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Meningkatkan Keterampilan Menulis Deskripsi Melalui Pendekatan Kontekstual pada Siswa Sekolah Dasar Novialita Angga Wiratama; Iis Daniati Fatimah; Evita Widiyati
Jurnal Basicedu Vol 6, No 3 (2022): June Pages 3200-5500
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i3.2527

Abstract

Pembelajaran bahasa Indonesia adalah salah satu sarana dalam pembinaan dan pengembangan bahasa Indonesia terutama kegiatan literasi di jenjang sekolah dasar. Wujud literasi di SD salah satunya adalah kegiatan menulis. Kegiatan menulis merupakan upaya seseorang untuk menghasilkan sebuah tulisan. Tahapan dalam menulis deskripsi antara lain, tahap prapenulisana (persiapan), penulisana (pengembangan isi tulisan), dan apascapenulisan. Hasil penelitian pada 33 siswa kelas V SD Sumberjo 1 siswa yang ktuntas dalam menulisa belajar yaitu 81,8% dan yang belum tuntas 18,1% dari seluruh siswa. Hal tersebut menunjukkan bahwa pada pertemuan pertamat siklus III siswa tuntasa dalam keterampilan pmenulis secaral klasikal. Kesimpulannya bahwa dengan adanya menggunakan Pendekatan Kontekstual bisa meningkatkan keterampilan menulis deskripsi siswa kelas V SDN Sumberjo 1 Kecamatan Widang Kabupaten Tuban.
Meningkatkan Keterampilan Menulis Deskripsi Melalui Pendekatan Kontekstual pada Siswa Sekolah Dasar Novialita Angga Wiratama; Iis Daniati Fatimah; Evita Widiyati
Jurnal Basicedu Vol 6, No 3 (2022): June Pages 3200-5500
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v6i3.2527

Abstract

Pembelajaran bahasa Indonesia adalah salah satu sarana dalam pembinaan dan pengembangan bahasa Indonesia terutama kegiatan literasi di jenjang sekolah dasar. Wujud literasi di SD salah satunya adalah kegiatan menulis. Kegiatan menulis merupakan upaya seseorang untuk menghasilkan sebuah tulisan. Tahapan dalam menulis deskripsi antara lain, tahap prapenulisana (persiapan), penulisana (pengembangan isi tulisan), dan apascapenulisan. Hasil penelitian pada 33 siswa kelas V SD Sumberjo 1 siswa yang ktuntas dalam menulisa belajar yaitu 81,8% dan yang belum tuntas 18,1% dari seluruh siswa. Hal tersebut menunjukkan bahwa pada pertemuan pertamat siklus III siswa tuntasa dalam keterampilan pmenulis secaral klasikal. Kesimpulannya bahwa dengan adanya menggunakan Pendekatan Kontekstual bisa meningkatkan keterampilan menulis deskripsi siswa kelas V SDN Sumberjo 1 Kecamatan Widang Kabupaten Tuban.
PENGEMBANGAN MEDIA INTERAKTIF QUIZIZZ BERBASIS LITERASI DIGITAL UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA KELAS IV Diyarotun Nahara; Novialita Angga Wiratama
ELENOR: Elementary School Journal Vol 1 No 2 (2023)
Publisher : Prodi PGSD Universitas PGRI Ronggolawe

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55719/elenor.v1i2.842

Abstract

The rapid development of technology has brought about convenience in various aspects. Especially in the field of education, which can provide convenience for educators and learners. A technology in education can be implemented in the utilization of instructional media as a tool to facilitate the achievement of learners' learning outcomes. Through technology-based instructional media, educators can provide convenience and practicality in conveying insights during a learning process. This study employs the ADDIE study methodology, which comprises five stages: analyze, design, development, implementation, and evaluation. From the validation results, the following percentages were obtained: content experts with 96%, media experts with 88%, and language experts with 95%. In the effectiveness test, the data of fourth-grade students at Sumurpule Elementary School were obtained. Prior to the intervention, the average score was 52, and following the intervention, the average score increased to 82. Additionally, the attractiveness assessment yielded a percentage score of 95%. From the validation testing, it can be concluded that the product can be used without revisions. In the effectiveness test, the final scores showed an improvement, indicating that the product is effective for use. In terms of attractiveness, it achieved a percentage of 95%, signifying that the product is highly appealing.
PENGEMBANGAN MEDIA PERAN (POP UP BOOK PERATURAN) PADA PEMBEPENGEMBANGAN MEDIA PERAN (POP UP BOOK PERATURAN) PADA PEMBELAJARAN IPAS KELAS IV SDN KEBOMLATI TUBANPENGEMBANGAN MEDIA PERAN (POP UP BOOK PERATURAN) PADA PLAJARAN IPAS KELAS IV SDN KEBOMLATI TUBAN Hindri Caesar Tiara Konjin; Novialita Angga Wiratama
ELENOR: Elementary School Journal Vol 2 No 1 (2023)
Publisher : Prodi PGSD Universitas PGRI Ronggolawe

