Claim Missing Document
Check
Articles

Found 9 Documents
Search

Penerapan Aplikasi Mobile Information Karimun Island Menggunakan Ionic Framework Sucipto, Adi; Kusumodestoni, R. Hadapiningradja; Zyen, Akhmad Khanif; Husen, Muhamad
JTET (Jurnal Teknik Elektro Terapan) Vol 7, No 1: (April 2018)
Publisher : Teknik Elektro - Politeknik Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Karimunjawa is an archipelago in the Java Sea that belongs to the district of Jepara, Central Java. With a land area of approximately 1,500 hectares and waters of approximately 110,000 hectares, Karimunjawa is now developed into a charm of marine parks that began to favor a lot of local tourists and foreign tourism. Karimunjawa has excellent potential such as nature tourism, religious tourism and culinary tourism. Local and foreign tourists desperately need information about the location to be visited. But to find the location of this tour is still scattered in various websites, so it takes a long time to find out the tourist information quickly and precisely. Utilization of the progress of smartphone technology is one solution of this problem. Therefore, this researh aimed to develop an information application based on Android and which provide information of tourism potential in Karimunjawa island, map, favorites, distance of tourist location and review for tourists in the application which is called Karimun Guide Jepara. In the development of the method used this application is Guidelines for Rapid Application Engineering (GRAPPLE) using an ionic framework that is devoted to build mobile hybrid applications with HTML5, CSS and AngularJS. Karimun Guide Development Jepara, data, maps and map locations are incorporated into the firebase databases so that updating apps is easy and fast.Keywords: Tourism Potential, Ionic Framework, Firebase, Android
Perancangan Geographic Information System Berbasis Android Untuk Potensi Mebel Di Kecamatan Tahunan Kabupaten Jepara Tamrin, Teguh; Zyen, Akhmad Khanif; Dina, Maula Hashina
Walisongo Journal of Information Technology Vol 1, No 2 (2019): Walisongo Journal of Information Technology
Publisher : Universitas Islam Negeri Walisongo Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21580/wjit.2019.1.2.4073

Abstract

Jepara is a city called carving city because it has a large furniture and carving industrypotential. Tahunan Subdistrict is an area located in Jepara regency with the biggest potential of the furniture industry compared to other districts. Everyone who wants to buy furniture from Tahunan may visit the showroom which is located not far from the main road because of the limited information about the potential of furniture, especially small and medium business category in less strategic locations. Judging from these problems, it is necessary to make an information system about the potential of furniture in Tahunan district based on android that is easy to use and integrated with Geographic Information System (GIS) to make it  easier for users to find directions to the location. The system development method used is Rapid Application Development (RAD) with Construct 2 as the maker of the application.
OPTIMASI ALGORITMA NAIVE BAYES BERBASIS KERNEL UNTUK KLASIFIKASI PENYAKIT HATI Prasetyo, Muhammad A'an; Zyen, Akhmad Khanif; Kusumodestoni, R. Hadapiningradja
Jurnal Informatika Teknologi dan Sains (Jinteks) Vol 6 No 3 (2024): EDISI 21
Publisher : Program Studi Informatika Universitas Teknologi Sumbawa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51401/jinteks.v6i3.4783

Abstract

Liver disease is a serious health problem that requires early and accurate diagnosis. This study develops and evaluates a kernel-based Naive Bayes algorithm for liver disease classification, comparing it with standard Naive Bayes. A dataset from Kaggle was used, covering a wide range of medical variables. After data preprocessing, both models are trained and evaluated using standard metrics. Results show significant improvements over the kernel-based model, with accuracy reaching 99% compared to 80% for the standard model. Feature importance and learning curves analysis is carried out for deeper understanding. This study demonstrates the great potential of using kernel-based Naive Bayes in improving liver disease diagnosis, which may contribute to improved clinical outcomes and quality of patient care.
Evaluation of Telecommunication Customer Churn Classification with SMOTE Using Random Forest and XGBoost Algorithms Wakhidah, Lisa Nusrotul; Zyen, Akhmad Khanif; Wahono, Buang Budi
Journal of Applied Informatics and Computing Vol. 9 No. 1 (2025): February 2025
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/jaic.v9i1.8740

