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FAKTOR-FAKTOR PENILAIAN KINERJA KEUANGAN PADA PT. SINAR RODA UTAMA Sari, Putri Ratna
JEBI | Jurnal Ekonomi Bisnis Indonesia Vol 13 No 2 (2018): Jebi
Publisher : Sekolah Tinggi Ilmu Ekonomi Bisnis Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (494.06 KB) | DOI: 10.36310/jebi.v13i2.100

Abstract

The purpose of this study is to find out how financial ratio analysis to assess the financialperformance of PT. Main Wheel Rays in terms of liquidity ratios, solvency ratios, and profitabilityratios using secondary data. The research method used is descriptive quantitative and independentvariables, namely the company's financial performance measured by several sub variablesincluding liquidity ratios, solvency ratios, and profitability ratios. The results of the research are theanalysis of the ratio of liquidity, solvency, and profitability to assess the financial performance of PT.Main Wheel Rays seen from the liquidity ratio of the company's financial performance are in goodcondition, but too much cash is not used. When viewed from the solvency ratio, the company'sfinancial performance is in a bad condition, because the debt ratio continues to increase. Whenviewed from the profitability ratio, the company's financial performance is in good condition, butmust continue to increase profits.
The Influence of Halal Certification of MSMEs on Purchase Decision and Customer Loyalty in Bengkalis Sari, Putri Ratna; rosa, nageeta tara
Inovbiz: Jurnal Inovasi Bisnis Seri Manajemen, Investasi dan Kewirausahaan Vol 4, No 1 (2024): June 2024 Edition
Publisher : Politeknik Negeri Bengkalis

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35314/inovbizmik.v4i1.4060

Abstract

This study aims to determine how much influence Halal Certification has on Purchase Decisions and Customer Loyalty in Bengkalis partially. study uses quantitative methods using probabilistic sampling technique based on the concept of random selection. The data collection technique was carried out using a questionnaire with a sample of 100 respondents, data processing using the IBM SPSS 25 application. The data analysis used is Descriptive Analysis, Classical Assumptions, Regression Analysis, T Test, and Coefficient of Determination. The results of this study indicate that: (1) There is a positive and significant influence between halal certification on purchasing decisions with a T value of 9,476 with a significance of 0,000. (2) There is a positive and significant influence between halal certification on customer loyalty with a value of is 7,752 with a significance of 0,000. The coefficient of determination on the halal certification variable on purchasing decisions is 47.8% and the halal certification variable on customer loyalty is 36.9%
IMPLEMENTASI METODE PEMBELAJARAN KOOPERATIF TIPE TEAMS GAMES TOURNAMENT (TGT) DALAM PEMBELAJARAN FIQIH KELAS VIII DI SMP NU BAITUSSALAM SIMBAR Sari, Putri Ratna; Muttaqin, Ahmad Izza; Fauzi, Anis
Ar-Risalah Media Keislaman Pendidikan dan Hukum Islam Vol 22 No 2 (2024): (October 2024)
Publisher : LPPM IAI IBRAHIMY GENTENG BANYUWANGI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69552/ar-risalah.v22i2.2735

Abstract

The learning method is a technique used to achieve established goals. In teaching and learning activities, methods are essential for teachers to succeed in delivering lessons and achieving the desired objectives. This study uses a descriptive qualitative approach. Data collection techniques employed by the researcher include observation, interviews, and documentation, with purposive sampling used for selecting participants. Data analysis follows qualitative procedures, encompassing data reduction, data presentation, and drawing conclusions, with data validity ensured through triangulation. Field research results show that in implementing the Teams Games Tournament method, the teacher goes through several stages: planning, implementation, and evaluation. In the planning stage, the teacher prepares the syllabus, lesson plans, and learning materials. During implementation, the teacher presents core learning content, organizes students into groups, facilitates tournament games, and awards prizes. In the evaluation stage, the teacher assesses students across three aspects: cognitive, affective, and psychomotor. Supporting and inhibiting factors may stem from students, teachers, and situational aspects, as these elements impact the smoothness of the learning process in the classroom
THE CHALLENGES FACED BY ENGLISH STUDENTS IN ACADEMIC WRITING (A CASE STUDY AT UIN SULTHAN THAHA SAIFUDDIN JAMBI) Sari, Putri Ratna
JR-ELT (Journal of Research in English Language Teaching) Vol. 8 No. 1 (2024): Journal of Research in English Language Teaching
Publisher : English Language Education Program, Faculty of Education and Teacher Training, Sulthan Thaha Saifuddin State Islamic University of Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30631/jr-elt.v8i1.71

