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Journal : Jurnal Algoritma

Visualisasi Ruangan Dalam Piramida Mesir Menggunakan Augmented Reality Bramatya Mahendra V.N; Suprianto Suprianto; Hindarto Hindarto
Jurnal Algoritma Vol 20 No 1 (2023): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.20-1.1261

Abstract

The pyramid is a pyramid-shaped building made of large, sturdy stones. The pyramids are always associated with the country of Egypt, which is indeed the country of origin for the emergence of the pyramid building which is a historical heritage building. Lack of information about the Egyptian pyramids makes it difficult for some people to know the contents and functions of the pyramids. To describe or visualize this building, researchers use Augmented Reality technology as a way to display an overview of the contents of the Egyptian pyramids formed with a 3D model that aims as a medium to make it easier for the public to find information about Egyptian buildings. The method used in this study is the Multimedia Development Life Cycle (MDLC) which consists of Concept, Design, Material Collecting, Assembly, Testing, Distribution. In this study, researchers contributed to creating and developing an Augmented Reality application to introduce interior space in Egyptian buildings made in 3D using the Sketch Up tool. The results of this study are an android-based application that contains visualizations of the Egyptian pyramids and the rooms in the Egyptian pyramids and information about these buildings.
Rancang Bangun Aplikasi Augmented Reality sebagai Media Promosi Penjualan Model Kontainer Adisya Ayustina; Suprianto Suprianto; Hindarto Hindarto
Jurnal Algoritma Vol 20 No 1 (2023): Jurnal Algoritma
Publisher : Institut Teknologi Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33364/algoritma/v.20-1.1264

Abstract

In the current technological era, computer technology is increasingly dominating, the role of the computer has now shifted from being used as a calculating machine, now it has penetrated the business world. Many business processes of business owners utilize information technology as an effective and attractive promotional medium. One of them on the CV. PAS TIM is still promoting in general, namely by displaying 2D images using magazines. Therefore the research created a promotional media application program based on augmented reality, where the application functions as a sales promotion media for container models by displaying 3D objects on samples that have been installed with markers, so that with the application of augmented reality technology this makes an attractive promotional media. The methodology used is MDLC (Multimedia Development Life Cycle) which has several stages including concept, design, material collecting, assembly, testing and distribution. Then alpha testing using the Black Box Testing method. From the results of this design, it produces an augmented reality-based sales promotion media application that is interactive, effective and can attract the interest of potential customers.