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PELATIHAN PENINGKATAN PENERIMAAN PESERTA DIDIK BARU (PPDB) MELALUI SCHOOL BRANDING DAN PENINGKATAN MUTU PEMBELAJARAN DI ERA SOCIETY 5.0. Muhfahroyin Muhfahroyin; Agil Lepiyanto; Triana Asih
SINAR SANG SURYA Vol 6, No 1 (2022): Februari 2022
Publisher : UM Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/sss.v6i1.1878

Abstract

ABSTRAKKehadiran era Society 5.0 untuk menyeimbangkan terknologi di era Revolusi Industri 4.0 yaitu bagaimana manusia memecahkan masalah terhadap perubahan era tersebut dengan berpikir kritis dan ide-ide kreatifnya. Tujuan dari kegiatan pengabdian ini adalah  melatih guru dan tenaga tata usaha untuk dapat meningkatkan PPDB (Penerimaan Peserta Didik Baru) melalui School branding serta meningkatkan mutu pembelajaran yang sesuai dengan era Society 5.0. di MA Muhammadiyah Boarding School kota Metro. Metode pengabdian ini adalah pelatihan langsung. Ada tiga tahapan PKM ini, yaitu perencanaan, pelaksanaan, dan evaluasi kegiatan. Pelatihan dalam pengabdian ini berhasil melatih guru dan tenaga staf untuk memulai membranding sekolahannya dengan School branding  atau pencitraan sekolah merupakan pembeda atau penciri khas sekolah satu dengan sekolah lainnya, branding biasa dibuat dengan citra visual yang mudah direkam oleh khalayak ramai. Seperti logo sekolah, dapat dibuat ciri khas yang mudah dikenali. Selain itu school branding selanjutnya adalah melalui akreditas sekolah, prestasi siswa baik akademik maupun non akademik, program keahlian unggul sekolah serta.school branding melalui bahan ajar elektronik karena pembelajaran digital di era society 5.0 ini menjadi pioner utama untuk meningkatkan school branding dan meningkatkan mutu pembelajaran. Kata kunci: Pelatihan guru, Sosiecty  5.0, bran sekolah, bahan ajar elektronik  ABSTRACT           The existance of the Society 5.0 era is to balance technology in the Industrial Revolution 4.0 era, namely how humans solve problems against changes in that era by thinking critically and creative ideas. The purpose of this service activity is to train teachers and administrative staff to be able to improve PPDB (New Student Admission) through School branding and improve the quality of learning in accordance with the Society 5.0 era. at MA Muhammadiyah Boarding School Metro city. This service method is direct training. There are three stages of this PKM, namely planning, implementation, and evaluation of activities. The training in this service has succeeded in training teachers and staff to start branding their schools with School branding or school imagery which distinguishes or characterizes one school from another, branding is usually made with visual images that are easily recorded by the general public. Like a school logo, it can be made an easily recognizable characteristic. In addition, the next school branding is through school accreditation, student achievement both academic and non-academic, school superior expertise programs and school branding through electronic teaching materials because digital learning in the era of society 5.0 has become the main pioneer to improve school branding and improve the quality of learning. Keywords:  Teacher training, Sosiecty 5.0, school branding, electronic teaching materials
PELATIHAN PEMBUATAN JAMU HERBAL TANAMAN TOGA MASA PANDEMI COVID-19 PADA KELOMPOK DASAWISMA JERUK METRO TIMUR Ira Vahlia; Lilian Mega Puri; Triana Asih
SINAR SANG SURYA Vol 6, No 1 (2022): Februari 2022
Publisher : UM Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/sss.v6i1.1869

