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Pemanfaatan Komik Eco-Enzyme Sebagai Media Edukasi Dalam Meningkatkan Kesadaran Pengelolaan Sampah Organik di SMK Negeri 7 Batam Kawan Pandiangan; Maria Maria; Selly Artaty Zega; Rini Amadia; Liony Lumombo; Anis Rahmi; Arta Uly Siahaan; Sri Rahayu; Ardiman Firmanda; Recy Harviani Zurwanty; Yusuf Rizky Nur Cahyono; Aragani Timur Kanistren; Chairoel Adam; Ahmad Saropi; Widya Putri Ramadhani; Miftahul Husna Ghawa; Yogi Ilhami; Gerson Julyfer Parulian Tambun
Jurnal Pengabdian kepada Masyarakat Politeknik Negeri Batam Vol. 8 No. 1 (2026): Jurnal Pengabdian kepada Masyarakat Politeknik Negeri Batam
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/abdimaspolibatam.v8i1.12057

Abstract

The creation of a comic that tells the story of processing organic waste such as Eco-enzyme is one of the efforts to encourage sustainable behavior. Eco-enzyme is a liquid produced from the fermentation of organic kitchen waste such as vegetables, fruits, palm sugar, water, and other materials. The procedure involves mixing these ingredients in a tightly sealed container and allowing them to ferment for a certain period. Polibatam conducted a community service program aimed at increasing the knowledge of students at SMK Negeri 7 Batam regarding the production of Eco-enzyme, which is highly beneficial and serves as a solution for handling household waste. The number of students participating in this activity was around 120. During its implementation, lecturers from Politeknik Negeri Batam collaborated with the Eco-enzyme Indonesia Foundation team, focusing on socialization and hands-on training in Eco-enzyme production using pre-prepared materials. In practice, the students were actively involved and engaged in discussions with the team, accompanied by lecturers while working in their respective groups. To make the activity more engaging, an Eco-enzyme-themed comic created by Polibatam lecturers was also distributed and used as training media during the socialization. This activity served as a stimulus for students to become more creative in addressing current environmental issues. Through this program, it is expected that students - especially those from SMK Negeri 7 Batam will take concrete action in responding to environmental damage issues that can be addressed through creative approaches. Keywords : Comic, Eco-enzyme, kitchen waste, fermentation, community servise
"Stock Rising": The Vocational School Gamification Experiment Riyadi Aprayuda; Yesica Fitri Siagian; Hesty Hebriyani; Raja Yulianita Sarazwati; Winanda Wahana Warga Dalam; Vina Kholisa Dinuka; Tiara; Nanda Putra Perkasa; Yusuf Rizky Nur Cahyono; Fandy Bestario Harlan; Mustika Diana; Jeslyn Novianty
Jurnal Riset dan Aplikasi: Akuntansi dan Manajemen Vol. 8 No. 2 (2026): Jurnal Riset dan Aplikasi: Akuntansi dan Manajemen
Publisher : Jurusan Akuntansi Politeknik Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33795/jraam.v8i2.002

Abstract

Purpose: This study aims to develop financial literacy learning media in the capital market in the form of a game as a simulation of investment practices for students.Method: This study employs a research and development (R&D) methodology utilizing the ADDIE development model. Results: The findings indicate that using Stock Rising as a learning medium effectively improves students’ financial literacy, with the average score increasing from 53.60 to 79.10. Novelty: This research model successfully created an engaging, educational, and practical game-based learning tool as a simulation of investment practices for students.Contribution: This study shows that Stock Rising, as an investment simulation tool, can contribute as a practical learning medium in vocational institutions to educate students in the world of finance. Abstrak: "Stock Rising": Eksperimen Gamifikasi Sekolah KejuruanTujuan: Penelitian ini bertujuan untuk mengembangkan media pembelajaran literasi keuangan di pasar modal dalam bentuk permainan (game) sebagai simulasi praktik investasi bagi mahasiswa.Metode: Penelitian ini menggunakan metodologi penelitian dan pengembangan (Research and Development / R&D) dengan menggunakan model pengembangan ADDIE.Hasil: Temuan menunjukkan bahwa penggunaan Stock Rising sebagai media pembelajaran secara efektif meningkatkan literasi keuangan mahasiswa, dengan skor rata-rata meningkat dari 53,60 menjadi 79,10.Kebaruan: Model penelitian ini berhasil menciptakan alat pembelajaran berbasis permainan yang menarik, edukatif, dan praktis sebagai simulasi praktik investasi bagi mahasiswa.Kontribusi: Penelitian ini menunjukkan bahwa Stock Rising, sebagai alat simulasi investasi, dapat berkontribusi sebagai media pembelajaran praktis di lembaga vokasi untuk mengedukasi mahasiswa dalam dunia keuangan.
PENDAMPINGAN PRODUKSI VIDEO PANDUAN PEMBUATAN NPWP ONLINE BAGI TENAGA KERJA ASING DI KOTA BATAM Arta Uly Siahaan; Gendhy Dwi Harlyan; Anis Rahmi; Sandi Prasetyaningsih; Fadli Suandi; Happy Yugo Prasetiya; Yusuf Rizky Nur Cahyono; Aragani Timur Kanistren; Chairoel Adam; Luthfiya Ratna Sari; Rini Amadia; Cahya Miranto; Ardiman Firmanda; Widya Putri Ramadhani; Aldino Saputra; Ahmad Saropi; Gerson Julyfer Parulian Tambun Julyfer Parulian Tambun; Alfian Alfian; Aisyah Beningsari Mahadi
MINDA BAHARU Vol 9, No 2 (2025): Minda Baharu
Publisher : Universitas Riau Kepulauan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33373/jmb.v9i2.7698

Abstract

Salah satu masalah yang dihadapi oleh tenaga kerja asing tersebut berupa kesulitan dalam proses pembuatan Nomor Pokok Wajib Pajak (NPWP) secara online melalui website Direktorat Jendral Pajak (DJP) dikarenakan tidak ada fitur pendukung ubah bahasa asing yang diperlukan tenaga kerja asing (TKA), serta kebutuhan adanya pendamping TKA saat pengisian alur pengajuan NPWP. Pengabdian ini bertujuan memberikan solusi melalui pembuatan video tutorial berbahasa Inggris untuk membantu TKA membuat NPWP secara mandiri. Pelaksanaan dilakukan dengan metode art-based research yang mencakup pra produksi, produksi, dan pasca produksi konten multimedia menggunakan pendekatan MAVIB (Multimedia, Audio, Visual, and Broadcasting). Video berdurasi 5-10 menit menggabungkan elemen live action dan motion graphic yang menjelaskan langkah-langkah pembuatan NPWP sesuai prosedur DJP sehingga TKA dapat memahami proses administrasi perpajakan tanpa bergantung pada pendampingan perusahaan. Berdasarkan hasil evaluasi kepuasan pengguna, 55% menyatakan sangat puas secara keseluruhan, 57% sangat puas dengan kualitas audio dan visual, 71% merasa video sangat membantu memahami proses pembuatan NPWP, serta 57% merasa lebih percaya diri dalam membuat NPWP setelah menonton video.