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Sistem Pendukung Keputusan Untuk Optimasi Rantai Pasok Kentang Di Kabupaten Manokwari Menggunakan Metode TOPSIS Yati, Fatimah Aszhara; Marini, Lion Ferdinand; Suhendra, Christian Dwi
Technologia : Jurnal Ilmiah Vol 15, No 4 (2024): Technologia (Oktober)
Publisher : Universitas Islam Kalimantan Muhammad Arsyad Al Banjari

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31602/tji.v15i4.16329

Abstract

Manajemen rantai pasok komoditas pertanian, khususnya hortikultura, memiliki peran penting dalam memastikan ketersediaan produk berkualitas dengan harga terjangkau. Di Kabupaten Manokwari, Papua Barat, pengelolaan rantai pasok sayuran seperti kentang masih menghadapi berbagai kendala, termasuk infrastruktur yang terbatas dan manajemen rantai pasok yang kurang efisien. Penelitian ini bertujuan untuk menganalisis rantai pasok kentang di Kabupaten Manokwari dengan menggunakan salah satu metode sistem pendukung keputusan (SPK), metode TOPSIS (Technique for Order of Preference by Similarity to Ideal Solution) yang merupakan salah satu metode sistem pendukung keputusan untuk menentukan alternatif rantai pasok yang paling optimal. Penelitian ini dilakukan dengan mengumpulkan data melalui wawancara mendalam dengan para pelaku rantai pasok, seperti petani, pedagang, dan konsumen. Metode TOPSIS digunakan untuk merangking alternatif pemasok berdasarkan kriteria seperti kualitas, stok barang, dan harga jual. Hasil analisis menunjukkan bahwa distributor dari luar kota Manokwari, khususnya dari Makassar, memiliki kinerja rantai pasok yang lebih optimal dibandingkan pemasok lokal. Kesimpulannya, metode TOPSIS terbukti efektif dalam memberikan rekomendasi dalam pemilihan distributor terbaik untuk komoditas kentang di Kabupaten Manokwari.
Sistem Persediaan Obat Berbasis Web Pada UPTD Puskesmas Amban Manokwari Lantang, Stefanie Stanly; Suhendra, Christian Dwi; Sanglise, Marlinda
Jurnal Pendidikan dan Teknologi Indonesia Vol 5 No 2 (2025): JPTI - Februari 2025
Publisher : CV Infinite Corporation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52436/1.jpti.688

Abstract

Pada UPTD Puskesmas Amban sistem pengelolaan persediaan obat saat ini masih dilakukan secara manual menggunakan buku atau arsip, oleh karena itu sering terjadi kekeliruan dalam pengelolaan persediaan obat menyebabkan lamanya proses pencarian data, adanya kemungkinan dokumen yang hilang dan pembuatan laporan yang lama sehingga hal ini dianggap kurang efisien. Tujuan penelitian ini untuk membangun sistem persediaan obat berbasis web pada Puskesmas Amban Manokwari yang aman dan mudah untuk diakses dan dicari datanya. Metode pengembangan yang digunakan dalam penelitian ini adalah metode waterfall. Sistem ini dibangun menggunakan Unified Modeling language (UML) dengan bahasa pemrograman PHP dan MySQL sebagai database. Hasil yang diperoleh adalah sebuah sistem persediaan obat berbasis web yang memudahkan petugas dalam mengelola persediaan obat baik itu data stok obat, obat masuk dan obat keluar, mempercepat proses pembuatan laporan serta pencarian data dibandingkan dengan cara konvensional atau manual. Dengan Sistem persediaan yang dibangun ini diharapkan dapat membantu dalam proses pengelolaan persediaan obat puskesmas.
Analisis Perbandingan Metode Random Forest dan Adaptive Boosting Untuk Prediksi Leukemia dengan Data Microarray Heremba, Juleha Irianti; Suhendra, Christian Dwi; Sanglise, Marlinda
Journal of Information System Research (JOSH) Vol 6 No 3 (2025): April 2025
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/josh.v6i3.6898