Abstract

ABSTRAK Pandemi virus covid-19 yang menyerang masyarakat Indonesia, mengharuskan masyarakat menjaga imunitas tubuhnya lebih baik agar tidak terserang penyakit tersebut. Salah satu tanaman toga yang dapat dimanfaatkan sebagai jamu herbal yang memiliki manfaat anti virus dan kaya antioksidan adalah jamu temulawak. Jamu temulawak cair selain sulit membuatnya juga tidak dapat disimpan dalam jangka waktu lama. Jamu temulawak serbuk instan yang dijual dipasaran memiliki harga jual tinggi. Berdasarkan hal tersebut, solusi yang kami tawarkan adalah pelatihan pembuatan jamu serbuk instan temulawak dengan memanfaatkan tanaman TOGA (Tanaman Obat Keluarga). Selain dapat dikonsumsi sendiri, jamu temulawak instan juga dapat dipasarkan karena memiliki nilai jual tinggi. Metode pelaksanaan pengabdian antara lain, observasi, sosialisasi, dan pelatihan. Obeservasi digunakan untuk mendata kelompok Mitra Dasa Wisma Kebun Jeruk yang Produktif dan aktif mengikuti kegiatan rutin. Sosialisasi digunakan untuk menjelaskan manfaat penting dari jamu herbal khususnya temulawak berdasarkan hasil penelitian/jurnal. Sosialisasi juga digunakan untuk menjelaskan proses pembuatan jamu serbuk instan temulawak. Dan pelatihan untuk mempraktekan langsung pembuatan jamu serbuk instan temulawak. Hasil dari kegiatan OPR-pengabdian ini adalah 1) Mitra yakni, ibu rumah tangga Dasa Wisma Jeruk Metro Timur mampu membuat jamu serbuk instan yang dapat dikonsumsi sehari-hari. 2)  Mitra memiliki pengetahuan mengenai manfaat temulawak yang sangat banyak manfaatnya bagi tubuh. 3) Mitra dapat mempasarkan produk jamu serbuk instan temulawak. Kata kunci: TOGA; Jamu herbal; Serbuk Instan; Temulawak. ABSTRACT The Covid-19 virus pandemic that attacks the Indonesian people, requires people to maintain their body immunity better so they don't get the disease. One of the toga plants that can be used as herbal medicine that has anti-virus benefits and is rich in antioxidants is temulawak. Liquid temulawak herbal medicine is not only difficult to make, but also cannot be stored for a long time. Instant powdered ginger herbal medicine sold in the market has a high selling price. Based on this, the solution that we offer is training on making instant herbal powder of temulawak by utilizing TOGA (Family Medicinal Plants) plants. Besides being able to be consumed alone, instant temulawak herbal medicine can also be marketed because it has a high selling value. Methods of implementing service include observation, socialization, and training. Observations are used to record the group of Mitra Dasa Wisma Kebun Jeruk who are productive and actively participate in routine activities. Socialization is used to explain the important benefits of herbal medicine, especially temulawak based on research/journal results. The socialization was also used to explain the process of making instant ginger powder herbal medicine. And training for direct practice of making herbal instant ginger powder. The results of this OPR-service activity are 1) Partners, namely, the housewife of Dasa Wisma Jeruk Metro Timur is able to make instant powdered herbal medicine that can be consumed daily. 2) Partners have knowledge about the benefits of ginger which has many benefits for the body. 3) Partners can market the herbal products of instant ginger powder. Keywords: TOGA; Herbal medicine; Instant Powder; Curcuma.
PERMAINAN MONOPOLI BERBASIS METODE STAD (STUDENT TEAMS ACHIEVEMENT DIVISION) SEBAGAI MEDIA PEMBELAJARAN BIOLOGI MATERI SISTEM PENCERNAAN Ika Suci Rahayu; Handoko Santoso; Triana Asih
EDUBIOLOCK Vol 1 No 1 (2019): BULAN DESEMBER 2019
Publisher : Prodi Pendidikan Biologi FKIP Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (531.52 KB) | DOI: 10.24127/edubiolock.v1i1.47

