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STRATEGI PERANCANGAN KAWASAN BENTENG VASTENBURG SEBAGAI MUSEUM KOTA SURAKARTA DENGAN PENDEKATAN INFILL DESIGN Hildaria Putri Lestari Siregar; Kusumaningdyah Nurul Handayani; Hari Yuliarso
Region : Jurnal Pembangunan Wilayah dan Perencanaan Partisipatif Vol 12, No 1 (2017)
Publisher : Regional Development Information Center, Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/region.v12i1.11592

Abstract

Vastenburg Fortress is a fortress of Dutch army built within Sala village in 1832. As time goes on, the building stands by as 'silent witness' of every steps of social dynamics in Surakarta. Therefore, the fortress shows important potencies for society development in future. Based of the mapping of those existing potencies, the design potencies is to create a place that able to experimentally connect new significancy between future society development and all historical components within the site. Hence, the new function as urban museum does really fit in this category. To adapt with the new function as urban museum, using infill design as the main design approach is supported by several design methods; earth-sheltered architecture, sequence concept. Infill design is the main approach to integrate the old elements and the new elements within the site. Earth-sheltered architecture is the structural approach of the design that fits the site condition with its historical elements. Sequence concept is the basic concept of integrating the site with other heritage areas around it.
Pengembangan Kawasan Stasiun Tugu dengan Penekanan Wayfinding di Yogyakarta Yunisa Zahrah; Kusumaningdyah Nurul Handayani; Ummul Mustaqimah
ARSITEKTURA Vol 19, No 1 (2021): Arsitektura : Jurnal Ilmiah Arsitektur dan Lingkungan Binaan
Publisher : Universitas Sebelas Maret Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/arst.v19i1.47970

Abstract

The proposal aims to bring an accessible, time efficient, and secure design of Tugu Train Station in Yogyakarta City. Yogyakarta happens to be located strategically on the main routes of Java. It is one of the reasons why the city becomes a tourist destination, both domestic and international. Tugu Train Station manages to reach passengers number increase by 10-17% annually. The train station has a good prospect to be developed into a multifunctional train station. The design proposal rises some problems: designing exterior spaces which directs users to the site, interior spaces which makes users navigate easily, and a seamless, time efficient, and clear movement flow from the site to the building. The implementation of wayfinding method is based on post-occupancy evaluation of the existing compound in which confusing building layout creates difficulties in mobility for the passengers. Wayfinding method focuses on spatial organisation, movement flow organisation, and signage placement. This design proposal would expand existing train station buildings to provide more rooms in the anticipation of passenger increase for year to come; as well as to build new public facilities. Furthermore, the implementation of wayfinding method is expected to create an accessible, time efficient, and secure layout which in turn caters various types of passenger.
TAMAN BERMAIN DENGAN PENDEKATAN ARSITEKTUR HIJAU DI SUKOHARJO Tri Hesti Shinta Dewi; Maya Andria Nirawati; Kusumaningdyah Nurul Handayani
ARSITEKTURA Vol 13, No 1 (2015)
Publisher : Universitas Sebelas Maret Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (275.844 KB) | DOI: 10.20961/arst.v13i1.15598

Abstract

The background of Playground design in Sukoharjo is the lack of container for recreational play area and the lack of green spaces in Sukoharjo. As an example of the present is the of variety games for children in Sukoharjo square, which makethe location become dense and crowded so it can cause the possibility of an accident. The Games also don’t have education value in it, whereas public space as a place of recreation that educate  is necessary to increase the interest in learning, especially for children. Listed on thr Spatial Plan Sukoharjo period 2010-2030, Sukoharjo have a plan that there is a place for recreation development. Problem design is how for designing educative and recreative playground place or recreation that fit for all ages. The method is based on the concept of Green Architecture with the cozy atmosphere is created by the climate-responsive design and environmentally friendly. The obtained result is a playground that makes the architectural elements of design principles are explored, that building is climate-responsivie design and enviromentally friendly. Green archintecture is also applied as a means of education and recreation,the use of recycled goods for furnituture site and building materialswhich also privide insight and education for society that the goods are considered to be unusable apparently still can be used again. Keywords: Educative, Green Architecture, Playground, Public Space, Recreation 
PUSAT KEBUDAYAAN SEBAGAI WADAH SENI PERTUNJUKAN DENGAN PENDEKATAN GENIUS LOCI DI KOTAGEDE Rud Yoneko Tunggadewi; Hardiyati Hardiyati; Kusumaningdyah Nurul Handayani
ARSITEKTURA Vol 14, No 2 (2016)
Publisher : Universitas Sebelas Maret Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (893.036 KB) | DOI: 10.20961/arst.v14i2.9050

