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Implementation of PBL Model on Strengthening Students' Numerical Literacy and Digital Literacy Skills Samuel Juliardi Sinaga; Najamuddin Najamuddin; Dinie Anggreani Dewi; Urip Widodo; Kevin William Andri Siahaan; Misbah Misbah; Ghufran Hasyim Achmad; Froilan D Mobo
Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini Vol 7, No 1 (2023)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/obsesi.v7i1.3123

Abstract

This study aims to look at the effectiveness of project-based learning on literacy skills and digital literacy of students in elementary schools. This study used a quantitative approach with the control group research method and the pretest-posttest research design. The students used in this study were grade II elementary school students with a selected population of 5 classes consisting of 120 students, randomly selected to meet the control class consisting of 20 students and 1 experimental class in each class who realized that the ability to understand numerical concepts and arithmetic operational skills in everyday life is not in accordance with numerical literacy indicators. The overall results described in the Manova test (Multivariate Analysis of Variance) show that the project-based learning model has proven effective in increasing students' digital literacy and numerical literacy skills. This can be seen from the results of the experimental class using the Project Based Learning model which is superior to the control class using the traditional learning model. Based on the results of the analysis and discussion, it can be concluded that the Project Based Learning model is effectively used to improve the numerical literacy skills and digital literacy of second grade elementary school students. So that through this research students can achieve the expected indicators in the application of numeracy and digital literacy.
PENDIDIKAN ANAK USIA DINI ISLAM TERPADU ISLAHUL KHAER DESA MASMAS WUJUDKAN SINERGI PKK DESA DAN PENDIDIKAN ANAK USIA DINI Najamuddin Najamuddin; Zuhud Ramdani; Rabihatun Adawiyah; Rohyana Fitriani
ALKHIDMAH: Jurnal Pengabdian dan Kemitraan Masyarakat Vol. 1 No. 1 (2023): Januari : Jurnal Pengabdian dan Kemitraan Masyarakat
Publisher : LP3M INSTITUT KH YAZID KARIMULLAH

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59246/alkhidmah.v1i1.180

Abstract

PAUD IT Islahul Khaer Melayani program PAUD dengan Jenjang Kelompok Bermain ( KB) dan SPS yang bertempat di JLPariwisata Masmas Dusun Punikasih Desa Masmas, meskipun berada di wilayah Dusun Pumikasih Namun PAUD IT Islahul Khaer di upayakan dapat melayani 3 dusun yang lain yakni dusun Goak Lauk dusun Punikasih dan dusun Langgalawe yang berada dalam wilayah desa Masmas. Permasalahan mitra diantaranya belum terurusnya ijin operasional lembaga dengan nama Lembaga baru karena perubahan Lembaga naungan, manajemen pengelolaan lembaga yang belum tertata dan perencanaan pembelajaran yang belum tersusun dengan baik. Metode yang digunakan dalam pelaksanaan program adalah pendampingan dalam penyusunan akreditasi PAUD, Memberikan Pelatihan pembuatan media pembelajaran dari bahan daur ulang, pelatihan metode pembelajaran yang kreatif dan inovatif berbasis pelatihan dan Mengadakan sosialisasi kepada masyarakat tentang pentingnya menyekolahkan anak usia dini. Dengan sosialisasi semakin banyak masyarakat yang mempercayakan anak usia dini di sekolahkan di PAUD IT Islahul Khaer.
PENGARUH PENDEKATAN PROJECT BASED LEARNING (PjBL) DALAM MENGATASI KESULITAN KONSENTRASI BELAJAR ANAK USIA 5-6 TAHUN DI PAUD KB AN-NUR Suhirman Suhirman; Zuhut Ramdhani; Siti Ruhana; Najamuddin Najamuddin
Dharmas Education Journal (DE_Journal) Vol 4 No 3 (2024): DE_Journal
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Univesitas Dharmas Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56667/dejournal.v4i3.1143

