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Exploration of Creative Mathematical Reasoning in Solving Geometric Problems Masfingatin, Titin; Murtafiah, Wasilatul; Maharani, Swasti
Mathematics Education Journal Vol. 14 No. 2 (2020): Jurnal Pendidikan Matematika
Publisher : Universitas Sriwijaya in collaboration with Indonesian Mathematical Society (IndoMS)

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Abstract

Reasoning that is constructed from remembering is imitative reasoning, while the opposite is creative reasoning. This study aims to explore creative mathematical reasoning in solving geometric problems. Mathematical creative reasoning is reasoning that contains elements of novelty, plausibility, and mathematical foundation. This type of research is descriptive qualitative, which is explorative. The research subjects were the first-semester student in the mathematics education study program with 32 students. The results showed that from 32 students, there was only one student identified as having creative mathematical reasoning in solving geometry problems. Creative mathematical reasoning can be identified when the subject is able to reason algorithmically but is aware of problems so they cannot be resolved algorithmically so that they must form new reasoning, which consists of novelty, plausibility, and mathematical foundation. Creative mathematical reasoning arises after students make an algorithmic reasoning process, but find no solution. Novelty is the weakest indicator of creative mathematical reasoning, so it requires scaffolding to bring it up.
MEDIA PEMBELAJARAN INTERAKTIF BERBASIS ANIMASI PADA MATERI STATISTIKA UNTUK SISWA KELAS 7 SMP Widjayanti, Wigita Rezky; Masfingatin, Titin; Setyansah, Reza Kusuma
Mathematics Education Journal Vol. 13 No. 1 (2019): Jurnal Pendidikan Matematika
Publisher : Universitas Sriwijaya in collaboration with Indonesian Mathematical Society (IndoMS)

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Abstract

This study aims to determine the feasibility of interactive learning media based on animation in learning of mathematics. This research and development consists of the initial investigation, design, construction, test, evaluation and revision, and implementation phase. This study only focused until the test, evaluation and revision phase. The results: 1) the animation-based interactive learning media expressed a very valid views of the results the average valuation of 89.05% media validator; 2) interactive learning media based on animation stated the practical results of the the average obtained from the student response sheet now reaching 87.95% gave a positive response; 3) interactive learning media based on animation effective which obtained from the percentage of the students who complete that is equal to 87.50%. Based on the results of the study, it can be concluded that interactive learning media based on animation appropriate to be used in mathematics learning in statistical material for 7th grade. DOI: 10.22342/jpm.13.1.6294.101-112
ONLINE MARKETING BAGI UMKM DI DESA JANGGAN KECAMATAN PONCOL MAGETAN PROVINSI JAWA TIMUR Masfingatin, Titin; Murtafiah, Wasilatul
Jurnal Pengabdian Kepada Masyarakat Patikala Vol. 1 No. 1 (2021): ABDIMAS PATIKALA
Publisher : Education and Talent Development Center of Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/patikala.v1i1.93

Abstract

Pandemi covid 19 yang melanda semenjak bulan Maret 2020 hingga saat ini sangat berdampak bagi pelaku UMKM di Desa janggan Kecamatan Poncol Magetan. Produk yang biasanya dijual dengan cara konvensional, yaitu adanya pertemuan langsung antara penjual dan pembelikini terkendala pembatasan social akibat pandemic covid. Tujuan kegiatan pengabdian ini adalah untuk mengenalkan dan melatihkan pemasaran produk UMKM secara online di tokopedia. pelaksanaan pelatihan online marketplace bagi UMKM di Desa Janggan antara lain untuk membantu UMKM mengatasi masalah pemasaran produk karena pandemic Covid-19, memperkenalkan UMKM kepada e-commerce yang kini lebih diminati pembeli, serta meningkatkan perekonomian UMKM. Metode pelaksanaan program kerja ini meliputi sosialisasi dan pelatihan pengenalan aplikasi online marketplace, pembuatan akun, pengelolaan akun, menerima serta mengiriman produk. Aplikasi online marketplace yang dilatihkan ialah Tokopedia, dikarenakan mudah digunakan, memiliki banyak pengguna serta merupakan salah satu produk anak bangsa. Kepala Desa Janggan serta pada pemilik UMKM menyambut dengan antusias program pelatihan ini. Sasaran kegiatan ini adalah pelaku UMKM di Desa Janggan, yang terdiri dari 3 UMKM. Hasil dari pelatihan online marketplace ini adalah pelaku UMKM di desa Janggan telah memiliki akun toko online di tokopedia sebagai sarana untuk mempromisikan dan memasarkan produknya. Dengan adanya pelatihan online marketplace di Desa Janggan ini dapat mengembalikan perekonomian para pelaku UMKM yang mengalami penurunan karena pandemi.
PkM MEDIA PEMBELAJARAN POWERPOINT BERBASIS ONLINE MENGGUNAKAN EMAZE DI SDN JOMBLANG 2 KABUPATEN MAGETAN JAWA TIMUR Kusuma Setyansah, Reza; Masfingatin, Titin; Suprapto, Edy
Jurnal Pengabdian Kepada Masyarakat Patikala Vol. 1 No. 4 (2022): ABDIMAS PATIKALA
Publisher : Education and Talent Development Center of Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/patikala.v1i4.382

