Claim Missing Document
Check
Articles

Found 3 Documents
Search

PENGEMBANGAN MODEL PEMBELAJARAN INOVATIF BERBASIS LOKAL UNTUK MEWUJUDKAN PARADIGMA BARU PADA PEMBELAJARAN PKN MI SE KOTA MATARAM Hamidsyukrie ZM, Hamidsyukrie ZM; Herianto, Edy; Rahayu, Dwi Istati
JURNAL ILMU PENDIDIKAN (JIP) Vol 21, No 3 (2014): JIP Des 2014 - JURNAL ILMU PENDIDIKAN (JIP)
Publisher : Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstract: This study aims to identify content of PKN teaching and learning, local values are widespread in target madrasahs that are widespread in madrashs as a material to construct an innovative learning model based on local values. The research was conducted in three MINs in Kota Mataram. There are MIN Punia, MIN Cakranegara, dan MIN Karang Baru. At the end of the study found an innovative learning model based on local values, in the form of manual activities for teaching and learning PKN, PKN Textbook, and journal articles. Abstrak: Tujuan penelitian ini adalah untuk menidentifikasikan isi pesan materi pembelajaran PKN nilai-nilai lokal yang berkembang di madrasah sasaran sebagai bahan utnuk menyusun kemungkinan model pembelajaran inovatif berbasis lokal. Penelitian dilaksanakan di tiga MIN se Kota Mataram, antara lain MIN Punia, MIN Cakranegara, dan MIN Karang Baru. Pada akhir kegiatan penelitian diperoleh hasil berupa model pembelajaran inovatif berbasis lokal pada mata pelajaran PKN di MI, dalam bentuk Panduan kegiatan pembelajaran PKN, Buku Ajar PKN, dan artikel ilmiah. Kata kunci: model pembelajaran inovatif, nilai-nilai lokal, paradigma baru PKN
PENINGKATAN PERKEMBANGAN MOTORIK HALUS MELALUI KEGIATAN MERONCE PADA ANAK KELOMPOK A DI TK NEGERI SIGERONGAN Febrianti, Anis; Suarta, I Nyoman; Astawa, I Made Swasa; Rahayu, Dwi Istati
Widya Pustaka : Jurnal Ilmiah Pendidikan Vol 6 No 2: edisi Juli - Desember 2018
Publisher : Jurusan Ilmu Pendidikan FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This type of research is a development research with 3 stages of development, each development consisting of planning, implementation, observation and reflection. The subjects of this study were children aged 4-5 years in group A totaling 10 people. Data collection in this study used observation and documentation methods. The data that has been collected was then analyzed descriptively qualitatively. The results of the study showed that in the development stage I, an average result of 59.25% was obtained, while in the development stage II it began to increase with an average value of increasing children's fine motor development reaching 73.37% developing quite well and in the development stage III the average value of increasing children's fine motor development increased to 85.87% with the criteria developing according to expectations. Based on the results of the study, it can be concluded that the development of fine motor skills through stringing activities in children aged 4-5 years at Sigerongan State Kindergarten. Stringing activities can improve the development of fine motor skills in children in group A at Sigerongan State Kindergarten in the 2017/2018 academic year.
KREATIVITAS DAN PENERAPAN PERMAINAN TRADISIONAL Rahayu, Dwi Istati
JKKP (Jurnal Kesejahteraan Keluarga dan Pendidikan) Vol. 5 No. 1 (2018): JKKP (Jurnal Kesejahteraan Keluarga dan Pendidikan)
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/JKKP.051.09

