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Gamification in Education: Enhancing Leadership Skills among Entrepreneurship Students Saptari, Hendarsyah Aditya; Tjakraatmadja, Jann Hidajat; Lantu, Donald Crestofel
International Journal of Management, Entrepreneurship, Social Science and Humanities Vol. 7 No. 2 (2024): January - June Issue
Publisher : Research Synergy Foundation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31098/ijmesh.v7i2.2148

Abstract

In the rapidly changing world of entrepreneurship, where innovation and adaptability are paramount, traditional paradigms of education increasingly fail to equip students with the necessary leadership skills to navigate and succeed in complex business environments. This paper examines the impact of gamification on enhancing leadership skills among entrepreneurship students by employing a systematic literature review to sift through 5612 articles, ultimately focusing on 78 that met stringent criteria for relevance and quality. The methodology highlighted an extensive analysis across various educational and professional settings, illustrating gamification's effectiveness in boosting engagement, motivation, learning outcomes, and the acquisition of leadership competencies. Studies within the scope from 2019 to 2024 demonstrated gamification’s role in transcending traditional educational methods, thereby enriching the learning experience and preparing students for practical leadership challenges in entrepreneurship. The findings suggest that gamification not only enhances educational engagement and outcomes but also plays a crucial role in skill development, particularly those pertinent to leadership in an entrepreneurial context. Themes such as user experience, social and behavioral change, technology integration, and contextual adaptation have emerged as critical to the success of gamified learning approaches. By linking theoretical knowledge with practical application, gamification presents a promising avenue for developing the next generation of entrepreneurial leaders. This study significantly contributes to the theoretical framework on educational gamification by empirically demonstrating how ramified elements can effectively bridge the gap between theoretical leadership concepts and their practical application in real-world entrepreneurial scenarios, thereby providing a robust foundation for future research and practice in educational design and leadership development.
System Dynamic Models As A Basis Strategy Development of Tin Ore Production Optimization Case Study: Indonesia Tin Mining Company Sujoko, .; Tjakraatmadja, Jann Hidajat
Jurnal Aplikasi Manajemen Vol. 11 No. 4 (2013)
Publisher : Universitas Brawijaya, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21776/

Abstract

This study is a case study on a tin mining company in Indonesia. The core business of this company is Tin Business. Amount of tin ore production is key success factor for this business. Tin ore production system is a fairly complex system, always changing along with the changing times and the environment change either internal or external environment. This system characterized by dynamically. Thus tin ore production system is dynamic system. Referring to that in this study used system dynamic model as a tool to evaluate and develop strategy to improve optimization of tin ore production. Tin ore production systems consist of two types, there are legal mining and illegal mining. Tin ore production systems are affected by some reinforcing systems and some balancing systems. Legal mining production System characterized by limits to growth, while the illegal mining production system characterized by tragedy of common. The main factors affecting the company performance are the tin price and tin resources. Both of these factors are difficult to control by the company. Thus, strategy development for optimizing tin ore production can be performed on other variables that can be controlled by the company. Company performance in the future depend on level of company ability in optimize production. In this study will be built a model using system dynamic method. The target is to finding important factors in the tin ore production system and how relation between the factors, then it's can be find of strategy formulation to production optimization. With this effort are to sustainability and growth of the company can be assured.
Corporate Digital Competencies for Digital Banking Innovation: Case Studies in Indonesian Banking Sector Irawan, Bambang Andri; Tjakraatmadja, Jann Hidajat; Ghazali, Achmad; Mulyono, Nur Budi
Journal of Educational, Health and Community Psychology Vol 11 No 4 December 2022
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/jehcp.v11i4.24856

Abstract

Banking sector in Indonesia has enormous potential to grow. The large unbanked population, quick mobile & internet penetration, and advancement of digital technologies have propelled a fast-moving trend toward digital banking innovation. Banks and other financial service providers in Indonesia are anticipating this trend by preparing a roadmap to convert their business models, products, and services into full or partial digital financial propositions to meet the new customer’s expectations. This study investigates the required digital competencies at a corporate level that banking organizations need to prepare prior to stepping into digital transformation. Four Indonesian banks with different states of digital transformation have been selected as case studies for this qualitative study. This is an ongoing study, nevertheless, some initial findings and observations will be presented. While several previous research have discussed some parts of this study, the authors believe that no past research presented the whole set of corporate digital competencies especially in digital banking context. The outcome of this study is expected to be of value to the academics as well as to business.