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Penggunaan model pembelajaran creative problem solving untuk meningkatkan kemampuan berpikir kreatif dan motivasi belajar matematika siswa Yuda Purnama Putra
JP3M (Jurnal Penelitian Pendidikan dan Pengajaran Matematika) Vol 4, No 2 (2018)
Publisher : Program Studi Pendidikan Matematika, FKIP, Universitas Siliwangi, Tasikmalaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37058/jp3m.v4i2.605

Abstract

learning motivation is still low, so to overcome these problems required a learning model that is more focused on students to be more active in thinking on the ability to think creatively, one of which is assumed to improve the Creative Problem Solving learning model ( CPS). This study aims to determine the improvement of students ‘creative thinking skills using the Creative Problem Solving (CPS) learning model compared to students who use conventional learning models and want to know students’ learning motivation. The method used in this study is the explanatory sequential type design (mixed method).Theinstrumentusedinthestudents’creativethinkingskillsintheformof a description problem consisting of seven items in addition to that was also strengthened by questionnaire, interview and observation width to support the test results. The population in this study is the eighth grade students of Rajagaluh 3 Junior High School, while the samples taken randomly according to the class are selected in class VIII-E as the experimental class and class VIII-D as the control class. The experimental class was given learning using the Creative Problem Solving (CPS) learning model and the control class was given learning using conventional learningmodels. Data analysis techniques using two average difference test, correlation test. Based on the results of the analysis and results of data processing, it was concluded that theimprovementofstudents’creativethinkingabilitywasbetterinthecontrolclass using conventional learning models compared to the experimental class using Creative Problem Solving (CPS) learning models and better Student Motivation in the control class compared to experimentalclass.Keywords: Creative Problem Solving(CPS), learning model, creative thinking skills and Learning Motivation
Implementasi Metode Gap Kompetensi Dalam Penentuan Penerima Bantuan Langsung Tunai Dana Desa Di Desa Tanjungsari Egi Badar Sambani; Yuda Purnama Putra; Pitriah Nopitasari
E-JURNAL JUSITI : Jurnal Sistem Informasi dan Teknologi Informasi Vol 11 No 1 (2022): e-Jurnal JUSITI
Publisher : Universitas Dipa Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36774/jusiti.v11i1.913

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Tanjungsari merupakan salah satu desa di Kecamatan Salawu, Kabupaten Tasikmalaya, Provinsi Jawa Barat yang melaksankan Program Bantuan Sosial Penanganan Pandemi Covid-19 bernama Bantuan Langsung Tunai Dana Desa (BLT DD) dengan menyerap Anggaran Dana Desa sesuai aturan Pemerintah Pusat. Program tersebut dikelola langsung oleh Pemerintahan Desa dalam hal penganggaran, pengelolaan, teknis realisasi penyaluran hingga penyusunan laporan. Untuk mewujudkan program sesuai harapan, efektif, cepat, tepat sasarandan sesuai aturan yang berlaku, maka masyarakat yang memenuhi kualifikasi perlu dilakukan proses seleksi. Proses seleksi harus secara selektif dan objektif sesuai dengan kriteria yang telah ditentukan agar menghasilkan daftar penerima manfaat tepat guna. Dalam penelitian ini dirancang sebuah Sistem Penunjang Keputusan untuk membantu proses seleksi dengan menerapkan metode GAP kompetensi. Metode ini membandingkan antara kompetensi bantuan sehingga dapat diketahui perbedaan kompetensinya, semakin kecil Gap yang dihasilkan maka bobot nilainya semakin besar yang berarti memiliki peluang lebih besar untuk menerima bantuan tersebut.Perancangan sistem akan diimplementasikan dengan bahasa pemrograman PHPmenjadi aplikasi berbasis web lokal dengan database Mysql. Perancangan sistemmenggunakan Flowmap, Data Flow Diagram (DFD), Perancangan database menggunakan Entity Relationship Diagram (ERD). Pengembangnan perangkat lunak menggunakan SoftwareDevelopment Life Cycle (SDLC) dengan metode waterfall. Dengan adanya sistem pendukung keputusan dalam proses seleksi penentuan penerima bantuan langsung tunai dana desa di Desa Tanjungsari, penyeleksian menjadi lebih efektif dan efisien karena dapat meminimalisir terjadinya kesalahan dan penilaian lebih objekif.
IMPLEMENTASI STEGANOGRAFI DAN ALGORITMA RC4 UNTUK MENINGKATKAN KEAMANAN DATA PENJUALAN VOUCHER GAME ELEKTRONIK (Studi Kasus: Berewek Cell) Yuda Purnama Putra; Fitri Nuraeni; Algi Muhammad Sahrin
IT (INFORMATIC TECHNIQUE) JOURNAL Vol 9, No 2 (2021): IT JOURNAL OKTOBER 2021
Publisher : Universitas Potensi Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22303/it.9.2.2021.186-200

