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Journal : ICONESTH

THE EFFECTIVENESS OF THE TRADITIONAL GAME TUK TUK GENI IN STIMULATING THE SOCIAL EMOTIONAL DEVELOPMENT OF CHILDREN AGED 5-6 YEARS AT TK RAUDHATUL HUDA, KEDAI RUNDING SOUTH ACEH Liza Fidiawati; Kiki Safitri; Aprian Subhananto; Riza Oktariana; Fitriani
International Conference on Education, Science, Technology and Health (ICONESTH) 2023: ICONESTH
Publisher : International Conference on Education, Science, Technology and Health (ICONESTH)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46244/iconesth.vi.109

Abstract

Social-emotional skills are still lacking and still need improvement.These symptoms are evidenced by the presence of several children whoare not yet able to interact well with themselves and their environment,and children are also unable to work together, control their emotions, andhelp fellow friends. The aim of this research is to determine the effectivenessof the traditional game Tuk-Tuk Geni to improve the social emotionality ofchildren aged 5-6 years at TK Raudhatul Huda Kedai Runding South Aceh.This research uses a quantitative type of research with an experimental onegroup pre-test post-test design method. Sample of 15 children, data collectionwas carried out through observation and data was analyzed using statistics. Theresearch results found that the Tuk Tuk Geni game was very effective inimproving children's social and emotional well being. This is proven by theaverage value of the pre-test activity results obtained at 10.5 and the post-testobtained at 13. The results of this research indicate that the Tuk Tuk Geni gamecan improve children's social emotional development as intended by thehypothesis results ttabel dapat dihitung dengan kriteria pengambilan keputusannilai thitung -26.00 and the significant value (2-tailed) is ≤ 001 with the df valueobtained from 15-1=25, the value obtained ttabel that is 1,761. So it can beconcluded that the value thitung ≥ ttabel =(-35.546 ≥ 1,761) then H1 is accepted and Ho is rejected, so it can be concluded "there is significant effectiveness betweenthe Tuk Tuk Geni game in improving the social emotions of children aged 5-6years at TK Raudhatul Huda.
Development of Fun Thinkers Book Media On Theme 9 subtheme 1 Wealth of Energy Sources in Energy Sources in Indonesia Class IV kuta pasie primary school Fitriani; Musdiani; lala Septiona; Riza Oktariana; Liza Fidiawati; Rossiana Br Ginting; Tengku Hartati; Syarifah Salsabila
International Conference on Education, Science, Technology and Health (ICONESTH) 2023: ICONESTH
Publisher : International Conference on Education, Science, Technology and Health (ICONESTH)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46244/iconesth.vi.119

Abstract

This research and development is motivated by students in class IV during theteaching and learning process in class, students still seem less interested inlearning as seen from their attention diverted such as chatting with friends,paying less attention to the teacher's explanation, students prefer to write,Teachers only use learning media such as whiteboards, student print books,without the presence of varied media. but the learning outcomes obtained areless than optimal and students also lack enthusiasm in learning. The purpose ofthis study was to produce fun thinkers book media and determine the level ofvalidation of fun thinker book media on the material of the wealth of energysources in Indonesia. The data collection techniques in this study wereobservation, validation, questionnaire, test (post-test and pre-test). The researchinstruments used in this study are validation sheets (media experts), validationsheets (material experts), validation sheets (linguists) questionnaires (teacherand student responses), test questions. The results of the development of funthinkers book media on the subtheme of the wealth of energy sources inIndonesia that have been developed in this study have very feasible results tobe used as teaching materials in the learning process. Based on the results ofproduct validation by validators obtained media expert validation 96% materialexpert validation 96% language expert validation 93% with the criteria "veryfeasible" While the data from the teacher's response obtained a score of 94%student response questionnaire 94% with the criteria "very feasible" and testresults 74% get the category "effective enough" to be used, student activities during learning activities, and student responses in learning are positive.Student learning outcomes after participating in learning using Fun thinkersbook media also increased.
THE EFFECTIVENESS OF STORYTELLING METHOD THROUGH RITATOON ON THE ABILITY TO LISTEN TO AGE CHILDREN 5-6 YEARS TK IT PERMATA SUNNAH BANDA ACEH Riza Oktariana; Mita Rezekina; Wahidah Nasution; Liza Fidiawati; Fitriani
International Conference on Education, Science, Technology and Health (ICONESTH) 2023: ICONESTH
Publisher : International Conference on Education, Science, Technology and Health (ICONESTH)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46244/iconesth.vi.213

Abstract

Storytelling is an event that is carried out by someone verbally to another person with or without tools about what to convey in the form of messages, information to be listened to with a sense of fun. While the storytelling method is a way of speaking in telling stories or giving explanations to children orally. The purpose of this study was to determine the effectiveness of the storytelling method through ritatoon in developing listening skills for children aged 5-6 years in Group B TK IT Permata Sunnah Banda Aceh. The method used is the experimental method then the data is analyzed quantitatively. The research sample for group B1 Khalid Bin Walid children is 12 children. The instruments used in this data collection were observation sheets and documentation. Based on the data analysis that has been done, the value (sig. 2-tailed) for the paired sample t-test for testing the hypothesis is 0.00. The test carried out is the right[1]hand side test, because 0.00