Abstract

Tujuan dari penelitian ini adalah untuk mengetahui pengaruh pendektan PjBL dalam mengatasi kesulitan konsentrasi belajar anak usia 5-6 tahun. Metode penelitian yang digunakan adalah metode eksperimen dengan jenis penelitian pre experimental design. Penelitian ini dilaksanakan di PAUD KB An-Nur dengan subjek penelitian kelompok B sejumlah 10 anak. Peneliti memperoleh data dari hasil observasi dan dokumentasi. Teknik analisis data yang digunakan pada penelitian ini adalah uji validitas, normalitas, dan hipotesis. Instrumen yang digunakan untuk mengumpulkan data berupa lembar observasi dan dokumentasi. Hasil penelitian ini menunjukkan bahwa hasil validasi menggunakan expert judgement memperoleh skor 30, dengan rentang nilai 27,18 < X ≤ 33,54 dan dengan kategori “baik Hasil uji normalitas data pada penelitian ini berdistribusi normal dengan nilai pre test chi kuadrat hitung = 8,2, selanjutnya ini dibandingkan dengan chi kuadrat tabel =11,070 pada taraf signifikan 5%, maka dapat dinyatakan bahwa chi kuadrat hitung lebih kecil dari chi kuadrat tabel (8,2<18,307), sehingga data ini dinyatakan berdistribusi “ Normal”. Hasil hipotesis dengan harga t hitung = 27,5 Harga t tersebut selanjutnya dibandingkan dengan harga t tabel dengan dk=n-1= 10-1. Dengan dk=9, dan bila taraf kesalahan ditetapkan 5%, maka t tabel=2,262, jadi t hitung lebih besar dari t tabel (27,5>2,262), sehingga Ho diterima dan Ha ditolak.
Pengaruh Teknologi Terhadap Tumbuh Kembang Anak dan Solusi untuk Mengatasi Anak yang Sering Bermain Gadget Eliatun Fitri; Najamuddin Najamuddin; Nurhidayanti Nurhidayanti; Jannati Zumaro; Dewi Astuti
Indonesian Journal of Innovation in Education Research Vol. 2 No. 1 (2026): January
Publisher : Yayasan Arfah Bin Haji Muhammad Saleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63980/ijier.v2i1.155

Abstract

This article analyzes the impact of technology, specifically gadgets, on child development and offers solutions to address excessive gadget use. In the digital age, gadgets have become integral to children's lives, offering positive potential such as enhanced creativity, learning abilities, and access to educational information. However, uncontrolled use also leads to significant negative consequences, including cognitive developmental issues (e.g., concentration difficulties, risk of online game addiction, depression), physical health problems (obesity, vision impairment, sleep quality issues), delayed speech and socio-emotional development, and behavioral changes (irritability, withdrawal). To mitigate these challenges, proposed solutions include setting consistent time limits for gadget use, supervising content access, redirecting attention through physical and creative activities, parents acting as role models for responsible technology use, creating gadget-free zones, and fostering open communication with children. A proactive and consistent approach from parents is crucial to ensure children grow up balanced amidst technological advancements, maximizing benefits while minimizing risks.
Pembelajaran Berbasis Permainan Tradisional untuk Mengembangkan Fisik Motorik Anak Usia Dini Andri Santoso; Najamuddin Najamuddin; Sofa Tiatahulhusna; Nurul Hayati; Kholisatul Husna Mizati; Zurriyatun Sholihah
Indonesian Journal of Innovation in Education Research Vol. 2 No. 1 (2026): January
Publisher : Yayasan Arfah Bin Haji Muhammad Saleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63980/ijier.v2i1.161

Abstract

Children have a strong connection with various forms of play. In daily life, both traditional and modern games are always part of their activities. Play is considered essential because it serves as a medium to support physical and motor development in Early Childhood. Today, the modern games favored by children in urban areas tend to stimulate cognitive abilities more than motor skills. Therefore, parents living in urban settings are encouraged to introduce games that can strengthen children's muscle development, one of which is through traditional games. Unfortunately, traditional games are increasingly marginalized because they are viewed as outdated and physically demanding. In fact, when examined more closely, various types of traditional games offer numerous benefits, including: (1) developing healthy, fit, strong, and competitive physical abilities; (2) fostering mental aspects such as sportsmanship, tolerance, discipline, and democratic attitudes; (3) building moral character that is sensitive, honest, and sincere; and (4) enhancing social abilities such as competitiveness, cooperation, discipline, friendliness, and national awareness.
Pengembangan Permainan Gobak Sodor Dalam Meningkatkan Motorik Anak Usia 5-6 Tahun Di Tk Husnul Khotimah Jiken Najamuddin Najamuddin; Moh Alwi Ashari; Abd. Toyyibit Tohir; Aidiyatul Fitri; Ali Parmadi Al Parabi; Difa Wahyu Ramdani; Irwan Jayadi; Mu'aldi Wahyu; Muhammad Ahkamul Haq
Jurnal Porkes Vol 4 No 2 (2021): PORKES
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/porkes.v4i2.4850

Abstract

The purpose of this study was to develop a gobak sodor game to enhance the children’s motoric in the age of 5-6 years old. The development model used was Borg and Gall which consisted of six-steps. The game developed was validated by the expert team. Small scale subjects were consisted of six children, and the large scale consisted of 15 children. The instrument used to collect the data was the observation sheet. The result of the study indicated that game experts score was 38 with an average of 4.7, with an "excellent" category, validation of material experts score was 29 with an average of 4.1 in "good" category. The observation result found that the value of pretest and posttest success rates was 41% (SD) and posstest 80% (VWD). The result of this study concluded that the development of gobak sodor game was worthy to use to improve the children’s motoric aged 5-6 years old.