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Membangun Kreativitas Peserta Didik Selama Masa Pandemi Covid-19 Tawar Tawar
International Journal of Disabilities and Social Inclusion Vol. 2 No. 01 (2022): March 2022
Publisher : Pedulidisabilitas Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (774.746 KB) | DOI: 10.3333/ijodasi.v2i01.11

Abstract

Di awal tahun 2020, kawasan di seluruh dunia dihebohkan karena mewabahnya penyakit virus covid-19. Seluruh bagian kehidupan seolah lumpuh untuk memutus mata rantai wabah penyakit. Tak terkecuali dunia pendidikan, sekolah mulai dari PAUD hingga perguruan tinggi dihimbau untuk tidak melakukan pembelajaran tatap muka. Kreativitas anak dapat didefinisikan sebagai kemampuan anak untuk menciptakan sesuatu menurut pikiran dan perasaannya serta dipengaruhi oleh lingkungan sekitar, terutama lingkungan keluarga. Oleh karena itu, diperlukan kerjasama yang erat antara orang tua dan guru dalam pembelajaran dari rumah untuk anak usia dini. Pembelajaran di masa pandemi Covid-19 dilakukan secara online, agar perkembangan dan kreativitas anak usia dini dapat terus dikembangkan
Inovasi dan Kreativitas Pembelajaran Guru Sekolah Dasar Pada Masa Pandemi Covid-19 Tawar Tawar
International Journal of Disabilities and Social Inclusion Vol. 2 No. 01 (2022): March 2022
Publisher : Pedulidisabilitas Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (771.022 KB) | DOI: 10.3333/ijodasi.v2i01.16

Abstract

Guru sekolah dasar dan sederajat di Indonesia pada dasarnya memiliki pembelajaran yang kreatif. Pembelajaran online yang dipilih oleh guru merupakan tindakan yang tepat sebagai solusi dari pandemi Covid-19 yang melanda dunia, termasuk Indonesia. Kreativitas yang harus dimiliki guru dalam pembelajaran di masa pandemi Covid-19 antara lain: (1) membuat media interaktif; (2) menggunakan platform seperti google classroom; (3) menggunakan metode dan model yang menyenangkan dan bervariasi; (4) berkolaborasi dengan orang tua secara terstruktur dan meminta umpan balik untuk mengajar anak dari rumah; (5) menyuruh siswa membuat rangkuman; (6) meminta siswa datang ke sekolah sesuai dengan protokol kesehatan; (7) menggunakan pembelajaran berbasis animasi; (8) menggunakan media lingkungan sekitar siswa dalam kehidupan sehari-hari; (9) menggunakan media sosial; dan (10) penggunaan game dalam pembelajaran.
Sistem Pembelajaran Online di Sekolah Dasar : Hambatan, Tantangan, Kesiapan Guru dan Solusi Tawar Tawar; Heren Fabanyo
International Journal of Disabilities and Social Inclusion Vol. 2 No. 01 (2022): March 2022
Publisher : Pedulidisabilitas Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (779.043 KB) | DOI: 10.3333/ijodasi.v2i01.17

Abstract

Pembelajaran online pada masa wabah Covid-19 dilakukan secara mendadak sehingga menemui banyak kendala. Hambatan datang dari siswa, sekolah, dan kurikulum. Hambatan yang dialami guru dan siswa berbeda-beda, terutama di sekolah dasar. Solusi dan inovasi tersebut antara lain mengadakan pelatihan teknologi internet, penyediaan sarana dan prasarana pembelajaran online, merancang blended learning, guru mempersiapkan pembelajaran dengan baik, guru mereview materi dan metode pengajaran. Hasil refleksi menunjukkan bahwa pembelajaran online yang dilakukan secara tiba-tiba menghasilkan banyak kendala. Perencanaan pembelajaran online perlu dilakukan dengan meningkatkan keterampilan guru di bidang teknologi internet, menyediakan sarana dan prasarana pembelajaran online, memahami karakteristik materi, dan membiasakan siswa dengan teknologi mengikuti tuntutan global.
Literasi Digital untuk Guru di Era Society 5.0 Izzatun Ni`mah; Nanik Suntarti; Tawar Tawar
International Journal of Disabilities and Social Inclusion Vol. 2 No. 01 (2022): March 2022
Publisher : Pedulidisabilitas Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (775.902 KB) | DOI: 10.3333/ijodasi.v2i01.18