Abstract

Learning media is an intermediary used for student learning tools. Students inthe learning process feel bored with the delivery of material. Submission ofmaterial that is less varied causes students to be less active so that theunderstanding of the material is not optimal. The teacher uses torso media inlearning but the learning outcomes are still less than KKM (Minimumcompleteness criteria). One way to overcome this is by developing monopolygames as biology learning media. Monopoly game is a type of board gamethat aims to accumulate wealth and control complexes on a monopoly boardgame. The teacher can modify the shape of this monopoly board game (astuti:2014). The use of instructional media appropriately and varied can overcomethe passive attitudes of students and overcome boredom during the learningprocess. Monopoly Game Development as a Biology Learning Media Materialof Digestive System Based on STAD (Student Teams Achievement Division)Method is interesting to be studied.The purpose of this research is to producea media product in the form of a decent monopoly game for learning biologyof the human digestive system. This type of research is the development of the4D model (Define, Design, Develop, Desseminat or 4 P called defining,planning, developing and disseminating. Monopoly Game Development as aBiological Learning Media for Digestive System Material using the STAD(Student Teams Achievement Division) method. Media development wasvalidated by biology lecturers and subject teachers as media design expertsand the material was subsequently tested on grade XI students.The results ofrecapitulation of expert validation and student trials showed very goodcriteria, namely: (a) Aspects of media design reached an average score of88.7% (b) Aspects of material reached an average score of 89.1% and (c)trials learners reach a score of 90.25%. This study can be concluded that theMonopoly Game as a Learning Media for Biology of the Digestive SystemMaterial Based on the STAD Method (Student Teams Achievement Division) issuitable for the learning process facilities.
EFEKTIVITAS MODEL PEMBELAJARAN PBL (PROBLEM BASED LEARNING) DENGAN SOAL ANIMASI TERHADAP NILAI KOGNITIF SISWA KELAS XI SMA NEGERI 1 JABUNG Damayanti Damayanti; Triana Asih; HRA Mulyani
EDUBIOLOCK Vol 3 No 2 (2022): Bulan Juni 2022
Publisher : Prodi Pendidikan Biologi FKIP Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/edubiolock.v3i2.2845

Abstract

This study aimed to determine the effectiveness of the PBL (Prob1em Based Learning) model with animation questions on the cognitive values ​​of class XI students on the Human Movement System at SMAN 1 Jabung. This type of research was quasi-experimental using a non-equivalent control group design technique. The researcher used 2 sample groups, namely Class XI IPA 2 as an experimental class with 29 students using the PBL (Problem Based Learning) model with animation questions and class XI IPA 1 as a control class with 30 students using the PBL (Problem Based Learning) model. ) without animation problems. The instrument in this study used a test in the form of multiple choice questions, namely pretest and posttest. Based on the results of the study using the t-test from the post-test results of the experimental class was 78.84 and the control class 65.2 obtained tscore> t-table (17.48>2.00). Then the effectiveness of the PBL (Problem Based Learning) model with animation questions was known by the gain score in the experimental class of 0.55 (medium). The control class had a gain score of 0.32 (medium). So it can be concluded that the class that uses the PBL (Problem Based Learning) model with animation questions and the class that used the PBL (Problem Based Learning) model without the animation problem were both effective in increasing the cognitive value of the XI science class students at SMA Negeri 1 Jabung.
PENGEMBANGAN E-MODUL BERBASIS INKUIRI TERBIMBING TERINTEGRASI NILAI-NILAI KARAKTER PADA MATERI SISTEM PENCERNAAN MANUSIA KELAS XI Eva Oktaviana; Triana Asih; Handoko Santoso
EDUBIOLOCK Vol 3 No 2 (2022): Bulan Juni 2022
Publisher : Prodi Pendidikan Biologi FKIP Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/edubiolock.v3i2.2848

