Bintang Fahlia Lestari
Elementary School Teacher Education, Faculty of education, Universitas Trunojoyo Madura, East Java, Indonesia

Published : 3 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 3 Documents
Search

DEVELOPING MATHEMATICAL LOGICAL INTELLIGENCE THROUGH COOPERATIVE LEARNING MODEL TYPES OF TEAMS GAMES TOURNAMENT FOR STUDENT Bintang Fahlia Lestari; Conny Dian Sumadi; Elvina Octavia; wijining Wulan Suci; Ineke Putri Wicandra
maktab: Jurnal Pendidikan dan Teknologi Vol. 1 No. 2 (2022): maktab: Jurnal Pendidikan dan Teknologi
Publisher : Citra Dharma Cindekia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (206.295 KB)

Abstract

Logical-mathematical intelligence for a student is related to the student's ability to calculate, measure, and complete mathematical operations. This study aims to see whether there is an effect of the team games tournament (TGT) cooperative learning model to develop logical-mathematical intelligence on the learning outcomes of third grade students at SDN Kedung Peluk 1 Candi. The approach used in this research is a quantitative approach. This type of research is associative research. The population in this study, amounted to 21 students of class III. There are two methods used to collect data in this research technique, namely: test and observation. Based on the results of data analysis, this study shows that there is a positive and significant influence on mathematical logical intelligence on student learning outcomes, using the team games tournament (TGT) cooperative learning model with the help of bingo, third grade students at SDN Kedung Peluk 1 Candi get with an average score of 96 with fractions math material.
INCREASING MATHEMATICS LEARNING OUTCOMES THROUGH COOPERATIVE MODEL TYPE TEAMS GAMES TOURNAMENT ASSISTED WITH BINGO MEDIA Bintang Fahlia Lestari; Andika Adinanda Siswoyo; Elvina Octavia; Wijining Tri Wulan Suci; Ineke Putri Wicandara
maktab: Jurnal Pendidikan dan Teknologi Vol. 1 No. 2 (2022): maktab: Jurnal Pendidikan dan Teknologi
Publisher : Citra Dharma Cindekia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (339.172 KB)

Abstract

One way to improve students understanding of mathematics is to present mathematics learning in the form of games. The purpose of this study was to determine the increase in mathematics learning outcomes for third grade students at SDN Kedung Peluk 1 due to the application of the TGT type cooperative learning model with bingo media. The data in the study were collected using observation, interview, documentation and test techniques. The research was conducted in 2 cycles with reflection in each cycle. Based on the analysis of the data obtained, the third grade students of SDN Kedung Peluk 1 experienced an increase from cycle 1 to cycle 2. In cycle 1 students obtained an average score of 68, while in cycle 2 obtained an average score of 90. When carrying out learning observations carried out by observer, which proves that the team games tournament (TGT) cooperative learning model is very well applied in learning, so that students experience an increase in learning outcomes and are expected to be used as references for the next teaching and learning process. Thus, it can be concluded that the team games tournament (TGT) cooperative learning model assisted by bingo media is effectively applied during the teaching and learning process.
INCREASING THEMATIC LEARNING OUTCOMES OF ASEAN MATERIAL THROUGH COOPERATIVE LEARNING MODEL ASSISTED WITH INTERACTIVE MEDIA Bintang Fahlia Lestari; Isna Ida Mardiyana; Astien Diena Koesmini; Rukmiyati Rukmiyati
maktab: Jurnal Pendidikan dan Teknologi Vol. 1 No. 3 (2022): maktab: Jurnal Pendidikan dan Teknologi (on process)
Publisher : Citra Dharma Cindekia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This Classroom Action Research, entitled efforts to improve thematic learning outcomes in Social Sciences (IPS) content on ASEAN cooperative learning models assisted by interactive media, is hoped that these learning models and media can also provide opportunities for students to discuss with friends to respect each other. The research was conducted on fourth grade students at UPTD SDN Mlajah 2 Bangkalan. The data in the study were collected using observation, interviews, documentation and tests. In this study, using 2 cycles accompanied by reflection in each cycle. Based on the analysis of the data obtained by class VI students at UPTD SDN Mlajah 2 Bangkalan, there was an increase from cycle 1 to cycle 2. In cycle 1 students obtained an average test score of 68, while in cycle 2 obtained an average test score of 82.2. Thus, students experience an increase in learning outcomes and are expected to be used as a reference for further teaching and learning processes. Thus, it can be concluded that the cooperative learning model assisted by interactive media is applied during the teaching and learning process