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Sentiment Analysis of Cyberbullying Detection on Social Networks using the Sentistrenght Method Kevin Heryadi Yunior; Anik Vega Vitianingsih; Slamet Kacung; Anastasia Lidya Maukar; Andini Dwi Arumsari
Sistemasi: Jurnal Sistem Informasi Vol 13, No 4 (2024): Sistemasi: Jurnal Sistem Informasi
Publisher : Program Studi Sistem Informasi Fakultas Teknik dan Ilmu Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32520/stmsi.v13i4.4226

Abstract

In today's swiftly changing digital realm, social media has emerged as a pervasive means of communication, yet it has also fostered the rise of cyberbullying, especially among young demographics. This research strives to develop an application that assesses public sentiment on Instagram regarding cyberbullying instances, categorizing sentiments as positive, negative, or neutral. Drawing data from Instagram accounts such as kumparandotcom, merdekadotcom, and okezonedotcom, the approach combines lexicon-based text labeling and sentiment analysis employing Sentistrength. Findings demonstrate the method's effectiveness, achieving accuracy, precision, and recall rates exceeding 85% while offering precise visualization of predictions. This study contributes to combatting cyberbullying, aiming to improve victims' mental well-being by providing clearer insights into social sentiment. The dataset comprises 4500 comments collected through web crawling, categorized into positive (735 entries), negative (2478 entries), and neutral (1288 entries) sentiments. The evaluation highlights the commendable performance of Sentistrength, achieving the highest accuracy at 93.85%.
Peningkatan Perkembangan Kognitif Anak Usia Dini (AUD) Melalui Alat Permainan Edukatif (APE) Papan Berhitung Andini Dwi Arumsari; Dedi Setyawan; Dzulkifli Dzulkifli; Marini Marini
MOTIVA: JURNAL PSIKOLOGI Vol 7, No 2 (2024)
Publisher : LPPM Universitas 17 Agustus 1945 Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31293/mv.v7i2.8314

Abstract

Abstrak: Alat permainan edukatif (APE) diberikan kepada anak usia dini (AUD) untuk membantu anak-anak belajar, salah satunya adalah mengoptimalkan perkembangan kognitifnya melalui pembelajaran berhitung. Alat permainan edukatif (APE) Papan berhitung dirancang secara khusus untuk menarik minat anak dan membantu mereka belajar berhitung dengan cara yang menyenangkan dan mudah dimengerti. Tujuan dalam penelitian ini adalah untuk mengetahui peningkatan perkembangan kognitif anak usia dini (AUD) melalui alat permainan edukatif (APE) Papan berhitung. Subyek dalam penelitian ini adalah siswa TK A di TK Aisyiyah Surabaya. Penelitian ini menggunakan metode penelitian pre eksperimen dengan model one group pretest post-test design. Pre dan post tes dilakukan menggunakan 10 indikator dalam Standar Tingkat Pencapaian Perkembangan Anak usia dini (STPPA) usia 5-6 tahun. Hasil dari penelitian ini adalah ada peningkatan perkembangan kognitif anak usia dini (AUD) melalui alat permainan edukatif (APE) Papan Berhitung dengan skor sig Uji beda dilakukan dengan menggunakan SPSS versi 29, dan mendapatkan hasil nilai signifikansi (Sig) sebesar 0.03.Kata Kunci: Alat Permainan Edukatif, Anak Usia Dini, Perkembangan Kognitif, siswa TK A  Abstract : Educational game tools (APE) are given to early childhood (AUD) to help children learn, one of which is optimizing their cognitive development through learning to count. Educational game tools (APE) Counting boards are specifically designed to attract children's interest and help them learn to count in a fun and easy-to-understand way. The purpose of this study was to determine the increase in cognitive development of early childhood (AUD) through educational game tools (APE) Counting boards. The subjects in this study were students of Kindergarten A at Aisyiyah Kindergarten Surabaya. This research used pre experiment method with one group pre-test post-test design model. Pre and post tests were conducted using 10 indicators in the Early Childhood Development Achievement Level Standards (STPPA) aged 5-6 years. The results of this study are that there is an increase in cognitive development of early childhood (AUD) through educational game tools (APE) Counting boards with a sig score. The difference test was conducted using SPSS 29th version, and obtained a significance value (Sig) of 0.03. Keywords: Educational Game Tools, Early Childhood, Cognitive Development, Kindergarten students