Abstract

This study aimed to investigate the difficulties encountered by students of English in academic writing at the Islamic University State Sulthan Thaha Saifuddin Jambi, focusing on previous academic year 2022/2023. Employing a qualitative approach through a case study design, the research gathered data via interviews and document analysis. Findings revealed that students face several challenges in academic writing, including plagiarism, lexical complexities, grammatical errors, topic selection, inadequate planning, lack of motivation, and punctuation issues.
Pendampingan Sosialisasi Bullying Siswa Kelas 4, 5, dan 6 SDN 1 Pekon Balak Devi, Yulistia; Rossi, Angelita; Arsanti, Dwi; Cantika, Fadiya Puteri; Sari, Putri Ratna
Jurnal Penelitian dan Pengabdian Masyarakat Vol. 2 No. 4 (2024): November 2024
Publisher : Yayasan Pondok Pesantren Sunan Bonang Tuban

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61231/jp2m.v2i4.291

Abstract

This community service activity aims to convey information about community service programs that focus on preventing bullying among students at SDN 1 Pekon Balak. This socialization is designed as an educational effort to prevent students from becoming victims or perpetrators of bullying. The methods used in this activity include delivering material through lectures or socialization sessions. The output of this activity is an increase in students' understanding of the types of bullying, its causes, its impacts, and how to reduce bullying behavior. This activity also succeeded in encouraging students to develop self-control and practice positive habits in the family, school, and community environments.  
Comparison of Naive Bayes and SVM Algorithms for Sentiment Analysis of PUBG Mobile on Google Play Store Sari, Putri Ratna; Indah, Dwi Rosa; Rasywir, Errissya; firdaus, Mgs Afriyan; Athalina, Ghita
Sistemasi: Jurnal Sistem Informasi Vol 13, No 6 (2024): Sistemasi: Jurnal Sistem Informasi
Publisher : Program Studi Sistem Informasi Fakultas Teknik dan Ilmu Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32520/stmsi.v13i6.4814

Abstract

PlayerUnknown's Battlegrounds (PUBG) Mobile is one of the most popular mobile games in Indonesia, according to data from the Google Play Store. According to the Google Play Store, the game has a rating of 3.8 with 49.5 million reviews. While a considerable number of users express satisfaction, a significant proportion of reviews also contain criticism regarding the gameplay and features. However, a cursory examination of reviews may not fully capture the nuances of user sentiment, necessitating a more comprehensive sentiment analysis. This research will employ a positive and negative sentiment analysis of Indonesian PUBG Mobile reviews on the Google Play Store, utilizing a comparative approach to evaluate the performance of two algorithms: Naïve Bayes and Support Vector Machine (SVM). The data set comprised 2,000 user reviews, which were collected using a scraping technique. Following this, a labeling process was conducted based on the rating, data were preprocessed, TF-IDF weighting was applied, and both algorithms were implemented. The findings indicated that users expressed satisfaction with the game's visuals and gameplay. However, there were also technical concerns that required attention, including bugs, server instability, lag, and performance issues. The SVM algorithm demonstrated superior performance, with an accuracy rate of 70.95%, compared to Naïve Bayes, which reached 69.83%. Despite Naïve Bayes's faster processing speed, SVM exhibited greater precision, recall, and F1-score