Abstract

Cancer is the uncontrolled growth of cells that spread to other parts of the body. There are different types of cancer that are named after the organ they originate from. One of them is blood cancer or leukemia, which is bone marrow cancer caused by genetic mutations. According to data from Global Cancer Statistics in 2020, there were an estimated 19.3 million new cancer cases and 10 million cancer deaths, and it is estimated that by 2040 it will increase globally by 47% from 19.3 million to 28.4 million new cancer cases. Leukemia is one type of cancer with the ninth rank in Indonesia in 2020, there are 14,979 new cases and 11,530 cases of death caused by leukemia. One of the efforts to prevent leukemia can be done by diagnosing the acute leukemia category using DNA and genetic information. The purpose of this study is to analyze the comparative performance between Random Forest and Adaptive Boosting methods in predicting leukemia types using microarray datasets to determine which method is more effective in performing classification. In this study, the dataset used is gene expression in bone marrow and blood consisting of two categories of acute leukemia, namely Acute Myeloid Leukemia (AML) and Acute Lymphoblastic Leukemia (ALL) obtained with DNA microarray technology. These genes will be classified using Random Forest and Adaboost methods to predict acute leukemia categories. The results of the analysis process show that the random forest method is a better method for predicting acute leukemia with an Area Under Curve value of 100%, Accuracy 92.9%, Precision 93.7%, Recall 92.9%, and F1-Score 92.7% compared to the AdaBoost method with an Area Under Curve value of 83.3%, Accuracy 85.7%, Precision 88.6%, Recall 85.7%, and F1-Score 85.1%.
Development of Augmented Reality Media to Enhance Students' Critical Thinking Skills in High Schools Yonathan, Alberto Yonathan Tangke; Pramanagara, Rio Octovinary; Suhendra, Christian Dwi
Kasuari: Physics Education Journal (KPEJ) Vol. 8 No. 1 (2025): June 2025
Publisher : Universitas Papua, Jurusan Pendidikan Fisika FKIP Unipa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37891/kpej.v8i1.494

Abstract

Based on observations carried out at public high schools and private high schools in Manokwari, it was found that the physics learning used had not adapted to current technological developments, so it was less relevant when used today. The purpose of this research is to develop Augmented Reality (AR) media that is valid, practical, and effective for improving students' critical thinking learning skills on the material of rotational dynamics and equilibrium of rigid bodies in high schools in Manokwari Regency. The development method used is the Analysis, Design, Development, Implementation, and Evaluation (ADDIE) method. The research trial was carried out on students of class XI Science at SMA YPK Oikoumene and the reel research was on students of class XI Science 1 at SMA N 2 Manokwari. This research produces AR media on the topic of rotational dynamics and equilibrium of rigid bodies which can be accessed using a computer/laptop or smartphone connected to the internet, whereas the teaching media uses AR, which can be accessed anywhere and at any time, if the Physics Augmented Reality (Phy-AR) application has been installed on an Android Smartphone so that it can improve students' critical thinking learning outcomes. This research concludes that AR media has been developed to improve the critical thinking skills of high school students and is valid, practical, and effective for use in physics learning.
Aplikasi Belajar Dan Bermain Untuk Anak Usia Dini Menggunakan Kodular: Learning and Playing Applications for early Childhood Using Kodular Furima, Yobel Agustina; Naibaho, Julius Panda Putra; Suhendra, Christian Dwi
JISTECH: Journal of Information Science and Technology Vol 11 No 1 (2022): April 2022
Publisher : Universitas Papua

