Claim Missing Document
Check
Articles

Found 13 Documents
Search

Evaluation of The Orthopedic Hospital Website's Performance Using User Acceptance Testing Setyadi, Resad; Rahman, Aedah Abd.; Anwar, Toni
Applied Information System and Management (AISM) Vol. 8 No. 1 (2025): Applied Information System and Management (AISM)
Publisher : Depart. of Information Systems, FST, UIN Syarif Hidayatullah Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15408/aism.v8i1.42951

Abstract

User Acceptance Testing (UAT) is essential for ensuring a system meets the real-world needs of its users. Unlike traditional testing that prioritizes technical accuracy, UAT focuses on usability and overall user satisfaction. For the Orthopedic Hospital's website, UAT served as the primary evaluation method, targeting its core user groups—patients, staff, and stakeholders. The testing process followed the ISO 9126 software quality standards, evaluating the website across key dimensions such as functionality, reliability, usability, efficiency, maintainability, and portability. A Likert scale was used to capture structured user feedback, providing quantifiable insights into user perceptions. This combined approach allowed for a well-rounded assessment, balancing technical quality with user experience. Results indicated a high satisfaction rate of 92.7%, reflecting strong approval of the website’s design and functionality. However, the evaluation also pointed to areas for enhancement. The online registration process, for example, could be simplified to improve ease of use and task completion. While the results are promising, continued improvement is vital—especially in healthcare, where user experience directly affects patient outcomes and service efficiency. To maintain alignment with evolving user needs and technologies, ongoing UAT cycles should be integrated into the hospital’s digital strategy. Leveraging ISO 9126 standards and user-centered tools like the Likert scale will ensure the website remains effective, accessible, and responsive to its users.
Implementation of Gamification in The Hotel Membership System for Repurchase Anwar, Toni; Wijaya, Anugerah Bagus; Paramita, Cayadewi; Fathoni, Muhamad Zidan
INTEK: Jurnal Penelitian Vol 8 No 2 (2021): October 2021
Publisher : Politeknik Negeri Ujung Pandang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31963/intek.v8i2.3357

Abstract

Javaheritage Hotel is a 4-star hotel located in the tourist city of Purwokerto. Java Heritage already has a membership system to increase consumers’ purchases back to the hotel. The current membership system allows consumers to purchase members who will get an active stay voucher for one year. Javaheritage requires increasing the number of repurchases by member and non-member consumers to Javaheritage hotels. Gamification applies scoring points, competition, and game rules to other activities or activities. This study aims to design a hotel membership system that implements gamification to increase repurchase at java heritage hotels. The output of this research is a research journal, and the TKT that will be achieved is at level 7. Namely, the Demonstration of a prototype system in a natural environment. The development method used is RAD (Rapid Application Development) and system design depiction using UML.
Pemberdayaan Usaha Mikro Kecil dan Menengah Desa Cingebul melalui Pelatihan Pembuatan Konten Video sebagai Promosi Digital menggunakan Aplikasi InShot Wiedanto Prasetyo, Muhamad Awiet; Safitri, Sisilia Thya; Anwar, Toni; Ngafidin, Khairun Nisa Meiah; Aziim, Tanzil; Ginting, Delia Pebina Boru; Agustin, Wahyu Nurfida; Luqyana, Maghda
Jurnal Pengabdian Masyarakat Terapan Vol 2 No 1 (2025): JUPITER April 2025
Publisher : Informatika, Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20884/1.jupiter.2.1.68

Abstract

Pelaku Usaha Mikro Kecil dan Menengah di Desa Cingebul menghadapi tantangan dalam memasarkan produk secara digital, terutama melalui konten visual yang menarik di media sosial. Rendahnya literasi digital dan minimnya keterampilan dalam pengelolaan konten video menjadi hambatan dalam meningkatkan visibilitas dan daya saing produk lokal. Kegiatan pengabdian ini bertujuan untuk meningkatkan kapasitas pelaku UMKM dalam membuat video promosi menggunakan aplikasi InShot yang mudah diakses melalui perangkat smartphone. Metode yang digunakan adalah pelatihan partisipatif yang mencakup penyuluhan, demonstrasi, dan praktik langsung, dengan pendekatan learning by doing. Sebanyak 50 peserta dilibatkan, yang sebagian besar belum pernah menggunakan aplikasi InShot sebelumnya. Hasil kegiatan menunjukkan bahwa lebih dari 75% peserta berhasil menyusun video promosi berdurasi pendek sesuai standar platform Instagram Reels dan TikTok, termasuk penggunaan fitur teks, musik, dan pemotongan video. Peserta juga menunjukkan peningkatan minat dan kepercayaan diri dalam mengunggah konten promosi di media sosial. Meskipun demikian, masih ditemukan kendala pada aspek teknis seperti pengaturan transisi dan narasi visual. Hal ini menunjukkan perlunya pendampingan lanjutan untuk memperkuat keterampilan teknis dan konsistensi promosi digital peserta. Kesimpulannya, pelatihan ini memberikan dampak positif dalam meningkatkan kemampuan digital UMKM Cingebul, dan menjadi langkah awal yang penting menuju transformasi pemasaran berbasis konten kreatif.