Abstract

Sustainability of cultural heritage in Yogyakarta continues to face barriers, those are partly due to the result of natural disasters, economic pressure, space requirements for modern activities and the lack of understanding and concern of the local community to the cultural heritage owned. Kotagede is one of Yogyakarta's cultural image-forming spot that still has diverse cultural heritage, which includes traditional house and performing art groups. Cultural Center presents as an effort of conservation, utilization, and development to maintain the sustainability of cultural heritage in Kotagede. The designing problems to solve are regarding with the concept of zoning and transforming Kotagede traditional house as a place of performing art activities, as well as with regard to the concept of circulation, transportation, nodes, and paths to connect them. Genius Loci is deployed to preserve the historical value, uniqueness, and authenticity owned by Kotagede. Genius Loci is the soul of a place that can be felt through identification and orientation towards the boundaries. As the object of planning and designing is a conserved traditional house, Infill Design conservation is employed as a technical method in the designing process. Infill Design conservation divides the traditional house into three zones i. e. critical, important, and contributory zone. The methods consist of issue and idea study, site determination, study of literature, problem statement formulation, approach analysis, macro, mezzo, and micro zone analysis, and the result of data analysis which is presented in the form of concept. The concept of macro scale includes the concept of circulation, transportation, and the role and position of the cultural center on the structure of Kotagede Cultural Heritage Site. The mezzo-scale concept includes the concept of zone-sequence. In each sequence, some activities and places of performing art activities will be selected based on their Genius Loci. The micro scale concept includes Infill Design of spatiality, structure, and utility by concerning the form, color, and original material of the roof, walls and floor. Keywords: Cultural Center, Infill Design, Genius Loci, Kotagede, Traditional House, Traditional Performing Art
KALIANYAR VERTICAL KAMPONG WITH BEHAVIOR ARCHITECTURE IN JAKARTA El Yanno Suminar; Marsudi Marsudi; Kusumaningdyah Nurul Handayani
ARSITEKTURA Vol 14, No 1 (2016)
Publisher : Universitas Sebelas Maret Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (522.753 KB) | DOI: 10.20961/arst.v14i1.9228

Abstract

Vertical Kampung Kalianyar design was motivated by data and facts related to the city of Jakarta and some issue as a city that has problems of population density. Jakarta is not the only city that has a population density problems, almost all cities in Indonesia have similar problems against the background of the dominance of urbanization which resulted in the high number of population in urban areas. Most of the problems of population density pose problems of urban spatial structure damage caused by the emergence of slum areas or slums in urban areas some point including the city of Jakarta. Kampung is one of the many forms of settlement which is located in the slum area and pay attention to the spatial structure of the city badly. Kampung Kalianyar is one of the densely populated area in the city of Jakarta which has poor spatial structure. On the other hand, as the settlements, Kampung Kalianyar has its own values and character are formed from several things, one of which is a sense of togetherness with the similarity of the social level. Problem of density in Jakarta has tried to be solved by Jakarta Provincial Government with rumah susun program to accommodate flats dense settlements, but it is considered less than optimal because of the character of residents of rumah susun is not contained in it. This is the destination of Kampung Vertical Kalianyar with the basis of behavior architecture as design concept to accommodate the character of Kampung Kalianyar with methods of observation and mapping that is performed directly in Kampung Kalianyar to be applied into a new form named Kampung Vertical Kalianyar. Results from analysis through observation and mapping will be transformed into a new form as knwon as Kampung Vertical Kalianyar which is able to accommodate all the character and behavior of Kampung Kalianyar like life on the road space which has been the character and social value of Kampung Kalianyar and the units of home base enterprises in every floor level.
PERMUKIMAN TUMBUH DENGAN PRINSIP METABOLISME DI ATAS LAHAN BENCANA LUMPUR LAPINDO SIDOARJO Gyrass Reza Ksatria; Kusumaningdyah Nurul Handayani; Titis Srimuda Pitana
ARSITEKTURA Vol 14, No 2 (2016)
Publisher : Universitas Sebelas Maret Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (126.214 KB) | DOI: 10.20961/arst.v14i2.9108

