Enny Zarvianti
STKIP Muhammadiyah Sungai Penuh

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The development of physical comics handout problem based learning to improve students' creative thinking skills in straight motion students Enny Zarvianti; Desrianti Sahida
Journal of Educational and Learning Studies Vol 3, No 2 (2020): Journal of Educational and Learning Studies
Publisher : RedWhite Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32698/01072

Abstract

The development of learning materials from handout by Problem Based Learning (PBL) assisted comics to straight motion of creative thinking skills with valid, practical, and effective has been done. The research and development method is implemented in this work. The 4-D development model was used consist of define, design, development, and disseminate. In the define phase, it was done curriculum, student, and material analysis. In the design phase, it was done by designing learning materials the from handout assisted comics by PBL comprise  learning instructional such as lesson plan (RPP), handout, and assessment. In the development phase, test of validity, practicality, and the effectivity of handout were done. Then in the disseminate phase, test of practicalities and effectiveness were done. The result of the study in the define phase about students was obtained that level of creative thinking skills of students of class X IPA 2 are in the low category. The analysis of material was obtained straight motion. In the design phase, it was obtained initial draft of handout by PBL assisted comics that consist of RPP, handout, and assessment. In the development phase, it was obtained handout by PBL assisted comics which has valid criteria (0,86), practically criteria (94%), and effective for cognitive creative thinking skills aspect (76%), effective in improving creative thinking skills (79%) are in the category of very creative, the category character becomes a habit (86%), and skill was (87%). In the disseminate phase, it was obtained   effective for cognitive creative thinking skills aspect (76,9%), effective in improving creative thinking skills (78,4%) are in the category of very creative, the category character becomes a habit (84%), and skill was (81,9%).
Development of Problem Based Learning (PBL) practicum guide to improve student Creative Thinking Skills (CTS) in basic physics subject Desrianti Sahida; Enny Zarvianti
Journal of Educational and Learning Studies Vol 2, No 1 (2019): Journal of Educational and Learning Studies
Publisher : RedWhite Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (488.555 KB) | DOI: 10.32698/0492

Abstract

The current study is research and development study, conducted based on observation results obtained from STKIP Muhammadiyah Sungai Penuh. 4-D model was applied in this study. The 4-D model consists of (1) define. Curriculum analysis was conducted, resulting in 48 credits obtained. Analysis on students was conducted, resulting in data revealing that the students’ creative thinking skills are still categorized as low. Analysis on subject matters was conducted, resulting in decision to implement the study in Basic Physics I subject matter.(2) design, where the preliminary practicum guide was obtained. (3) development, where the PBL-based practicum guide was categorized as 0.84% valid, 92.5% practical, 77% effective for cognitive aspects, competent for CTS improvements, 80% creative, 84% competent for attitudes and 84% competent for skills (4) dissemination, where the PBL-based practicum guide was categorized as 92% practical, 76.9% effective for cognitive aspects, competent for CTS improvements, 70% creative, 84% competent for attitudes and 86% competent for skills.
PERBANDINGAN MODEL PEMBELAJARAN INQUIRY DAN MODEL PEMBELAJARAN DISCOVERY TERHADAP HASIL BELAJAR FISIKA SISWA KELAS XI SMA NEGERI 12 KERINCI Enny Zarvianti
Pendekar: Jurnal Pendidikan Berkarakter Vol 5, No 2 (2022): Juli
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/pendekar.v5i2.9411

