Claim Missing Document
Check
Articles

Found 4 Documents
Search

Internalisasi Nilai Musyawarah/Mufakat Melalui Pembelajaran Sosiologi Berbasis Kearifan Lokal Duduk Adoik Irda Yusepa; Wilodati Wilodati; Siti Komariah
Jurnal Paedagogy Vol 9, No 3: Jurnal Paedagogy (July 2022)
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v9i3.5347

Abstract

This study aims to describe the internalization of the value of deliberation/consensus through Sociology learning based on the local wisdom of Duduk Adoik at SMA Negeri 5 Sungai Penuh. This study involved a qualitative approach with a case study method. The selection of informants was made by using the purposive sampling technique. The data collection techniques observed a series of learning activities conducted by the teacher in the classroom. The interviews were conducted by asking structured and open questions to the informants, and the last technique was the study of documentation. The data analysis was carried out through data condensation, data display, and conclusion drawing. This study also used data triangulation techniques to test the data's validity: observation, in-depth interviews, and documentation. The result of the research showed that the value of deliberation/consensus through Sociology learning based on the local wisdom of Duduk Adoik had been internalized in SMA Negeri 5 Sungai Penuh City by using a role-playing learning model. Students play the role of Duduk Adoik in class through role-playing. They animate the roles in Duduk Adoik and the procedure for implementing deliberation in making decisions so that the value of Duduk Adoik can be internalized within students.
Kampung Kubur Menjadi Kampung Sejahtera: Habituasi sebagai Pondasi untuk Mencapai Perubahan Sosial Mhd Ricky Ardiansyah putra; Mhd Ricky Ardiansyah putra; Yusepa, Irda; Jahiddin, Ismail; Selvianti, Rivie; Siregar, Izuddinsyah; Lionar, Uun
Jurnal Kronologi Vol 7 No 3 (2025): Jurnal Kronologi
Publisher : Jurusan Sejarah FIS UNP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jk.v7i3.1046

Abstract

Kampung Kubur in Medan City has long been known as a marginalized area with negative stigmas related to crime, drug trafficking, and slum conditions. This stigma not only impacts the village’s image but also impacts the social and economic access of its residents. This study aims to analyze the forms of social change that have occurred in Kampung Kubur following government and security force interventions and active community participation in transforming the area into a Prosperous Village. The research method used is a descriptive qualitative approach, with data collection techniques including field observations, in-depth interviews with residents and relevant officials, and document analysis. The results indicate that changes include improvements to the physical environment, increased security, and the emergence of more positive social interaction patterns among residents. Programs such as the Tobat Berobat (Repentance Post), cooperation activities, and the revitalization of public spaces have been proven to improve the community’s quality of life. Although challenges related to old stigmas and economic conditions persist, the community demonstrates strong adaptability and a collective commitment to building a new identity as a safe, clean, and empowered village.
FILM DOKUMENTER DIRTY VOTE 02: BENTUK PERLAWANAN TERHADAP NARASI TUNGGAL REZIM Mhd Ricky Ardiansyah Putra; Izuddinsyah Siregar; Ismail Jahiddin; Lode Wijk Pandapotan; Irda Yusepa
Jurnal Ilmu Sosial dan Ilmu Politik Malikussaleh (JSPM) Vol. 7 No. 1 (2026)
Publisher : FISIP Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/jspm.v7i1.25463

Abstract

The film Dirty Vote 02 is a critical way of talking about politics that shows disagreement with the narrative of one regime in the current Indonesian public space. The purpose of this research is to see how the film uses narrative, visual, and symbolic strategies to construct a counter-discussion about the hegemony of power. Based on Norman Fairclough's model for critical discourse analysis, the approach used is qualitative and focuses on the relationship between language, ideology, and power. The results indicate that Dirty Vote 02 film is an alternative media that seeks to revive communicative rationality (Habermas) through the dissemination of rational data and arguments and simultaneously cracks the ideological hegemony of the regime (Gramsci). This film serves as an alternative public space where people can reassess the legitimacy of power and restore critical thinking about dominant political discourse. And this film can also serve as a form of political education for the public and as a reference for analyzing symptoms or events related to politics, policy, governance, and broader societal issues, which today are mostly presented through a single discourse or narrative by various anti-mainstream media in Indonesia. Therefore, this documentary film can be used strategically as a symbolic tool to challenge the dominance of national discourse and to strengthen deliberative democracy this Indonesia.
SINERGI AI (QUILLBOT) DAN BUDAYA BATAK TOBA: UPAYA MENDUKUNG KETERAMPILAN MENULIS BAHASA PRANCIS DENGAN BUKU CERITA DIGITAL Herman Syahputra; Hadijah Handayani Sibuea; Irda Yusepa; Widya Trisna Handayani; Harun Sitompul
JOURNAL OF SCIENCE AND SOCIAL RESEARCH Vol. 9 No. 3 (2026): June 2026
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54314/jssr.v9i3.6570

Abstract

Abstract: This study aims to develop a digital storybook based on Batak Toba culture integrated with QuillBot AI as an editing assistant to support students' French writing skills. The study employed a mixed-methods approach using the Educational Design Research (EDR) framework. Data were collected through interviews, observations, expert validation questionnaires, and limited trials. The resulting product was a digital storybook entitled Sahabat Danau Toba, equipped with writing tasks, a French glossary, and a QuillBot-assisted editing feature. Material and media expert validations achieved scores of 94% and 93%, respectively, indicating that the product was highly feasible. The one-to-one, small-group, and field-test evaluations obtained scores of 83.3%, 88%, and 96%, respectively. The overall user response reached 94.3% and was categorized as very good. Students reported that the Batak Toba-based story was interesting, easy to understand, and helpful in generating writing ideas. QuillBot also helped students independently revise their grammar and improve their writing. Therefore, the developed product is feasible as a supporting medium for French writing instruction based on local culture. Keywords: Artificial Intelligence, Batak Toba Culture, Digital Storybooks, Writing Skills, French Language Learning   Abstrak: Penelitian ini bertujuan mengembangkan buku cerita digital berbasis budaya Batak Toba yang terintegrasi dengan AI QuillBot sebagai asisten editor untuk mendukung keterampilan menulis bahasa Prancis mahasiswa. Penelitian menggunakan pendekatan mixed methods dengan desain Educational Design Research (EDR). Data dikumpulkan melalui wawancara, observasi, angket validasi ahli, dan uji coba terbatas. Produk yang dihasilkan berupa buku cerita digital Sahabat Danau Toba yang dilengkapi tugas menulis, glosarium bahasa Prancis, dan fitur QuillBot. Hasil validasi ahli materi dan ahli media masing-masing memperoleh skor 94% dan 93% dengan kategori sangat layak. Hasil one-to-one evaluation memperoleh skor 83,3%, small group evaluation 88%, dan field test 96%. Rata-rata respons pengguna mencapai 94,3% dengan kategori sangat baik. Mahasiswa menyatakan bahwa cerita berbasis budaya Batak Toba menarik, mudah dipahami, dan membantu mengembangkan ide menulis. Fitur QuillBot juga membantu mahasiswa memperbaiki tata bahasa dan tulisan secara mandiri. Dengan demikian, produk yang dikembangkan layak digunakan sebagai media pendukung pembelajaran menulis bahasa Prancis berbasis budaya lokal. Kata kunci: Artificial Intelligence, Budaya Batak Toba, Buku Cerita Digital, Writing Skills, French Language Learning