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Penelitian ini bertujuan untuk mengimplementasikan algortima Kriptografi RC4 untuk mengamankan data kode steam voucher game elektronik yang bersifat rahasia di Berewek Cell. Algortima RC4 tersebut digunakan untuk membantu mengenkripsi data teks agar tidak bisa terbaca oleh orang lain. Sedangkan steganografi digunakan untuk melindungi data saat dikirimkan dari penjual pada pembeli agar tidak ada sabotase saat pengiriman. Penelitian ini dilakukan dengan menggunakan metode perancangan prototype serta pendekatan berorientasi objek serta alat bantu analisis dan perancangan yaitu uml, flowmap dan flowchart. Dari penelitian ini dihasilkan suatu sistem order dan penjualan online voucher elektronik dengan kerahasiaan kode dijamin menggunakan RC4. Kemudian untuk proses pengiriman kode dimanfaatkan media citra dengan Teknik steganografi agar selama proses pengiriman data tetap aman.
IMPLEMENTASI SUPER ENKRIPSI AES DAN RSA PADA PENGAMANAN DATA REKAM MEDIS PASIEN Yuda Purnama Putra; Teuku Mufizar; Estie Alfiyani
Jurnal VOI (Voice Of Informatics) Vol 11, No 2 (2022)
Publisher : STMIK Tasikmalaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Rekam Medis merupakan berkas yang memuat tentang identitas pasien, pemeriksaan, pengobatan, tindakan, dan pelayanan lain yang diberikan kepada pasien pada pelayanan Kesehatan. Informasi di dalam Rekam Medis bersifat rahasia, karena hal ini menjelaskan hubungan yang khusus antara pasien dan dokter yang wajib dilindungi. Untuk itu diperlukannya pengamanan data, dengan memanfaatkan kriptografi untuk mengamankan informasi riwayat rekam medis pasien dari orang yang tidak berhak untuk mengetahui apalagi memanipulasi data. Sistem kriptografi yang digunakan adalah Super Enkripsi AES-128-CBC dan RSA. Untuk menguji kualitas enkripsi sistem kriptografi ini digunakan metode deskriptif, dengan membandingkan ukuran file cipherteks, waktu enkripsi dan dekripsi, nilai entropi, nilai korelasi dan grafik histogram. Hasil pengujian didapat sistem kriptografi dengan Super Enkripsi memiliki keunggulan dari nilai korelasi dan entropi, dibanding dengan algoritma AES dan RSA.IMPLEMENTASI SUPER ENKRIPSI AES DAN RSA PADA PENGAMANAN DATAREKAM MEDIS PASIEN
Implementasi Modified Direction Feature (MDF) dan K-Nearest Neighbor (K-NN) dalam Pengenalan Pola Aksara Sunda Ade Taopik Hidayatuloh; Teuku Mufizar; Muhammad Rizki Nugraha; Yuda Purnama Putra; Egi Badar Sambani; Awit Marwati Sakinah
Jurnal VOI (Voice Of Informatics) Vol 12, No 1 (2023)
Publisher : STMIK Tasikmalaya

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Abstract

Aksara sunda sebagai aksara nusantara diperkirakan sudah ada sejak abad ke 5, dalam bidang komputer aksara sunda sudah resmi menjadi bagian standar unicode pada tahun 2008 sehingga karakter dari aksara sunda dapat digunakan sebagai font, ataupun pada proses komputerasasi lainya. Bahasa sunda sendiri merupakan bahasa yang sehari-hari digunakan khusunya oleh masyarakat jawa barat, serta merupakan aset penting bagian dari kebudayaan sunda. Namun seiring berjalanya zaman, budaya sunda perlahan terkikis. Dari itu diperlukan tindakan guna melestarikan budaya sunda salah satunya dengan mempelajari aksara sunda. Aksara sunda mempunya pola tulisan yang rumit, dengan itu pola aksara sunda dapat dipelajari oleh komputer untuk membantu masyarakat belajar bahasa sunda. Tahap pengenalan aksara sunda terdiri dari dua proses yaitu tahap ekstraksi ciri dan klasifikasi. Metode modified direction feature (MDF) adalah salah satu metode ekstraksi ciri, dimana metode ini akan mengekstraksi ciri citra aksara sunda menjadi sebuah vektor berdasarkan arah transisi dari piksel aksara sunda tersebut. Selanjutnya metode paling mudah di implementasikan untuk klasifikasi adalah K-Nearest Neighbor (K-NN). K-NN bekerja dengan cara membandingkan jarak/kemiripan antara data yang di uji dengan data latih. Hasil dari penelitian ini menjelaskan bahwa MDF dan K-NN mampu dengan baik mengenali aksara sunda, dimana akurasi tertinggi yang berhasil didapatka sebesar 87.5% dengan nilai K=5
Student Competency Association Analysis For Learning Evaluation Using Apriori Algorithm Evi Dewi Sri Mulyani; Yuda Purnama Putra; Egi Badar Sambani; Shinta Siti Sundari; Teuku Mufizar; Muhamad Satrio Nugraha
Elinvo (Electronics, Informatics, and Vocational Education) Vol 6, No 2 (2021): November 2021
Publisher : Department of Electronic and Informatic Engineering Education, Faculty of Engineering, UNY

