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Pengaruh Lingkungan Kerja, Kepuasan Kerja dan Beban Kerja terhadap Kinerja Pegawai pada Dinas Penanaman Modal dan Pelayanan Terpadu Satu Pintu (DPMPTSP) Provinsi Sumatera Barat Dewirahmadanirwati, Dewirahmadanirwati; Manalu, Sri Rezeki
ARZUSIN Vol 5 No 3 (2025): JUNI
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/arzusin.v5i3.5646

Abstract

Work environment, job satisfaction, and workload are factors believed to influence employee performance; however, several previous studies have shown inconsistent results, particularly in the public sector. This study aims to determine the effect of work environment, job satisfaction, and workload on employee performance at the Investment and Integrated One-Stop Service Agency (Dinas Penanaman Modal dan Pelayanan Terpadu Satu Pintu, DPMPTSP) of West Sumatra Province. The approach used is quantitative with primary data sources. The sampling technique applied is total sampling, involving 45 employee respondents. Data were collected through questionnaires, interviews, and observations, and then analyzed using SPSS version 25. The analysis stages include data quality tests (validity and reliability), classical assumption tests, multiple linear regression tests, and hypothesis testing (t-test). The results indicate that the work environment and workload have a positive and significant effect on employee performance, while job satisfaction does not have a significant effect. These findings provide empirical contributions to the development of human resource management in the public sector, particularly in improving performance through the optimal management of work environment and workload.
Pengaruh Budaya Organisasi, Kepuasan Kerja dan Komitmen Organisasi terhadap Kinerja Pegawai pada Kantor Badan Pertanahan Nasional Kota Padang Dewirahmadanirwati, Dewirahmadanirwati; Nofrianti, Jeni
ARZUSIN Vol 5 No 3 (2025): JUNI
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/arzusin.v5i3.5655

Abstract

This study is motivated by the importance of employee performance in government agencies, influenced by internal factors such as organizational culture, job satisfaction, and organizational commitment. The aim of this research is to determine the effect of organizational culture, job satisfaction, and organizational commitment on employee performance at the National Land Agency Office (Kantor Badan Pertanahan Nasional) of Padang City. This study employs a descriptive quantitative approach with a sample size of 53 respondents selected through purposive sampling from a population of 113 employees. The research instrument is a questionnaire that has been tested for validity and reliability. Data analysis techniques include descriptive analysis, classical assumption tests (normality, multicollinearity, heteroscedasticity, and autocorrelation), multiple linear regression, t-test, F-test, and the coefficient of determination (R²) using SPSS version 26. The results indicate that organizational culture has a positive and significant effect on employee performance, while job satisfaction has a negative and significant effect. Organizational commitment is also found to have a positive and significant effect on employee performance. The F-test proves that the three independent variables simultaneously have a significant effect on employee performance, and no autocorrelation was found. These findings reinforce the importance of strengthening organizational culture and commitment as strategies for improving performance, while job satisfaction needs further analysis in the context of public sector organizations.
Analisis Peran Kompetensi, Komitmen Organisasi, dan Employee Engagement terhadap Kinerja Karyawan PDAM Kota Padang Dewirahmadanirwati, Dewirahmadanirwati; Sababalat, Jurminarti
ARZUSIN Vol 5 No 3 (2025): JUNI
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/arzusin.v5i3.5842

