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Instilling Islamic Values on STEAM Learning in Early Childhood Education to Produce Islamic Scientist Rahmatullah Rahmatullah; Ratna Faeruz; Dzikri Rahmat Romadhon; Maila D. H. Rahiem
THUFULA Vol 10, No 2 (2022): ThufuLA: Jurnal Inovasi Pendidikan Guru Raudhatul Athfal
Publisher : PIAUD IAIN Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21043/thufula.v10i2.16358

Abstract

In Indonesia, most early childhood education institutions are affiliated with Muslim groups to educate future intellectuals who are clerics or knowledgeable about religion and scientists who advance science. This study aims to determine how teachers of Islamic Kindergarten/Raudhatul Athfal integrate Islamic values into STEAM instruction. The qualitative phenomenological method was employed in the research. The study enrolled 44 teachers and principals from eight Islamic Kindergartens/Raudhatul Athfal in five cities/districts throughout three provinces. The research revealed that instructors of Islamic Kindergarten/Raudhatul Athfal instill Islamic values into the STEAM curriculum by 1) integrating Islamic thematic; 2) conducting Tarbiyah Imaniyah and Islamiyah; 3) utilizing technological media, and 4) referencing the Qur'an and Hadith. The researchers concluded that implementing Islamic-based STEAM learning in Islamic Kindergarten/Raudhatul Athfal is characterized by reoccurring themes, which are subsequently translated into STEAM learning activities. The researchers urge Islamic Kindergarten/Raudhatul Athfal teachers to incorporate Islamic values throughout all STEAM curriculum components continuously. 
Peran Penting Teknologi dalam Pendidikan Sains: Pengembangan dan Validasi Media Pembelajaran Berbasis Android dengan App Inventor untuk Pemahaman Materi Gelombang Cahaya Ghani Fauzan Fasna; Dzikri Rahmat Romadhon; Ai Nurlaela
JURNAL PENDIDIKAN MIPA Vol 14 No 1 (2024): JURNAL PENDIDIKAN MIPA
Publisher : Pusat Publikasi Ilmiah, STKIP Taman Siswa Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37630/jpm.v14i1.1485

Abstract

Teknologi memiliki peran krusial dalam kegiatan belajar mengajar, terkhusus dalam konteks pembelajaran Ilmu Pengetahuan Alam (IPA) yang memerlukan pemahaman konsep kompleks dan abstrak. Artikel ini membahas pentingnya pemakaian media pembelajaran interaktif untuk memfasilitasi pemahaman konsep ilmiah, fokus pada pembelajaran fisika. Penelitian ini mengaplikasikan metode penelitian pengembangan dengan merujuk pada kerangka Jan Van Den Akker. Guru seringkali belum optimal dalam menggunakan media pembelajaran, menyebabkan kurangnya ketertarikan dan pemahaman konsep fisika oleh siswa. Produk yang dihasilkan, yaitu media pembelajaran berbasis Android dengan App Inventor, mengalami validasi oleh ahli media dan ahli materi dengan tingkat efektivitas tinggi dan Total Content Validity (TCR) dalam kategori "sangat baik". Pengujian selanjutnya, baik uji satu-satu maupun uji kelompok kecil, menunjukkan efektivitas yang tinggi dengan persentase TCR dalam kategori "sangat baik". Hasil uji lapangan juga menunjukkan efektivitas tinggi dengan TCR kategori "baik". Evaluasi sumatif menunjukkan peningkatan pemahaman konsep fisika dengan nilai N-Gain dalam kategori "sedang". Media pembelajaran ini dianggap valid, praktis, dan efektif, dapat diakses melalui smartphone, membantu guru dalam mengajar, dan meningkatkan efisiensi dan efektivitas proses pembelajaran. Riset ini bertujuan untuk mengembangkan media pembelajaran berbasis Android, khususnya materi gelombang cahaya, dengan implikasi positif terhadap keterlibatan siswa, kompetensi teknologi, dan perubahan paradigma dalam pendidikan sains. Dukungan terhadap riset ini diharapkan dapat memberikan kontribusi pada inovasi pendidikan global, mempersiapkan generasi masa depan menghadapi tantangan teknologi, dan meningkatkan aksesibilitas pendidikan di era digital.
Pengembangan Virtual Laboratory Berbasis HOTS dengan VBA Excel: Meningkatkan Pemahaman Konsep Suhu dan Kalor Afifah Agustina; Fathiah Alatas; Dzikri Rahmat Romadhon
Gravity : Jurnal Ilmiah Penelitian dan Pembelajaran Fisika Vol 10 No 1 (2024)
Publisher : Universitas Sultan Ageng Tirtayasa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30870/gravity.v10i1.23823