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (830.346 KB) | DOI: 10.21831/elinvo.v6i2.42264

Abstract

Evaluation activities as a process in a learning program are one of the keys to improving the quality of education that will be accepted by students in learning. Therefore it is important for a teacher in how to understand the lack of learning given to students. Based on this, an analysis was carried out using the Association method with the Apriori Algorithm in finding relationships in the competency value data for each subject. In the Apriori method, it will produce a value that will determine the formation of the pattern. The data used is competency data based on student grades of English class 11 odd semester year class 2019 - 2020 SMK Ar - Rizqi Bina Insani with a total of 108 records with a maximum itemset of 3 itemset. The results of this association analysis produce a relationship between competencies that appear simultaneously, so that it can be used as an evaluation of learning for teachers as a learning improvement strategy for students based on the competence of each subject.
Inventory Information System Using LIFO Method: Case Study on Goods Distribution Company Study in Bandung Saputra, Raka Aditya; Sambani, Egi Badar; Rachman, Rizal; Latif, Dadang; Putra, Yuda Purnama
Informatics Management, Engineering and Information System Journal Vol. 1 No. 2 (2023): Informatics Management, Engineering and Information System Journal
Publisher : LPPM STMIK Mardira Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56447/imeisj.v1i2.253

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At one of the goods distribution organizations in Bandung, manual recording problems such as data mistakes, delayed information, and challenges with inventory analysis must be addressed, and here is where the inventory information system comes in. An inventory system must be implemented to improve accuracy and efficiency in inventory management. With the correct technology, the business can reduce data errors, speed up information access, do practical inventory analysis, and increase productivity when taking and maintaining inventory. This study develops a web-based inventory information system using the MySQL database from the XAMPP application, the Laravel framework, and the PHP programming language. Representative data modeling and the creation of user-friendly interfaces are critical components of the design focus, which also considers proper technology selection. In order to better understand user needs and provide answers, system design will use the Object-Oriented Software Engineering (OOSE) model. In order to help with more precise decision-making in inventory management, the Last-In-First-Out (LIFO) method is used in inventory data analysis. Inventory may be easily monitored by using LIFO to offer information on nearly depleted stock and out-of-stock items. One of the Bandung-based goods delivery companies has seen notable gains due to the adoption of the new inventory system. With this new technology, the business may get past problems with manual recording, like data inaccuracies, delayed information, and challenges with inventory analysis. By streamlining the recording process and facilitating more efficient inventory management, this system facilitates better access to inventory information and increases the efficiency of inventory management. In summary, using an inventory system is an excellent way to get around problems with manual goods recording. This solution increases inventory management efficiency and speeds up the recording process for one of the Bandung-based commodities delivery enterprises. Its deployment offers significant advantages, improving the company's overall operating performance and facilitating more effective inventory management.
Application Of the Popularity-Based Ranking Model in An Augmented Reality Web-Based Furniture Marketing Information System: Case Study at D Furniture Company Sidik, Rais Akbar; Kusnandar, Toni; Putra, Yuda Purnama; Sambani, Egi Badar
Journal of Economics, Management, and Entrepreneurship Vol. 2 No. 2 (2024): Journal of Economics, Management, and Entrepreneurship
Publisher : P3M, STIE Pasundan, Bandung, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55208/jeme.v2i2.172

