Claim Missing Document
Check
Articles

Found 4 Documents
Search

THE EFFECT OF AUDIO CASSETTE LEARNING MEDIA TOWARDS ENGLISH LISTENING SKILLS AT FIFTH GRADE STUDENTS OF SDN KUTA BARU 1 TANGERANG REGENCY Ratih Ayu Wulandari; Fairus Sintawati; Ulinuha Dahlina; Peni Astuti; Meli Safira
International Journal of Education, Information Technology, and Others Vol 2 No 2 (2019): International Journal of Education, Information Technology, and Others
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (139.598 KB) | DOI: 10.5281/zenodo.5044974

Abstract

This study aims to determine the effect of audio cassette learning media towards English listening skills at fifth grade elementary school students. This research uses a quantitative approach. This study used the Quasi-Experimental Design with the Nonequivalent Control Group Design. The study population was the entire fifth grade of elementary school students, with the fifth-grade sample divided into two groups, namely the experimental class and the control class. The sampling technique was done randomly. In the data collection technique, the researcher used tests. Data analysis technique was done using T-test. The results showed that the post-test results for the experimental class was 76.67 and the control class was 61.61 and a value of 4.0. This means that there is a significant difference between the post-test results of the experimental class using audio cassette learning media and the control class using the conventional teaching method. So that, it can be concluded that there is an effect of audio cassette learning media towards English listening skills at the fifth grade students of SDN Kuta Baru 1 Tangerang Regency.
THE EFFECT OF STUDENT FACILITATOR AND EXPLAINING LEARNING MODEL ON SPEAKING SKILLS OF FOURTH GRADE STUDENTS AT SDN SUDIMARA 12 SOUTH TANGERANG Fairus Sintawati; Ratih Ayu Wulandari; Peni Astuti; Ulinuha Dahlina; Desty Endrawati Subroto
International Journal of Education, Information Technology, and Others Vol 2 No 2 (2019): International Journal of Education, Information Technology, and Others
Publisher : Peneliti.net

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (138.031 KB) | DOI: 10.5281/zenodo.5044992

Abstract

This study aims to determine the effect of the Student Facilitator and Explaining Learning Model on English speaking skills. This study uses a quantitative approach and the type of research used is a quasi-experimental research. The population of this study was the fourth-grade students of MI Darul Ulum, totaling 54 students, while the sampling technique was carried out with a saturated sample, namely the entire population was sampled. Based on the results of research and data analysis of students who were taught by applying the Student Facilitator and Explaining learning model, it affected the speaking skills of the fourth-grade students of MI Darul Ulum. This can be proven with a significant level = 0.05. From this value, it is obtained that tcount > ttable is 3.492 > 0.013, then Ho is rejected and H1 is accepted. So, it can be concluded that through the application of the Student Facilitator and Explaining learning model students can improve speaking skills in the fourth grade of MI Darul Ulum
THE EFFECTIVENESS OF DIGITAL GAME BASED LEARNING ON STUDENTS’ WRITING SKILL BASED ON GENDER DIFFERENCES Ratih Ayu Wulandari; Ulinuha Dahlina; Asih Rosnaningsih
Linguists : Journal of Linguistics and Language Teaching Vol 11, No 2 (2025): December
Publisher : Universitas Islam Negeri (UIN) Fatmawati Sukarno Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29300/ling.v11i2.9017

Abstract

This study highlights the importance of preferences between male and female students that should be taken into account when designing digital game-based learning (DGBL) to improve writing skills. Until the present time, there were limited studies exploring gender differences among male and female students in using DGBL to teach narrative writing text. Thus, the purpose of this study is to examine the effect on students’ narrative writing skills enhanced through DGBL utilizing the Wordwall application, with an emphasis on gender differences. It employed a mixed-method design combining quantitative and qualitative techniques. A quasi-experimental design with a non-equivalent control group was utilized for the quantitative technique, while descriptive method was employed in the qualitative technique. The samples were selected purposively into different groups: experimental (XI Saintika 2 = 36 students) and control (XI Saintika 4 = 36 students). DGBL was utilized to teach narrative writing to the experimental group, whereas traditional techniques were employed to the control group. Students in the experimental group fared much better than those in the control group on both pre- and post-tests (M = 88.05 vs. 79.27), which was supported by t-test results (p < 0.05). It showed that by boosting motivation, engagement, and instant feedback, DGBL successfully improved writing performance. Even among normally passive students, Wordwall’s interactive elements encouraged active involvement. Although both male and female students benefited from DGBL, gender-based analysis showed that males were more competitive and females generally had more positive attitudes and structured writing styles. Teachers are required to design DGBL with various learning activities according to students’ individual differences to make sure all of them are involved actively during the teaching writing process.
ANALISIS PENERAPAN E-MODUL INTERAKTIF BERBASIS MAYAR DALAM MENINGKATKAN KOMPETENSI SISWA PADA GAMBAR TEKNIK BANGUNAN DI SMK NEGERI 2 KOTA SERANG Ulinuha Dahlina; Venia Setyarandini; Anisa Aulia
Journal of Innovative and Creativity (Joecy) Vol. 6 No. 2 (2026)
Publisher : Fakultas Ilmu Pendidikan Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joecy.v6i2.14110

Abstract

Penelitian ini bertujuan untuk menganalisis penerapan e-modul interaktif yang didistribusikan melalui platform Mayar serta kontribusinya terhadap peningkatan kompetensi siswa pada mata pelajaran Gambar Teknik Bangunan di SMK Negeri 2 Kota Serang. Penelitian ini menggunakan pendekatan kuantitatif dengan desain kuasi eksperimen pre-test–post-test control group. Subjek penelitian terdiri atas sekitar 60 siswa dari dua kelas pada Program Desain Pemodelan dan Informasi Bangunan, yaitu XI TGB 1 sebagai kelas eksperimen dan XI TGB 2 sebagai kelas kontrol. Data dikumpulkan melalui tes kompetensi, observasi aktivitas pembelajaran, angket respons siswa, dan dokumentasi. Hasil tes kompetensi menunjukkan bahwa nilai rata-rata kelas eksperimen meningkat dari 58,20 pada pre-test menjadi 82,40 pada post-test, dengan nilai N-gain sebesar 0,58 yang termasuk kategori sedang. Sementara itu, kelas kontrol mengalami peningkatan dari 57,60 menjadi 68,10 dengan nilai N-gain sebesar 0,25 yang termasuk kategori rendah. Data pendukung juga menunjukkan respons positif siswa terhadap penggunaan e-modul interaktif, dengan persentase aktivitas pembelajaran sebesar 84,79%, aksesibilitas sebesar 88,39%, interaktivitas sebesar 86,99%, dan kemanfaatan sebesar 87,69%. Secara deskriptif, hasil tersebut menunjukkan bahwa siswa yang mengikuti pembelajaran menggunakan e-modul interaktif berbasis Mayar mengalami peningkatan kompetensi yang lebih tinggi dibandingkan siswa yang mengikuti pembelajaran konvensional. Integrasi teks, materi visual, multimedia, dan latihan interaktif yang didukung akses digital melalui Mayar berpotensi menjadi alternatif media pembelajaran dalam pendidikan vokasi, khususnya pada mata pelajaran Gambar Teknik Bangunan. Analisis inferensial lebih lanjut diperlukan untuk menentukan signifikansi statistik dari perbedaan yang ditemukan.