERENCE DALAM PEMBELAJARAN Ikhlash, Muhammad; Halim, Muhammad Irsyad; Warga Dalam, Winanda Wahana; Sihombing, Ronaldo Antonius
ECOBISMA (JURNAL EKONOMI, BISNIS DAN MANAJEMEN) Vol 8, No 1 (2021): ECOBISMA
Publisher : Published by the Faculty of Economics and Business, University of Labuhanbatu, North Sumat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/ecobi.v8i1.2060

Abstract

This study aims to test empirically whether the quality of the system, the quality of information, and the ease of use of the teleconference system used by students in learning during the Covid-19 pandemic influence student satisfaction in using the system. The sample in this study were students who used the teleconference system in learning during the Covid-19 pandemic, totaling 356 people. The test tool in this study uses validity, reliability, and hypothesis testing. Based on the research results, it was found that the quality of the teleconference system had a significant effect on student satisfaction in using the system. The quality of information from the teleconference system has a significant effect on student satisfaction in using the system. The ease of using the teleconference system has a significant effect on student satisfaction in using the system.
"Stock Rising": The Vocational School Gamification Experiment Aprayuda, Riyadi; Fitri Siagian, Yesica; Hebriyani, Hesty; Yulianita Sarazwati, Raja; Wahana Warga Dalam, Winanda; Kholisa Dinuka, Vina; Tiara; Putra Perkasa, Nanda; Rizky Nur Cahyono, Yusuf; Bestario Harlan, Fandy; Diana, Mustika; Novianty, Jeslyn
Jurnal Riset dan Aplikasi: Akuntansi dan Manajemen Vol. 8 No. 2 (2026): Jurnal Riset dan Aplikasi: Akuntansi dan Manajemen
Publisher : Jurusan Akuntansi Politeknik Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33795/jraam.v8i2.002

Abstract

Purpose: This study aims to develop financial literacy learning media in the capital market in the form of a game as a simulation of investment practices for students.Method: This study employs a research and development (R&D) methodology utilizing the ADDIE development model. Results: The findings indicate that using Stock Rising as a learning medium effectively improves students’ financial literacy, with the average score increasing from 53.60 to 79.10. Novelty: This research model successfully created an engaging, educational, and practical game-based learning tool as a simulation of investment practices for students.Contribution: This study shows that Stock Rising, as an investment simulation tool, can contribute as a practical learning medium in vocational institutions to educate students in the world of finance. Abstrak: "Stock Rising": Eksperimen Gamifikasi Sekolah KejuruanTujuan: Penelitian ini bertujuan untuk mengembangkan media pembelajaran literasi keuangan di pasar modal dalam bentuk permainan (game) sebagai simulasi praktik investasi bagi mahasiswa.Metode: Penelitian ini menggunakan metodologi penelitian dan pengembangan (Research and Development / R&D) dengan menggunakan model pengembangan ADDIE.Hasil: Temuan menunjukkan bahwa penggunaan Stock Rising sebagai media pembelajaran secara efektif meningkatkan literasi keuangan mahasiswa, dengan skor rata-rata meningkat dari 53,60 menjadi 79,10.Kebaruan: Model penelitian ini berhasil menciptakan alat pembelajaran berbasis permainan yang menarik, edukatif, dan praktis sebagai simulasi praktik investasi bagi mahasiswa.Kontribusi: Penelitian ini menunjukkan bahwa Stock Rising, sebagai alat simulasi investasi, dapat berkontribusi sebagai media pembelajaran praktis di lembaga vokasi untuk mengedukasi mahasiswa dalam dunia keuangan.