Abstract

Competition in the telecommunications industry, particularly among Internet Service Providers (ISPs), significantly influences customer churn, which negatively impacts revenue, profitability, and business sustainability. An effective approach to mitigate churn involves identifying potential churners early, enabling companies to implement strategic retention measures. However, predicting churn can be challenging due to the limited data available on churned customers. This study aims to predict customers likely to terminate or discontinue their subscriptions, focusing on addressing data imbalance using the Synthetic Minority Over-Sampling Technique (SMOTE). The dataset, sourced from Kaggle, comprises 21 attributes and 7,034 entries. The pre-processing phase includes data cleaning, feature encoding, and the implementation of Random Forest and XGBoost algorithms after data balancing with SMOTE. The findings reveal that the XGBoost algorithm achieves a prediction accuracy of 82%, outperforming Random Forest with 81%. Key factors influencing churn include Contract, TotalCharges, and tenure. The study concludes by emphasizing the significance of contract flexibility and the need to prioritize customers with high total costs or extended subscription periods to reduce churn rates. Future research is encouraged to investigate alternative methods for handling data imbalance and to explore advanced machine learning algorithms to further enhance prediction accuracy and the effectiveness of customer retention strategies.
Metode Multi-Criteria Iterative Forward Search Untuk Penjadwalan Ujian dan Pengawas Ujian Akbar, Agus Subhan; Zyen, Akhmad Khanif
JUTI: Jurnal Ilmiah Teknologi Informasi Vol 17, No. 1, Januari 2019
Publisher : Department of Informatics, Institut Teknologi Sepuluh Nopember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12962/j24068535.v17i1.a775

Abstract

Setting Examination schedules to support learning evaluation is crucial. The ideal scheduling for this exam must be able to allocate all related components in the implementation of the test within a predetermined time span. The components of the implementation of an examination in a university include the departments in the faculty, a number of courses and participants, the room used, the time of execution, and the lecturer serving as supervisor. The arrangement of each component of the implementation of the exam needs to be carried out appropriately so there is no collision of the schedule between the participants, the schedule, the room used, and the supervisor in charge. The purpose of this study is to produce an ideal exam scheduling and examination supervisor. The study was conducted by applying the Multi-Criteria Iterative Forward Search from the Academic Information System (SIAKAD) data at the Faculty of Science and Technology, Unisnu Jepara. This research has resulted in a system that is able to create an examination schedule and supervisory schedule that accommodates all factors without conflict, well tested, and applied.
Optimizing Decision Tree and Random Forest with Grid Search and SMOTE for Malware Classification on IoT Network Traffic Siroj, Muhammad Nurus; Zyen, Akhmad Khanif; Wibowo, Gentur Wahyu Nyipto
Journal of Applied Informatics and Computing Vol. 9 No. 5 (2025): October 2025
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/jaic.v9i5.10542

Abstract

The rapid growth of the Internet of Things (IoT) has increased the risk of malware attacks, posing serious threats especially to micro, small, and medium enterprises (MSMEs) that often lack sufficient cybersecurity resources. This study aims to optimize Decision Tree (DT) and Random Forest (RF) classifiers using Grid Search, while addressing the class imbalance problem through the Synthetic Minority Oversampling Technique (SMOTE). The Security Attacks Malware IoT Networks dataset with five classes (Benign, Malware, DDoS, Brute Force, Scanning) was used and divided into training and testing sets with stratified 80:20 split. Experimental results show that DT achieved 67.3% accuracy with a macro F1-score of 42.9%, while RF achieved 70.7% accuracy but a very low macro F1-score of 21.4%, indicating bias toward the majority class despite balancing. Boosting methods provided stronger baselines, with XGBoost reaching 87.0% accuracy and 66.7% F1-score, while LightGBM achieved 85.6% accuracy and 64.4% F1-score. ROC curves and confusion matrices confirmed that boosting methods were more balanced in recognizing minority classes. In terms of efficiency, DT required the shortest training time (8 seconds), while LightGBM provided the best trade-off between accuracy and computational cost (26 seconds). Paired t-tests further confirmed that performance differences between DT and RF were not significant, while boosting methods significantly outperformed RF. Overall, optimizing DT and RF with Grid Search and SMOTE enhances their performance, but boosting methods remain more robust for malware detection in IoT traffic. These findings provide practical insights for MSMEs in balancing accuracy and efficiency when deploying intrusion detection systems.
Comparison of Support Vector Machine (SVM) and Random Forest Algorithms in the Analysis of SOcial Media X User Sentiment Towards the TNI Bill Rochmawati, Nur; Zyen, Akhmad Khanif; Widiastuti, Nur Aeni
Journal of Applied Informatics and Computing Vol. 9 No. 5 (2025): October 2025
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/jaic.v9i5.10883