Abstract

his study aims to improve the creativity of children 5-6 years through traditional games, because the children's creativity is low. The use of traditional games as a solution because it is an existing cultural potential and has not been used well for the stimulation process in PAUD. The study was conducted in the Mutiara Hati Mataram PA B group in 2016, with 16 children. Action research is carried out through three cycles, consisting of four stages, namely planning, action, observation, and reflection. The data collection process is carried out through interview techniques, observation, and document analysis, and analyzed qualitatively. The traditional game that was applied in this study was a traditional game of sasak pucia-cia, kemantenan, lung-lung se, and meow. The results show that the application of traditional games can develop creativity. Creativity that develops for each game characteristic varies according to the game. The game is a fine motoric dominant, small groups can develop creativity in the process and product something. While the game is motorically dominant, large groups show creativity in developing a winning game strategy. Besides creativity, this traditional game can gradually improve children's emotional social skills, especially to manage emotions, empathy, foster relationships, and cooperation. It is recommended for teachers to be able to choose traditional games that are in accordance with the learning objectives. Keyword : creativity, social emotional, traditional games, children aged 5-6 years Abstrak Penelitian ini bertujuan untuk meningkatkan kreativitas anak 5-6 tahun melalui permainan tradisional, karena kemampuan kreativitas anak rendah. Penggunaan permainan tradisional sebagai solusi karena merupakan potensi budaya yang ada dan belum dimanfaatkan dengan baik untuk proses stimulasi di PAUD. Penelitian dilaksanakan di kelompok B PAUD Mutiara Hati Mataram pada tahun 2016, dengan jumlah anak 16 orang. Action research dilakukan melalui tiga siklus, yang terdiri dari empat tahapan, yaitu perencanaan, tindakan, observasi, dan refleksi. Proses pengumpulan data dilakukan melalui teknik wawancara, observasi, dan analisis dokumen, dan dianalisis secara kualitatif. Permainan tradisional yang diterapkan dalam penelitian ini adalah permainan tradisional sasak pucia-cia, kemantenan, lung-lung se, dan meong begang. Hasil penelitian menunjukkan bahwa penerapan permainan tradisional dapat mengembangkan kreativitas. Kreativitas yang berkembang untuk setiap karakteristik permainan berbeda-beda sesuai permainannya. Permainan yang dominan motoric halus, kelompok kecil dapat mengembangkan kreativitas dalam proses dan produk sesuatu, Sedangkan permainan yang dominan motoric kasar, kelompok besar menunjukkan kreativitas dalam menyusun strategi pemenangan permainan. Selain kreativitas, permainan tradisional ini secara bertahap dapat meningkatkan kemampuan social emosional anak, terutama untuk mengelola emosi, empati, membina hubungan, dan kerjasama. Disarankan kepada guru untuk dapat memilih permainan tradisional yang sesuai dengan tujuan pembelajarannya. Kata kunci : kreativitas, sosial emosional, permainan tradisional, anak usia 5-6 tahun References Achroni, Keen, Mengoptimalkan Tumbuh Kembang Anak melalui Permainan Tradisional, Yogjakarta, Javalitera, 2012 Dwi Istati Rahayu, Peningkatan Kemampuan Sosial Emosional melalui Penerapan Permainan Tradisional (Penelitian Tindakan di Kelompok B PAUD Mutiara Hati Mataram pada tahun 2015), (Disertasi), Universitas Negeri Jakarta, Jakarta, 2015 Hughes, F. Fergus, Children, Play, and Development, 4nd ed., Sage Publications Inc, USA, 2010 Hurlock, B. Elizabeth, Child Development 6thEd. (terjemahan Perkembangan Anak oleh Meitasari Tjandrasa, dkk) Penerbit Erlangga, Jakarta, 1997 Mutiah, Diana, Psikologi BermainAnak Usia Dini, Kencana Prenada Media Grup, Jakarta, 2010 Santrock, W. John, Child Development, 11th ed., (terjemahan Perkembangan Anak, jilid 2, oleh Mila Rachmawati), Penerbit Erlangga, Jakarta, 2007 Seefeldt, Carol; Barbour, Nita, Early Childhood Education: an introduction, 3rd ed. Ontario, Maxwell Macmillan Canada Inc, 1993 Suarta, Nyoman; Rahayu, DI; Zain Irawan, The Development of Traditional Game into Educative Game for Stimulating the Early Childhood Development in West Nusa Tenggara, Proceeding, the 3rd International Conference of Early Childhood Education (ICECE) 2015, Early Childhood Holistic and Integrative, Faculty of Education, State University of Padang, 2015 Taggart, Mc. Robbin; Kemmis, Stephen, The Action Research Planner, Australia, Deakin University LDS, 1990