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Pengembangan Model Pembelajaran Outdoor Games Activities untuk Meningkatkan Problem Solving Skills Siswa Prasetiyo, Rahayu; Synthiawati, Novita Nur; Susanto, Nugroho
Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini Vol. 7 No. 6 (2023)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/obsesi.v7i6.5545

Abstract

Permasalahan yang terjadi pada pendidikan jasmani di Sekolah Dasar adalah rendahnya kualitas pembelajaran baik dilihat dari aspek proses pembelajaran, kelemahan pembelajaran terletak pada kegiatan pembelajaran yang kurang mengembangkan Higher Order Thinking Skills (HOTS). Jenis penelitian ini adalah pengembangan dengan menggunakan desain ADDIE yang terdiri atas lima tahapan yang meliputi Analysis, Design Development, Implementation Evaluation. Subjek pada penelitian ini pada SDN yang dilakukan pada ujicoba produk yang telah dikembangkan dalam penelitian adalah siswa kelas bawah  rentang usia 7-8 tahun di SDN Balongebesuk Kabupaten Jombang dengan jumlah subjek 61 siswa. Hasil penelitian menunjukkan bahwa model permainan yang dikembangkan layak dan efektif digunakan dalam pembelajaran Pendidikan Jasmani Olahraga dan Kesehatan di sekolah dasar, hal ini ditunjukkan dengan perolehan persentase sebesar 100% dari hasil uji validasi ahli dan hasil uji paired sampel t tes yaitu nilai probalitas produk < 0.05. Dengan demikian bisa disimpulkan bahwa pengembangan model outdoor games activities mempunyai pengaruh terhadap problem solving skills peserta didik.
Cultivating Empathy and Anti-Bullying Values through Character Education Programs at SD Negeri 2 Kepanjen Jombang Yunarta, Arsika; Prasetiyo, Rahayu; Synthiawati, Novita Nur
GANDRUNG: Jurnal Pengabdian Kepada Masyarakat Vol. 7 No. 1 (2026): GANDRUNG: Jurnal Pengabdian Kepada Masyarakat
Publisher : Fakultas Olahraga dan Kesehatan, Universitas PGRI Banyuwangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36526/gandrung.v7i1.6602

Abstract

The phenomenon of bullying in the world of education today is a serious challenge because it negatively impacts the development of students' personality, psychology, and emotional well-being. Acts of bullying can cause physical and mental suffering, cause stress, depression, mental health disorders, and can even lead to suicide. This condition requires serious attention from various parties, especially educators, to create a safe, inclusive, and empathetic learning environment. Community service activities at SD Negeri 2 Kepanjen, Jombang Regency, were carried out with the aim of fostering empathy and anti-bullying behavior through character education. The training methods used are participatory, including lectures, interactive discussions, and question and answer sessions. The results of the activity showed that participants comprehensively understood the basic concepts, forms, causes, and legal consequences of bullying, and were aware of their roles and responsibilities in prevention in schools. In addition, there is an increased understanding of the concept of empathy, the negative impact of bullying, and prevention strategies. Teachers are also encouraged to play an active role in instilling the value of caring and respecting each other in the learning environment. Overall, these activities contribute to the formation of a school culture that is characteristic, humanist, and free from bullying behavior.
Pengaruh Modifikasi Permainan Basdor terhadap Motivasi dan Minat Belajar Dribbling Bola Basket Siswa MAN 8 Jombang Synthiawati, Novita Nur; Hendrawan, Kahan Tony
SPRINTER: Jurnal Ilmu Olahraga Vol. 6 No. 3 (2025): SPRINTER: Jurnal Ilmu Olahraga
Publisher : MAN Insan Cendekia Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46838/spr.v6i3.906

Abstract

Basdor is a modification of the basketball game combined with gobak sodor, which modifies the field, number of players, gameplay, playing time, and uses a ball. The research problem in this study is whether there is an influence of the modified basdor game on the motivation and interest in learning basketball dribbling among 10th-grade students of MAN 8 Jombang. The objective of this research is to determine the influence of the basdor game on the motivation and interest in learning basketball dribbling among 10th-grade students of MAN 8 Jombang. The method used in this study is pre-experimental design. The research design employed is a one-group pretest-posttest design, which means that the research activity involves an initial test (pretest) before treatment, and after the treatment is administered, a final test (posttest) is conducted. The one-group pretest-posttest design consists of one predetermined group with no control group. Based on the results of calculations using prerequisite tests, namely descriptive tests, normality tests, homogeneity tests, and hypothesis testing, the hypothesis test results show a t-value of 5.850 and a t-table value of 1.711. Thus, the t-value of 5.850 is greater than the t-table value of 1.711. Therefore, there is an influence of the modified basdor game on the motivation and interest in learning among 10th-grade students of MAN 8 Jombang.