Abstract

The rapid advancement of information technology has enabled the public to openly express their views through social media, including on strategic national issues such as the Draft Law on the Indonesian National Armed Forces (RUU TNI). This study aims to map public sentiment toward the RUU TNI and to compare the effectiveness of two popular sentiment analysis algorithms, Support Vector Machine (SVM) and Random Forest (RF). A total of 525 relevant tweets collected between February and May 2025 were analyzed and classified into three sentiment categories: positive, negative, and neutral. The results reveal that neutral opinions dominate at 81.4%, followed by negative sentiments at 11.1% and positive sentiments at 7.4%. The performance comparison shows that SVM achieved an accuracy of 92%, outperforming RF which obtained 91%. These findings highlight that strategic defense issues tend to generate predominantly informative public opinions, while critical voices show an increasing trend as the discourse evolves. The novelty of this study lies in the application of three-class sentiment classification and the comparative evaluation of SVM and RF within the domain of defense policy. This research contributes to the academic discourse by extending sentiment analysis beyond electoral and marketing topics, while also providing practical insights for policymakers in understanding and responding to public aspirations more effectively.
Game Creative Ukir Berbasis Android Menggunakan Algoritma Fisher Yates Shuffle Di Sd Negeri 05 Pecangaan Wetan Sarwido, Sarwido Sarwido; Zyen, Akhmad Khanif; aldiyan, fima aldiya
Jurnal Informatika UPGRIS Vol 8, No 2: Desember 2022
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jiu.v8i2.13095