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55719/elenor.v2i1.848

Abstract

Abstract. This research was conducted to determine the process of developing the level of validity, practicality, and effectiveness. This type of research is development research that develops Pop Up Book learning media products in science learning on regulatory material. The subjects in this study were fourth grade students at SDN Kebomlati Tuban. Development is carried out using the ADDIE model which consists of 5 (five) stages analyze, design, develop, implement, evaluate. The data collection instruments used were material expert validation sheets, media experts, teacher and student response questionnaire sheets, and student test sheets in the form of evaluation questions. The data collection technique used is validity data analysis, practicality data analysis and effectiveness data analysis. The results showed that the ROLE media (Regulatory Pop Up Book) at the material validation stage had a yield of 92.5% and was stated to be very valid. Language validation obtained a percentage of 97.14% and was declared valid. Media validation obtained a percentage of 80% and was declared valid. The results of the practicality test from the user (teacher) got a percentage of 93.33% and was stated to be very practical. While the results of the effectiveness test from ROLE (Regulatory Pop Up Book) obtained a result of 80.83% and was declared effective. Based on this, it shows that the ROLE developed is valid, practical, and effective for use in the learning process
Analisis Kebutuhan Media Pembelajaran Berbasis Petualangan pada Materi Teks Cerita Kelas IV SDN Gedongombo V Fifi Yulia Siswanti; Novialita Angga Wiratama; Wendri Wiratsiwi
Jurnal Pendidikan dan Pembelajaran Vol. 6 No. 1 (2026): Jurnal Pendidikan dan Pembelajaran: Januari - Juni 2026
Publisher : Almeera Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62388/jpdp.v6i1.612

Abstract

This study aims to analyze the need for learning media for fourth-grade elementary school students' narrative texts. This study used a descriptive qualitative approach involving one class teacher and 31 fourth-grade students at SDN Gedongombo V. Data collection techniques used included observation, interviews, and documentation. Data were analyzed using an interactive model developed by Miles and Huberman, which includes data reduction, data presentation, and conclusion drawing. The results showed that learning tended to be dominated by lectures and assignments with media limited to textbooks and whiteboards. This condition resulted in students easily getting bored, being less involved in the learning process, and facing difficulties in understanding and writing narrative text messages coherently. Students also showed a higher interest in digital media-based learning and game activities. These findings indicate the need to develop adventure-based learning media that are able to integrate interactive elements, games, and story-based activities to support students' message writing skills more meaningfully.
Transformasi Digital Pendidikan Karakter: Validitas E-Book Berbasis Pendekatan Kontekstual (CTL) untuk Siswa Sekolah Dasar Nesza Nova Aulia Nesza; Novialita Angga Wiratama; Ina Agustin
JGK (Jurnal Guru Kita) Vol. 10 No. 3: Juni 2026
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jgk.v10.i3.73778

