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LUCEMUS: An Innovative Educational Ludo Game for Enhancing Self-Efficacy in Musculoskeletal Injury First Aid among Rural School-Settings Eky Madyaning Nastiti; Tasya Dwi Aulia Putri; Rida Darotin; Feri Ekaprasetia
PROFESSIONAL HEALTH JOURNAL Vol. 7 No. 2 (2026)
Publisher : Pusat Penelitian dan Pengabdian Masyarakat (PPPM) STIKES Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54832/phj.v7i2.1520

Abstract

Introduction:Musculoskeletal injuries are among the most common injuries experienced by school-age children, particularly in rural areas where environmental risks are higher and access to healthcare services and health education is limited. Low self-efficacy in providing first aid may hinder appropriate initial injury management, highlighting the need for innovative educational approaches to improve students’ confidence and preparedness Objectives: This study focused on evaluate effect of LUCEMUS, an educational Ludo-based board game incorporating musculoskeletal injury scenarios and first aid management using the Rest, Ice, Compression, and Elevation method, on students’ self-efficacy in providing first aid in rural school-settings Methods: A one-group pretest-posttest framewoek was employed within a quasi-experimental research design involving 32 students from a rural area. Partisipants’ self-efficacy was evaluated using General Self-Efficacy Scale used Likert scale. Participants completed a pretest, engaged in the LUCEMUS game in small groups under facilitator guidance, and completed a posttest. A paired-sample t-test was employed to analyse data. Results: The mean self-efficacy score increased from 28.24 before the intervention to 33.07 after the intervention. The Statistical analysis demonstrated significant improvement between pretest and posttest (p < 0.000), indicating that the LUCEMUS game demonstrated significant effect students’ self-efficacy in providing first aid for musculoskeletal injuries. Conclusions: LUCEMUS, an educational board game integrating Ludo with musculoskeletal injury first aid scenarios, effectively enhanced students’ self-efficacy in rural settings. This game-based learning approach has the potential to serve as an engaging and innovative health education strategy to strengthen adolescents’ confidence and preparedness in managing musculoskeletal injuries.
Media Documentary Films First Aid for Willpower Enhancement First Aid Burn Case Rida Darotin; Eky Madyaning Nastiti; Feri Ekaprasetia; Yunita Wahyu Wulansari; Guruh Wirasakti
Journal Of Nursing Practice Vol. 9 No. 3 (2026): April
Publisher : Universitas STRADA Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30994/jnp.v9i3.467

Abstract

Background: Burns are one of the injuries that can affect children. Children aged 5-14 years are the age in growth and development to develop gross motor skills that have a high risk of injury. School-age children aged 6 years have higher assumptions about their physical abilities while for ages 7-12 years have limitations in understanding related to personal safety, even though adolescent children should be able to perform first aid. Purpose: to identify students' willpower to giving first aid for burns before the documentary film is screened, to identify students' willpower to giving first aid for burns after the documentary film is screened and analyze the difference  on students' willpower to giving first aid for burns before and after screened of the Documentary Film giving first aid for burns. Methods: The study used the quasi experimental method with one group pretest-post test design. The sample of this study was 96 grade eight students of SMPN 1 Kalisat using a simple random sampling technique. Instrument of the research used questionnaire and media audiovisual. The questionnaire used to measure willpower variables. Media audiovisual used documentary film. The duration of the documentary film is 10 minutes and this is shown 3 times for 1 hour. Results: Data analysis using the Mc Nemar test with a P Value of 0.00 means that there is a difference on students' willpower to giving first aid for burns before and after screened documentary films. Conclusion: Before the documentary film was screened, most students hadn't had the willpower to giving first aid for burns, After the documentary film was screened, most students had the willpower to giving first aid for burns, and there was a difference on students' willpower to giving first aid for burns before and after screened documentary films.