Abstract

Peralihan sistem pembelajaran dari sistem tatap muka ke sistem dalam jaringan (daring) menimbulkan permasalahan bagi guru. Guru harus mampu beradaptasi dengan sistem pembelajaran daring terutama dalam hal penyajian materi bagi siswa. Tidak terkecuali bagi guru sekolah dasar. Tujuan pengabdian masyarakat ini adalah untuk mengenalkan dan melatihkan media pembelajaran powerpoint berbasis online kepada guru di SDN Jomblang 2 Kabupaten Magetan. Metode pelaksaan kegiatan terdiri dari tiga tahap, yaitu tahap persiapan, pelaksanaan dan evaluasi. Kegiatan pengabdian ini dilaksanakan melalui sosialisasi dan pelatihan. Sasaran kegiatan adalah bapak ibu guru SDN Jomblang 2. Hasil kegiatan menunjukkan kehadiran peserta pada hari pertama adalah 88,89% dan 77,78%. Para guru di SDN Jomblang 2 sebanyak 71,34% telah mampu membuat media powerpoint secara online menggunakan aplikasi emaze. sebesar telah mampu membuat media pembelajaran powerpoint. Kemampuan guru dalam membuat media pembelajaran secara mandiri dapat mendukung pembelajaran daring saat pandemic covid ini.
The Development of Research-Based Learning Materials with Problem Solving and Problem Posing Oriented of Mathematics Statistics Krisdiana, Ika; Masfingatin, Titin; Murtafiah, Wasilatul
Al-Jabar: Jurnal Pendidikan Matematika Vol 9 No 2 (2018): Al-Jabar: Jurnal Pendidikan Matematika
Publisher : Universitas Islam Raden Intan Lampung, INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ajpm.v9i2.2961

Abstract

This study aims to describe the feasibility of research-based learning materials with problem solving and problem posing oriented of Mathematics Statistics. This research is a development research refers to the instructional development cycle by Fenrich (1997). Data collection techniques by observation, tests, and closed questionnaires. Data analysis techniques used qualitative and quantitative descriptive analysis (mixing method). The results: (1) a valid Semester Learning Plan (RPS) both in content and construct, Student Activity Sheet (LKM) based on research and a Learning Result Test (THB) assessment sheet with good and very good assessment from the validator that can be used with few revision, (2) positive response from students to teaching materials amounted to 88.67%, (3) effectiveness of teaching materials was seen based on student learning completeness of 78.20%and better compared to classes that are not taught to use research-based learning teaching materials developed. The development of research-based learning materials with problem solving and problem posing oriented are valid, practic and effective that suitable for use in Statistics Mathematics learning process. 
Student's Statistical Literacy skills Based on the Reflective and Impulsive Cognitive Styles Masfingatin, Titin; Suprapto, Edy
Al-Jabar: Jurnal Pendidikan Matematika Vol 11 No 2 (2020): Al-Jabar: Jurnal Pendidikan Matematika
Publisher : Universitas Islam Raden Intan Lampung, INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ajpm.v11i2.6902

Abstract

This study aimed to describe students' statistical literacy skills based on their reflective-impulsive cognitive style. This study employed descriptive exploratory research with the qualitative approach. The data collecting techniques used were tests, interviews, and field notes. The data analysis techniques employed were data reduction, data presentation, and drawing conclusions. This study discovered that students’ reflective and impulsive cognitive styles influence their statistical literacy skills such as the ability to construct or interpret information or statistical data, understand statistical concepts, and represent the statistical data in a different form. Students with the reflective cognitive style were different from students with the impulsive cognitive style on statistical literacy skills, especially in evaluating statistical information or arguments. Students with the reflective cognitive style tended to be more critical in evaluating statistical information or arguments by providing arguments based on the results of analytical calculations. Students with the impulsive cognitive style used analytical processes in drawing statistical conclusions. Students with the impulsive cognitive style lacked cognitive maturity and tended to use processes holistically rather than analytically in drawing statistical conclusions.