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PENGEMBANGAN MODUL ONLINE SISTEM BELAJAR TERBUKA DAN JARAK JAUH UNTUK MENINGKATKAN KUALITAS PEMBELAJARAN PADA PROGRAM STUDI TEKNOLOGI PENDIDIKAN Elfita Rahmi; Nurdin Ibrahim; Dwi Kusumawardani
Jurnal Visipena Vol 12 No 1 (2021)
Publisher : Lembaga Penelitian dan Pengabdian (LP2M) STKIP Bina Bangsa Getsempena

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46244/visipena.v12i1.1476

Abstract

Technological developments make the current learning process student-centered. The use of technology-based learning media is expected to increase the limitations of existing learning resources. Open and Distance Learning System courses are subjects with a broad scope, while face-to-face time is very limited. Therefore independent study materials are needed so that students can study independently wherever and whenever.This study aims to produce appropriate online module development procedures, produce online learning materials for Open and Distance Learning Systems courses, and obtain data on the feasibility and effectiveness of online modules developed for use in lectures in Open and Distance Learning Systems. The research method used is Research and Development (R&D). The development design used is the Derek Rowntree development model and Web-Based Design. Derek Rowntree's development model is used specifically to develop the material, while the Web-Based Design development model is for the online module development process. The feasibility of the online module of the Open and Distance Learning System is obtained based on the results of expert validation consisting of three experts namely 1) material experts, 2) learning design experts, 3) media experts. The results of the validation of the expert stated that the online module of the Open and Distance Learning System was rated GOOD. Then a field trial with the results of the Open and Distance Learning System online module is considered feasible to use. The results of the t-test showed that there were significant differences so that the online module of the Open and Distance Learning System was said to be effective and able to improve the quality of learning. Abstrak Perkembangan teknologi menjadikan proses pembelajaran saat ini berpusat kepada siswa. Penggunaan media pembelajaran bebasis teknologi diharapkan mampu meningkatkan keterbatasan sumber belajar yang ada. Mata kuliah Sistem Belajar Terbuka dan Jarak Jauh merupakan mata kuliah dengan cakupan yang luas, sementara waktu tatap muka sangat terbatas. Oleh karena itu dibutuhkan bahan belajar mandiri agar mahasiswa dapat belajar secara mandiri di manapun dan kapanpun. Penelitian ini bertujuan untuk menghasilkan prosedur pengembangan modul online yang layak, menghasilkan bahan belajar online mata kuliah Sistem Belajar Terbuka dan Jarak Jauh, serta memperoleh data kelayakan dan kefektifan modul online yang dikembangkan untuk digunakan pada perkuliahan Sistem Belajar Terbuka dan Jarak Jauh. Metode penelitian yang digunakan adalah Research and Development (R&D). Desain pengembangan yang digunakan adalah model pengembangan Derek Rwontree dan Web Based Desain. Model pengembangan Derek Rwontree digunakan khusus mengembangkan materi, sedangkan model pengembangan Web Based Desain untuk proses pengembangan modul onlinenya. Kelayakan modul online Sistem Belajar Terbuka dan Jarak Jauh diperoleh berdasarkan hasil validasi ahli yang terdiri atas tiga ahli yaitu 1) ahli materi, 2) ahli desain pembelajaran, 3) ahli media. Hasil validasi ahli menyatakan modul online Sistem Belajar Terbuka dan Jarak Jauh dinilai BAIK. Selanjutnya dilakukan uji coba lapangan dengan hasil modul online Sistem Belajar Terbuka dan Jarak Jauh dinilai layak untuk digunakan. Hasil uji -t menunjukkan terdapat perbedaan yang signifikan sehingga modul online Sistem Belajar Terbuka dan Jarak Jauh dikatakan efektif dan mampu meningkatkan kualitas pembelajaran. Kata Kunci: Pengembangan, Belajar Mandiri, Belajar Online, Modul, Modul Online
Analisis Kebutuhan Pengembangan Flipped Classroom pada Media Pembelajaran dengan Pendekatan Project Based Learning untuk Dikspespa Pendididkan di Kodiklatal Okti Cahyandari; Murti Kusuma Wirasti; Dwi Kusumawardani
Jurnal Paedagogy Vol 9, No 3: Jurnal Paedagogy (July 2022)
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v9i3.5327

