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E-Siskamling to go to Smart Village: Analysis and design Saffana Assani; Hermanto
Nusantara Science and Technology Proceedings The 3rd International Conference on Vocational Innovation and Applied Sciences (ICVIAS) 2021
Publisher : Future Science

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Abstract

The implementation of siskamling activities carried out by rotating patrols by residents is a form of system in maintaining community security. In the management of scheduling and delivery of information on the patrol schedule in the siskamling, it is still done manually, so it requires a variety of handicapping tools, a place to store recording tools, inflexible management times, and various means of delivering information. The manual system is also vulnerable to further problems, such as losing patrol schedule records, large record storage areas because records are piling up, and patrol schedule information that does not reach residents because the information media used is not easy to access. This study aims to produce an application that can facilitate the activities of managing the security guard patrol schedule and become a medium for conveying patrol schedule information to residents. The application is also one of the implementations of efforts to become a smart village. The application that will be developed in this research is called E-Siskamling (electronic siskamling). E-Siskamling will be developed using the SDLC (system development live cycle) methodology. This methodology has six development phases, namely feasibility study, investigation, analysis, design, implementation, as well as review and maintenance. This paper will describe the analysis and design of the application, which is part of the iteration phase. The analysis phase is carried out by making a document of the functional and non-functional requirements analysis of the system. For the design includes system design and database design. The system design uses the Unified Modeling Language (UML) and the database design uses a conceptual model design called CDM and a physical model design called PDM. The results of this study are in the form of analysis (functional and non functional analysis documents) and design (UML, CDM, anf PDM) documents. The conclusion in this initial research is that the analysis and design documents are feasible to be used for the next stage, namely application development.
Pembuatan dan Pengelolaan Website di MA Mathlabul Huda Muhammad Zaki Ikhsani; Feby Windi Damayanti; Saffana Assani'; Hermanto Hermanto
KONSTELASI: Konvergensi Teknologi dan Sistem Informasi Vol. 1 No. 1 (2021): Juni 2021
Publisher : Program Studi Sistem Informasi Universitas Atma Jaya Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (682.209 KB) | DOI: 10.24002/konstelasi.v1i1.4311

Abstract

MA Mathlabul Huda is one of the madrasas that still uses manual methods in disseminating information to the wider community. The school must inform this by distributing posters / banners in several areas close to the madrasah so that it requires fast, precise and accessible information media for the wider community. The purpose of this service is to create a website to help solve problems that exist in MA Mathlabul Huda. The method used in this case is the SDLC method by analyzing the data obtained from the madrasah. The design used to create a madrasah website uses the PHP programming language and the Codeigniter framework. The result of this dedication is a madrasah website that can be accessed by the wider community.
Analisa dan Perancangan Sistem Informasi Pembayaran Air HIPPAM Desa Leran Berbasis Web Putri Maulidiyah Rif’atul Rizkiyah; Ctevani Auliyan Putra; Saffana Assani'; Hermanto Hermanto
KONSTELASI: Konvergensi Teknologi dan Sistem Informasi Vol. 1 No. 1 (2021): Juni 2021
Publisher : Program Studi Sistem Informasi Universitas Atma Jaya Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (530.701 KB) | DOI: 10.24002/konstelasi.v1i1.4313

Abstract

The HIPPAM of Leran Desa is a village-owned company that works to provide clean water for the people of Leran Village. The process of recording meters and water payments for HIPPAM still uses a manual system (notebook and simple application on Microsoft Excel), so that errors often occur such as inaccurate data and not responding to excel documents. Not only that, but the payment process takes a lot of time so it is less efficient. For this reason, a web-based payment system is needed that can solve these problems and simplify the process of payment for water from the Leran village HIPPAM, so that the resulting data are minimal errors and reduce long queues in the payment process, this system can be used by customers to view bill payments, and filing a complaint if there is a problem in the HIPPAM water either about the water meter or service. This research consists of analysis and design, while the methodology used to develop the system is SDLC (system development life cycle). The results of this research are in the form of a system design and analysis document that will be used to develop this HIPPAM payment system. The analysis document contains functional requirements analysis and non-functional requirements analysis, for the design document there is DFD design or data flow diagrams and user interface design.
E-Sampah Sebagai Salah Satu Wujud Smart Village; Study Analisa dan Perancangan Saffana Assani’; Hermanto Hermanto
ikraith-informatika Vol 5 No 3 (2021): IKRAITH-INFORMATIKA Vol 5 No 3 November 2021
Publisher : Fakultas Teknik Universitas Persada Indonesia YAI