Abstract

Seni ukir atau ukiran merupakan gambar hiasan dengan bagian-bagian bawah (kruwikan) dan cembung (buledan) yang membentuk suatu gambar yang indah. Pengertian ini berkembang hingga dikenal sebagai seni ukir yang merupakan seni membentuk gambar pada kayu, batu, atau bahan-bahan lain. Dengan permasalahan diatas maka peneliti bertujuan untuk merancang game edukasi creative ukir yaitu aplikasi game belajar sambil bermain dan dibuat dengan aplikasi Construct 2 dengan menggunakan Algoritma Fisher Yates Shuffle metode dan RAD. Game dengan tujuan untuk menggali minat belajar anak akan materi pelajaran sambil bermain, sehingga awalnya permainan hanya bekerja sebagai media, akhirnya dapat digunakan sebagai media pembelajaran. Sehingga anak akan lebih merasa senang dan diharapkan anak akan lebih mudah memahami tentang materi pembelajaran yang diberikan oleh pengajar. Hasil dari penelitian ini yaitu sebuah aplikasi Game Creative Ukir yang dirancang untuk memberikan peserta didik mengenai motif-motif ukir, dapat mengetahui jenis-jenis dan motif ukir-ukiran sejak usia dini, dan secara tidak langsung aplikasi ini dapat membantu dalam budaya ukir . Hasil pengujian dari aplikasi ini untuk Ahli Media mencapai 100% dan kriteria sangat layak, untuk Ahli Materi 100% dan kriteria sangat layak, serta responden masyarakat/wali peserta didik 96,78% yang menghasilkan kesimpulan sangat layak. Sehingga aplikasi ini dapat digunakan oleh SD Negeri 05 Pecangaan Wetan untuk digunakan dalam pembelajaran. Hasil dari penelitian ini yaitu sebuah aplikasi Game Creative Ukir yang dirancang untuk memberikan peserta didik mengenai motif-motif ukir, dapat mengetahui jenis-jenis dan motif ukir-ukiran sejak usia dini, dan secara tidak langsung aplikasi ini dapat membantu dalam budaya ukir . Hasil pengujian dari aplikasi ini untuk Ahli Media mencapai 100% dan kriteria sangat layak, untuk Ahli Materi 100% dan kriteria sangat layak, serta responden masyarakat/wali peserta didik 96,78% yang menghasilkan kesimpulan sangat layak. Sehingga aplikasi ini dapat digunakan oleh SD Negeri 05 Pecangaan Wetan untuk digunakan dalam pembelajaran. Hasil dari penelitian ini yaitu sebuah aplikasi Game Creative Ukir yang dirancang untuk memberikan peserta didik mengenai motif-motif ukir, dapat mengetahui jenis-jenis dan motif ukir-ukiran sejak usia dini, dan secara tidak langsung aplikasi ini dapat membantu dalam budaya ukir . Hasil pengujian dari aplikasi ini untuk Ahli Media mencapai 100% dan kriteria sangat layak, untuk Ahli Materi 100% dan kriteria sangat layak, serta responden masyarakat/wali peserta didik 96,78% yang menghasilkan kesimpulan sangat layak. Sehingga aplikasi ini dapat digunakan oleh SD Negeri 05 Pecangaan Wetan untuk digunakan dalam pembelajaran. sehingga dapat mengetahui jenis-jenis dan motif ukir-ukiran sejak usia dini, dan secara langsung aplikasi ini dapat membantu dalam budaya ukir. Hasil pengujian dari aplikasi ini untuk Ahli Media mencapai 100% dan kriteria sangat layak, untuk Ahli Materi 100% dan kriteria sangat layak, serta responden masyarakat/wali peserta didik 96,78% yang menghasilkan kesimpulan sangat layak. Sehingga aplikasi ini dapat digunakan oleh SD Negeri 05 Pecangaan Wetan untuk digunakan dalam pembelajaran. sehingga dapat mengetahui jenis-jenis dan motif ukir-ukiran sejak usia dini, dan secara langsung aplikasi ini dapat membantu dalam budaya ukir. Hasil pengujian dari aplikasi ini untuk Ahli Media mencapai 100% dan kriteria sangat layak, untuk Ahli Materi 100% dan kriteria sangat layak, serta responden masyarakat/wali peserta didik 96,78% yang menghasilkan kesimpulan sangat layak. Sehingga aplikasi ini dapat digunakan oleh SD Negeri 05 Pecangaan Wetan untuk digunakan dalam pembelajaran. 78% yang menghasilkan kesimpulan sangat layak. Sehingga aplikasi ini dapat digunakan oleh SD Negeri 05 Pecangaan Wetan untuk digunakan dalam pembelajaran. 78% yang menghasilkan kesimpulan sangat layak. Sehingga aplikasi ini dapat digunakan oleh SD Negeri 05 Pecangaan Wetan untuk digunakan dalam pembelajaran.Kata Kunci : Ukir, Game, Algoritma Fisher Yates Shuffle, RAD, Construct 2, Android
Pengaruh Optimasi Hyperparameter Random Forest terhadap Akurasi Prediksi Magnitudo Gempa Bumi Berdasarkan Hasil Klasterisasi DBSCAN Prasetyo, Rizky Dwi; Maori, Nadia Anissa; Zyen, Akhmad Khanif
Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi) Vol 10 No 1 (2026): JANUARY 2026
Publisher : Lembaga Otonom Lembaga Informasi dan Riset Indonesia (KITA INFO dan RISET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jtik.v10i1.5555

Abstract

Indonesia is a country with high seismic activity due to its location at the convergence of three major tectonic plates. This condition creates a strong need for earthquake pattern analysis and magnitude prediction to support disaster mitigation. This study aims to cluster earthquake data using the Density-Based Spatial Clustering of Applications with Noise (DBSCAN) algorithm and to predict earthquake magnitude using the Random Forest algorithm optimized through hyperparameter tuning. The Indonesian earthquake dataset was obtained from Kaggle with a total of 92,887 valid entries. The DBSCAN clustering results revealed several active seismic zones, particularly in Sumatra, Java, Sulawesi, and Papua. The comparison of R² between the Baseline Random Forest and the Tuned Random Forest shows a significant improvement after the parameter tuning process. The Tuned Random Forest model achieves an R² value of 0.478, which is higher than the Baseline Random Forest's 0.442. This indicates that the tuned model is better able to explain the variance in the data and provides more accurate predictions.