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Journal : Indonesian Journal of Computing, Engineering, and Design

WebXR Asset Management in Developing Virtual Reality Learning Media Matahari, Tombak
Indonesian Journal of Computing, Engineering, and Design (IJoCED) Vol. 4 No. 1 (2022): IJoCED
Publisher : Faculty of Engineering and Technology, Sampoerna University

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (834.957 KB) | DOI: 10.35806/ijoced.v4i1.253

Abstract

Extended Reality (XR) is the technology that allows blending virtual and physical worlds using augmented reality (AR) and Virtual Reality (VR) to create a fully immersive experience. While WebXR is a web based XR environment built on a JavaScript framework that enables interactivity of AR and VR devices within the web browser. Contemporarily, educators are demanded to explore the variety of new media in practicing interactive learning, specifically in an academic environment. Arguably, VR has recently been identified as one of the most popular gamification mediums. It can create an environment that is both physically and digitally engaging. This paper reviews, simplifies as well as recommends a better component management system in the VR production pipeline using practice-based research methodology.
Video Projection-Mapping on Box Structures: Techniques and Applications for Immersive Storytelling Matahari, Tombak
Indonesian Journal of Computing, Engineering, and Design (IJoCED) Vol. 7 No. 2 (2025): IJoCED
Publisher : Faculty of Engineering and Technology, Sampoerna University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35806/ijoced.v7i2.511

Abstract

This paper explores techniques and applications of video projection mapping on box structures to enhance immersive storytelling within an exhibition context. The study tries to find the best technical decisions for projector positioning, shadow minimization, and surface calibration through a practice-based approach. Equally important, the research focuses on visual communication strategies, including narrative development, visual style exploration, and typography optimization to ensure content readability. Using showcasing the development of the New Indonesia Nusantara Presidential Palace as a case study, this project combines scriptwriting, motion graphics, and a well-crafted two-minute storytelling sequence to engage the audience and effectively communicate architectural and developmental narratives. The findings show that the box structure, when combined with audio and well-executed motion graphics, can bring a new experience for exhibition and also serves as a new portable medium for projection mapping.