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Implementation of Gamification in The Hotel Membership System for Repurchase Anwar, Toni; Wijaya, Anugerah Bagus; Paramita, Cayadewi; Fathoni, Muhamad Zidan
INTEK: Jurnal Penelitian Vol 8 No 2 (2021): October 2021
Publisher : Politeknik Negeri Ujung Pandang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31963/intek.v8i2.3357

Abstract

Javaheritage Hotel is a 4-star hotel located in the tourist city of Purwokerto. Java Heritage already has a membership system to increase consumers’ purchases back to the hotel. The current membership system allows consumers to purchase members who will get an active stay voucher for one year. Javaheritage requires increasing the number of repurchases by member and non-member consumers to Javaheritage hotels. Gamification applies scoring points, competition, and game rules to other activities or activities. This study aims to design a hotel membership system that implements gamification to increase repurchase at java heritage hotels. The output of this research is a research journal, and the TKT that will be achieved is at level 7. Namely, the Demonstration of a prototype system in a natural environment. The development method used is RAD (Rapid Application Development) and system design depiction using UML.
Digitalisasi Eduwisata dan Peternakan Rakyat sebagai Model Pemberdayaan Masyarakat di Desa Muntang Aldo, Dasril; Kurniawat, Ajeng Dyah; Anwar, Toni; Mulyani, Sri; Fathan, Faizal Burhani Ulil; Al Faiz, M. Hanif; Maulana, Ihsan; An-Naayif, Hanief Taqiyuddien Adz-Dzaky
Jurnal Pengabdian Masyarakat: Pemberdayaan, Inovasi dan Perubahan Vol 5, No 6 (2025): JPM: Pemberdayaan, Inovasi dan Perubahan
Publisher : Penerbit Widina, Widina Media Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59818/jpm.v5i6.2281

Abstract

This community service program aims to transform Muntang Village, Kemangkon District, Purbalingga Regency into a digital-based literacy and people’s livestock education center. The activities were carried out through seven stages: needs assessment, socialization, digital system development, training on production and financial SOPs, implementation of an integrated system, mentoring, and sustainability evaluation. The results indicate significant improvements in management capacity, digital promotion, and financial efficiency. The implementation of production SOPs reached 100%, financial recording accuracy improved by 95%, community participation increased by 40%, and digital promotion activities grew by 200%. A satisfaction survey recorded an average score of 4.72 (very satisfied category). This program successfully established a community empowerment model based on digital literacy and appropriate technology that can be replicated in other villages toward a Smart Eduwisata Village.ABSTRAKProgram pengabdian ini bertujuan untuk mentransformasi Desa Muntang, Kecamatan Kemangkon, Kabupaten Purbalingga menjadi pusat eduwisata literasi dan peternakan rakyat berbasis digital. Kegiatan dilaksanakan melalui tujuh tahapan, meliputi observasi kebutuhan, sosialisasi, pengembangan sistem digital, pelatihan SOP produksi dan keuangan, penerapan sistem terintegrasi, pendampingan, serta evaluasi keberlanjutan. Hasil menunjukkan peningkatan signifikan terhadap kapasitas manajemen, promosi digital, dan efisiensi keuangan komunitas. Penerapan SOP produksi mencapai 100%, akurasi pencatatan keuangan meningkat 95%, partisipasi masyarakat naik 40%, dan aktivitas promosi digital tumbuh hingga 200%. Survei kepuasan masyarakat memperoleh skor rata-rata 4,72 (kategori sangat puas). Program ini berhasil membangun model pemberdayaan masyarakat berbasis literasi digital dan teknologi tepat guna yang berpotensi direplikasi di desa lain menuju Smart Eduwisata Village.