Abstract

Abstrak: Berdasarkan pengamatan, banyak mahasiswa yang mendapat nilai di bawah KKM untuk mata pelajaran fisika sebanyak 75 orang. Hal ini disebabkan oleh banyak faktor, salah satunya adalah model pembelajaran nonkonstruktivisme, untuk mengatasi masalah ini guru sebagai salah satu penentu keberhasilan belajar harus mampu menggunakan berbagai model pembelajaran yang konstruktivis. Beberapa model pembelajaran yang menggunakan filosofi konstruktivisme adalah model pembelajaran inkuiri dan model pembelajaran penemuan. Tujuan dari penelitian ini adalah untuk mengetahui perbandingan antara hasil belajar siswa dengan menggunakan model pembelajaran inkuiri dengan hasil belajar siswa dengan menggunakan model pembelajaran penemuan bagi siswa kelas XI MIA di SMA Negeri 12 Kerinci, Provinsi Jambi. Populasi diambil dengan menggunakan teknik random sampling dimana sampelnya terdiri dari 2 kelas, yaitu kelas XI MIA 1 dengan model pembelajaran inkuiri dan XI MIA 2 dengan model discovery learning. Jenis penelitian ini adalah eksperimen yang termasuk dalam Quasy Experiment. Dari hasil belajar yang diperoleh dari tes pembelajaran akhir, hasil uji normalitas dan homogenitas hasil belajar kedua kelas sampel tersebut menunjukkan bahwa data kedua kelas sampel tersebut secara normal terdistribusi dan homogen, sehingga uji-t digunakan untuk menguji hipotesis. Dari hasil perhitungan, nilai rata-rata kelas eksperimen 1 = 75,3 sedangkan nilai rata-rata kelas eksperimen 2 = 80. Karena t hitungan = 26,65 dan t tabel= 1,67 berarti H0 ditolak dan H1 diterima, yaitu hasil siswa belajar fisika dengan model discovery learning lebih tinggi dibandingkan siswa belajar fisika dengan model discovery learning di kelas XI SMA Negeri 12 Kerinci, Provinsi Jambi.Abstract:  Based on observations, there were many students who scored below the KKM for physics subjects of 75. This was caused by many factors, one of which was a non-constructivism learning model, to overcome this problem the teacher as one of the determinants of learning success must be able to use various constructivist learning models. Several learning models that use the philosophy of constructivism are the inquiry learning model and the discovery learning model. The purpose of this research is to find out the comparison between the learning outcomes of students using the inquiry learning model and the learning outcomes of students using the discovery learning model for class XI MIA students at SMA Negeri 12 Kerinci, Jambi Province. The population was taken using a random sampling technique where the sample was 2 classes, namely class XI MIA 1 with inquiry learning model and XI MIA 2 with discovery learning model. This type of research is an experiment included in the Quasy Experiment. From the learning outcomes obtained from the final learning test, the results of the normality and homogeneity test of the learning outcomes of the two sample classes showed that the data of the two sample classes were normally distributed and homogeneous, so that the t-test was used to test the hypothesis. From the calculation results, the average value of the experimental class 1 = 75.3 while the average value of the experimental class 2 = 80. Because t count = 26.65 and t table= 1.67 means H0 is rejected and H1 is accepted, namely the results students learning physics with discovery learning model is higher than students learning physics with discovery learning model in class XI SMA Negeri 12 Kerinci, Jambi Province.
Penggunaan Model Pembelajaran Flipped Classroom Dalam Meningkatkan Hasil Belajar Siswa Pada Kurikulum Merdeka Yenny Anggreini Sarumaha; Enny Zarvianti; Cundra Bahar; Trisna Rukhmana; Wulan Anna Pertiwi; MS Victor Purhanudin
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.2946

Abstract

Based on the results of observations at SMP Negeri 6 Kerinci, it is necessary to have meaningful learning that is able to involve students in all the activities carried out in the learning. The flipped classroom model is an alternative in the successful implementation of the independent curriculum. Besides that, the low student learning outcomes in learning and student learning activities need to be activated, this can be seen from the completeness of student learning which only reaches less than 45% and many student scores are below the KKM. role playing models in learning. This research is a Classroom Action Research (PTK) which consists of Pre-cycle, Cycle I, Cycle II and Cycle III. Each cycle ends with an evaluation. Each cycle consists of planning, implementation, evaluation and reflection. Based on the results of the research that has been carried out then the findings are analyzed in the field so that it can be concluded that the use of the flipped classroom model in increasing student learning activities for the development of an independent curriculum can increase student learning activities at SMP Negeri 6 Kerinci.
Analisis Praktikalitas Media Pembelajaran Interaktif Berbasis Swishmax Dalam Materi Hukum Newton Dan Penerapannya Kelas VIII SMP Ratna Indriasari; Andi Muh Akbar Saputra; Enny Zarvianti
Journal on Education Vol 6 No 1 (2023): Journal On Education: Volume 6 Nomor 1 Tahun 2023
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i1.3419

Abstract

In the era of technology and information that continues to develop, the use of interactive learning media is an important focus in education. However, in-depth research is still needed to test the effectiveness of SwishMax-based interactive learning media in improving student learning outcomes. This study aims to analyze the effectiveness of SwishMax-based interactive learning media on Newton's law material and its application in class VIII SMP. The method used in this research is 4D (Define, Design, Develop, Disseminate) in the development of learning media. This research trial involved students and teachers to collect data on the practicality of the developed learning media. The results showed that SwishMax-based interactive learning media was very practical for students to use in learning with a practicality percentage of 89.37%. In addition, this learning media was also found to be very practical when used in other classes. In conclusion, interactive learning media based on SwishMax on Newton's Laws and Their Applications in class VIII of junior high school meets the criteria of being very practical and effective.