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Pelatihan penggunaan aplikasi canva untuk meningkatkan kreatifitas dalam menyusun media pembelajaran inovatif Nuradiyah Adiyah Yuliastri; Rohyana Fitriani; Moh Alwi Ashari; Zaotul Wardi
SELAPARANG: Jurnal Pengabdian Masyarakat Berkemajuan Vol 9, No 2 (2025): March
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jpmb.v9i2.29432

Abstract

AbstrakPelatihan penggunaan aplikasi Canva bagi guru Pendidikan Anak Usia Dini (PAUD) bertujuan untuk meningkatkan keterampilan mereka dalam memanfaatkan teknologi desain grafis guna menciptakan pembelajaran yang lebih menarik dan efektif. Dalam era digital, pemanfaatan media pembelajaran berbasis teknologi menjadi kebutuhan mendesak bagi pendidik agar dapat menyampaikan materi secara inovatif dan sesuai dengan karakteristik anak usia dini. Kegiatan pengabdian kepada masyarakat ini dilaksanakan pada bulan Oktober 2024 di Laboratorium PG-PAUD Universitas Hamzanwadi dengan melibatkan 20 peserta. Pelatihan ini terdiri dari beberapa tahap, yaitu kajian kebutuhan, koordinasi dengan pihak terkait, pelaksanaan pelatihan, observasi, serta evaluasi hasil kegiatan. Metode yang digunakan mencakup sesi teori dan praktik, di mana peserta memperoleh pemahaman dasar tentang prinsip desain visual, penggunaan fitur Canva, serta penerapan elemen grafis yang sesuai untuk bahan ajar anak usia dini. Hasil pelatihan menunjukkan peningkatan signifikan dalam keterampilan guru PAUD dalam mendesain materi pembelajaran yang kreatif, seperti poster edukasi, worksheet, infografis, serta kartu belajar interaktif. Evaluasi melalui kuesioner terhadap peserta mengungkapkan bahwa 92% dari mereka merasakan manfaat besar dari pelatihan ini dalam meningkatkan kreativitas dan inovasi pembelajaran. Selain itu, hasil desain yang dihasilkan oleh peserta mencerminkan pemanfaatan optimal Canva dalam mendukung perkembangan kognitif, bahasa, dan motorik anak-anak PAUD. Dengan demikian, pelatihan ini tidak hanya berkontribusi pada pengembangan profesionalisme guru, tetapi juga meningkatkan efektivitas proses pembelajaran di tingkat PAUD. Kata kunci: canva; pendidikan anak usia dini; media pembelajaran; desain grafis. Abstract Training on the use of the Canva application for Early Childhood Education (PAUD) teachers aims to improve their skills in utilizing graphic design technology to create more interesting and effective learning. In the digital era, the use of technology-based learning media is an urgent need for educators to be able to deliver material innovatively and in accordance with the characteristics of early childhood. This community service activity was carried out in October 2024 at the PG-PAUD Laboratory of Hamzanwadi University involving 20 participants. This training consists of several stages, namely needs assessment, coordination with related parties, implementation of training, observation, and evaluation of activity results. The methods used include theory and practical sessions, where participants gain a basic understanding of visual design principles, the use of Canva features, and the application of graphic elements appropriate for early childhood teaching materials. The training results showed a significant increase in the skills of PAUD teachers in designing creative learning materials, such as educational posters, worksheets, infographics, and interactive learning cards. Evaluation through a questionnaire to participants revealed that 92% of them felt great benefits from this training in improving creativity and innovation in learning. In addition, the design results produced by participants reflect the optimal use of Canva in supporting the cognitive, language, and motor development of PAUD children. Thus, this training not only contributes to the development of teacher professionalism, but also increases the effectiveness of the learning process at the PAUD level. Keywords: canva; early childhood education; learning media; graphic design.
Pengembangan Permainan Gobak Sodor Dalam Meningkatkan Motorik Anak Usia 5-6 Tahun Di Tk Husnul Khotimah Jiken Najamuddin Najamuddin; Moh Alwi Ashari; Abd. Toyyibit Tohir; Aidiyatul Fitri; Ali Parmadi Al Parabi; Difa Wahyu Ramdani; Irwan Jayadi; Mu'aldi Wahyu; Muhammad Ahkamul Haq
Jurnal Porkes Vol 4 No 2 (2021): PORKES
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/porkes.v4i2.4850

Abstract

The purpose of this study was to develop a gobak sodor game to enhance the children’s motoric in the age of 5-6 years old. The development model used was Borg and Gall which consisted of six-steps. The game developed was validated by the expert team. Small scale subjects were consisted of six children, and the large scale consisted of 15 children. The instrument used to collect the data was the observation sheet. The result of the study indicated that game experts score was 38 with an average of 4.7, with an "excellent" category, validation of material experts score was 29 with an average of 4.1 in "good" category. The observation result found that the value of pretest and posttest success rates was 41% (SD) and posstest 80% (VWD). The result of this study concluded that the development of gobak sodor game was worthy to use to improve the children’s motoric aged 5-6 years old.