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Efforts to Increasing Numeracy Literacy of Elementary School Students Through Quiziz Learning Media S Saefurohman; Rina Maryanti; Nissa Nur Azizah; Dwi Fitria Al Husaeni; Verra Wulandary; Asep Rudi Irawan
ASEAN Journal of Science and Engineering Education Vol 3, No 1 (2023): AJSEE: March 2023
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/ajsee.v3i1.38570

Abstract

A Study conducted by PISA in 2018 showed that Indonesian students’ mathematical abilities were at a low level of performance. It means that numeracy literacy of Indonesian students is very low. The purpose of this study was to predict how the effect of learning using the Quiziz application on students’ numeracy literacy in elementary schools. The method was used the single subject method by doing pretes and post-test. The results of study show that average post-test score of students is greater than the average pretest score. This is because the Quiziz application which is used as a learning medium can be made attractively using the various features provided so that students are more interested in learning. The study conclude that the Quiziz application can improve students’ numeracy literacy skills in elementary schools. The increase in literacy has an impact on the mindset of children in solving problems in every day life. 
Hero in Augmented Reality (HEAR): Interactive Learning Media to Increase Learning Interest in Knowing about Indonesian Heroes for Kindergarten Student Septyara Khotimaharani; Nissa Nur Azizah; Salma Rahmadianti; Angga Kahaerul; Hilda Yanuar Abadi; Fajar Nugraha Asyahidda
SEA-CECCEP Vol. 5 No. 01 (2024): SEA-CECCEP
Publisher : SEAMEO CECCEP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70896/seaceccep.v5i01.65

Abstract

Historical subjects are mandatory for kindergarten students. One of the best examples is to recognize every national hero of Indonesia to nurture high devotion to patriotism. But there are some problems such as the laziness to read some textbooks and the difficulties to memorize some long materials that sometimes come up to the student. With the use of the development of technology, this study aims to introduce several heroes in Indonesia through learning media which is a learning application based on augmented reality. This application can help kindergarten school learners to increase their insight or knowledge, especially on historical subjects. This research is using R&D (Research and Development). The main focus of this study is to design a digital learning application about national heroes in Indonesia. There are some features offered on this app including 3D (three dimensions) animations, audio features (audio information), and text is written materials based on augmented reality. 25 kindergarten school students responded and answered the questionnaire. The use of HEAR as a learning media can be increasing kindergarten students’ reading intention and knowledge, especially on how they recognize the Indonesian hero figure. This innovation is designed to help the student to recognize the national heroes of Indonesia which are integrated with technology so that they can use it anytime and anywhere