Claim Missing Document
Check
Articles

Found 12 Documents
Search

Student Responsibilities Towards Online Learning in Interactive Multimedia Courses Dewi, Utari; Sumarno, Alim; Dimas, Hirnanda; Kristanto, Andi
Journal of Education Technology Vol 6, No 1 (2022): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v6i1.41522

Abstract

In online learning, an attitude of responsibility is needed in the learning process. Today, the attitude of responsibility in students is reduced. This study aims to look at the student's responsible attitude towards online learning in the interactive multimedia development course. This research is descriptive, namely research to describe the symptoms, phenomena, or facts studied by describing the independent variables, without intending to connect or compare. Data collection techniques using a Google Form questionnaire. The population in this study were students who were taking Interactive Multimedia courses totaling 167 respondents. The data obtained were analyzed using a descriptive percentage technique. The results of this study indicate that a very good attitude of responsibility in online interactive multimedia learning is related to aspects of punctuality in collecting assignments and knowing the lecture schedule, aspects of revising work and doing all assignments independently, aspects of using original ideas, and do not do plagiarism works. While the attitude of responsibility that is still lacking in online interactive multimedia learning is related to aspects of participation in online class forum discussions and providing suggestions or input on the work of colleagues, aspects of using illustrations/drawings themselves. So that we get the results that there are aspects of the attitude of responsibility related to social responsibility that is still lacking, while individual responsibility is quite good.
Augmented Reality Learning Materials for Motion Picture Making Subject Hirnanda Dimas Pradana; Dedi Kuswandi; Sulton Sulton
Jurnal Pendidikan Humaniora Vol 6, No 3: September 2018
Publisher : Pascasarjana UM

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (103.623 KB)

Abstract

Abstract: Learning materials is one of the important components of learning. Learning materials based on Augmented reality is capable of accommodating the needs of learners. Augmented reality intends to insert virtual objects into the real environment. In recent activity, learning materials are still using conventional media such as presentation slides and the internet. Consequently, students do not obtain appropriate material for certain learning. Learning materials assisted by augmented reality can be a solution for students in understanding moving pictures. The development model used was the Lee & Owens model. It produces valid and effective learning material products with augmented reality.Key Words: learning materials, augmented reality, motion picture, multimedia, vocational high schoolAbstrak: Bahan ajar merupakan salah satu komponen penting dalam pembelajaran. Bahan ajar yang baik ialah bahan ajar yang mampu mengakomodir kebutuhan pebelajar. Pada sekolah yang diteliti, bahan ajar yang ada masih menggunakan media slide presentasi dan bahan ajar diambil dari internet, sehingga pebelajar mengalami kesulitan jika sudah berada di luar kelas. Selain itu, pebelajar mengalami kesulitan belajar materi yang sesuai dengan kompetensi yang dibutuhkan. Bahan ajar berbantuan augmented reality dapat menjadi solusi bagi pebelajar dalam memahami pengambilan gambar bergerak. Model pengembangan yang digunakan ialah model Lee & Owens. Penelitian menghasilkan produk bahan ajar berbantuan augmented reality yang valid dan efektif.Kata kunci: bahan ajar, augmented reality, gambar bergerak, multimedia, sekolah menengah kejuruan 
Fostering Students' Independent Learning in Introduction to Learning Media Courses through the Use of Interactive Multimedia Hirnanda Dimas Pradana; Andi Kristanto
Teknodika Vol 20, No 1 (2022): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/teknodika.v20i1.58626

Abstract

The current era is entering a fast-paced and uncertain period. In that era, it has a significant impact on learning. One of the impacts is online learning. However, online learning raises various kinds of problems in its implementation. Student learning independence is one of the problems that arise and must be resolved immediately. If student learning independence cannot be appropriately handled, learning outcomes will also be affected. From the observations, independent learning in students also causes low learning outcomes obtained. Thus, interactive multimedia is here to solve the problem of independent learning in students. Interactive multimedia can help students to learn independently. Interactive multimedia does not only act as a passive means of knowledge but also can be a solution for students to understand introductory learning media courses. The development model used was the Lee & Owens model. The research design in this study was a one-group pretest-posttest design. The results of this study were valid and effective interactive multimedia products and increased student independence. The implication of improving student learning independence ultimately impacts increasing student learning outcomes.  
Interactive Multimedia Based on Mobile Device for Primary School Students Hirnanda Dimas Pradana; Hirnanda Dimas Pradana
Madrasah: Jurnal Pendidikan dan Pembelajaran Dasar Vol 14, No 1 (2021): Madrasah: Jurnal Pendidikan dan Pembelajaran Dasar
Publisher : Fakultas Ilmu Tarbiyah dan Keguruan Universitas Islam Negeri Maulana Malik Ibrahim Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18860/mad.v14i1.12627