Abstract

This study aims to analyze learning needs related to the plan for developing flipped classroom learning on learning media subjects for the Dikspespa Pendidikan in Kodiklatal. This study combines the ADDIE development model with Research and Development (R & D), which is done by using a project-based learning approach. Initial analysis techniques are in the form of feasibility tests, field tests, and effectiveness tests. The data collected in this study were a qualitative descriptive approach. The research subjects were alumni from the Dikspespa of education and educators of the Dikspespa of education. The data were collected by interview, direct observation, and analysis of learning media subjects. The results of the study are in the form of a need for learning patterns that integrate technology in learning that can make learning more effective and efficient, especially to overcome time constraints in participating in learning activities, improve student learning outcomes while encouraging independence and motivating students who will later apply media subjects—learning in their assignments as instructors. Learning media subjects require much practice so that students have the experience to choose, create and use media; the right approach to use is project-based learning.
DEVELOPMENT OF INTEGRATED AUDIO VISUAL MODULE FOR LEARNING ANIMATION PRINCIPLES AT MULTIMEDIA VOCATIONAL SCHOOL Febri Dwi Prasasti; Robinson Situmorang; Dwi Kusumawardani
International Journal of Education, Information Technology, and Others Vol 1 No 2 (2018): International Journal of Education, Information Technology, and Others
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (396.708 KB) | DOI: 10.5281/zenodo.1795345

Abstract

Vocational High School aims to produce graduates who have certain skills so that they can improve their quality of life. One of the important competency to be mastered is in 2 Dimensional Animation Engineering subjects in multimedia Vocational School is the application of the principles of animation. The principle of animation will deliver the audience to be able to understand and enjoy an animated product. Competence in applying the principle of animation is important to be owned by vocational students majoring in multimedia, but in 2016 the results of practical tests showed that only about 25% of students achieved minimal completeness in the competence of applying the principle of animation. The lack of practical learning materials in applying the principles of animation and lack of learning hours in school are some of the problems that exist in the animation learning lack of student competence. The results of interviews with teachers showed that the teaching materials available were insufficient for teaching needs, so they felt the need for additional teaching materials. The three animation teachers hoped for an integrated learning module with audio visual to support the learning process in the classroom. The researcher intends to provide solutions to problems by developing learning resources in the form of learning modules that are integrated with audio-visual media, which will be used as material for learning carried out by teachers in the classroom. Audio visual modules and media were developed with Lee and Owen's multimedia development methods, namely through a series of stages starting from needs analysis, final preliminary analysis, design, development, implementation and evaluation. The results of the effectiveness test from the use of integrated audio visual media modules by 30 students, showed a significant increase based on the results of the t-test with a significance level of 5%
DEVELOPMENT OF SIRIH KUNING DANCE LEARNING VIDEO THROUGH CINEMATOGRAPHY TECHNIQUES FOR JUNIOR HIGH SCHOOL STUDENTS Azella Ghaisani Amboro; Dwi Kusumawardani; Kartika Mutiara Sari
Journal of Dance and Dance Education Studies Vol 3, No 1 (2023): March
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jddes.v3i1.56383

Abstract

This study aims to describe the process and results of the development of Sirih Kuning dance learning videos through cinematography techniques that can be applied in high school learning in learning Sirih Kuning dance. The underlying reason for this research is to provide learning solutions by producing learning videos of Sirih Kuning dance to help students learn on their own. This research uses the RD (Research and Development) method or is often referred to as research and development. The research process is carried out through the stages of analysis, development, implementation, and evaluation. The research found that the better the quality of dance learning videos used by students, the better the student learning outcomes. The research in the main is the feasibility test results obtained an average score from material experts (4. 66), from media experts (4.16) and from learning experts (4.6) getting a good category from the aspects of quality, benefits, suitability to the learning context. The effectiveness of the results show that the use of dance learning videos with cinematographic techniques can improve the learning outcomes of Sirih Kuning dance and make it easier to learn independently.
Research trends in meaningful learning in distance education environments: A review of articles published in Q1 to Q3 indexed journal from 2012 to 2022 Nita Lestari; Murni Winarsih; Dwi Kusumawardani
Jurnal Inovasi Teknologi Pendidikan Vol 10, No 2 (2023): June
Publisher : Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jitp.v10i2.56029