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30862/jistech.v11i1.63

Abstract

Usia dini merupakan masa keemasan dalam perkembangan otak anak, dimana pada usia ini anak-anak senang bermain dan menjelajahi lingkungan sekitar. Terdapat tiga gaya belajar pada anak yaitu auditori, visual dan kinestetik. Hal inilah yang dapat dimanfaatkan dari penggunaan smartphone karena dapat menyediakan aplikasi-aplikasi yang dapat menerapkan gaya belajar yang telah disebutkan. Dengan Tujuan untuk menciptakan media belajar dan bermain yang menarik untuk anak usia dini, dan juga sebagai suatu upaya untuk meningkatkan minat belajar anak sejak dini. Penulis melakukan penelitian dengan metode waterfall dalam pengembangan aplikasi belajar dan bermain dengan kodular. Penelitian ini menghasilkan sebuah aplikasi yang dapat digunakan untuk belajar mengenal huruf, mengenal angka, menggambar, bermain tangkap buah, dan tebak gambar. Hasil pengujian aplikasi dengan metode kuesioner yang terdiri dari 8 pernyataan dan 20 responden yang menjawab sangat setuju 37.5%, setuju 60%, dan kurang setuju 2.5%.
Sistem Informasi Cafe Cakbor 22 Berbasis Web Dengan Menggunakan PHP Dan MySQL (Studi Kasus : Café Cakbor 22): Web-Based Cafe Cakbor 22 Information System Using PHP And MySQL (Case Study: Café Cakbor 22) Alatubir, Agustinus Nandhito Richard; Suhendra, Christian Dwi; Kweldju, Alex De
JISTECH: Journal of Information Science and Technology Vol 12 No 1 (2023): Vol. 12 No. 1 (2023): April 2023
Publisher : Universitas Papua

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30862/jistech.v12i1.197

Abstract

Cafe Cakbor 22 is one of the cafes that sells various types of drinks and snacks, it is better to have a system to meet the needs of promoting products and simplifying data transactions regarding product data and facilities provided at the café. The current system, both information related to cafes, product promotions and ordering, is still done manually. Customers view, select and order menus through the menu book provided by the waiter. So that this can hinder the development of cafes in the wider community and services that are still less efficient in terms of time. Based on these problems, it is necessary to build an information system that can assist in promoting a product so that it is neater, structured and so that consumers can more easily access everything about Café Cakbor 22. The application development method used is the waterfall method. The system is built using the PHP programming language and MySQL database. With this system, it can assist cafe owners in promoting products online and can help both customers and owners in processing product sales transactions.
Prototipe Aplikasi Orang Hilang Berbasis Android Pada Polsek Abepura Kota Jayapura Papua: Prototype of Missing Persons Android-Based Application at Abepura Police Station, Jayapura City, Papua. Mangngiding, Chyntia; Suhendra, Christian Dwi; Marini, Lion Ferdinand
JISTECH: Journal of Information Science and Technology Vol 12 No 1 (2023): Vol. 12 No. 1 (2023): April 2023
Publisher : Universitas Papua

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30862/jistech.v12i1.202

Abstract

Data from the Jayapura District Police shows that there was an increase in the number of missing persons in Jayapura City. In January 2022, there were 8 reports of missing persons, and this number doubled to 16 in March 2022. Currently, the police rely on reports from the public to find missing individuals. They then conduct direct checks in the field, confirm the reported characteristics, and contact the families. However, this method is not considered modern or efficient enough to handle the increasing number of missing persons cases. In this modern age, technological developments, especially in mobile applications, can offer more effective and efficient solutions. Therefore, a prototype application for missing persons based on Android was developed as an alternative to help address the issue of missing persons, especially in Jayapura City. The missing persons application underwent black box testing to ensure that its functions and inputs are working correctly, and the validation function was used to check its accuracy. The test results showed that the application is functioning well and can be used as a tool to help find missing persons in the city. However, continuous monitoring and improvement of the application are necessary to ensure that it remains effective in the long term.
Rancang Bangun Game Ngaji Yuk Berbasis Android (Studi Kasus Pondok Pesantren Darut Taqwa) : Design and Build Game Koran Yuk Based on Android (Case Study of Darut Taqwa Islamic Boarding School) Setiawan, Tommy Eko; Suhendra, Christian Dwi; Naibaho, Julius Panda Putra
JISTECH: Journal of Information Science and Technology Vol 12 No 1 (2023): Vol. 12 No. 1 (2023): April 2023
Publisher : Universitas Papua