Abstract

This research discusses the limited tools and rare temperature and heat experiments in high schools in Depok, which hinder students’ mastery of concepts and higher-order thinking skills (HOTS). This study proposes a virtual laboratory with VBA Excel that utilizes existing computer lab facilities and provides an effective and efficient way to learn physics1. The research method used is Research and Development (R&D) with the ADDIE model. Media and material experts validate the product, then tested by teachers and students using a tiered rating scale. The feasibility test scores from media experts are 93.61%, material experts 86.25%, and teacher responses 94.07%, with a very good interpretation. Furthermore, user trials were conducted with students, where one-on-one trials obtained a score of 90%, small group trials resulted in a score of 81.6% and field trials with a score of 81.48%. Based on the N-gain calculation, scores of 0.67 for small groups and 0.63 for field trials were obtained with moderate interpretation seen from the results of the pre-test and post-test scores calculation. Thus, it can be concluded that the virtual laboratory with VBA Excel on temperature and heat material can improve concept understanding and meet students' needs in higher-order thinking skills (HOTS).
Child Educational Content on Digital Folklore "Pak Lebai Malang": A Qualitative Content Analysis Faeruz, Ratna; Rahiem, Maila D.H.; Surayyah Madhubala Abdullah, Nur; Rahmat Romadhon, Dzikri; Sari Dewi, Ratna; Rahmatullah, Rahmatullah; Rosyada, Dede
Al-Athfal: Jurnal Pendidikan Anak Vol. 7 No. 2 (2021)
Publisher : Islamic Early Childhood Education Study Program, Faculty of Tarbiyah and Education, UIN Sunan Kalijaga Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/al-athfal.2021.72-02

Abstract

Purpose – The purpose of this study was to explore child educational content digital folklore on YouTube, and It is used to teach young children about science, language, and values. The unit analysis on this research was the video of Pak Lebai Malang from West Sumatera, Indonesia.Design/methods/approach – The qualitative content analysis method was used in this study. The content analyzed was digital folklore based on the Minangkabau story Pak Lebai Malang. The process began with downloading the video, creating a transcript, taking notes on the text, language, and context, re-watching the video, comparing and contrasting it to the memo, and eliciting evidence from the video.Findings – The data revealed the following ways in which digital folklore on YouTube teaches science, language, and values: 1) digital technology illustrates science concepts with simple-to-understand videos; 2) by repeating the words and visualizing each spoken word, YouTube videos teach children new vocabulary. 3) the characters’ expressions and intonation in the video teach children about social values.Research implications/limitations – This research could serve as a springboard for future research on the use of digital folklores in early childhood classrooms. It is advised that additional research be conducted to improve the interest, effectiveness, and applicability of digital folklore in the early childhood learning process and design more effective programs for teaching science, language, and value to young people children. The study’s drawback is that it analyzes only one video. If it is compared to other videos, it may provide a complete view. Practical implications – This study informs educators on the potential for using digital folklore to teach science, language, and values. It entails the implementation of more creative strategies in early childhood education. Additionally, the study inspires innovative content creators on YouTube to make their videos more relevant to young children’s learning. Additionally, parents may discover that something as simple as a YouTube video could be an incredible resource for their child’s development.Originality/value – The study explains child educational content based on local wisdom. The digital form of Pak Lebai Malang folklore can facilitate accessibility and acceptability. Paper type Research paper
Optics Learning Transformation through Project-Based Learning: Enhancing Scientific Abilities and Affective Learning Outcomes in Students with the Pinhole Camera Project Fadilah, Nur; Nurlaela, Ai; Romadhon, Dzikri Rahmat
Jurnal Pendidikan Fisika Vol 12, No 3 (2024): PENDIDIKAN FISIKA
Publisher : Universitas Muhammadiyah Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26618/jpf.v12i3.15358

Abstract

In physics education, the topic of optics requires a thorough and detailed understanding due to its challenging and intangible nature. To help students learn physics through practice, it is necessary to enhance their scientific abilities. Additionally, learning outcomes serve as a benchmark for success in education. In this context, project-based learning is chosen as the instructional model for presenting optics material in the classroom, since several studies have found this model to be effective in teaching. This research aims to measure the improvement of scientific abilities and affective learning outcomes of students in the field of physics, specifically the topic of optics. The quasi-experimental design method was employed in this study. The research sample comprised 11th-grade science students divided into two groups: the control group using which employed an inquiry-based learning model and the experimental group which utilized a combination of inquiry-based learning and project-based learning. The final project for the applied teaching model involved a pinhole camera. Data was gathered using observation sheets and questionnaires and subsequently analyzed using non-parametric tests (Mann-Whitney U and Wilcoxon). The data analysis results revealed a significant value (0.001), demonstrating that the project-based learning model effectively enhanced students’ scientific abilities and affective learning outcomes, highlighting marked improvements in the experimental class compared to the control class. Additionally, the project-based learning model proved effective in engaging students actively, creating a more effective and interactive learning experience. Students also expressed greater interest in physics, as lessons incorporated practical activities rather than solely focusing on theoretical concepts.
From Boredom to Brilliance: Using TGT and Physics Ludo to Teach Newton’s Laws Romadhon, Dzikri Rahmat; Faturrahman, Ahmad Riski; Farizi, Taufiq Al
Jurnal Pendidikan Fisika Vol 12, No 2 (2024): PENDIDIKAN FISIKA
Publisher : Universitas Muhammadiyah Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26618/jpf.v12i2.15391

