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PENINGKATAN KEMAMPUAN BAHASA MELALUI MEDIA AUDIO VISUAL PADA ANAK KELOMPOK A Tuti Erlin; Atin Fatimah
Jurnal Penelitian dan Pengembangan Pendidikan Anak Usia Dini Vol 3, No 2 (2016): JPP PAUD Untirta
Publisher : Early Childhood Teacher Education Department UNIVERSITAS SULTAN AGENG TIRTAYASA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2697.771 KB) | DOI: 10.30870/jpppaud.v3i2.4630

Abstract

The objective of this action research is to improving language skills through audio visual media. Researcher observed young children’s from age four to five years using audio visual media and attempted to learn about their spontaneous language skills. The research was conducted at TK PGRI II Serang Banten. It was done in two cycles with reference to Kemmis and Taggart model. The result of this research are average value of children in language skills on pre-research 28%, then in cycle I increased to 41%, in cycle II experienced a significant increase of 70% and having success on indicators targeted.
Hubungan Latar Belakang Budaya Orang Tua Terhadap Pengasuhan Anak Usia Dini Rida Amalia; Laily Rosidah; Atin Fatimah
As-Sibyan: Jurnal Pendidikan Anak Usia Dini Vol 8 No 1 (2023): Juni 2023
Publisher : UIN Sultan Maulana Hasanuddin Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32678/assibyan.v8i1.8293

Abstract

The purpose of this research is to find out if there is a relationship between parenting and parents' cultural background. This study used quantitative methods with correlational analysis data processing. In this study, 30 parents who have children aged 5-6 years in Benda Village, Sukabumi District, West Java, became the research subjects. Data collection methods used survey techniques and documentation. The analysis test used was Person Product Moment correlation between variable X and variable Y. Based on the results obtained, it can be concluded that there is a significant relationship between parents' cultural background and parenting. This is based on the sign value. 0.000 > 0.05 is considered valid and the Pearson Correlation value of 0.757 indicates a strong interdependence between variables. Thus, there is a clear relationship between parents' cultural background and early childhood care.
Pengaruh Aplikasi Marbel Terhadap kemampuan Membaca Anak Usia 4-5 Tahun Amelia Nur Safitri Harahap; Atin Fatimah; Fahmi Fahmi
Jurnal Golden Age Vol. 7 No. 2 (2023): Jurnal Golden Age
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/goldenage.v7i2.22520

Abstract

Kemampuan membaca permulaan anak usia dini merupakan salah satu perkembangan bahasa anak yang harus distimulasi sejak dini sebagai bekal anak di masa depan. Kemampuan membaca dapat distimulasi lewat berbagai macam media pembelajaran salah satunya gadget. Penelitian ini didasari dengan adanya covid-19 dan berkembangnya revolusi industri yang berdampak sangat besar pada kehidupan Masyarakat. Tujuan penelitian ini yaitu untuk mengetahui pengaruh aplikasi marbel terhadap kemampuan membaca anak usia 4-5 tahun. Penelitian ini menggunakan jenis penelitian kuantitatif quasi eksperimen. Teknik pengumpulan data yang digunakan yaitu pretest, treatment, dan posttest pada kelas eksperimen dan kelas kontrol. Teknik analisis data menggunakan statistic uji-t dengan hasil terdapat pengaruh aplikasi marbel terhadap kemampuan membaca anak usia 4-5 tahun dengan nilai sig. (2-tailed) 0,000<0,005dengan nilai rata-rata pretest 26,07, posttest 33,13 kelas eksperimen dan pretest 24,27, posttest 28,40 kelas kontrol. Sehingga dapat disimpulkan bahwa aplikasi marbel memiliki pengaruh yang signifikan terhadap kemampuan membaca anak usia 4-5 tahun.Kata kunci: Membaca, Aplikasi Marbel, Anak usia 4-5 Tahun
PENGARUH GAME EDUKATIF WORDWALL TERHADAP PENGENALAN KONSEP BILANGAN ANAK USIA 5-6 TAHUN Rida Dwi Kurniawati; Atin Fatimah; Kristiana Maryani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.53768

