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Deteksi Penyakit Gagal Ginjal Kronis Menggunakan Algoritma ID3 Safuan Safuan
Elkom : Jurnal Elektronika dan Komputer Vol 13 No 1 (2020): Juli: Jurnal Elektronika dan Komputer
Publisher : STEKOM PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/elkom.v13i1.136

Abstract

Chronic kidney failure is the failure of kidney function in maintaining metabolism and fluid and electrolyte balance in the body. Chronic kidney disease initially does not show significant symptoms and signs but can develop rapidly into kidney failure. Kidney disease can be prevented and treated if known earlier. One way to find out chronic kidney failure is to detect using data mining. Iterative Dichotomiser 3 (ID3) algorithm is one of the classification methods and is a type of method that can map or separate two or more different classes. Based on the measurement of performance classification of 80% of training data from 400 data used, it shows that the accuracy value reached 96.25%. It can be concluded that the ID3 Algorithm method is feasible to be used in research predictions for chronic kidney failure.
Pelatihan Literasi Digital Guru SD & MI Al Hikmah untuk Menciptakan Pembelajaran Aktif Siti Aimah; Dodi Mulyadi; Safuan Safuan; Aufa Rafika Nur; Nurul Inayah Tihurua; Ullayah Fathina Az Zahra; Anggi Uswatun Najikha; Irma Oktaviani; Reesky Adi Nugroho; Sri Nikmatu Rupiah; Sobirin Sobirin; Cicilia San San Indah Nilla Utomo; Maria Dewi Arumsari
Jurnal Surya Masyarakat Vol 6, No 1 (2023): November 2023
Publisher : Universitas Muhammadiyah Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26714/jsm.6.1.2023.1-10

Abstract

The impact of the Covid-19 pandemic on the education system has altered from face-to-face learning to online learning. The sudden pandemic made teachers underprepared either psychologically or pedagogically to teach online learning. Many teachers often faced psychological pressure while preparing for online teaching due to the lack of digital literacy. Teachers now have to overcome pressures for understanding digital literacy. Teachers have issues with: 1) the lack of digital literacy mastery and/or the utilization of digital learning platforms, and 2) the lack of teachers’ ability in creating meaningful learning through the use of digital technology and/or interactive multimedia. By providing the 33 teachers with support and training in digital literacy, those issues could be resolved. The assistance is focused on how to use digital learning platforms and produce android learning and interactive multimedia videos to support the learning process in the classroom. The findings showed that teachers are becoming more knowledgeable about digital literacy, particularly as it relates to the utilization of digital learning platforms and the creation of android learning videos and interactive multimedia learning videos to support the learning process in the classroom. Through the use of digital learning platforms in the classroom, teachers can provide meaningful learning experiences to students and students can actively engage in the learning process. In addition, digital literacy helps teachers increase students’ enthusiasm in the classroom, and students’ autonomous learning.
Penggunaan Pohon Keputusan dalam Penempatan Naga pada Permainan Dragon City Syafrie Abdunnasir Jawad; Muhammad Sam'an; Safuan Safuan
JURNAL KOMPUTER DAN TEKNOLOGI INFORMASI Vol 1, No 1 (2023): ESTIMASI NUMERIK
Publisher : Universitas Muhammadiyah Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26714/jkti.v1i1.11910

Abstract

Dalam permainan “Dragon City” terdapat banyak habitat sesuai dengan elemennya. Habitat-habitat tersebut juga mempunyai harga yang berbeda-beda tergantung dari kelangkaan elemennya. Dengan pohon keputusan, proses pemilihan habitat bagi naga baru akan lebih mudah. Pohon keputusan akan memantu pemain menentukan habitat yang paling efisien bagi naga-naga baru.Kata Kunci: dragon city, habitat naga, naga,  pohon keputusan.
Peningkatan Kompetensi Guru di Sekolah Menengah Islam Ihsanul Fikri melalui Pelatihan Pengembangan Media Pembelajaran Berbasis Kecerdasan Buatan: Sebuah Studi Mixed-Methods Rima Dias Ramadhani; Ahmad Ilham; Muhammad Sam’an; Akhmad Fathurohman; Safuan Safuan; Muhammad Munsarif; Lukman Assaffat; Asdani Kindarto; Muhammad Wahyu Anggana; Teguh Firmasyah; M. Amin Syaifani; Afan Arga Ahyana; Adi Nugroho; Janu Yogi Kurnia
Jurnal Surya Masyarakat Vol 7, No 2 (2025): Mei 2025
Publisher : Universitas Muhammadiyah Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26714/jsm.7.2.2025.207-214

Abstract

The training program on Artificial Intelligence-based Learning Media Development (P3MP-AI) represents a strategic initiative to enhance the quality of education at the Ihsanul Fikri Integrated Islamic High School. In the rapidly evolving landscape of information technology, the integration of Artificial Intelligence (AI) technology into education has become an urgent necessity. This endeavor aims to address the personalized learning needs, overcome human resource and time constraints, and enhance the overall quality of education in achieving educational goals. Through the Active and Interactive Learning Method (MPB-AI) approach, educators engage in various practical and interactive activities, enabling them to comprehend and applykecerdasan buatanconcepts practically. Evaluation of this training program demonstrates significant achievements in enhancing participants' understanding and skills, as well as a high level of creativity and diversity in AI-based learning media development practices. Thus, this training program has successfully achieved its objectives in improving the quality of education at the Ihsanul Fikri Integrated Islamic High School. Recommendations for future activities include extending the duration of implementation for optimal goal attainment and developing similar activities periodically to continually enhance educators' abilities in delivering more effective and efficient learning experiences.
Peningkatan Kompetensi Guru di Sekolah Menengah Islam Ihsanul Fikri melalui Pelatihan Pengembangan Media Pembelajaran Berbasis Kecerdasan Buatan: Sebuah Studi Mixed-Methods Rima Dias Ramadhani; Ahmad Ilham; Muhammad Sam’an; Akhmad Fathurohman; Safuan Safuan; Muhammad Munsarif; Lukman Assaffat; Asdani Kindarto; Muhammad Wahyu Anggana; Teguh Firmasyah; M. Amin Syaifani; Afan Arga Ahyana; Adi Nugroho; Janu Yogi Kurnia
Jurnal Surya Masyarakat Vol 7, No 2 (2025): Mei 2025
Publisher : Universitas Muhammadiyah Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26714/jsm.7.2.2025.207-214

Abstract

The training program on Artificial Intelligence-based Learning Media Development (P3MP-AI) represents a strategic initiative to enhance the quality of education at the Ihsanul Fikri Integrated Islamic High School. In the rapidly evolving landscape of information technology, the integration of Artificial Intelligence (AI) technology into education has become an urgent necessity. This endeavor aims to address the personalized learning needs, overcome human resource and time constraints, and enhance the overall quality of education in achieving educational goals. Through the Active and Interactive Learning Method (MPB-AI) approach, educators engage in various practical and interactive activities, enabling them to comprehend and applykecerdasan buatanconcepts practically. Evaluation of this training program demonstrates significant achievements in enhancing participants' understanding and skills, as well as a high level of creativity and diversity in AI-based learning media development practices. Thus, this training program has successfully achieved its objectives in improving the quality of education at the Ihsanul Fikri Integrated Islamic High School. Recommendations for future activities include extending the duration of implementation for optimal goal attainment and developing similar activities periodically to continually enhance educators' abilities in delivering more effective and efficient learning experiences.