Abstract

This study aims to investigate the idea that there is a functional and efficient mechanism for meaningful learning. This study is a literature review with various references to data sources. This study's essential focus is on the difficulties and possibilities of meaningful distant learning. An amount of 21 publications had released between 2012 and 2022. Use the SEforRA.com search engine to find information for research. Thematic Analysis to examine the results and show the findings. The research findings shed light on several topics related to meaningful learning, including perceptions, challenges for teachers and students on distance meaningful education, and learning practices. The findings also explain how meaningful learning is in distance learning. The Results show that meaningful learning activities incorporated into distance learning activities enable teachers and students will gain authentic and meaningful experiences that will benefit their education, such as adding teachers' insights for their future teaching practices. The outcomes of this exploratory study have several consequences for anyone involved in remote education, including administrators, teachers, instructional designers, and policymakers, who want to ensure that students have meaningful educational experiences.
Integrasi Discovery Learning di Laboratorium Virtual untuk Pendidikan Elektronika: Tinjauan Literatur Review Andi Naaziat; Uwes Anis Chaeruman; Dwi Kusumawardani
Didaktika: Jurnal Kependidikan Vol. 13 No. 4 Nopember (2024): Didaktika Jurnal Kependidikan
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/27454312.1109

Abstract

Integrasi pembelajaran melalui eksplorasi dengan penggunaan laboratorium virtual memiliki potensi besar dalam meningkatkan pendidikan elektronika. Dalam kajian yang berfokus pada sistem, terdapat analisis 14 studi terkini untuk menilai keberhasilan, hambatan, dan dampak dari pendekatan ini. Berdasarkan hasilnya, terjadi peningkatan rata-rata sebesar 30% dalam hal pencapaian belajar, kemampuan berpikir kritis yang lebih baik, serta keterlibatan siswa juga meningkat hingga mencapai angka 35%. Kendala utamanya mencakup tantangan teknis dan keterbatasan dalam berinteraksi secara fisik. Penelitian ini menggarisbawahi betapa pentingnya pendekatan interdisipliner dan potensi perubahan dalam meningkatkan kemudahan akses dan keefektifan pembelajaran praktis di bidang elektronika dan STEM secara lebih umum. Selain itu, pembahasan juga mencakup implikasi terhadap pengembangan kurikulum dan arah penelitian ke depan.
Efektivitas Integrasi Microlearning dalam Model Blended Learning untuk Meningkatkan Hasil Belajar: Systematic Literature Review Nurul Munawarah; Khaerudin; Dwi Kusumawardani
Didaktika: Jurnal Kependidikan Vol. 13 No. 4 Nopember (2024): Didaktika Jurnal Kependidikan
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/27454312.1220

Abstract

Perkembangan teknologi digital telah mendorong perubahan signifikan dalam metode pembelajaran, termasuk munculnya microlearning dan blended learning sebagai pendekatan inovatif dalam pendidikan tinggi. Penelitian ini bertujuan untuk mengevaluasi efektivitas integrasi microlearning dalam model blended learning melalui systematic literature review dalam berbagai. disiplin ilmu. Penelitian ini menggunakan metode Systematic Literature Review (SLR) untuk menganalisis efektivitas integrasi microlearning dalam model blended learning. Hasil menunjukkan bahwa integrasi microlearning dalam blended learning dapat meningkatkan pemahaman, retensi pengetahuan, dan keterlibatan peserta didik secara signifikan. Faktor-faktor kunci yang mempengaruhi keberhasilan implementasi meliputi desain konten yang ringkas, aksesibilitas platform, interaktivitas, dan penyesuaian dengan kebutuhan peserta didik. Implikasi penelitian ini menunjukkan bahwa institusi pendidikan tinggi perlu menyadari bahwa perancangan dan implementasi microlearning dalam blended learning secara efektif dapat meningkatkan kualitas pembelajaran, keterlibatan peserta didik, dan pengembangan kompetensi.