Abstract

The purpose of this study is to determine how the educational game Wordwall affects children at TK Putra II Serang aged between five and six years old in their ability to identify number concepts. The study uses a quasi-experimental method with a nonequivalent control group design. The research sample consisted of thirty children, fifteen of whom were in the experimental group and fifteen in the control group. Observation was the method used to collect data, and SPSS 24 was used to analyze the data using normality tests, homogeneity tests, and Independent Sample t-Test. According to the research findings, the average score of the experimental group increased from 25.33 to 34.20, while the control group increased from 24.13 to 31.00. The hypothesis test results showed a Sig. (2-tailed) value of 0.001 < 0.05, indicating that the use of the educational game Wordwall has a significant effect on children's ability to recognize numerical concepts at the age of 5 to 6 years. Therefore, Wordwall can be a useful and enjoyable teaching tool to support children's cognitive development. Keywords: Wordwall, educational game, number concepts, early childhood.
PENGARUH KEGIATAN MARKET DAY TERHADAP KEMAMPUAN NUMERASI ANAK USIA 5-6 TAHUN DI TK KEMALA BHAYANGKARI 05 KOTA SERANG Syfah Aprilianti; Atin Fatimah; Fahmi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.57185

Abstract

This study aims to analyze the influence of Market Day activities on the numeracy skills of children aged 5-6 years at Kemala Bhayangkari 05 Kindergarten, Serang City. The research uses a quantitative approach with a one-group pretest-posttest design. The study subjects amounted to 14 children of group B aged 5–6 years. Data was collected through numeracy observation sheets that had been tested for validity and reliability. The results showed an average pretest score of 43.36 and increased to 57.21 in the posttest. The results of the Paired Sample t-Test showed a significance value of 0.000 (<0.05), so that there was a significant influence of Market Day activities on children's numeracy skills. The N-Gain test result of 0.6831 is in the medium category which shows that Market Day activities are quite effective in improving numeracy skills. These findings confirm that direct experiential learning through buying and selling simulations can help children understand the concept of numbers, count the number of objects, recognize the value of money, and perform simple calculation operations in a contextual manner. Market Day activities can be used as an innovative and fun learning alternative to develop early childhood numeracy skills.
PEMBELAJARAN NILAI PEDULI SESAMA BERBASIS FILM ANIMASI KISAH NABI PADA ANAK USIA DINI: STUDI KASUS DI RA AL-IZZAH Nurhana Aulia; Atin Fatimah; Fadlullah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Processed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59428

Abstract

The rapid development of digital technology has transformed the way young children learn, including the use of animated films as a medium for character value education. RA Al-Izzah utilizes the KABI animated series depicting stories of the prophets as a learning medium to cultivate the value of caring for others among children. This study aims to analyze and describe the use of prophet-story animated films as a learning medium, their impact on the development of caring values, and the supporting and inhibiting factors in their implementation at RA Al-Izzah. This study employed a qualitative case study approach. The research subjects were children of group B7 Lotus, with the classroom teacher serving as an informant. Data were collected through non-participant observation, semi-structured interviews, and documentation, and were analyzed using the Miles and Huberman interactive model consisting of data reduction, data display, and conclusion drawing. Data validity was tested through source and technique triangulation. The results show that the prophet-story animated films were used routinely every Thursday through screening, teacher guidance, and post-viewing recalling activities. The use of this medium positively affected the emergence of caring behavior in children, reflected in sharing, helping, empathy, and cooperation. Supporting factors included the attractiveness of the medium, the teacher's active role, and adequate facilities, while the main inhibiting factor was children's limited attention span. This study concludes that prophet-story animated films are effective as a medium for instilling the value of caring for others in early childhood when accompanied by consistent teacher guidance and value reinforcement. Keywords: animated film, prophet stories, caring for others, early childhood, case study
STUDI TENTANG STRATEGI PENGGUNAAN MEDIA DIGITAL BERBASIS WEB DI KAK SETO SCHOOL PONDOK AREN TANGERANG SELATAN Meydina Salsabila; Atin Fatimah; Siti Khosiah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Processed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.61527

Abstract

The advancement of information and communication technology has encouraged the use of web-based digital media in early childhood learning to make it more interactive, flexible, and suited to students' needs. This study aims to describe the strategy for using web-based digital media at Kak Seto School Pondok Aren, South Tangerang, covering the purpose of use, teachers' steps in developing strategies, the types of media used, its advantages and disadvantages, and the challenges faced by teachers. The study used a descriptive qualitative method with a case study approach. The research subjects were first-grade students, teachers, and the school principal. Data were collected through observation, interviews, documentation, and field notes, then analyzed through data reduction, data display, and conclusion drawing, with validity tested through source and technique triangulation. The results show that web-based digital media is used to create interactive, enjoyable learning and to build digital literacy from an early age. Teachers' strategies are developed through planning, implementation, and evaluation stages, using media such as Baamboozle, Wordwall, Wayground, Zep, and Google Web. This media provides many advantages in increasing students' interest and engagement, but also presents challenges such as internet connection disruptions and screen time duration that must be managed wisely by teachers