Abstract

Since COVID-19 was declared a pandemic by the Indonesian government, the learning system has undergone adjustments. Learning from home with an online system is an alternative solution that can be applied. The research describes the results of developing interactive multimedia based on mobile devices. This development aims to provide a variety of learning media that can be collaborated with online methods. The research subjects were fourth-grade students, SDN 1 Babat Jerawat Surabaya. The development model used is an adaptation of Lee Owens. The development product was tested on media experts, material experts, and potential users. The trial aims to measure the validity of the media. The validation results from media experts obtained 88.24%, material expert validation obtained a score of 90.38%, and user trials obtained a score of 79.89%. Furthermore, the effectiveness of using media in learning is measured by conducting pre-tests and post-test on students. The percentage increase in the value obtained a score of 95%. Thus the interactive multimedia based on mobile devices developed has high effectiveness in improving student learning outcomes.
Model Pembelajaran Berbasis Proyek Secara Daring Untuk Mendukung Implementasi Merdeka Belajar Kampus Merdeka Sumarno, Alim; Dewi, Utari; Kristanto, Andi; Pradana, Hirnanda Dimas
Lembaran Ilmu Kependidikan Vol 51, No 1 (2022): April: Technology and Innovation in Education, Leadership, Policy, and Educatio
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/lik.v51i1.34809

Abstract

Penelitian ini untuk mengetahui keterlaksanaan dan keefektifan model pembelajaran berbasis proyek yang dilakukan secara daring untuk mendukung implementasi merdeka belajar kampus merdeka. Pendekatan kuantitatif digunakan untuk mencari efektivitas dari Model Pembelajaran berbasis Proyek secara Daring untuk Mendukung Implementasi Merdeka Belajar Kampus Merdeka. Data diambil dari observasi, dan analisis data. Hasil penelitian menunujukkan bahwa model pembelajaran berbasis proyek secara daring berpengaruh dan mendukung implementasi Merdeka Belajar Kampus Merdeka diambil dari hasil observasi kepada mahasiswa dan dosen dengan hasil yang sangat baik, dan hasil uji T hasil pre test dan post test kepada mahasiswa yang menyatakan bahwa H0 diterima
Needs Assessment for Developing Animation Video in Communication Learning Hirnanda Dimas Pradana
Teknodika Vol 21, No 1 (2023): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/teknodika.v21i1.69787

Abstract

In today's digital era, the development of the world of education has increased quite rapidly since it can facilitate learning wherever and whenever, according to student needs. Such as the presence of various alternative media to facilitate the learning process; one is an animated video, which can be used to effectively and efficiently fulfill learning needs. Several studies have revealed that animated videos play a significant role in increasing student learning outcomes. Because the animated video can make students appear as if they are faced with a real situation, it can strengthen their understanding of the material conveyed. This quantitative descriptive research used a survey method carried out in August-September 2022. From the research, it can be concluded that animated videos are highly needed in the Introduction to Communication Course. Students need learning media to accommodate their learning needs and be used anywhere and anytime. Animated videos are also required because students feel the learning media can increase their motivation.  
PENGEMBANGAN MEDIA PEMBELAJARAN KARTU HURUF UNTUK ANAK DIDIK DI TK BUNGA BANGSA KECAMATAN PAKAL SURABAYA Ida Ariyanti; Hirnanda Dimas Pradana
Educational Technology Journal Vol 3 No 1 (2023): Volume 3 Nomor 1, April 2023
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research uses a type of development research (R&D) using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation) to design effective learning by making letter cards for kindergarten-aged children. The research subjects were teachers and students of Bunga Bangsa Kindergarten. The results of this study indicate that the use of letter card learning media increases student involvement in learning and helps students to be able to read beginning. Product development in the form of letter cards is based on product needs in learning at Bunga Bangsa Kindergarten. The development of this product produces letter cards that are needed in learning at the kindergarten level and are expected to be able to easily help students to be able to read at the beginning. In conclusion, the development of these letter cards can help increase student involvement in learning and help students to be able to read for starters. The development of this product has also gone through validation stages from media experts and material experts as well as individual trials which have shown positive results
The Impact of Digital Media on Student Learning at University Hirnanda Dimas Pradana
Jurnal Ilmu Pendidikan (JIP) STKIP Kusuma Negara Vol 15 No 1 (2023): Transformative Digital Learning: Insights and Innovations
Publisher : LPPM STKIP Kusuma Negara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37640/jip.v15i1.1717