Abstract

Dengan hadirnya Society 5.0, diharapkan peran guru tidak tergantikan oleh teknologi dalam pengajaran pendidikan moral dan panutan bagi siswa. 'hiperteks' dan evaluasi isi informasi. Tujuan dari penelitian ini adalah untuk mengetahui pengetahuan dan keterampilan literasi digital pendidikan anak dalam masyarakat era 5.0. Artikel ini bertujuan untuk mengetahui pengetahuan dan keterampilan guru pendidikan dalam digital kompetensi literasi yang terdiri dari pencarian tiga dimensi dimensi mesin, dimensi penunjukan 'hypertext' dan evaluasi konten informasi pendidikan anak masih perlu bimbingan dan bimbingan agar lebih pengertian, terampil dan profesional dalam menghadapi era disrupsi dan era masyarakat 5.0. Peran guru tidak bisa tergantikan oleh secanggih apapun teknologinya digunakan, masih dalam pembentukan karakter, moral anak usia dini dan bersosialisasi memerlukan bantuan guru yang profesional.
Investigating The Role of the use of computer Hardware , software and lecturer involvement on online universities student satisfaction Agus Purwanto; Tawar Tawar
UJoST- Universal Journal of Science and Technology Vol. 3 No. 1 (2024): March 2024
Publisher : Faculty of Science and Technology University of Pramita Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11111/ujost.v3i1.132

Abstract

The purpose of this study is to investigate the role of the use of computer hardware in online learning has a positive effect on online student satisfaction, investigate the role of The use of computer software in online learning has a positive effect on online student satisfaction and investigate the role of Lecturer involvement in online learning has a positive effect on student satisfaction learning online. This research will use exploratory descriptive method. This means that the research will begin by providing an overview about each variable studied descriptively, then study the relationship pattern and its influence exploratively. Based on the formulation of the problem and objectives to be achieved, this study uses a survey method. In taking the sample, the researcher used a sample of level 1 and 2 students filled out the Google Form questionnaire as many as 168 people. Because learning is online, the distribution of questionnaires is also carried out using existing technological facilities using Google Drive with the Google Form application. In this case, SEM with SmartPLS is an alternative technique in SEM analysis. The data used does not have to be multivariate normal distribution. In SEM with SmartPLS the value of the latent variable can be estimated according to the linear combination of the manifest variables associated with a latent variable and is treated to replace the manifest variable. According to Monecke & Leisch (2012) in Sarwono and Narimawati (2015), SEM with SmartPLS consists of 2 components, namely: (1) Inner Model and (2) Outer Model.The results of data processing with SmartPLS show that The use of computer hardware in online learning has a positive effect on online student satisfaction, The use of computer software in online learning has a positive effect on online student satisfaction, Lecturer involvement in online learning has a positive effect on student satisfaction learning online
THE EFFECT OF DIGITAL LEARNING ON HIGH SCHOOL STUDENTS' MOTIVATION AND SATISFACTION IN THE DIGITAL ERA AND THE COVID-19 PANDEMIC Agus Purwanto; Tawar Tawar
UJoST- Universal Journal of Science and Technology Vol. 3 No. 1 (2024): March 2024
Publisher : Faculty of Science and Technology University of Pramita Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11111/ujost.v3i1.133

Abstract

The purpose of this study was to analyze the effect of digital learning on motivation and the effect of digital learning on student learning satisfaction during the Covid 19 Pandemic in high schools.This research is using a quantitative research approach. In this case, this research is to determine the effect of digital learning during the pandemic period on learning motivation through high school student learning satisfaction. This study aims to describe and explain and analyze the influence of 3 (three) variables, namely the Digital Learning variable (Y), the Learning Motivation variable (X1), and the Learning Satisfaction variable (X2). The three variables above will simultaneously be tested for the relationship and the level of the relationship in this research. The exogenous variable in this study is Digital Learning (Y), while the endogenous variables are Learning Motivation (X1) and Learning Satisfaction (X2). The strength level of the relationship between exogenous variables and endogenous variables was analyzed to determine the predictive ability of exogenous variables to endogenous variables and to determine the construct model of variables that have a significant relationship, the data analysis technique used was structural equation modeling (SEM) with SmartPLS 3.0 software tools. The respondents to this study were 450 high school teachers who were determined using the simple random sampling method. The questionnaire was designed using a Liker scale of 7, the questionnaires were distributed online using social media. The results of the analysis show that digital learning has a significant effect on the learning motivation variable, the use of digital technology as a Learning facilities have a positive effect on the emergence of student learning motivation so that it is expected that student learning achievement can be achieved optimally. Digital learning has a significant effect on learning satisfaction variables. With Digital Learning, some students are not influenced by the environment, students maximally learn by their own will (for example, independent learning, with varied places and media) even without motivation or reinforcement from people around them, work regularly and focus and like competition. Appropriate use of new technology can assist in delivering material in a way that students can learn successfully and find satisfaction.