Abstract

An explosion of hot mudflow occurred on May 29, 2006 in the mining area of Lapindo. Initially, the continuous mudflow only flooded the mining area of Lapindo but now it also flooded residential areas. Some families are now forced to live in the house paved with mud because of their inabilities to move and start a new life elsewhere. Many efforts have been done by the residents to continue their life still in the area affected by the mud. The study is to answer the challenges that human is able to live and work in conditions side by side with extreme environments, returned to live in places that have now been affected by the mudflow, the design of settlements to grow that is capable to accommodate the activities of living on land these Lapindo mud disaster. The method used is the principle of architecturial metabolisme. By using the principle of this metabolisme there are two important parts used they are: massive structure and adaptive system of metabolisme. The result of the study is a growing residential design that can provides life activities on the land of Lapindo mudflow disaster. Keywords: growing civilization, lapindo mudflow, Metabolisme Architecture
STRATEGI PERANCANGAN SEKOLAH ALAM SMK PERTANIAN DENGAN PENDEKATAN SISTEM PERMAKULTUR DI PURBALINGGA Yusak Hartanto Gondo; Hardiyati Hardiyati; Kusumaningdyah Nurul Handayani
ARSITEKTURA Vol 15, No 1 (2017)
Publisher : Universitas Sebelas Maret Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (964.871 KB) | DOI: 10.20961/arst.v15i1.12196

Abstract

Abstract: Despite its potentials to be developed as a farming district, Purbalingga faces numerous land reforms and decline of workforce in agriculture field. It also lacks proper agricultural education institution. This design proposal aims to solve the problems. Agriculture Vocational High School, applying Permaculture System in Purbalingga offers four focus programs: agriculture, livestock farming, fishery, and food technology. The school is not only providing education for the students, but also for the local farmers and entrepreneurs of the fiels. The applied permaculture approach asks for five principles (deduced from the fourteen original principles) to be fulfilled: integrated location, biological source, humanly scale, energy cycle, and power-source planning. Keywords: vocational high school, agriculture, permaculture, purbalingga.
TAMAN SATWA KEBON REJO DENGAN PENDEKATAN Nanda Dhanendra; Titis Srimuda Pitana; Kusumaningdyah Nurul Handayani
ARSITEKTURA Vol 14, No 2 (2016)
Publisher : Universitas Sebelas Maret Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (459.205 KB) | DOI: 10.20961/arst.v14i2.9100

Abstract

Taman Satwa Taru Jurug is now lost its luster. Lack of maintenance makes the public interest to visit Taman Satwa Taru Jurug gradually receding. “Kebon Rojo” was a garden of Kasunanan Surakarta Palace formerly reserved for the royal family recreation area. Kebon Rojo applied the concept of “olah raga” (physical activities), olah rasa (psychic management), and “olah-olah (culinary process) which belonged to the application of customary values of Java. The Kebon Rojo concept is a potential that can be used as the first step of planning and design concept considerations of Kebon Rojo wildlife park in Surakarta. The zoo or wildlife park is closely related to nature, especially animals and plants, the ecological aspects in it cannot be ruled out. Therefore, the output of the design concept that is considering the ecological aspect is also very necessary. The design problem is how to apply the principle of the former Kebon Rojo, which can also apply the concept of Eco-Cultural Architecture based on the concept of sustainable, which not only includes something that is seen as physical entity such as environment and nature, but also include something that is not seen as a physical entity, such as culture, habits and customs. In planing process, it is essential to collect particular data, especially about the history, location, and also technical requirements of wildlife park. The design result is, “Kebon Rojo” wildlife park Surakarta can be a public space which can be used as a recreational area with the concept of education and conservation, which become a home for a wide range of plants and animals, which apply the concept of Eco-Cultural Architecture by implementing the values and principles of “Kebon Rojo” royal family garden., Keywords: Wildlife Park, Ecology, Cultural, Eco-Cultural Architecture