IRENA YOLANITA MAUREEN
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Pengaruh Penerapan Metode Project Based Learning dan Media Playdough terhadap Kemampuan Motorik Halus Anak Usia 5-6 Tahun L Tabun, Norlianti; Yolanita Maureen, Irena; Patria Saroinsong, Wulan; Khotimah, Nurul
Murhum : Jurnal Pendidikan Anak Usia Dini Vol. 5 No. 1 (2024): Juli
Publisher : Perkumpulan Pengelola Jurnal (PPJ) PAUD Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37985/murhum.v5i1.631

Abstract

Tujuan penelitian ini ialah untuk mengetahui pengaruh penggunaan metode Project-Based Learning dan Media Playdough terhadap kemampuan motorik halus anak. Penelitian ini menggunakan jenis eksperimen dengan metode Ex post facto dimana penelitian bertujuan untuk mengetahui faktor pengaruh yang disebabkan adanya perubahan.  Subjek penelitian terdiri dari 30 anak dengan instrumen tes observasi. Teknik pengumpulan data yang digunakan ialah observasi, angket, dan tes kemampuan. Tenik analisis yang digunakan ialah Pearson Correlation menggunakan Product Moment untuk mengetahui adanya korelasi antara metode Project-Based Learning dengan penggunaan media Playdough terhadap kemampuan motorik halus anak. Selain itu, untuk mengetahui tingkat pengaruh penggunaan variabel bebas terhadap variabel terikat peneliti menggunakan uji Regresi Linier berganda dan sederhana. Berdasarkan hasil uji terlihat bahwa penggunaan metode Project-Based Learning dan Media Playdough memiliki pengaruh yang sangat signifikan terhadap kemampuan motoric halus anak dengan prosentase pengaruh sebesar 61.3%. Selain itu, nilai F hitung terpantau sangat jauh melebihi F tabel yakni 21.412 > F tabel 3.34, sehingga penggunaan metode PJBL dan Playdough sangat berpengaruh terhadap motorik halus anak.
Efektivitas Manajemen Moving Class dan Pemanfaatan Multimedia untuk Program Tahfidz Al Qur`An pada Anak Usia Dini Mahmudah, Mahmudah; Yolanita Maureen, Irena; Patria Saroinsong, Wulan
Murhum : Jurnal Pendidikan Anak Usia Dini Vol. 5 No. 2 (2024): Desember
Publisher : Perkumpulan Pengelola Jurnal (PPJ) PAUD Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37985/murhum.v5i2.877

Abstract

Pendidikan anak usia dini memliki jenis-jenis perkembangan. Dalam aspek perkembangan dibagi beberapa diantaranya yaitu aspek perkembangan fisik, intelegensi/kognitif, bahasa, sosial, dan moral atau agama. Semua aspek perkembangan tersebut haruslah tumbuh dan kembang secara seimbang, supaya anak dapat tumbuh dan kembang secara optimal. Perkembangan nilai agama merupakan aspek yang penting untuk membentuk kepribadian anak dengan menanamkan nilai-nilai kebaikan sejak dini. Adapun tujuan penelitian ini adalah untuk menganalisis efektivitas pelaksanaan manajemen moving class dan pemanfaatan multimedia untuk program Tahfidz Al Qur`an pada anak usia dini, maka dalam pelaksanaan pelnellitian ini, peneliti menggunakan pendekatan deskriptif kualitatif, sehingga dapat mengetahui lebih mendalam dan terperinci tentang suatu permasalahan atau fenomena yang hendak diteliti..Hasil penelitian menunjukkan bahwa manajemen moving class dan pemanfaatan multimedia untuk program Tahfidz ini sangat efektivitas, sehingga Siswa hanya memerlukan waktu yang pendek dalam menyelsaikan hafalannya. Siswa lebih tertarik dan lebih kondusif di kelas Tahfidz dan Guru juga tidak kecapekan (berteriak-teriak) mengingatkan Siswa ataupun membacanya. Sehingga dengan penerapan manajemen moving class dan pemanfaatan multimedia ini sangat efektivitas digunakan untuk penuntasan aspek perkembangan agama dan moral di program Tahfidz pada Siswa PAUD Pikuma Indonesia.
Utilization of Educational Games For Distance Learning In Mathematics Class VIII Middle School Nur Kholifah, Anisa; Masitoh, Siti; Yolanita Maureen, Irena
Devotion : Journal of Research and Community Service Vol. 3 No. 14 (2022): Special Issue
Publisher : Green Publisher Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36418/dev.v3i14.303