Abstract

Penelitian ini bertujuan untuk menentukan validitas e-book berbasis Contextual Teaching and Learning (CTL) pada mata pelajaran Pendidikan Pancasila untuk siswa kelas V sekolah dasar. Penelitian ini menggunakan metode Research and Development (R&D) dengan fokus pada tahap validasi produk. E-book dinilai oleh para ahli menggunakan instrumen validasi yang mencakup tiga aspek, yaitu materi, media, dan bahasa. Analisis data dilakukan dengan mengonversi rata-rata skor validator ke dalam bentuk persentase. Hasil penelitian menunjukkan bahwa aspek materi memperoleh persentase sebesar 84% dengan kategori sangat valid, yang menunjukkan kesesuaian yang baik dengan kompetensi dasar, tujuan pembelajaran, dan karakteristik siswa. Aspek media memperoleh skor sebesar 93% dengan kategori sangat valid, yang menunjukkan bahwa desain tampilan, navigasi, dan fitur interaktifnya menarik serta sesuai dengan kebutuhan siswa. Sementara itu, aspek bahasa memperoleh 71% dengan kategori valid, meskipun masih perlu perbaikan pada struktur kalimat dan pemilihan kata. Secara keseluruhan, e-book Pendidikan Pancasila berbasis CTL dinyatakan valid dan layak digunakan sebagai media pembelajaran bagi siswa kelas V sekolah dasar. Produk ini mengintegrasikan Pendidikan Pancasila dengan pendekatan kontekstual sehingga proses pembelajaran menjadi lebih inovatif dan bermakna.
Uji Validitas Instrumen Evaluasi Berbasis Zep Quiz pada Pembelajaran IPAS Sekolah Dasar Haris Maulana; Novialita Angga Wiratama; Ina Agustin
JGK (Jurnal Guru Kita) Vol. 10 No. 3: Juni 2026
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jgk.v10.i3.74650

Abstract

Penelitian ini bertujuan untuk mengetahui validitas instrumen evaluasi berbasis Zep Quiz pada pembelajaran Ilmu Pengetahuan Alam dan Sosial (IPAS) di sekolah dasar. Penelitian menggunakan metode Research and Development (R&D) dengan fokus pada tahap validasi produk. Instrumen dinilai oleh para ahli menggunakan lembar validasi yang mencakup tiga aspek, yaitu materi, media, dan bahasa. Analisis data dilakukan dengan mengonversi skor rata-rata validator ke dalam bentuk persentase. Hasil penelitian menunjukkan bahwa aspek materi memperoleh skor 65%dengan kategori valid, yang menunjukkan bahwa isi instrumen telah sesuai, meskipun masih memerlukan beberapa revisi. Aspek bahasa memperoleh skor 82%dengan kategori sangat valid, yang menunjukkan bahwa bahasa yang digunakan jelas, komunikatif, dan mudah dipahami. Sementara itu, aspek media memperoleh skor 99%dengan kategori sangat valid, yang menunjukkan bahwa tampilan, penyajian, dan kemudahan penggunaan instrumen berada pada kategori sangat baik. Secara keseluruhan, instrumen evaluasi berbasis Zep Quiz dinyatakan valid dan layak digunakan sebagai alat penilaian pembelajaran IPAS di sekolah dasar. Produk ini mendukung evaluasi digital yang lebih menarik, praktis, dan bermakna bagi siswa.
Validity of Artificial Intelligence-Based Interactive Chatbot Learning Media in Elementary School Science and Social Studies (IPAS) Learning Rozik Arional Prinata; Novialita Angga Wiratama; Wendri Wiratsiwi
ELEMENTARY SCHOOL JOURNAL PGSD FIP UNIMED Vol. 15 No. 1 (2026): ELEMENTARY SCHOOL JOURNAL PGSD FIP UNIMED
Publisher : FIP Unimed

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/37gpn318

Abstract

Science and Social Studies (IPAS) learning in elementary schools is still predominantly supported by conventional learning media, resulting in limited student engagement during the learning process. This study aimed to determine the validity of an Artificial Intelligence-based interactive learning media for fifth-grade IPAS learning at SD Negeri 01 Sedayulawas. The validation process involved three validators: a media expert, a subject matter expert, and an elementary school practitioner. The study employed a Research and Development (R&D) approach using the ADDIE model. The learning media was developed through Canva and integrated with an AI-powered chatbot. Media validity was evaluated by media experts, subject matter experts, and education practitioners using a Likert-scale assessment. The results indicated that the developed media achieved a very valid category across the aspects of presentation, content, organization, and language. Therefore, the Artificial Intelligence-based interactive learning media is considered valid and suitable for use as an alternative learning resource for IPAS in elementary schools.