Abstract

This study investigated the effectiveness of the cooperative learning model Teams Games Tournament (TGT) assisted by Physics Ludo media in enhancing students' understanding of Newton's laws of gravity. Conducted at SMA Negeri 14 Bekasi City, the research involved an experimental group (grade 10 Science 1) using the TGT model and a control group (grade 10 Science 3) following conventional teaching methods. Pretest and posttest scores were analyzed using the Wilcoxon Signed-Rank test, independent samples t-test, and Mann-Whitney U test to determine the impact of the intervention. The results revealed that both the experimental group (Wilcoxon Signed-Rank test, p = 5.82×10⁻¹¹) and the control group (p = 5.26×10⁻⁸) showed significant improvements in posttest scores compared to their pretest scores. Additionally, an Independent Samples t-Test indicated that the experimental group scored significantly higher than the control group in the posttest (t = 10.80, p = 2.16×10⁻¹⁶). The Mann-Whitney U Test further demonstrated that the experimental group had greater improvement scores than the control group (U = 1225.0, p = 4.79×10⁻¹³). These statistical findings confirm the effectiveness of the TGT model with Physics Ludo. Moreover, survey feedback showed high levels of student engagement and motivation, with the majority finding the learning approach engaging and beneficial for understanding physics concepts. These findings highlighted the potential of game-based cooperative learning models to transform traditional educational practices, suggesting that further research and broader application could lead to enhanced learning outcomes in various subjects.
Optics Learning Transformation through Project-Based Learning: Enhancing Scientific Abilities and Affective Learning Outcomes in Students with the Pinhole Camera Project Fadilah, Nur; Nurlaela, Ai; Romadhon, Dzikri Rahmat
Jurnal Pendidikan Fisika Vol. 12 No. 3 (2024): PENDIDIKAN FISIKA
Publisher : Universitas Muhammadiyah Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26618/jpf.v12i3.15358

Abstract

In physics education, the topic of optics requires a thorough and detailed understanding due to its challenging and intangible nature. To help students learn physics through practice, it is necessary to enhance their scientific abilities. Additionally, learning outcomes serve as a benchmark for success in education. In this context, project-based learning is chosen as the instructional model for presenting optics material in the classroom, since several studies have found this model to be effective in teaching. This research aims to measure the improvement of scientific abilities and affective learning outcomes of students in the field of physics, specifically the topic of optics. The quasi-experimental design method was employed in this study. The research sample comprised 11th-grade science students divided into two groups: the control group using which employed an inquiry-based learning model and the experimental group which utilized a combination of inquiry-based learning and project-based learning. The final project for the applied teaching model involved a pinhole camera. Data was gathered using observation sheets and questionnaires and subsequently analyzed using non-parametric tests (Mann-Whitney U and Wilcoxon). The data analysis results revealed a significant value (<0.001), demonstrating that the project-based learning model effectively enhanced students’ scientific abilities and affective learning outcomes, highlighting marked improvements in the experimental class compared to the control class. Additionally, the project-based learning model proved effective in engaging students actively, creating a more effective and interactive learning experience. Students also expressed greater interest in physics, as lessons incorporated practical activities rather than solely focusing on theoretical concepts.
From Boredom to Brilliance: Using TGT and Physics Ludo to Teach Newton’s Laws Romadhon, Dzikri Rahmat; Faturrahman, Ahmad Riski; Farizi, Taufiq Al
Jurnal Pendidikan Fisika Vol. 12 No. 2 (2024): PENDIDIKAN FISIKA
Publisher : Universitas Muhammadiyah Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26618/jpf.v12i2.15391

