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MOTIVASI DAN PARTISIPASI MASYARAKAT DESA BULUH CINA DALAM UPAYA MELESTARIKAN HUTAN ADAT BULUH CINA KEC.SIAK HULU KAB. KAMPAR PROVINSI RIAU Johan Wibowo; Zulfan Saam; Suardi Tarumun
Jurnal Ilmu Lingkungan Vol 7, No 2 (2013): Jurnal Ilmu Lingkungan
Publisher : Program Pascasarjana Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jil.7.2.p.180-186

Abstract

The present research was conducted in May 2012 using a correlational method. It seeks toexamine the correlation between several variables and to indentify several factor rankings.The population and sample consisted of 60 homogenous respondents who included culturalleaders, community leaders and community living around the forest. The independentvariable is motivation including trust (X1), leadership (X2), knowledge of the environment/the use of the forest (X3), economic motive (X4) and community participation. The datawere analyzed with Path Analysis. The results show that the community in preserving BuluhCina forest is characterized by high motivation of the local wisdom. Then, there is a directand positive effect of X1, X2, X3, X4 toward the community participation level to preservethe forest. However, the participation of both local and central government is very essential topreserve Buluh Cina cultural forest with a more effective approach to the village communitymembers around the forest to grow positive attitudes and increase the community motivationto preserve the forest. 
“Conceptualizing Teaching Acts” B. KUMARAVADIVELU Beyond Methods: Macrostrategies For Language Teaching Wibowo, Johan
Tarbawiyah Jurnal Ilmiah Pendidikan Vol 12 No 02 (2015): Jurnal Tarbawiyah
Publisher : Institut Agama Islam Negeri (IAIN) Metro

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Abstract

Aktivitas guru terakumulasi melalui perbuatan dan pembelajaran tidak dipandang sebagai pengetahuan; mereka disebut sebagai pengalaman. Pengalaman adalah satu-satunya referensi nyata guru untuk berbagi kepada siswa. Pengalaman siswa mempengaruhi pandangan guru tentang pembelajaran, pengalaman profesional, dan pengalaman sebagai anggota masyarakat. Ini adalah bentuk dasar dari beragam pengalaman yang menyatukan pengajar dan bukan merupakan bagian dari komunitas disiplin keilmuan.
The Determinants of COVID-19 Vaccine Acceptance in Sumatra Sidarta, Cindy; Kurniawan, Andree; Lugito, Nata P H; Siregar, Jeremia Imanuel; Sungono, Veli; Heriyanto, Rivaldo Steven; Sieto, Novia Lauren; Halim, Devina Adella; Jodhinata, Claudia; Rizki, Saraswati Anindita; Sinaga, Terry Devita; Marcella, Chintya; Wijovi, Felix; Susanto, Billy; Marcella, Elizabeth; Wibowo, Johan; Anurantha, Jonathan Juniard; Imanuelly, Michelle; Indrawan, Michele; Heryadi, Nadia Khoirunnisa
Kesmas Vol. 17, No. 1
Publisher : UI Scholars Hub

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Abstract

In light of the current coronavirus disease 2019 (COVID-19) vaccination programs being implemented worldwide, this study aimed to evaluate the COVID-19 vaccine acceptance survey in Indonesia conducted by the World Health Organization (WHO), the Ministry of Health of the Republic of Indonesia, the National Immunization Technical Advisory Group (NITAG), and the United Nations Children's Fund (UNICEF), published in November 2020. It was found that Sumatra Island having lower COVID-19 vaccine acceptance rates, with Aceh Province displaying the lowest level of vaccine acceptance. Thus, a cross-sectional study was conducted, and a logistic regression analysis was used to identify the factors affecting COVID-19 vaccine acceptance. Out of 368 respondents who participated in the survey, 143 (38.9%) accepted the vaccine, and 225 (61.1%) refused it. Vaccine safety concerns constituted the most reported reason for refusal (43.6%). This study also found that province of residence and basic immunization status were determinants of COVID-19 vaccine acceptance in Sumatra. Concerns regarding vaccine safety might be the reason for the low level of vaccination in Sumatra. Increased education and encouragement from healthcare professionals and regional authority figures can alleviate public concerns and improve vaccine acceptance.
Exploring metaverse online platform “Gather.Town” for collaborative learning activities to improve participants’ engagement in adolescent health workshop intervention Velies, Dyana Safitri; Jocelyn, Jocelyn; Wibowo, Johan; Sungono, Veli
Journal of Community Empowerment for Health Vol 8, No 2 (2025)
Publisher : Faculty of Medicine, Public Health, and Nursing, Universitas Gadjah Mada

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22146/jcoemph.86494

Abstract

 Introduction: Health-related behavior in adolescents gives significant impact on their future health and the next generation. Some interventions toward adolescents’ health-related behaviors have resulted ineffectively, owing to status and respect sensitivity in adolescents’ uniqueness. Covid-19 pandemic caused restrictions to face-to-face meetings and educational activities. The "gather.town" metaverse was used to construct an online event platform that included attractive and interactive educational workshops to induce collaborative learning activities for adolescents, as a result of on Human Centered Design process that starts with adolescents and ends with tailored innovative solutions to improve their health. This study aims to explore the use “gather.town” as a metaverse online platform to engage with adolescents during intervention to improve.Methods: The intervention was designed and organized by a student-led organization using a metaverse online platform “gather.town” to reach out to adolescents in Indonesia, consisting of ten workshops, each demonstrating a health topic with a skill-learning approach using interesting activity guided by a pair of knowledgeable speakers. Moreover, “gather.town” offers unique options such as creating individual avatar and interacting with people outside the workshop rooms during the event. The main event was divided into morning and afternoon sessions with a total of 140 adolescents from different areas and educational backgrounds in Indonesia.Results: Only 47% of participants gave feedback through online evaluation from. All participants were satisfied with the workshops. Thirteen percent of participants were unsatisfied with the “gather.town” platform.Conclusion: Using a human-centered design approach to combine skills and health knowledge increases adolescents’ interest to join the intervention. Future interventions may consider exploring other user-friendly platforms and total number of activities to accommodate more participants in each workshop.