Abstract

This development research aims to produce teaching material products in the form of guided..inquiry-based e-modules integrated with character values ​​in human digestive system materials that are suitable for use. The development of this e-module uses a 4-D model, covering four stages, namely, Define (analyze needs), Design (design e-module products), Develop (develop designed e-module products), and Disseminate (Product deployment). The instrument used is an assessment questionnaire. There are two types of questionnaires used, namely the first expert validation questionnaire with 2 assessments (material and design). Both student response questionnaires. The e-module is validated by design and material experts, both validators provide suggestions and comments to improve the e-module. Products that have been revised on the advice of design experts get an average percentage score of 95% and material experts get an average..percentage score of 91%. The e-module product was tested in Class XI IPA SMA Muhammadiyah 2 Metro. Getting a score of all aspects getting a percentage of 89%. The results of expert validation and student responses show that the e-module developed is "Very Appropriate". So that it can be used by students and teachers in the online and offline learning process. This development research has limitations, namely in the stage of spreading it on a small scale.
PENGARUH METODE PEMBELAJARAN SAVI (SOMATIC, AUDITORY, VISUALISATION, INTELLECTUALLY) TERHADAP HASIL BELAJAR IPA TERPADU KELAS VIII MTS RIYADLATUL ULUM Della Susiani; Triana Asih; HRA Mulyani
EDUBIOLOCK Vol 3 No 2 (2022): Bulan Juni 2022
Publisher : Prodi Pendidikan Biologi FKIP Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/edubiolock.v3i2.2849

Abstract

This study aims to determine the effect of the SAVI learning method (Somatic, Auditory, Visualization, Intellectually) on the integrated science learning outocomes of eighth grade students of MTs Riyadlatul 'Ulum. This type of research is quantitative with a quasi-experimental form. The place of research is at MTs Riyadlatul 'Ulum. The population in this study were students of class VIII Mts Riyadlatul 'Ulum. The samples used were class VIII B and class VIII C. Class VIII B became the experimental class and class VIII C became the control class. The prerequisite test in this study used normality test, homogeneity test, and hypothesis testing. Hypothesis test is t-test. The result of testing the t-test formula is that the t-score value is greater than the t-table (3,249>2,015). This shows that there is an effect of the SAVI Learning Method (Somatic, Auditory, Visualization, Intellectual) on the integrated science learning outcomes of class VIII MTs Riyadlatul 'Ulum. The effect of the SAVI method makes the results significant. The SAVI (Somatic, Auditory, Visualization, Intellectually) method is learning that uses physical movement with intellectual activity and the use of all the senses that have a big influence on learning. Learning using the SAVI method can motivate students to study hard so as to improve student learning outcomes. The SAVI method has the advantage of increasing students' intelligence in a fully integrated manner through physical integration with intellectual activities.
PENGEMBANGAN SOAL BIOLOGI BERBASIS HIGHER ORDER THINKING SKILL (HOTS) DENGAN APLIKASI QUIZIZZ MATERI SISTEM PENCERNAAN MANUSIA Umi Rahmah; Muhfahroyin Muhfahroyin; Triana Asih
EDUBIOLOCK Vol 3 No 2 (2022): Bulan Juni 2022
Publisher : Prodi Pendidikan Biologi FKIP Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/edubiolock.v3i2.2850

Abstract

This research aimed to produce a product based on Higher Order Thinking Skill (HOTS) biology questions with the Quizizz application for the human digestive system. This type of research was development research that used the 4D Thiagarajan method. The stages of this research method include define, design Develop, and Disseminate. The development stage contains validation and revision. Validation carried out included validation of design experts (by 2 lecturers), and an expert validation of HOTS questions (by 1 lecturer and 1 teacher). Validation was carried out to see the feasibility of the product before being tested on students in small group trials. The results of the study stated that the development of Higher Order Thinking Skill (HOTS)-based biology questions with the Quizizz application for the human digestive system material was declared eligible to be used with a very good category based on the design display was 86%, the substantial component of the HOTS question content 91.35% and student response questionnaires 90.5%.
PENGEMBANGAN E-MODUL INTERAKTIF BERBASIS INKUIRI TERBIMBING MATERI ZAT ADIKTIF DAN PSIKOTROPIKA UNTUK SISWA KELAS XI SMA Yulia Dewi Astuti; Triana Asih; Muhfahroyin Muhfahroyin
EDUBIOLOCK Vol 3 No 3 (2022): Bulan September 2022
Publisher : Prodi Pendidikan Biologi FKIP Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/edubiolock.v3i2.2852