Abstract

The development of information and communication technology has now touched various domains that are able to change conventional methods into modern ones. As an example of technological developments in student learning media which are now varied and creative, such as the application of learning through educational-themed games. The game contains content in the form of interesting and interactive learning materials with the aim of being able to increase student interest in learning and form a fun learning environment. This study used the research and development (R&D) method with the aim of implementing a design game with the theme of educating mathematics subjects at the VIII grade level of junior high school in the distance learning process. The results of the study, namely educational game learning media, met the validity criteria with an average proportion obtained from expert validators of 85.94% and included in the "very valid" category. Educational game learning media also meet the practical criteria with an average proportion of results obtained from filling out student response questionnaires of 87.5% and are included in the "very practical" category.
APAKAH GENAI MENINGKATKAN 4C? SEBUAH STUDI DI KALANGAN MAHASISWA PENDIDIKAN TINGGI Samudra Pratiwi, Nadya Eka; Ardian Febrianto, Achmad Virgi; Afiyanto Ramandani, Yuta; Ayu Natali, Erlyn; Rofiulloh, Moch. Hamzah; Yolanita Maureen, Irena
EDUPEDIA Vol. 9 No. 2 (2025): October
Publisher : Universitas Muhammadiyah Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to examine empirically the influence of perceived usefulness of Generative Artificial Intelligence (GenAI) and teaching method on students’ 4Cs skills (critical thinking, creativity, communication, and collaboration) in higher education. The research also investigates the mediating role of teaching method in the relationship between perceived usefulness of GenAI and 4Cs competencies. The object of this research involved 50 undergraduate students from Universitas Negeri Surabaya, Indonesia. Data were collected through a structured questionnaire consisting of three main constructs, namely perceived usefulness of GenAI, teaching method, and 4Cs skills, measured using a five-point Likert scale. The analysis was conducted using Partial Least Squares–Structural Equation Modeling (PLS-SEM) with SmartPLS software. The results indicate that perceived usefulness of GenAI does not have a significant direct effect on students’ 4Cs skills. However, perceived usefulness of GenAI significantly influences teaching method, and teaching method shows a strong and significant effect on 4Cs development. Furthermore, teaching method does not significantly mediate the relationship between perceived usefulness of GenAI and 4Cs. These findings suggest that GenAI technology alone is not sufficient to enhance students’ 21st-century skills without strong pedagogical integration. Teaching method is confirmed as the key factor that directly contributes to the development of critical thinking, creativity, communication, and collaboration among students. Therefore, higher education institutions are encouraged to prioritize instructional innovation and pedagogical strategies to maximize the potential benefits of GenAI for meaningful learning and skills development. The study contributes to the extension of the Technology Acceptance Model (TAM) by highlighting the importance of pedagogical design beyond technological perception in improving learning outcomes.
GENAI DALAM PENDIDIKAN TINGGI: DAPATKAH KESIAPAN DIGITAL MENINGKATKAN KETAHANAN AKADEMIK? Ayu Natali, Erlyn; Rofiulloh, Moch. Hamzah; Samudra Pratiwi, Nadya Eka; Afiyanto Ramandani, Yuta; Ardian Febrianto, Achmad Virgi; Yolanita Maureen, Irena
EDUPEDIA Vol. 9 No. 2 (2025): October
Publisher : Universitas Muhammadiyah Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24269/ed.v9i2.3517

Abstract

This study aims to examine the relationship between digital readiness, perceived usefulness of Generative Artificial Intelligence (GenAI), and academic resilience among university students in the digital learning era. The research involved 45 undergraduate students from Universitas Negeri Surabaya as respondents, selected to represent learners who actively engage in technology-supported academic activities. Using a quantitative approach, data were collected through a structured questionnaire measuring digital readiness, perceived usefulness of GenAI, and academic resilience, adapted from validated instruments in previous studies. The data were analyzed using Partial Least Squares–Structural Equation Modeling (PLS-SEM) to evaluate both the measurement and structural models. The results show that digital readiness has a significant positive effect on academic resilience, indicating that students with higher digital preparedness tend to possess better adaptability and persistence when facing academic challenges. Digital readiness also significantly influences perceived usefulness of GenAI, suggesting that students who are more digitally prepared are more likely to view GenAI as beneficial for learning. However, perceived usefulness of GenAI does not significantly affect academic resilience and does not mediate the relationship between digital readiness and academic resilience. These findings underscore that digital readiness serves as a direct and dominant predictor of academic resilience, while the perceived usefulness of GenAI has not yet functioned as a psychological mechanism that strengthens students’ adaptive capacity. The study highlights the importance of improving students’ digital competencies to foster resilience in technology-driven learning environments.