Abstract

This study investigated the effectiveness of the cooperative learning model Teams Games Tournament (TGT) assisted by Physics Ludo media in enhancing students' understanding of Newton's laws of gravity. Conducted at SMA Negeri 14 Bekasi City, the research involved an experimental group (grade 10 Science 1) using the TGT model and a control group (grade 10 Science 3) following conventional teaching methods. Pretest and posttest scores were analyzed using the Wilcoxon Signed-Rank test, independent samples t-test, and Mann-Whitney U test to determine the impact of the intervention. The results revealed that both the experimental group (Wilcoxon Signed-Rank test, p = 5.82×10⁻¹¹) and the control group (p = 5.26×10⁻⁸) showed significant improvements in posttest scores compared to their pretest scores. Additionally, an Independent Samples t-Test indicated that the experimental group scored significantly higher than the control group in the posttest (t = 10.80, p = 2.16×10⁻¹⁶). The Mann-Whitney U Test further demonstrated that the experimental group had greater improvement scores than the control group (U = 1225.0, p = 4.79×10⁻¹³). These statistical findings confirm the effectiveness of the TGT model with Physics Ludo. Moreover, survey feedback showed high levels of student engagement and motivation, with the majority finding the learning approach engaging and beneficial for understanding physics concepts. These findings highlighted the potential of game-based cooperative learning models to transform traditional educational practices, suggesting that further research and broader application could lead to enhanced learning outcomes in various subjects.
REFECTO: GeoGebra-based Interactive Media for Light Waves Topic Aprilia, Nabila; Romadhon, Dzikri Rahmat
Jurnal Pendidikan Matematika dan Sains Vol. 13 No. Special_issue (2025): Integrasi Pendidikan Matematika dan Sains dalam Mendukung Sustaina
Publisher : Faculty of Mathematics and Natural Sciences, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpms.v13iSpecial_issue.89850

Abstract

REFECTO (Recognizing Fundamental Concepts Through Optics) is a GeoGebra-based instructional simulation developed to help students visually understand wave optics concepts, overcoming laboratory limitations while enhancing conceptual mastery and learning outcomes. An R&D framework, employing the 4D model (Define, Design, Develop) across three iterative phases. The Define phase identified pedagogical gaps through literature synthesis and stakeholder interviews. The Design phase integrated multimodal components aligned with learning needs. The Develop phase involved formative validation by five interdisciplinary experts, followed by phased trials with 31 Grade XI students and three physics teachers at SMA FI Jakarta. Data collection combined expert validation metrics and summative assessments. Rigorous analysis included Aiken’s validity index, Cronbach’s alpha reliability using a Likert scale response to measure feasibility and practicality, effectiveness was evaluated using a one-group pretest-posttest design, with data analyzed using n-Gain and Cohen’s d statistics via SPSS. REFECTO demonstrated robust (validity = 0.92; reliability = 0.76). Field testing showed high practicality based on student responses (validity = 0.90; reliability = 0.65) and teacher responses (validity = 0.85; reliability = 0.60), and statistically significant learning gains, with an N-Gain score of 84% (g = 0.84) and large effect size (d = 4.32). This study successfully operationalizes GeoGebra as a transformative tool for physics education, producing REFECTO a validated, scalable resource addressing critical infrastructure limitations in optics instruction. These findings underscore the potential of open-source platforms to bridge pedagogical divides, while supporting active learning as a strategy to improve student learning outcomes.
Pengaruh Penggunaan GeoGebra terhadap Keterampilan Berpikir Kritis Peserta Didik pada Materi Gelombang Cahaya Mairawati, Dwi; Aprilia, Nabila; Romadhon, Dzikri Rahmat
Jurnal Pendidikan Matematika dan Sains Vol. 13 No. Special_issue (2025): Integrasi Pendidikan Matematika dan Sains dalam Mendukung Sustaina
Publisher : Faculty of Mathematics and Natural Sciences, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpms.v13iSpecial_issue.89916

Abstract

Penelitian ini bertujuan untuk menganalisis pengaruh bahan ajar dengan GeoGebra terhadap keterampilan berpikir kritis peserta didik pada materi gelombang cahaya. Metode yang digunakan, yaitu quasi-experimental dengan desain pre-test-post-test control group. Populasi penelitian meliputi peserta didik salah satu SMA di Jakarta. Sampel penelitian terdiri dari 35 peserta didik di kelompok eksperimen dan 35 peserta didik di kelompok kontrol. Data dikumpulkan melalui tes esai keterampilan berpikir kritis yang telah divalidasi. Data dianalisis menggunakan uji Wilcoxon signed rank test dan uji n-Gain. Hasil penelitian menunjukkan bahwa kedua kelompok mengalami peningkatan, tetapi peningkatan kelompok eksperimen (n-Gain = 0,84; kategori tinggi) secara signifikan lebih tinggi dibandingkan kelompok kontrol (n-Gain = 0,48; kategori sedang). Dengan demikian, disimpulkan bahwa bahan ajar dengan GeoGebra efektif dalam meningkatkan keterampilan berpikir kritis peserta didik pada materi gelombang cahaya. Bahan ajar dengan GeoGebra dapat diimplikasikan sebagai alternatif bahan ajar inovatif dalam pembelajaran fisika yang selaras dengan tujuan ke empat pembangunan berkelanjutan.