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30862/jistech.v12i1.203

Abstract

Darut Taqwa Islamic Boarding School is often used as a place to study the Qur'an for teenagers and children. The teaching system, which is still very traditional, looks very out of date, so I took the initiative to make the NGAJI YUK Game, and there is also a tendency to see students playing games on cellphones that have no benefit. Aside from being a communication tool, this research aims to develop the attractiveness and interest of children to make better use of mobile smartphones for positive things. An educational game application that can help children learn to recognize the basics of Arabic letters and reading.
Tanaman Obat Aplikasi Search Engine Tanaman Obat Di Pegunungan Arfak: Medicinal Plants Search Engine Application In the Arfak Mountains Agrifandi, Achmad Chairuddin; Suhendra, Christian Dwi; Marini, Lion Ferdinand
JISTECH: Journal of Information Science and Technology Vol 12 No 2 (2023): Volume 12 Nomor 2 Tahun 2023
Publisher : Universitas Papua

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30862/jistech.v12i2.217

Abstract

The Faculty of Forestry, University of Papua has a lecturer named Dr. Ir. Budi Susilo Budihusodo, MP has data on medicinal plants in West Papua Province, Arfak Mountains district, with as much data as 70 medicinal plants. These medicinal plant data were researched and lab tested directly by Dr. Ir. Budi Susilo Budihusodo, MP at Mulawarman University in the city of Samarinda, East Kalimantan and at the University of Papua. These data want to be developed into a Search Engine Application so that users can search and find out the benefits and uses of medicinal plants in the Arfak Mountains District of West Papua. This Search Engine application is made web-based, using PHP, MySQL as a database, and XAMPP as a web server. This Search Engine application is designed with a very simple flow and interface design so that it can be easily used, with the Medicinal Plants Search Engine application users are able to get information about the medicinal plants they are looking for.
Implementation of Web Scraping as a Search Media for Used Products in Manokwari City Automatically Based on Keywords: Implementasi Web Scraping Sebagai Media Pencarian Produk-Produk Bekas di Kota Manokwari Secara Otomatis Berdasarkan Keyword Quilo, Muhammad Amri; Suhendra, Christian Dwi; Paiki, Fridolin Febrianto
JISTECH: Journal of Information Science and Technology Vol 12 No 2 (2023): Volume 12 Nomor 2 Tahun 2023
Publisher : Universitas Papua

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30862/jistech.v12i2.219

Abstract

Masyarakat kota Manokwari sering melakukan transaksi jual beli secara online dan barang-barang yang dijual seringnya merupakan barang bekas pakai. Ada banyak media internet yang digunakan untuk melakukan transaksi jual beli secara online salah satunya yaitu sosial media Facebook. Barang-barang yang dijual di situs Facebook sangat beragam sehingga seorang user butuh waktu lebih untuk mencari produk yang ingin dibeli. Dengan bantuan aplikasi web pencarian barang bekas dengan teknik web scraping yang dibangun akan mampu mempermudah dalam melakukan pencarian produk-produk bekas yang dijual di kota Manokwari. Aplikasi dibangun menggunakan metode Rapid Application Development yang mengutamakan kecepatan dalam pembuatan sistem. Menurut hasil mengujian yang dilakukan dengan menggunakan metode black box testing, sistem telah mampu mengumpulkan data barang-barang bekas yang dijual di sosial media facebook yang berasal dari kota Manokwari. Pencarian yang dilakukan berdasarkan keyword yang dimasukkan oleh user.