Abstract

The purpose of this research development is to produce teaching material products in the form of interactive inquiry-based e-modules guided by addictive substances and psychotropic substances to assist the learning process. This type of research uses a 4-D development model consisting of 4 stages, namely define, design, development, and disseminate, the research is carried out only until the development stage. The interactive e-module is accessed via a google drive link. The development of interactive e-modules produced through the validation stages, namely validation of material experts, validation of design experts, and student response trials. Validation from material experts gets a percentage of 95%, for design experts scores a percentage of 95%, and student response trials are 93%. Based on the percentage obtained, this learning media is included in the "Very Good" category so that it is suitable for use in the learning process.
PENGARUH VIDEO ANIMASI DALAM PEMBELAJARAN PROBLEM BASED LEARNING (PBL) TERHADAP KEMAMPUAN BERPIKIR KRITIS SISWA KELAS VIII DI SMP TMI ROUDHOTUL QUR’AN KOTA METRO Siti Nur Kholifah; Triana Asih; Ratini Ratini
EDUBIOLOCK Vol 3 No 3 (2022): Bulan September 2022
Publisher : Prodi Pendidikan Biologi FKIP Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/edubiolock.v3i2.2853

Abstract

This research was conducted at TMI Roudhotul Qur'an Middle School located on Jl Pratama Praja Mulyojati 16b West Metro District, Metro City, Lampung Province. The purpose of this study was to determine the effect of animated videos in Problem Based Learning (PBL) learning on the critical thinking skills of class VIII students at TMI Roudhotul Qur'an Middle School Metro City. The type of research used in this research is a quantitative quasi-experimental (quasi-experimental research). The population used by all students of class VIII includes 7 (seven) classes with a total of 206 students. The design used is Post-test Only Control Design Non-equivalent Control Group Design with Cluster Random Sampling sampling technique. The sample of this research is class VIII B (control class) and VIII E (experimental class). Average post-test is 77.80 so that the increase is 13.50. Furthermore, based on the t-test, the tcount value was 2.172. The value of t table with df 55 at a significant level of 5% is 2.015. Therefore, tcount > ttable (2.172 > 2.004) and the significance value is smaller than 0.05 (0.000 <0.05) so that it can be stated that there is a significant increase in student learning outcomes scores in the experimental group or those given the Problem Based Learning model accompanied by Animation Videos. From these data, it can be seen that there is a significant increase in the average value of students' critical thinking skills.
PENGEMBANGAN MODUL PEMBELAJARAN IPA BERBASIS GROUP DISCOVERY LEARNING (GDL) UNTUK MENINGKATKAN NILAI KOGNITIF BAGI SISWA MADRASAH TSANAWIYAH Fitri Nur Istikomah; Anak Agung Oka; Triana Asih
EDUBIOLOCK Vol 3 No 3 (2022): Bulan September 2022
Publisher : Prodi Pendidikan Biologi FKIP Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/edubiolock.v3i2.2854

Abstract

Learning science using Group Discovery Learning (GDL) will help the learning process because this learning can train students to learn actively and independently in a learning process. The results of interviews with subject teachers showed that there are no modules, only LKS and a limited number of Package Books. Many students learning outcomes have not reached the KKM standard value. From the results of the interviews, researchers will develop a GDL-based module as a learning resource to improve students' cognitive learning outcomes. This study aims to produce learning tools developed, namely GDL-based modules, to enhance students' cognitive values by using modules in class VII MTs Riyadlatul Ulum. This type of research is the development of a Science Learning Module based on Group Discovery Learning using the 4D development model, Define, Design, Develop and Disseminate, suggested by Thiagarajan and Sammel. The analysis results from the design expert test were 95%, the material expert test was 85%, and the student response test was 89%. The results of the discussion regarding the development of the module can be concluded that before the development of the completeness module, students were only 33%. Still, after using the module, the first meeting increased by 70% and to 87% at the second meeting. So the module development is feasible to be used and used as a science learning resource and can improve students' cognitive learning outcomes.