Abstract

The decline in employee performance at PDAM Kota Padang is reflected in high rates of absenteeism, tardiness, and low productivity, indicating a gap in understanding the internal factors influencing performance. This study aims to examine the effects of competence, organizational commitment, and employee engagement on employee performance. A quantitative approach with a survey method was used, involving 95 respondents selected through total sampling. The research instrument was a standardized questionnaire that had been tested for validity and reliability. Data were analyzed using multiple linear regression to assess the partial and simultaneous effects of each variable. The results show that all three variables, competence, organizational commitment, and employee engagement, have a positive and significant effect on employee performance. Among them, employee engagement emerged as the most dominant factor, indicating that employees who are emotionally and cognitively involved in their work demonstrate high dedication and are capable of achieving optimal performance. These findings highlight the importance of human resource management strategies focused on enhancing individual competence, strengthening organizational loyalty, and creating a supportive work environment that fosters psychological engagement. Such strategies are essential for maintaining and improving service quality in public sector organizations like PDAM.
Optimalisasi Literasi Digital dan Gamifikasi dalam Pembelajaran Bahasa Indonesia melalui Workshop Based Project di SMP Nurul Falah Pekanbaru Riau Dewirahmadanirwati, Dewirahmadanirwati; Ulya, Ridha Hasnul; Hidayat, Teguh; Martha, Lidya
Jurnal Pendidikan Tambusai Vol. 8 No. 3 (2024)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Kegiatan pengabdian masyarakat ini bertujuan untuk meningkatkan literasi digital dan penerapan gamifikasi dalam pembelajaran Bahasa Indonesia di SMP Nurul Falah Pekanbaru. Program ini dilatarbelakangi oleh rendahnya tingkat literasi digital di kalangan siswa serta minimnya penggunaan gamifikasi dalam proses pembelajaran. Kegiatan dilakukan melalui tiga tahapan utama: persiapan, pelaksanaan, dan evaluasi. Tahap persiapan melibatkan koordinasi dengan pihak sekolah, penyusunan materi, serta penyediaan alat pendukung seperti laptop dan koneksi internet. Tahap pelaksanaan terdiri dari sesi penyampaian materi oleh narasumber dan praktik langsung yang melibatkan 20 guru serta 56 siswa. Materi yang disampaikan meliputi konsep literasi digital, manfaatnya dalam pembelajaran, dan strategi implementasi gamifikasi menggunakan platform seperti Kahoot dan Quizizz. Hasil evaluasi menunjukkan bahwa kegiatan ini mendapatkan respon positif dari peserta. Berdasarkan survei menggunakan Google Forms, sebanyak 75% peserta menilai kualitas materi sebagai sangat baik, 80% merasa praktik sangat bermanfaat, dan 78% menyatakan sangat puas dengan keseluruhan kegiatan. Peserta juga memberikan masukan untuk memperpanjang durasi sesi praktik guna pendalaman materi. Program ini berhasil menciptakan pengalaman belajar yang inovatif, interaktif, dan relevan dengan kebutuhan era digital. Sebagai tindak lanjut, forum diskusi online dibentuk untuk mendukung penerapan berkelanjutan hasil workshop dalam pembelajaran sehari-hari. Dengan pendekatan sistematis, kegiatan ini diharapkan dapat menjadi model pengembangan literasi digital dan gamifikasi dalam pendidikan di tingkat sekolah menengah.
Factors and Challenges in Using Gamification In Teaching ESP Nusi, Ahmad; Dewirahmadanirwati, Dewirahmadanirwati; Novia, Novia; Ardi, Havid
Jurnal Ilmiah Pendidikan Scholastic Vol. 8 No. 1 (2024): Jurnal Ilmiah Pendidikan Scholastic
Publisher : Fakultas Sastra Universitas Ekasakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36057/jips.v8i1.652

Abstract

The purpose of this study is to detect the key issues and challenges faced by English lecturers in implementing gamification in teaching English for Specific Purposes (ESP). This study was a qualitative study with case study design. A number of 16 lecturers were participants of this study. The data was collected through structured interviews, and then analyzed the interview responses using content analysis. The result of the study shown that there were factors or issues such as the occurrence of problems like irregularities, objections, and challenges during the game, the creation of a negative competitive environment, the extension of the time allotted for the game, and the creation of a noisy environment were found to be challenges to the use of gamification in the classroom. In addition, technical difficulties and problems with digital games, lack of technology and internet, technology, screen, and game addiction, and health or psychological issues are some of the main reasons why lecturers do not use gamification in their ESP teaching.