Abstract

This research aims to improve students' perceptions of the utility and practicability of obtaining information using digital media. 102 students engaged in a survey for data collection purposes. According to a study's findings, most students see the use of digital media in the classroom as a clever and easy instructional strategy. Several factors must be addressed to improve the educational process's utility and efficacy, such as the calibre of instructional materials, the availability and amount of technological equipment, and the trainers' assistance. Digital media have made possible an educational process that necessitates using supplementary resources to address issues. In conclusion, the employment of digital media in the educational process is lauded as a practical and less labour-intensive technique. However, parental and other assistance is required, as well as other factors that impact the experience's comfort and efficacy.
PELATIHAN PENGEMBANGAN PROGRAM PEMBELAJARAN AKOMODATIF BAGI GURU DI SEKOLAH INKLUSIF DI KOTA MADIUN Wagino Wagino; Hirnanda Dimas Pradana; Onny Fransinata Anggara
Transformasi dan Inovasi : Jurnal Pengabdian Masyarakat Vol 3 No 2 (2023): Vol. 3 No. 2 (2023): Volume 3, Nomor 2, Juli 2023
Publisher : Program Studi S1, S2, S3 Mananajemen Pendidikan Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jpm.v3n2.p80-84

Abstract

Teachers in education units providing inclusive education do not have enough competency to provide learning services for students with special needs. Therefore, short courses for teachers in schools providing inclusive education are urgently needed, especially in the City of Madiun. .Teachers in Madiun do not yet have adequate knowledge and skills in providing educational services for children with special needs in inclusive schools. The solution offered is through a technical guidance program for teacher competency development which is held in two procedures, namely participants carry out independent learning with the guidance of resource persons with a mentoring time of approximately 3 weeks and face-to-face learning which is carried out for 3 days and 2 nights. Furthermore, special supervising teachers and schools have difficulty accessing relevant learning resources related to accommodative learning. This resulted in teachers and school members not being able to optimally develop competencies in providing educational services for students with special needs in inclusive schools, so it is necessary to provide relevant modules to support the development of teacher competencies. This activity will be carried out for 5 months, covering the activities of Preparation, Implementation and Closing activities. It is hoped that from this activity the implementation of PKM will develop teacher competence to produce Bimtek modules and publication of articles on the effectiveness of the Bimtek program to improve teacher competency in schools in Madiun City.
ANALISIS PEMBELAJARAN MELALUI PENDEKATAN KONSTRUKTIVISME UNTUK MENINGKATKAN PEMAHAMAN MAHASISWA TENTANG PANCASILA Hirnanda Dimas Pradana Pradana; Riztika Widyasari Widyasari
JURNAL SANGKALA Vol 3 No 1 (2024): Jurnal Sangkala
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62734/js.v3i1.199

Abstract

Penelitian survey ini bertujuan untuk mendeskripsikan pemahaman mahasiswa tentang penerapan nilai-nilai Pancasila dalam kehidupan berbangsa. Sampel penelitian adalah mahasiswa angkatan 2022/2023 dari seluruh mahasiswa aktif. Data dikumpulkan melalui angket dan dianalisis dengan teknik persentase. Hasil penelitian ini secara umum yakni mahasiswa belum sepenuhnya memahami implementasi nilai-nilai Pancasia dalam kehidupan sehari-hari. Secara khusus, didapatkan hasil bahwa mahasiswa tahun angkatan 2022 rata-rata pemahaman Pancasila yang diwujudkan dalam kehidupan sehari-hari rata-rata 76, 19% dengan predikat C (Cukup Baik). Pemahaman tertinggi mahasiswa ada pada konsep Pancasila dalam kehidupan masyarakat dengan persentase 100%. Hal ini menunjukkan bahwa mahasiswa secara konseptual memahami bahwa Pancasila sangat penting untuk dijadikan landasan dalam kehidupan bermasyarakat. Sementara itu, pemahaman terendah mahasiswa adalah angket nomor 30 mengenai kegiatan kemanusiaan untuk memberikan yang terbaik untuk orang lain mendapat dukungan dari 3 kelas atau 100%. Secara umum, pemahaman mahasiswa terhadap nilai-nilai Pancasila, baik secara konseptual maupun implementatif perlu ditingkatkan, khususnya dalam pengambilan keputusan untuk kepentingan bersama.