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Abstract

A waste bank is a place for collecting waste which can then be exchanged for money orbasic necessities. In managing transactions at the waste bank, they still use the manual methodby recording every waste exchange using a ballpoint pen, the waste bank customer's savingsbook, and a large notebook for the admin. The manual method causes several problems thatoften occur, including; lost the waste bank passbook, lost the admin notebook, needed a place tostore recording tools, and miswritten or miscalculated during transactions at the waste bank. Inorder to overcome these problems, this study aims to make analysis and design for an applicationthat can be used to help manage data management in waste banks. It is also the first step for avillage to become a smart village. The application that will be developed is the e-samahapplication.This research uses an extreme programming methodology, functional and non-functionalanalysis, system design using UML (unified modeling language), database design using CDM(conceptual data model) and PDM (physical data model), and is planned for development usingboostrap and codeigniter. . For now, the research results are in the form of analysis and designdocuments which can later be used as a reference in application development.
Pembuatan Sistem Informasi Keuangan pada Tempat Wisata Twin Lake di Desa Kemangi Bungah Gresik Saffana Assani'; Nur Abidin; Ade Hendi; Muhammad Izzuddin; Ahmad Nadhif Muhajir
Jurnal Pemberdayaan Masyarakat Vol 7 No 2 (2022): November
Publisher : Direktorat Penelitian dan Pengabdian kepada Masyarakat (DPPM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jpm.v7i2.6869

Abstract

Twin Lake Tourist Attractions still carry out all of their business activities manually. Recording of financial transactions, data storage, and making transaction reports, are still done manually. This situation raises several problems, including requiring large data storage areas and requiring a relatively long time to generate transaction reports. By using a computerized information system, these problems can be solved. A financial information system is urgently needed because in addition to solving these financial problems, it will also be used as the first system to initiate the computerization of other manual systems at Twin Lakes Tourist Attractions. The information system developed uses the SDLC (system development life cycle) system development methodology, by creating functional and non-functional analysis documents as a design foundation using data flow diagrams (DFD) and development will be carried out using a web-based programming language. The result of this community service is in the form of an integrated financial information system that can be used to solve the problems experienced by the Twin Lakes Tourist Attractions. The information system will then be continued to be made into an integrated system with other systems, according to the needs of the Twin Lake Tourist Attractions.
Rancang Bangun Media Pembelajaran Algoritma Pemrograman Berbasis Android Rizky Amalia; Saffana Assani’; Muhamad Afif Effindi; Etistika Yuni Wijaya; Nuru Aini
EDUTIC Vol 9, No 2: Mei 2023
Publisher : Universitas Trunojoyo Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21107/edutic.v9i2.20215

Abstract

The digital age in the era of society 5.0 creates a technology that currently has significant developments that education needs to provide a new image of Indonesian education, namely by implementing a curriculum that is by the current curriculum. In teaching and learning activities, achieving an optimal result needs to pay attention to the existing learning principles. That is one way to attract the attention of students in the learning process. As well as with current technological advances making a physical book is something that is no longer attractive to today's students where at this time students are more and more often using smartphones. In teaching and learning activities carried out in schools today, informatics subjects still use physical books provided by the government. This causes students to not understand the concepts being taught and students will feel less interested in learning algorithms and programming. This study uses the Hannafin and Peck research method with the software used in product manufacture, namely ISpring Suite 10 and Website 2 APK Build. The results of this study are that the learning media product for Android-based programming algorithms using Blackbox Testing gives the result that the designed product works according to the expected results and is very suitable for use in students’ learning process.