Abstract

Application of a Popularity-Based Ranking Model in a Web-Based Augmented Reality Furniture Marketing Information System: A Case Study of D FURNITUR. This marketing information system is essential for delivering pertinent information to consumers and aiding them in purchasing decisions. This research aims to develop a web-based furniture marketing information system incorporating Augmented Reality (AR) and a popularity-based ranking model, employing the Rapid Application Development (RAD) methodology, with D FURNITURE as the case study. The RAD technique was selected to expedite development and facilitate ongoing enhancement based on user feedback. The research encompasses system design and development phases, commencing with needs analysis via surveys and interviews with D FURNITURE management and potential users, culminating in system implementation. The resultant solution enables customers to visualize product designs online via an interactive interface augmented by AR. Prominent features encompass an augmented reality display of products in the user's surroundings, product selection informed by popularity rankings, and a cohesive ordering mechanism facilitated via WhatsApp. The findings yield tangible benefits through a robust and efficient furniture marketing information system, minimizing faults in product display, improving user experience in information retrieval, and augmenting satisfaction via a popularity-based rating system. Implementing the RAD approach facilitates flexible and adaptive development to meet future requirements.
MATHEMATICAL CONTENT KNOWLEDGE CALON GURU MATEMATIKA BERDASARKAN DIMENSI PENGETAHUAN TAKSONOMI BLOOM REVISI Purnama Putra, Yuda; Amanda Puri, Fiki; Dede Anggiana, Agus; Suciawati, Vici
Symmetry: Pasundan Journal of Research in Mathematics Learning and Education Vol. 10 No. 1 (2025): Symmetry: Pasundan Journal of Research in Mathematics Learning and Education
Publisher : Mathematics Education Study Program, FKIP, Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/symmetry.v10i1.28268

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Teachers play a central role in determining the success of the educational process, especially in mathematics learning, which requires a deep understanding of the subject matter. A professional mathematics teacher is expected to possess adequate Mathematical Content Knowledge (MCK) to deliver the material effectively. Therefore, prospective teachers need to be equipped not only with pedagogical skills but also with strong content mastery. This level of knowledge can be analyzed through the dimensions of the Revised Bloom’s Taxonomy, which includes factual, conceptual, procedural, and metacognitive knowledge. This study aims to identify the Mathematical Content Knowledge abilities of prospective mathematics teachers based on the Revised Bloom’s Taxonomy. The research used a quantitative method. The population consisted of seventh-semester students in the Mathematics Education (Tadris Matematika) Program at the Faculty of Tarbiyah and Teacher Training, IAIN Syekh Nurjati Cirebon. A total of 44 students were selected using cluster random sampling. Data collection techniques included non-test (questionnaire/self-report) and test (written questions). Data analysis involved data presentation, normality testing, and difference testing.The results showed that the Mathematical Content Knowledge of prospective mathematics teachers based on the knowledge dimensions of the Revised Bloom’s Taxonomy was consistent between test results and questionnaires. The highest level of MCK was found in the procedural knowledge dimension with a percentage of 27.12% based on the test results. There were no significant differences between male and female participants. Keywords: Mathematical Content Knowledge, Prospective Teachers, Revised Bloom’s Taxonomy
Application Of the Popularity-Based Ranking Model in An Augmented Reality Web-Based Furniture Marketing Information System: Case Study at D Furniture Company Sidik, Rais Akbar; Kusnandar, Toni; Putra, Yuda Purnama; Sambani, Egi Badar
Journal of Economics, Management, and Entrepreneurship Vol. 2 No. 2 (2024): Journal of Economics, Management, and Entrepreneurship
Publisher : P3M, STIE Pasundan, Bandung, Indonesia.

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55208/jeme.v2i2.172

Abstract

Application of a Popularity-Based Ranking Model in a Web-Based Augmented Reality Furniture Marketing Information System: A Case Study of D FURNITUR. This marketing information system is essential for delivering pertinent information to consumers and aiding them in purchasing decisions. This research aims to develop a web-based furniture marketing information system incorporating Augmented Reality (AR) and a popularity-based ranking model, employing the Rapid Application Development (RAD) methodology, with D FURNITURE as the case study. The RAD technique was selected to expedite development and facilitate ongoing enhancement based on user feedback. The research encompasses system design and development phases, commencing with needs analysis via surveys and interviews with D FURNITURE management and potential users, culminating in system implementation. The resultant solution enables customers to visualize product designs online via an interactive interface augmented by AR. Prominent features encompass an augmented reality display of products in the user's surroundings, product selection informed by popularity rankings, and a cohesive ordering mechanism facilitated via WhatsApp. The findings yield tangible benefits through a robust and efficient furniture marketing information system, minimizing faults in product display, improving user experience in information retrieval, and augmenting satisfaction via a popularity-based rating system. Implementing the RAD approach facilitates flexible and adaptive development to meet future requirements.